74cb74d3c9
- namespace refactor (example: wiGraphics:: -> wi::graphics) - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59 - resource manager will return `Resource` instead of `shared_ptr<Resource>` objects - MAD shader optimizations - implemented alpha to coverage with alpha tested materials when MSAA is enabled - alpha testing fix with transparent shadow maps - TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
28 lines
524 B
C++
28 lines
524 B
C++
#pragma once
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#include "wiLua.h"
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#include "wiLuna.h"
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#include "wiSprite.h"
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namespace wi::lua
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{
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class Sprite_BindLua
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{
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public:
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wi::Sprite sprite;
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static const char className[];
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static Luna<Sprite_BindLua>::FunctionType methods[];
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static Luna<Sprite_BindLua>::PropertyType properties[];
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Sprite_BindLua(const wi::Sprite& sprite);
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Sprite_BindLua(lua_State* L);
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int SetParams(lua_State* L);
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int GetParams(lua_State* L);
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int SetAnim(lua_State* L);
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int GetAnim(lua_State* L);
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static void Bind();
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};
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}
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