eaae8c57ec
* project restructure * editor fix: camera shouldn't reset on render path change
177 lines
5.2 KiB
C++
177 lines
5.2 KiB
C++
#include "stdafx.h"
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#include "CameraWindow.h"
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#include "Editor.h"
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using namespace wiECS;
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using namespace wiScene;
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void CameraWindow::ResetCam()
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{
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Scene& scene = wiScene::GetScene();
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camera_transform.ClearTransform();
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camera_transform.Translate(XMFLOAT3(0, 2, -10));
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camera_transform.UpdateTransform();
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wiRenderer::GetCamera().TransformCamera(camera_transform);
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camera_target.ClearTransform();
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camera_target.UpdateTransform();
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}
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CameraWindow::CameraWindow(EditorComponent* editor) : GUI(&editor->GetGUI())
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{
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assert(GUI && "Invalid GUI!");
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camera_transform.MatrixTransform(wiRenderer::GetCamera().GetInvView());
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camera_transform.UpdateTransform();
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cameraWindow = new wiWindow(GUI, "Camera Window");
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cameraWindow->SetSize(XMFLOAT2(600, 420));
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GUI->AddWidget(cameraWindow);
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float x = 200;
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float y = 0;
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float inc = 35;
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farPlaneSlider = new wiSlider(1, 5000, 1000, 100000, "Far Plane: ");
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farPlaneSlider->SetSize(XMFLOAT2(100, 30));
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farPlaneSlider->SetPos(XMFLOAT2(x, y += inc));
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farPlaneSlider->SetValue(wiRenderer::GetCamera().zFarP);
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farPlaneSlider->OnSlide([&](wiEventArgs args) {
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Scene& scene = wiScene::GetScene();
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CameraComponent& camera = wiRenderer::GetCamera();
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camera.zFarP = args.fValue;
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camera.UpdateCamera();
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});
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cameraWindow->AddWidget(farPlaneSlider);
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nearPlaneSlider = new wiSlider(0.01f, 10, 0.1f, 10000, "Near Plane: ");
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nearPlaneSlider->SetSize(XMFLOAT2(100, 30));
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nearPlaneSlider->SetPos(XMFLOAT2(x, y += inc));
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nearPlaneSlider->SetValue(wiRenderer::GetCamera().zNearP);
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nearPlaneSlider->OnSlide([&](wiEventArgs args) {
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Scene& scene = wiScene::GetScene();
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CameraComponent& camera = wiRenderer::GetCamera();
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camera.zNearP = args.fValue;
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camera.UpdateCamera();
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});
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cameraWindow->AddWidget(nearPlaneSlider);
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fovSlider = new wiSlider(1, 179, 60, 10000, "FOV: ");
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fovSlider->SetSize(XMFLOAT2(100, 30));
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fovSlider->SetPos(XMFLOAT2(x, y += inc));
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fovSlider->OnSlide([&](wiEventArgs args) {
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Scene& scene = wiScene::GetScene();
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CameraComponent& camera = wiRenderer::GetCamera();
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camera.fov = args.fValue / 180.f * XM_PI;
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camera.UpdateCamera();
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});
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cameraWindow->AddWidget(fovSlider);
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movespeedSlider = new wiSlider(1, 100, 10, 10000, "Movement Speed: ");
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movespeedSlider->SetSize(XMFLOAT2(100, 30));
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movespeedSlider->SetPos(XMFLOAT2(x, y += inc));
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cameraWindow->AddWidget(movespeedSlider);
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rotationspeedSlider = new wiSlider(0.1f, 2, 1, 10000, "Rotation Speed: ");
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rotationspeedSlider->SetSize(XMFLOAT2(100, 30));
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rotationspeedSlider->SetPos(XMFLOAT2(x, y += inc));
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cameraWindow->AddWidget(rotationspeedSlider);
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resetButton = new wiButton("Reset Camera");
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resetButton->SetSize(XMFLOAT2(140, 30));
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resetButton->SetPos(XMFLOAT2(x, y += inc));
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resetButton->OnClick([&](wiEventArgs args) {
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ResetCam();
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});
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cameraWindow->AddWidget(resetButton);
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fpsCheckBox = new wiCheckBox("FPS Camera: ");
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fpsCheckBox->SetPos(XMFLOAT2(x, y += inc));
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fpsCheckBox->SetCheck(true);
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cameraWindow->AddWidget(fpsCheckBox);
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proxyButton = new wiButton("Place Proxy");
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proxyButton->SetTooltip("Copy the current camera and place a proxy of it in the world.");
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proxyButton->SetSize(XMFLOAT2(140, 30));
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proxyButton->SetPos(XMFLOAT2(x, y += inc * 2));
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proxyButton->OnClick([&](wiEventArgs args) {
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const CameraComponent& camera = wiRenderer::GetCamera();
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Scene& scene = wiScene::GetScene();
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Entity entity = scene.Entity_CreateCamera("cam", camera.width, camera.height, camera.zNearP, camera.zFarP, camera.fov);
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TransformComponent& transform = *scene.transforms.GetComponent(entity);
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transform.MatrixTransform(camera.InvView);
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});
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cameraWindow->AddWidget(proxyButton);
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proxyNameField = new wiTextInputField("Proxy Name: ");
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proxyNameField->SetSize(XMFLOAT2(140, 30));
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proxyNameField->SetPos(XMFLOAT2(x + 200, y));
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proxyNameField->OnInputAccepted([&](wiEventArgs args) {
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Scene& scene = wiScene::GetScene();
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NameComponent* camera = scene.names.GetComponent(proxy);
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if (camera != nullptr)
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{
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*camera = args.sValue;
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}
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});
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cameraWindow->AddWidget(proxyNameField);
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followCheckBox = new wiCheckBox("Follow Proxy: ");
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followCheckBox->SetPos(XMFLOAT2(x, y += inc));
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followCheckBox->SetCheck(false);
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cameraWindow->AddWidget(followCheckBox);
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followSlider = new wiSlider(0.0f, 0.999f, 0.0f, 1000.0f, "Follow Proxy Delay: ");
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followSlider->SetSize(XMFLOAT2(100, 30));
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followSlider->SetPos(XMFLOAT2(x, y += inc));
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cameraWindow->AddWidget(followSlider);
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SetEntity(INVALID_ENTITY);
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cameraWindow->Translate(XMFLOAT3((float)wiRenderer::GetDevice()->GetScreenWidth() - 720, 100, 0));
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cameraWindow->SetVisible(false);
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}
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CameraWindow::~CameraWindow()
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{
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cameraWindow->RemoveWidgets(true);
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GUI->RemoveWidget(cameraWindow);
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delete cameraWindow;
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}
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void CameraWindow::SetEntity(Entity entity)
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{
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proxy = entity;
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Scene& scene = wiScene::GetScene();
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if (scene.cameras.GetComponent(entity) != nullptr)
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{
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followCheckBox->SetEnabled(true);
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followSlider->SetEnabled(true);
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NameComponent* camera = scene.names.GetComponent(entity);
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if (camera != nullptr)
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{
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proxyNameField->SetValue(camera->name);
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}
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}
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else
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{
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followCheckBox->SetCheck(false);
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followCheckBox->SetEnabled(false);
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followSlider->SetEnabled(false);
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proxyNameField->SetValue("Proxy Name: ");
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}
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}
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