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WickedEngine/features.txt
T
turanszkij e4c1147629 Created
2015-06-18 23:03:51 +02:00

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Feature list
------------
Image rendering,animation : 2D,3D space
Font rendering
Server connection (MYSQL)
Client-server multiplayer (TCP)
Blender-exporter: 3D meshes,objects,armatures,animation,materials,lights,hitspheres,wind,world info,dynamic cameras,ribbon trails,particle systems
3D vertex mesh rendering
Keyframe-based skeletal animation for 3D meshes (skinning on CPU or GPU), objects and lights
Multiple material support
Animated texturing
Normal mapping
Displacement mapping
Real time planar reflections
Static reflections (cube-mapping)
Refractions
Interactive Water
Gaussian Blur
Bloom
Edge outline
Motion Blur
Lens Flare
God rays
Depth of field
Wind effect
Multithreaded rendering on DX11-level hardware (Deferred device contexts)
Tessellation: silhouette smoothing + displacement mapping
Emitted particle systems using geometry shader
Soft offscreen particles
Hair particle systems (grass)
Hardware geometry instancing
MSAA (Forward rendering only), FXAA, Supersampling
Deferred shading
Directional lights + cascaded shadow maps
Spotlights + shadow maps
Point lights + shadow cubemaps
Diffuse, specular lighting for all lights
Soft shadows
Rigid body physics simulation (HAVOK)
Rigid body physics simulation (BULLET)
Soft body physics simulation (BULLET)
Sound (Xaudio2)
Frustum culling
QuadTree culling
Octree culling
Input: Windows Keyboard,Windows Mouse,DirectInput(Joypad,Keyboard,Mouse),XINPUT(Joypad)
Scripting: movement,logic,dynamic cameras,images,sound,animation,ribbon trails, particle systems
Backlog: log,input,scripting(TODO)
Gamma correction
Resource Manager
Screen Space Ambient Occlusion
Skin shader (Subsurface scattering approximation)
Stencil layering
Deferred decals
Color Grading