Files
WickedEngine/Template_Linux/main.cpp
T
2022-07-21 10:04:34 +02:00

68 lines
1.6 KiB
C++

#include "stdafx.h"
#include <SDL2/SDL.h>
int sdl_loop(wi::Application &application)
{
SDL_Event event;
bool quit = false;
while (!quit)
{
SDL_PumpEvents();
application.Run();
while( SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_QUIT:
quit = true;
break;
case SDL_WINDOWEVENT:
switch (event.window.event)
{
case SDL_WINDOWEVENT_CLOSE:
quit = true;
break;
case SDL_WINDOWEVENT_RESIZED:
application.SetWindow(application.window);
break;
default:
break;
}
default:
break;
}
}
}
return 0;
}
int main(int argc, char *argv[])
{
wi::Application application;
application.infoDisplay.active = true;
application.infoDisplay.watermark = true;
application.infoDisplay.resolution = true;
application.infoDisplay.fpsinfo = true;
sdl2::sdlsystem_ptr_t system = sdl2::make_sdlsystem(SDL_INIT_EVERYTHING | SDL_INIT_EVENTS);
sdl2::window_ptr_t window = sdl2::make_window(
"Template",
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
2560, 1440,
SDL_WINDOW_SHOWN | SDL_WINDOW_VULKAN | SDL_WINDOW_ALLOW_HIGHDPI);
SDL_Event event;
application.SetWindow(window.get());
int ret = sdl_loop(application);
SDL_Quit();
return ret;
}