Files
WickedEngine/Editor/PostprocessWindow.h
T

45 lines
921 B
C++

#pragma once
class RenderPath3D;
class wiGUI;
class wiWindow;
class wiLabel;
class wiCheckBox;
class wiSlider;
class wiButton;
class PostprocessWindow
{
public:
PostprocessWindow(wiGUI* gui, RenderPath3D* component);
~PostprocessWindow();
wiGUI* GUI;
RenderPath3D* component;
wiWindow* ppWindow;
wiSlider* exposureSlider;
wiCheckBox* lensFlareCheckBox;
wiCheckBox* lightShaftsCheckBox;
wiCheckBox* ssaoCheckBox;
wiCheckBox* ssrCheckBox;
wiCheckBox* sssCheckBox;
wiCheckBox* eyeAdaptionCheckBox;
wiCheckBox* motionBlurCheckBox;
wiCheckBox* depthOfFieldCheckBox;
wiSlider* depthOfFieldFocusSlider;
wiSlider* depthOfFieldStrengthSlider;
wiCheckBox* bloomCheckBox;
wiSlider* bloomStrengthSlider;
wiCheckBox* fxaaCheckBox;
wiCheckBox* stereogramCheckBox;
wiCheckBox* colorGradingCheckBox;
wiButton* colorGradingButton;
wiCheckBox* sharpenFilterCheckBox;
wiSlider* sharpenFilterAmountSlider;
};