5b35a5a47d
* translator tool upgrades, renderpath2D hdr improvement * fix * rewritten rotation tool * visual update * screen aligned rotation mode * rotation snap mode fix * non uniform scaling fix * improvements to transform undo/redo * added snap mode configuration * mirroring transform tool based on camera relative position; axis text display; * origin drag visualizer * minor refactor
428 lines
13 KiB
C++
428 lines
13 KiB
C++
#include "stdafx.h"
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#include "TransformWindow.h"
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#include "Editor.h"
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using namespace wi::ecs;
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using namespace wi::scene;
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void TransformWindow::Create(EditorComponent* editor)
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{
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wi::gui::Window::Create("Transform Window");
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SetSize(XMFLOAT2(480, 200));
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float x = 100;
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float y = 0;
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float step = 25;
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float siz = 50;
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float hei = 20;
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createButton.Create("Create New Transform");
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createButton.SetTooltip("Create a new entity with only a trasform component");
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createButton.SetPos(XMFLOAT2(x, y));
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createButton.SetSize(XMFLOAT2(350, hei));
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createButton.OnClick([=](wi::gui::EventArgs args) {
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Entity entity = CreateEntity();
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wi::scene::GetScene().transforms.Create(entity);
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wi::Archive& archive = editor->AdvanceHistory();
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archive << EditorComponent::HISTORYOP_ADD;
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editor->RecordSelection(archive);
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editor->ClearSelected();
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editor->AddSelected(entity);
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editor->RecordSelection(archive);
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editor->RecordAddedEntity(archive, entity);
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editor->RefreshSceneGraphView();
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SetEntity(entity);
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});
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AddWidget(&createButton);
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clearButton.Create("Clear Transform");
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clearButton.SetTooltip("Reset transform to identity");
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clearButton.SetPos(XMFLOAT2(x, y += step));
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clearButton.SetSize(XMFLOAT2(350, hei));
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clearButton.OnClick([=](wi::gui::EventArgs args) {
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TransformComponent* transform = wi::scene::GetScene().transforms.GetComponent(entity);
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if (transform != nullptr)
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{
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transform->ClearTransform();
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}
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});
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AddWidget(&clearButton);
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parentCombo.Create("Parent: ");
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parentCombo.SetSize(XMFLOAT2(330, hei));
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parentCombo.SetPos(XMFLOAT2(x, y += step));
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parentCombo.SetEnabled(false);
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parentCombo.OnSelect([&](wi::gui::EventArgs args) {
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Scene& scene = wi::scene::GetScene();
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if (args.iValue == 0)
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{
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scene.Component_Detach(entity);
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}
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else
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{
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scene.Component_Attach(entity, (Entity)args.userdata);
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}
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});
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parentCombo.SetTooltip("Choose a parent entity (also works if selected entity has no transform)");
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AddWidget(&parentCombo);
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txInput.Create("");
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txInput.SetValue(0);
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txInput.SetDescription("Translation X: ");
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txInput.SetPos(XMFLOAT2(x, y += step));
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txInput.SetSize(XMFLOAT2(siz, hei));
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txInput.OnInputAccepted([&](wi::gui::EventArgs args) {
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TransformComponent* transform = wi::scene::GetScene().transforms.GetComponent(entity);
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if (transform != nullptr)
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{
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transform->translation_local.x = args.fValue;
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transform->SetDirty();
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}
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});
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AddWidget(&txInput);
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tyInput.Create("");
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tyInput.SetValue(0);
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tyInput.SetDescription("Translation Y: ");
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tyInput.SetPos(XMFLOAT2(x, y += step));
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tyInput.SetSize(XMFLOAT2(siz, hei));
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tyInput.OnInputAccepted([&](wi::gui::EventArgs args) {
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TransformComponent* transform = wi::scene::GetScene().transforms.GetComponent(entity);
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if (transform != nullptr)
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{
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transform->translation_local.y = args.fValue;
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transform->SetDirty();
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}
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});
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AddWidget(&tyInput);
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tzInput.Create("");
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tzInput.SetValue(0);
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tzInput.SetDescription("Translation Z: ");
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tzInput.SetPos(XMFLOAT2(x, y += step));
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tzInput.SetSize(XMFLOAT2(siz, hei));
