Files
WickedEngine/WickedEngine/wiAsync_BindLua.cpp
T
2024-05-10 07:55:27 +02:00

35 lines
692 B
C++

#include "wiAsync_BindLua.h"
namespace wi::lua
{
Luna<Async_BindLua>::FunctionType Async_BindLua::methods[] = {
lunamethod(Async_BindLua, Wait),
lunamethod(Async_BindLua, IsCompleted),
{ NULL, NULL }
};
Luna<Async_BindLua>::PropertyType Async_BindLua::properties[] = {
{ NULL, NULL }
};
int Async_BindLua::Wait(lua_State* L)
{
wi::jobsystem::Wait(ctx);
return 0;
}
int Async_BindLua::IsCompleted(lua_State* L)
{
wi::lua::SSetBool(L, wi::jobsystem::IsBusy(ctx) == false);
return 1;
}
void Async_BindLua::Bind()
{
static bool initialized = false;
if (!initialized)
{
initialized = true;
Luna<Async_BindLua>::Register(wi::lua::GetLuaState());
}
}
}