Files
WickedEngine/Editor/SoundWindow.h
T
2023-10-08 14:27:19 +02:00

38 lines
963 B
C++

#pragma once
class EditorComponent;
class WaveGraph : public wi::gui::Widget
{
public:
wi::scene::SoundComponent* sound = nullptr;
void Render(const wi::Canvas& canvas, wi::graphics::CommandList cmd) const override;
};
class SoundWindow : public wi::gui::Window
{
public:
void Create(EditorComponent* editor);
EditorComponent* editor = nullptr;
wi::ecs::Entity entity = wi::ecs::INVALID_ENTITY;
void SetEntity(wi::ecs::Entity entity);
wi::gui::Button openButton;
wi::gui::ComboBox reverbComboBox;
wi::gui::Label filenameLabel;
wi::gui::Button playstopButton;
wi::gui::CheckBox loopedCheckbox;
wi::gui::CheckBox reverbCheckbox;
wi::gui::CheckBox disable3dCheckbox;
wi::gui::Slider volumeSlider;
wi::gui::ComboBox submixComboBox;
wi::gui::TextInputField beginInput;
wi::gui::TextInputField lengthInput;
wi::gui::TextInputField loopBeginInput;
wi::gui::TextInputField loopLengthInput;
WaveGraph waveGraph;
void ResizeLayout() override;
};