89 lines
1.9 KiB
C++
89 lines
1.9 KiB
C++
#include "wiEvent.h"
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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#include <list>
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#include <mutex>
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namespace wiEvent
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{
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struct EventManager
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{
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std::unordered_map<int, std::list<std::function<void(uint64_t)>*>> subscribers;
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std::unordered_map<int, std::vector<std::function<void(uint64_t)>>> subscribers_once;
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std::mutex locker;
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};
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std::shared_ptr<EventManager> manager = std::make_shared<EventManager>();
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struct EventInternal
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{
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std::shared_ptr<EventManager> manager;
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int id = 0;
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std::function<void(uint64_t)> callback;
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~EventInternal()
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{
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auto it = manager->subscribers.find(id);
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if (it != manager->subscribers.end())
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{
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it->second.remove(&callback);
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}
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}
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};
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Handle Subscribe(int id, std::function<void(uint64_t)> callback)
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{
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Handle handle;
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auto eventinternal = std::make_shared<EventInternal>();
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handle.internal_state = eventinternal;
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eventinternal->manager = manager;
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eventinternal->id = id;
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eventinternal->callback = callback;
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manager->locker.lock();
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manager->subscribers[id].push_back(&eventinternal->callback);
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manager->locker.unlock();
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return handle;
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}
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void Subscribe_Once(int id, std::function<void(uint64_t)> callback)
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{
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manager->locker.lock();
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manager->subscribers_once[id].push_back(callback);
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manager->locker.unlock();
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}
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void FireEvent(int id, uint64_t userdata)
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{
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manager->locker.lock();
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// Callbacks that only live for once:
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{
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auto it = manager->subscribers_once.find(id);
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if (it != manager->subscribers_once.end())
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{
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auto& callbacks = it->second;
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for (auto& callback : callbacks)
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{
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callback(userdata);
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}
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callbacks.clear();
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}
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}
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// Callbacks that live until deleted:
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{
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auto it = manager->subscribers.find(id);
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if (it != manager->subscribers.end())
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{
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auto& callbacks = it->second;
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for (auto& callback : callbacks)
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{
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(*callback)(userdata);
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}
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}
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}
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manager->locker.unlock();
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}
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}
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