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tzInput.OnInputAccepted([&](wi::gui::EventArgs args) {
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TransformComponent* transform = wi::scene::GetScene().transforms.GetComponent(entity);
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if (transform != nullptr)
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{
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transform->translation_local.z = args.fValue;
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transform->SetDirty();
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}
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});
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AddWidget(&tzInput);
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x = 250;
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y = step * 2;
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rollInput.Create("");
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rollInput.SetValue(0);
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rollInput.SetDescription("Rotation X: ");
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rollInput.SetTooltip("Roll (in degrees)\n Note: Euler angle rotations can result in precision loss from quaternion conversion!");
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rollInput.SetPos(XMFLOAT2(x, y += step));
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rollInput.SetSize(XMFLOAT2(siz, hei));
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rollInput.OnInputAccepted([&](wi::gui::EventArgs args) {
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TransformComponent* transform = wi::scene::GetScene().transforms.GetComponent(entity);
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if (transform != nullptr)
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{
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float roll = float(std::atof(rollInput.GetValue().c_str())) / 180.0f * XM_PI;
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float pitch = float(std::atof(pitchInput.GetValue().c_str())) / 180.0f * XM_PI;
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float yaw = float(std::atof(yawInput.GetValue().c_str())) / 180.0f * XM_PI;
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XMVECTOR Q = XMQuaternionRotationRollPitchYaw(roll, pitch, yaw);
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Q = XMQuaternionNormalize(Q);
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XMStoreFloat4(&transform->rotation_local, Q);
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transform->SetDirty();
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}
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});
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AddWidget(&rollInput);
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pitchInput.Create("");
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pitchInput.SetValue(0);
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pitchInput.SetDescription("Rotation Y: ");
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pitchInput.SetTooltip("Pitch (in degrees)\n Note: Euler angle rotations can result in precision loss from quaternion conversion!");
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pitchInput.SetPos(XMFLOAT2(x, y += step));
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pitchInput.SetSize(XMFLOAT2(siz, hei));
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pitchInput.OnInputAccepted([&](wi::gui::EventArgs args) {
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TransformComponent* transform = wi::scene::GetScene().transforms.GetComponent(entity);
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if (transform != nullptr)
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{
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float roll = float(std::atof(rollInput.GetValue().c_str())) / 180.0f * XM_PI;
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float pitch = float(std::atof(pitchInput.GetValue().c_str())) / 180.0f * XM_PI;
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float yaw = float(std::atof(yawInput.GetValue().c_str())) / 180.0f * XM_PI;
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XMVECTOR Q = XMQuaternionRotationRollPitchYaw(roll, pitch, yaw);
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Q = XMQuaternionNormalize(Q);
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XMStoreFloat4(&transform->rotation_local, Q);
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transform->SetDirty();
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}
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});
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AddWidget(&pitchInput);
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yawInput.Create("");
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yawInput.SetValue(0);
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yawInput.SetDescription("Rotation Z: ");
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yawInput.SetTooltip("Yaw (in degrees)\n Note: Euler angle rotations can result in precision loss from quaternion conversion!");
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yawInput.SetPos(XMFLOAT2(x, y += step));
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yawInput.SetSize(XMFLOAT2(siz, hei));
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yawInput.OnInputAccepted([&](wi::gui::EventArgs args) {
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TransformComponent* transform = wi::scene::GetScene().transforms.GetComponent(entity);
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if (transform != nullptr)
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{
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float roll = float(std::atof(rollInput.GetValue().c_str())) / 180.0f * XM_PI;
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float pitch = float(std::atof(pitchInput.GetValue().c_str())) / 180.0f * XM_PI;
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float yaw = float(std::atof(yawInput.GetValue().c_str())) / 180.0f * XM_PI;
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XMVECTOR Q = XMQuaternionRotationRollPitchYaw(roll, pitch, yaw);
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Q = XMQuaternionNormalize(Q);
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XMStoreFloat4(&transform->rotation_local, Q);
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transform->SetDirty();
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}
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});
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AddWidget(&yawInput);
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y += step * 0.5f;
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rxInput.Create("");
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rxInput.SetValue(0);
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rxInput.SetDescription("Quaternion X: ");
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rxInput.SetTooltip("Rotation Quaternion.X [After input of this value, quaternion will be renormalized]");
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rxInput.SetPos(XMFLOAT2(x, y += step));
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rxInput.SetSize(XMFLOAT2(siz, hei));
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rxInput.OnInputAccepted([&](wi::gui::EventArgs args) {
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TransformComponent* transform = wi::scene::GetScene().transforms.GetComponent(entity);
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if (transform != nullptr)
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{
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transform->rotation_local.x = args.fValue;
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XMStoreFloat4(&transform->rotation_local, XMQuaternionNormalize(XMLoadFloat4(&transform->rotation_local)));
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transform->SetDirty();
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}
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});
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AddWidget(&rxInput);
