10 lines
229 B
HLSL
10 lines
229 B
HLSL
#include "envMapHF.hlsli"
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#include "icosphere.hlsli"
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VSOut_Sky_EnvmapRendering main(uint vid : SV_VERTEXID)
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{
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VSOut_Sky_EnvmapRendering Out;
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Out.pos = float4(ICOSPHERE[vid].xyz,0);
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Out.nor = ICOSPHERE[vid].xyz;
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return Out;
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} |