74cb74d3c9
- namespace refactor (example: wiGraphics:: -> wi::graphics) - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59 - resource manager will return `Resource` instead of `shared_ptr<Resource>` objects - MAD shader optimizations - implemented alpha to coverage with alpha tested materials when MSAA is enabled - alpha testing fix with transparent shadow maps - TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
90 lines
2.2 KiB
C++
90 lines
2.2 KiB
C++
#pragma once
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#include "wiLua.h"
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#include "wiLuna.h"
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#include "wiSprite.h"
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namespace wi::lua
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{
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class SpriteAnim_BindLua
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{
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public:
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wi::Sprite::Anim anim;
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static const char className[];
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static Luna<SpriteAnim_BindLua>::FunctionType methods[];
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static Luna<SpriteAnim_BindLua>::PropertyType properties[];
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SpriteAnim_BindLua(const wi::Sprite::Anim& anim);
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SpriteAnim_BindLua(lua_State* L);
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int SetRot(lua_State* L);
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int SetRotation(lua_State* L);
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int SetOpacity(lua_State* L);
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int SetFade(lua_State* L);
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int SetRepeatable(lua_State* L);
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int SetVelocity(lua_State* L);
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int SetScaleX(lua_State* L);
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int SetScaleY(lua_State* L);
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int SetMovingTexAnim(lua_State* L);
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int SetDrawRecAnim(lua_State* L);
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int GetRot(lua_State* L);
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int GetRotation(lua_State* L);
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int GetOpacity(lua_State* L);
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int GetFade(lua_State* L);
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int GetRepeatable(lua_State* L);
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int GetVelocity(lua_State* L);
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int GetScaleX(lua_State* L);
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int GetScaleY(lua_State* L);
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int GetMovingTexAnim(lua_State* L);
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int GetDrawRecAnim(lua_State* L);
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static void Bind();
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};
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class MovingTexAnim_BindLua
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{
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public:
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wi::Sprite::Anim::MovingTexAnim anim;
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static const char className[];
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static Luna<MovingTexAnim_BindLua>::FunctionType methods[];
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static Luna<MovingTexAnim_BindLua>::PropertyType properties[];
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MovingTexAnim_BindLua(const wi::Sprite::Anim::MovingTexAnim& anim);
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MovingTexAnim_BindLua(lua_State* L);
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~MovingTexAnim_BindLua();
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int SetSpeedX(lua_State* L);
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int SetSpeedY(lua_State* L);
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int GetSpeedX(lua_State* L);
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int GetSpeedY(lua_State* L);
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};
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class DrawRectAnim_BindLua
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{
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public:
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wi::Sprite::Anim::DrawRectAnim anim;
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static const char className[];
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static Luna<DrawRectAnim_BindLua>::FunctionType methods[];
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static Luna<DrawRectAnim_BindLua>::PropertyType properties[];
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DrawRectAnim_BindLua(const wi::Sprite::Anim::DrawRectAnim& anim);
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DrawRectAnim_BindLua(lua_State* L);
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~DrawRectAnim_BindLua();
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int SetFrameRate(lua_State* L);
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int SetFrameCount(lua_State* L);
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int SetHorizontalFrameCount(lua_State* L);
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int GetFrameRate(lua_State* L);
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int GetFrameCount(lua_State* L);
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int GetHorizontalFrameCount(lua_State* L);
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};
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}
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