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ryInput.Create("");
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ryInput.SetValue(0);
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ryInput.SetDescription("Quaternion Y: ");
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ryInput.SetTooltip("Rotation Quaternion.Y [After input of this value, quaternion will be renormalized]");
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ryInput.SetPos(XMFLOAT2(x, y += step));
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ryInput.SetSize(XMFLOAT2(siz, hei));
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ryInput.OnInputAccepted([&](wi::gui::EventArgs args) {
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TransformComponent* transform = wi::scene::GetScene().transforms.GetComponent(entity);
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if (transform != nullptr)
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{
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transform->rotation_local.y = args.fValue;
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XMStoreFloat4(&transform->rotation_local, XMQuaternionNormalize(XMLoadFloat4(&transform->rotation_local)));
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transform->SetDirty();
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}
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});
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AddWidget(&ryInput);
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rzInput.Create("");
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rzInput.SetValue(0);
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rzInput.SetDescription("Quaternion Z: ");
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rzInput.SetTooltip("Rotation Quaternion.Z [After input of this value, quaternion will be renormalized]");
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rzInput.SetPos(XMFLOAT2(x, y += step));
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rzInput.SetSize(XMFLOAT2(siz, hei));
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rzInput.OnInputAccepted([&](wi::gui::EventArgs args) {
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TransformComponent* transform = wi::scene::GetScene().transforms.GetComponent(entity);
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if (transform != nullptr)
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{
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transform->rotation_local.z = args.fValue;
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XMStoreFloat4(&transform->rotation_local, XMQuaternionNormalize(XMLoadFloat4(&transform->rotation_local)));
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transform->SetDirty();
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}
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});
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AddWidget(&rzInput);
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rwInput.Create("");
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rwInput.SetValue(1);
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rwInput.SetDescription("Quaternion W: ");
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rwInput.SetTooltip("Rotation Quaternion.W [After input of this value, quaternion will be renormalized]");
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rwInput.SetPos(XMFLOAT2(x, y += step));
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rwInput.SetSize(XMFLOAT2(siz, hei));
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rwInput.OnInputAccepted([&](wi::gui::EventArgs args) {
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TransformComponent* transform = wi::scene::GetScene().transforms.GetComponent(entity);
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if (transform != nullptr)
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{
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transform->rotation_local.w = args.fValue;
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XMStoreFloat4(&transform->rotation_local, XMQuaternionNormalize(XMLoadFloat4(&transform->rotation_local)));
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transform->SetDirty();
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}
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});
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AddWidget(&rwInput);
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x = 400;
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y = step * 2;
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sxInput.Create("");
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sxInput.SetValue(1);
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sxInput.SetDescription("Scale X: ");
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sxInput.SetPos(XMFLOAT2(x, y += step));
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sxInput.SetSize(XMFLOAT2(siz, hei));
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sxInput.OnInputAccepted([&](wi::gui::EventArgs args) {
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TransformComponent* transform = wi::scene::GetScene().transforms.GetComponent(entity);
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if (transform != nullptr)
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{
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transform->scale_local.x = args.fValue;
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transform->SetDirty();
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}
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});
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AddWidget(&sxInput);
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syInput.Create("");
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syInput.SetValue(1);
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syInput.SetDescription("Scale Y: ");
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syInput.SetPos(XMFLOAT2(x, y += step));
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syInput.SetSize(XMFLOAT2(siz, hei));
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syInput.OnInputAccepted([&](wi::gui::EventArgs args) {
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TransformComponent* transform = wi::scene::GetScene().transforms.GetComponent(entity);
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if (transform != nullptr)
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{
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transform->scale_local.y = args.fValue;
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transform->SetDirty();
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}
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});
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AddWidget(&syInput);
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szInput.Create("");
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szInput.SetValue(1);
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szInput.SetDescription("Scale Z: ");
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szInput.SetPos(XMFLOAT2(x, y += step));
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szInput.SetSize(XMFLOAT2(siz, hei));
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szInput.OnInputAccepted([&](wi::gui::EventArgs args) {
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TransformComponent* transform = wi::scene::GetScene().transforms.GetComponent(entity);
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if (transform != nullptr)
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{
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transform->scale_local.z = args.fValue;
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transform->SetDirty();
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}
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});
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AddWidget(&szInput);
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x = 400;
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y += step * 5;
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snapScaleInput.Create("");
