b0390c1f44
We use features that aren't supported before that
64 lines
1.9 KiB
CMake
64 lines
1.9 KiB
CMake
cmake_minimum_required(VERSION 3.19)
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file(GLOB SOURCE_FILES CONFIGURE_DEPENDS *.cpp)
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list(FILTER SOURCE_FILES EXCLUDE REGEX ${CMAKE_CURRENT_SOURCE_DIR}/main_.*)
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list(APPEND SOURCE_FILES main_${PLATFORM}.cpp)
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if (WIN32)
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list (APPEND SOURCE_FILES
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Editor.rc
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)
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add_executable(WickedEngineEditor WIN32 ${SOURCE_FILES})
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target_link_libraries(WickedEngineEditor PUBLIC
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WickedEngine_Windows
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)
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set_property(TARGET WickedEngineEditor PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}")
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set(LIB_DXCOMPILER "dxcompiler.dll")
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else ()
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add_executable(WickedEngineEditor ${SOURCE_FILES})
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target_link_libraries(WickedEngineEditor PUBLIC
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WickedEngine
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)
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set(LIB_DXCOMPILER "libdxcompiler.so")
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# needed for proper names in crash stacktrace
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set_target_properties(WickedEngineEditor
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PROPERTIES
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ENABLE_EXPORTS ON
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)
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endif ()
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# Copy content to build folder:
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add_custom_command(
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TARGET WickedEngineEditor POST_BUILD
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# Copy shader compiler library in the source folder
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${WICKED_ROOT_DIR}/WickedEngine/${LIB_DXCOMPILER} ${CMAKE_CURRENT_BINARY_DIR}
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/languages ${CMAKE_CURRENT_BINARY_DIR}/languages
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/fonts ${CMAKE_CURRENT_BINARY_DIR}/fonts
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)
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include(GNUInstallDirs)
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set(EDITOR_INSTALL_FOLDER "${CMAKE_INSTALL_LIBDIR}/WickedEngine/Editor")
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# WickedEngineEditor executable
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install(TARGETS WickedEngineEditor RUNTIME DESTINATION ${EDITOR_INSTALL_FOLDER})
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# install editor assets
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install(DIRECTORY
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"${CMAKE_CURRENT_SOURCE_DIR}/languages"
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"${CMAKE_CURRENT_SOURCE_DIR}/fonts"
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DESTINATION ${EDITOR_INSTALL_FOLDER})
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# optional .ini .ico .lua
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install(FILES
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${CMAKE_CURRENT_SOURCE_DIR}/config.ini
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${CMAKE_CURRENT_SOURCE_DIR}/wicked.ico
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${CMAKE_CURRENT_SOURCE_DIR}/startup.lua
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DESTINATION ${EDITOR_INSTALL_FOLDER})
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