Files
WickedEngine/Editor/CameraWindow.h
T
Turánszki János 9cc6566e0a Editor updates (#515)
* renderer and postprocess windows combined into graphics window

* graphics window layout resize

* camera resizelayout, replace unordered map in terraingenerator for linux

* material userdata

* graphics window update
2022-08-19 08:43:10 +02:00

39 lines
873 B
C++

#pragma once
#include "WickedEngine.h"
class EditorComponent;
class CameraWindow : public wi::gui::Window
{
public:
void Create(EditorComponent* editor);
void ResetCam();
EditorComponent* editor = nullptr;
wi::ecs::Entity entity = wi::ecs::INVALID_ENTITY;
void SetEntity(wi::ecs::Entity entity);
void Update();
wi::gui::Slider farPlaneSlider;
wi::gui::Slider nearPlaneSlider;
wi::gui::Slider fovSlider;
wi::gui::Slider focalLengthSlider;
wi::gui::Slider apertureSizeSlider;
wi::gui::Slider apertureShapeXSlider;
wi::gui::Slider apertureShapeYSlider;
wi::gui::Slider movespeedSlider;
wi::gui::Slider rotationspeedSlider;
wi::gui::Slider accelerationSlider;
wi::gui::Button resetButton;
wi::gui::CheckBox fpsCheckBox;
wi::gui::Button proxyButton;
wi::gui::CheckBox followCheckBox;
wi::gui::Slider followSlider;
void ResizeLayout() override;
};