Files
WickedEngine/Editor/MeshWindow.h
T
Turánszki János 604140ad85 Procedural Terrain (#408)
0.60.50:
- Added procedural terrain generator (for now this is Editor only preview version)
- Added LOD (Level Of Detail) support
- Added LOD Generator to Editor (Mesh Window -> LOD Gen), uses the meshoptimizer library
- Editor can merge multiple objects now into one mesh (Mesh window -> Merge Selected)
- Ocean: added occlusion culling support to detect when ocean is occluded
	- can skip planar reflection render for ocean
	- can skip ocean simulation
	- can skip ocean rendering
- CPU ray tracing optimization: TMin and TMax parameter
	- can improve Ray-AABB and Ray-Triangle tests
	- improves performance of third person character controller script
- other fixes
2022-04-10 11:42:10 +02:00

51 lines
1.4 KiB
C++

#pragma once
#include "WickedEngine.h"
class EditorComponent;
class MeshWindow : public wi::gui::Window
{
bool terragen_initialized = false;
public:
void Create(EditorComponent* editor);
wi::ecs::Entity entity;
int subset = -1;
void SetEntity(wi::ecs::Entity entity, int subset);
wi::gui::Label meshInfoLabel;
wi::gui::ComboBox subsetComboBox;
wi::gui::ComboBox subsetMaterialComboBox;
wi::gui::CheckBox doubleSidedCheckBox;
wi::gui::CheckBox softbodyCheckBox;
wi::gui::Slider massSlider;
wi::gui::Slider frictionSlider;
wi::gui::Slider restitutionSlider;
wi::gui::Button impostorCreateButton;
wi::gui::Slider impostorDistanceSlider;
wi::gui::Slider tessellationFactorSlider;
wi::gui::Button flipCullingButton;
wi::gui::Button flipNormalsButton;
wi::gui::Button computeNormalsSmoothButton;
wi::gui::Button computeNormalsHardButton;
wi::gui::Button recenterButton;
wi::gui::Button recenterToBottomButton;
wi::gui::Button mergeButton;
wi::gui::Button optimizeButton;
wi::gui::CheckBox terrainCheckBox;
wi::gui::ComboBox terrainMat1Combo;
wi::gui::ComboBox terrainMat2Combo;
wi::gui::ComboBox terrainMat3Combo;
wi::gui::ComboBox morphTargetCombo;
wi::gui::Slider morphTargetSlider;
wi::gui::Button lodgenButton;
wi::gui::Slider lodCountSlider;
wi::gui::Slider lodQualitySlider;
wi::gui::Slider lodErrorSlider;
wi::gui::CheckBox lodSloppyCheckBox;
};