36c0b96c58
* Fix the Alt key freezing the editor * Add an option to bypass the system key * Only check the config to bypass the system key
144 lines
3.6 KiB
INI
144 lines
3.6 KiB
INI
;This is a configuration file loaded at program start.
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;The application can make changes to values at runtime, and some formatting could be lost
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;Use ; or # to make comments
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;Commented values will fall back to defaults
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#width = 3840
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#height = 2160
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borderless = false
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fullscreen = false
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allow_hdr = false #This will enable HDR display output options (if display is HDR capable)
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bypass_system_key = false #This will bypass system key handling in the editor e.g. menu bar activation
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#font = yumin.ttf #This will replace default font by loading a TTF font file
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[options]
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save_mode = 0
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theme = Dark
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version = false
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fps = false
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info = false
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physics = true
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grid_helper = true
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language = English
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[hotkeys]
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#Formatting CTRL+KEY, SHIFT+KEY, CTRL+SHIFT+KEY <- KEY means nothing just replace with an actual key
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#[The keys that have CTRL+SHIFT in them require those keys otherwise it wont work, case sensitive.]
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#Camera Movement
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move_camera_forward = W #Move the camera in the Z axis in forward direction
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move_camera_backward = S #Move the camera in the Z Axis in backward direction
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move_camera_left = A #Move the camera in the X Axis to the left
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move_camera_right = D #Move the camera in the X Axis to the right
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move_camera_up = E #Move the camera Up in the Y Axis
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move_camera_down = Q #Move the camera Down in the Y Axis
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#Entity
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duplicate_entity = CTRL+D
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#Selection
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select_all_entities = CTRL+A
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deselect_all_entities = ESC
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focus_on_selection = F
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#Actions
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undo_action = CTRL+Z
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redo_action = CTRL+Y
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copy_action = CTRL+C
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cut_action = CTRL+X
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paste_action = CTRL+V
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delete_action = DELETE
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#User Actions
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move_toggle_action = 1 #Switch to move action
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rotate_toggle_action = 2 #Switch to rotate action
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scale_toggle_action = 3 #Switch to scale action
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#Engine Actions
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make_new_screenshot = F3
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inspector_mode = I
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place_instances = CTRL+SHIFT+MOUSELEFT #<- This key, Requirement CTRL+SHIFT
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#Scene
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save_scene_as = CTRL+SHIFT+S #<- This key, Requirement CTRL+SHIFT
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save_scene = CTRL+S
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#Transform
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enable_transform_tool = CTRL+T
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#View Modes
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wireframe_mode = CTRL+W
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#Effects
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depth_of_field_refocus_to_point = C
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color_grading_reference = CTRL+G
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#Others
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ragdoll_and_physics_impulse_tester = P
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ortho_camera = O
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[graphics]
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vsync = true
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resolution_scale = 1.0
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texture_quality = 3
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mip_lod_bias = 0
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occlusion_culling = true
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tessellation = true
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visibility_compute_shading = false
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transparent_shadows = true
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temporal_anti_aliasing = false
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raytracing_bounces = 3
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gi_boost = 1.0
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msaa = 0
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raytraced_shadows = false
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shadow_resolution_2d = 4
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shadow_resolution_cube = 2
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fxaa = false
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bloom = true
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bloom_threshold = 3
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tonemap_exposure = 1
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lightshafts = false
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lightshafts_strength = 0.05f
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lensflare = true
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ambient_occlusion = 0
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ambient_occlusion_power = 1
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ambient_occlusion_range = 2
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screen_space_reflections = false
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raytraced_reflections = false
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screen_space_shadows = false
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screen_space_shadows_range = 1.0
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screen_space_shadows_samples = 16
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dithering = true
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color_grading = true
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eye_adaption = false
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eye_adaption_key = 0.1
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eye_adaption_rate = 0.5
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motion_blur = false
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motion_blur_strength = 100
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depth_of_field = true
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depth_of_field_strength = 10
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sharpen = false
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sharpen_strength = 1
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cartoon_outline = false
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cartoon_outline_thickness = 1.0
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cartoon_outline_threshold = 0.1
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chromatic_aberration = false
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chromatic_aberration_strength = 10
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fsr = false
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fsr_sharpness = 1.0
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fsr2 = false
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fsr2_sharpness = 0.5
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fsr2_preset = 1
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[camera]
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near = 0.1
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far = 5000
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fov = 60
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move_speed = 5.5
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rotation_speed = 1
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acceleration = 0.18
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fps = true
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[paint_tool]
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pressure = true
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backfaces = false
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wireframe = true
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stabilizer = 1
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[layout]
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options.width = 338.000000
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options.height = 500.000000
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components.width = 338.000000
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components.height = 500.000000
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entities.height = 300.000000
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