Files
WickedEngine/WickedEngine/linesVS.hlsl
T
2016-01-22 21:59:04 +01:00

14 lines
270 B
HLSL

#include "globals.hlsli"
struct VertexToPixel{
float4 pos : SV_POSITION;
float4 col : COLOR;
};
VertexToPixel main( float3 inPos : POSITION )
{
VertexToPixel Out = (VertexToPixel)0;
Out.pos = mul( float4(inPos,1), g_xTransform);
Out.col = g_xColor;
return Out;
}