Files
WickedEngine/Editor/CameraWindow.h
T
Turánszki János 74cb74d3c9 version 0.60 (#367)
- namespace refactor (example: wiGraphics:: -> wi::graphics)
  - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00

41 lines
922 B
C++

#pragma once
#include "WickedEngine.h"
class EditorComponent;
class CameraWindow : public wi::gui::Window
{
public:
void Create(EditorComponent* editor);
void ResetCam();
wi::ecs::Entity proxy = wi::ecs::INVALID_ENTITY;
void SetEntity(wi::ecs::Entity entity);
void Update();
XMFLOAT3 move = {};
wi::scene::TransformComponent camera_transform;
wi::scene::TransformComponent camera_target;
wi::gui::Slider farPlaneSlider;
wi::gui::Slider nearPlaneSlider;
wi::gui::Slider fovSlider;
wi::gui::Slider focalLengthSlider;
wi::gui::Slider apertureSizeSlider;
wi::gui::Slider apertureShapeXSlider;
wi::gui::Slider apertureShapeYSlider;
wi::gui::Slider movespeedSlider;
wi::gui::Slider rotationspeedSlider;
wi::gui::Slider accelerationSlider;
wi::gui::Button resetButton;
wi::gui::CheckBox fpsCheckBox;
wi::gui::Button proxyButton;
wi::gui::CheckBox followCheckBox;
wi::gui::Slider followSlider;
};