Files
WickedEngine/WickedEngine/wiInput_BindLua.h
T
2023-03-06 21:42:29 +01:00

68 lines
1.6 KiB
C++

#pragma once
#include "wiLua.h"
#include "wiLuna.h"
#include "wiInput.h"
namespace wi::lua
{
class Input_BindLua
{
public:
inline static constexpr char className[] = "Input";
static Luna<Input_BindLua>::FunctionType methods[];
static Luna<Input_BindLua>::PropertyType properties[];
Input_BindLua(lua_State* L) {}
int Down(lua_State* L);
int Press(lua_State* L);
int Hold(lua_State* L);
int GetPointer(lua_State* L);
int SetPointer(lua_State* L);
int GetPointerDelta(lua_State* L);
int HidePointer(lua_State* L);
int GetAnalog(lua_State* L);
int GetTouches(lua_State* L);
int SetControllerFeedback(lua_State* L);
static void Bind();
};
class Touch_BindLua
{
public:
wi::input::Touch touch;
inline static constexpr char className[] = "Touch";
static Luna<Touch_BindLua>::FunctionType methods[];
static Luna<Touch_BindLua>::PropertyType properties[];
Touch_BindLua(lua_State* L) {}
Touch_BindLua(const wi::input::Touch& touch) :touch(touch) {}
int GetState(lua_State* L);
int GetPos(lua_State* L);
static void Bind();
};
class ControllerFeedback_BindLua
{
public:
wi::input::ControllerFeedback feedback;
inline static constexpr char className[] = "ControllerFeedback";
static Luna<ControllerFeedback_BindLua>::FunctionType methods[];
static Luna<ControllerFeedback_BindLua>::PropertyType properties[];
ControllerFeedback_BindLua(lua_State* L) {}
ControllerFeedback_BindLua(const wi::input::ControllerFeedback& feedback) :feedback(feedback) {}
int SetVibrationLeft(lua_State* L);
int SetVibrationRight(lua_State* L);
int SetLEDColor(lua_State* L);
static void Bind();
};
}