26 lines
660 B
C++
26 lines
660 B
C++
#pragma once
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class EditorComponent;
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class SpriteRectWindow : public wi::gui::Window
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{
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std::function<void()> onAccepted;
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public:
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void Create(EditorComponent* editor);
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wi::gui::Button spriteButton;
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wi::gui::Button okButton;
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wi::Sprite sprite;
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XMFLOAT2 dragStartUV = XMFLOAT2(0, 0);
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XMFLOAT2 dragEndUV = XMFLOAT2(0, 0);
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XMFLOAT4 muladd = XMFLOAT4(1, 1, 0, 0);
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void SetSprite(const wi::Sprite& sprite);
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void ResetSelection();
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void OnAccepted(std::function<void()> cb);
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void ResizeLayout() override;
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void Update(const wi::Canvas& canvas, float dt) override;
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void Render(const wi::Canvas& canvas, wi::graphics::CommandList cmd) const override;
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};
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