Files
WickedEngine/Editor/MeshWindow.h
T
Turánszki János 5a0c423ddd Updates:
- editor: quicksave, multiple scenes support, gui changes, additional shortcuts
- physics: improvements for handling multiple scenes, and removal of physics objects
- scripting: ability to override global scene and camera with custom scene and camera from cpp side
2022-07-14 15:21:28 +02:00

46 lines
1.2 KiB
C++

#pragma once
#include "WickedEngine.h"
class EditorComponent;
class MeshWindow : public wi::gui::Window
{
public:
void Create(EditorComponent* editor);
EditorComponent* editor = nullptr;
wi::ecs::Entity entity;
int subset = -1;
void SetEntity(wi::ecs::Entity entity, int subset);
wi::gui::Label meshInfoLabel;
wi::gui::ComboBox subsetComboBox;
wi::gui::ComboBox subsetMaterialComboBox;
wi::gui::CheckBox doubleSidedCheckBox;
wi::gui::CheckBox softbodyCheckBox;
wi::gui::Slider massSlider;
wi::gui::Slider frictionSlider;
wi::gui::Slider restitutionSlider;
wi::gui::Button impostorCreateButton;
wi::gui::Slider impostorDistanceSlider;
wi::gui::Slider tessellationFactorSlider;
wi::gui::Button flipCullingButton;
wi::gui::Button flipNormalsButton;
wi::gui::Button computeNormalsSmoothButton;
wi::gui::Button computeNormalsHardButton;
wi::gui::Button recenterButton;
wi::gui::Button recenterToBottomButton;
wi::gui::Button mergeButton;
wi::gui::Button optimizeButton;
wi::gui::ComboBox morphTargetCombo;
wi::gui::Slider morphTargetSlider;
wi::gui::Button lodgenButton;
wi::gui::Slider lodCountSlider;
wi::gui::Slider lodQualitySlider;
wi::gui::Slider lodErrorSlider;
wi::gui::CheckBox lodSloppyCheckBox;
};