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snapScaleInput.SetValue(1);
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snapScaleInput.SetDescription("Snap mode unit for Scale: ");
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snapScaleInput.SetPos(XMFLOAT2(x, y += step));
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snapScaleInput.SetSize(XMFLOAT2(siz, hei));
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snapScaleInput.SetValue(editor->translator.scale_snap);
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snapScaleInput.OnInputAccepted([=](wi::gui::EventArgs args) {
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editor->translator.scale_snap = args.fValue;
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});
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AddWidget(&snapScaleInput);
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snapRotateInput.Create("");
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snapRotateInput.SetValue(1);
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snapRotateInput.SetDescription("Snap mode angle for Rotate (in degrees): ");
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snapRotateInput.SetPos(XMFLOAT2(x, y += step));
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snapRotateInput.SetSize(XMFLOAT2(siz, hei));
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snapRotateInput.SetValue(editor->translator.rotate_snap / XM_PI * 180);
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snapRotateInput.OnInputAccepted([=](wi::gui::EventArgs args) {
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editor->translator.rotate_snap = args.fValue / 180.0f * XM_PI;
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});
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AddWidget(&snapRotateInput);
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snapTranslateInput.Create("");
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snapTranslateInput.SetValue(1);
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snapTranslateInput.SetDescription("Snap mode unit for Translate: ");
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snapTranslateInput.SetPos(XMFLOAT2(x, y += step));
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snapTranslateInput.SetSize(XMFLOAT2(siz, hei));
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snapTranslateInput.SetValue(editor->translator.translate_snap);
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snapTranslateInput.OnInputAccepted([=](wi::gui::EventArgs args) {
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editor->translator.translate_snap = args.fValue;
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});
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AddWidget(&snapTranslateInput);
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Translate(XMFLOAT3((float)editor->GetLogicalWidth() - 750, 100, 0));
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SetVisible(false);
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SetEntity(INVALID_ENTITY);
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}
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void TransformWindow::SetEntity(Entity entity)
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{
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this->entity = entity;
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Scene& scene = wi::scene::GetScene();
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const TransformComponent* transform = scene.transforms.GetComponent(entity);
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if (transform != nullptr)
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{
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txInput.SetValue(transform->translation_local.x);
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tyInput.SetValue(transform->translation_local.y);
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tzInput.SetValue(transform->translation_local.z);
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XMFLOAT3 roll_pitch_yaw = wi::math::QuaternionToRollPitchYaw(transform->rotation_local);
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rollInput.SetValue(roll_pitch_yaw.x / XM_PI * 180.0f);
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pitchInput.SetValue(roll_pitch_yaw.y / XM_PI * 180.0f);
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yawInput.SetValue(roll_pitch_yaw.z / XM_PI * 180.0f);
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rxInput.SetValue(transform->rotation_local.x);
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ryInput.SetValue(transform->rotation_local.y);
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rzInput.SetValue(transform->rotation_local.z);
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rwInput.SetValue(transform->rotation_local.w);
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sxInput.SetValue(transform->scale_local.x);
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syInput.SetValue(transform->scale_local.y);
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szInput.SetValue(transform->scale_local.z);
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SetEnabled(true);
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}
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else
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{
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SetEnabled(false);
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}
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createButton.SetEnabled(true);
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parentCombo.SetEnabled(true);
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parentCombo.ClearItems();
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parentCombo.AddItem("NO PARENT");
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HierarchyComponent* hier = scene.hierarchy.GetComponent(entity);
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for (size_t i = 0; i < scene.transforms.GetCount(); ++i)
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{
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Entity candidate_parent_entity = scene.transforms.GetEntity(i);
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if (candidate_parent_entity == entity)
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{
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continue; // Don't list selected (don't allow attach to self)
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}
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bool loop = false;
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for (size_t j = 0; j < scene.hierarchy.GetCount(); ++j)
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{
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if (scene.hierarchy[j].parentID == entity)
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{
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loop = true;
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break;
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}
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}
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if (loop)
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{
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continue;
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}
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const NameComponent* name = scene.names.GetComponent(candidate_parent_entity);
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parentCombo.AddItem(name == nullptr ? std::to_string(candidate_parent_entity) : name->name, candidate_parent_entity);
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if (hier != nullptr && hier->parentID == candidate_parent_entity)
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{
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parentCombo.SetSelectedWithoutCallback((int)parentCombo.GetItemCount() - 1);
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}
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}
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}
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