Files
WickedEngine/WickedEngine/dirLightPS.hlsl
T
2016-02-04 23:16:33 +01:00

13 lines
196 B
HLSL

#include "lightHF.hlsli"
#include "dirLightHF.hlsli"
float4 main( VertexToPixel PSIn ) : SV_TARGET
{
DEFERREDLIGHT_MAKEPARAMS(g_xDirLight_col)
DEFERRED_DIRLIGHT_MAIN
DEFERREDLIGHT_RETURN
}