29 lines
552 B
C++
29 lines
552 B
C++
#pragma once
|
|
#include "wiLua.h"
|
|
#include "wiLuna.h"
|
|
#include "wiSprite.h"
|
|
|
|
class wiSprite_BindLua
|
|
{
|
|
public:
|
|
wiSprite* sprite;
|
|
|
|
static const char className[];
|
|
static Luna<wiSprite_BindLua>::FunctionType methods[];
|
|
static Luna<wiSprite_BindLua>::PropertyType properties[];
|
|
|
|
wiSprite_BindLua(wiSprite* sprite = nullptr);
|
|
wiSprite_BindLua(lua_State *L);
|
|
~wiSprite_BindLua();
|
|
|
|
int SetEffects(lua_State *L);
|
|
int GetEffects(lua_State *L);
|
|
int SetAnim(lua_State *L);
|
|
int GetAnim(lua_State *L);
|
|
|
|
int Destroy(lua_State* L);
|
|
|
|
static void Bind();
|
|
};
|
|
|