Files
WickedEngine/WickedEngine/wiSpriteAnim_BindLua.h
T
Turánszki János 74cb74d3c9 version 0.60 (#367)
- namespace refactor (example: wiGraphics:: -> wi::graphics)
  - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00

90 lines
2.2 KiB
C++

#pragma once
#include "wiLua.h"
#include "wiLuna.h"
#include "wiSprite.h"
namespace wi::lua
{
class SpriteAnim_BindLua
{
public:
wi::Sprite::Anim anim;
static const char className[];
static Luna<SpriteAnim_BindLua>::FunctionType methods[];
static Luna<SpriteAnim_BindLua>::PropertyType properties[];
SpriteAnim_BindLua(const wi::Sprite::Anim& anim);
SpriteAnim_BindLua(lua_State* L);
int SetRot(lua_State* L);
int SetRotation(lua_State* L);
int SetOpacity(lua_State* L);
int SetFade(lua_State* L);
int SetRepeatable(lua_State* L);
int SetVelocity(lua_State* L);
int SetScaleX(lua_State* L);
int SetScaleY(lua_State* L);
int SetMovingTexAnim(lua_State* L);
int SetDrawRecAnim(lua_State* L);
int GetRot(lua_State* L);
int GetRotation(lua_State* L);
int GetOpacity(lua_State* L);
int GetFade(lua_State* L);
int GetRepeatable(lua_State* L);
int GetVelocity(lua_State* L);
int GetScaleX(lua_State* L);
int GetScaleY(lua_State* L);
int GetMovingTexAnim(lua_State* L);
int GetDrawRecAnim(lua_State* L);
static void Bind();
};
class MovingTexAnim_BindLua
{
public:
wi::Sprite::Anim::MovingTexAnim anim;
static const char className[];
static Luna<MovingTexAnim_BindLua>::FunctionType methods[];
static Luna<MovingTexAnim_BindLua>::PropertyType properties[];
MovingTexAnim_BindLua(const wi::Sprite::Anim::MovingTexAnim& anim);
MovingTexAnim_BindLua(lua_State* L);
~MovingTexAnim_BindLua();
int SetSpeedX(lua_State* L);
int SetSpeedY(lua_State* L);
int GetSpeedX(lua_State* L);
int GetSpeedY(lua_State* L);
};
class DrawRectAnim_BindLua
{
public:
wi::Sprite::Anim::DrawRectAnim anim;
static const char className[];
static Luna<DrawRectAnim_BindLua>::FunctionType methods[];
static Luna<DrawRectAnim_BindLua>::PropertyType properties[];
DrawRectAnim_BindLua(const wi::Sprite::Anim::DrawRectAnim& anim);
DrawRectAnim_BindLua(lua_State* L);
~DrawRectAnim_BindLua();
int SetFrameRate(lua_State* L);
int SetFrameCount(lua_State* L);
int SetHorizontalFrameCount(lua_State* L);
int GetFrameRate(lua_State* L);
int GetFrameCount(lua_State* L);
int GetHorizontalFrameCount(lua_State* L);
};
}