Files
WickedEngine/WickedEngine/pointspriteVS.hlsl
T
2015-12-08 01:17:10 +01:00

21 lines
483 B
HLSL

struct GS_INPUT{
float4 pos : SV_POSITION;
float4 inSizOpMir : TEXCOORD0;
//float3 color : COLOR;
float rot : ROTATION;
float3 vel : VELOCITY;
};
GS_INPUT main(float3 inPos : POSITION, float4 inSizOpMir : TEXCOORD0/*, float4 inCol : TEXCOORD2*/, float rot : ROTATION, float3 vel : VELOCITY)
{
GS_INPUT Out = (GS_INPUT)0;
Out.pos=float4(inPos,1.0f);
Out.inSizOpMir=inSizOpMir;
//Out.color=inCol.xyz;
//Out.rot=inCol.w;
Out.rot=rot;
Out.vel = vel;
return Out;
}