Files
WickedEngine/Editor/SoundWindow.cpp
T
Turánszki János f277a00596 GUI updates (#490)
2022-07-28 20:59:25 +02:00

259 lines
8.2 KiB
C++

#include "stdafx.h"
#include "SoundWindow.h"
#include "wiAudio.h"
#include "Editor.h"
using namespace wi::graphics;
using namespace wi::ecs;
using namespace wi::scene;
void SoundWindow::Create(EditorComponent* _editor)
{
editor = _editor;
wi::gui::Window::Create(ICON_SOUND " Sound", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE);
SetSize(XMFLOAT2(440, 220));
closeButton.SetTooltip("Delete SoundComponent");
OnClose([=](wi::gui::EventArgs args) {
wi::Archive& archive = editor->AdvanceHistory();
archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
editor->RecordEntity(archive, entity);
editor->GetCurrentScene().sounds.Remove(entity);
editor->RecordEntity(archive, entity);
editor->RefreshEntityTree();
});
float x = 60;
float y = 0;
float hei = 18;
float step = hei + 2;
float wid = 200;
openButton.Create("Open File");
openButton.SetPos(XMFLOAT2(x, y));
openButton.SetSize(XMFLOAT2(wid, hei));
openButton.OnClick([&](wi::gui::EventArgs args) {
SoundComponent* sound = editor->GetCurrentScene().sounds.GetComponent(entity);
if (sound != nullptr)
{
wi::helper::FileDialogParams params;
params.type = wi::helper::FileDialogParams::OPEN;
params.description = "Sound";
params.extensions = wi::resourcemanager::GetSupportedSoundExtensions();
wi::helper::FileDialog(params, [=](std::string fileName) {
wi::eventhandler::Subscribe_Once(wi::eventhandler::EVENT_THREAD_SAFE_POINT, [=](uint64_t userdata) {
sound->filename = fileName;
sound->soundResource = wi::resourcemanager::Load(fileName, wi::resourcemanager::Flags::IMPORT_RETAIN_FILEDATA);
wi::audio::CreateSoundInstance(&sound->soundResource.GetSound(), &sound->soundinstance);
});
});
}
});
AddWidget(&openButton);
filenameLabel.Create("Filename");
filenameLabel.SetPos(XMFLOAT2(x, y += step));
filenameLabel.SetSize(XMFLOAT2(wid, hei));
filenameLabel.font.params.h_align = wi::font::WIFALIGN_RIGHT;
AddWidget(&filenameLabel);
playstopButton.Create("Play");
playstopButton.SetTooltip("Play/Stop selected sound instance.");
playstopButton.SetPos(XMFLOAT2(x, y += step));
playstopButton.SetSize(XMFLOAT2(wid, hei));
playstopButton.OnClick([&](wi::gui::EventArgs args) {
SoundComponent* sound = editor->GetCurrentScene().sounds.GetComponent(entity);
if (sound != nullptr)
{
if (sound->IsPlaying())
{
sound->Stop();
playstopButton.SetText("Play");
}
else
{
sound->Play();
playstopButton.SetText("Stop");
}
}
});
AddWidget(&playstopButton);
playstopButton.SetEnabled(false);
loopedCheckbox.Create("Looped: ");
loopedCheckbox.SetTooltip("Enable looping for the selected sound instance.");
loopedCheckbox.SetPos(XMFLOAT2(x, y += step));
loopedCheckbox.SetSize(XMFLOAT2(hei, hei));
loopedCheckbox.OnClick([&](wi::gui::EventArgs args) {
SoundComponent* sound = editor->GetCurrentScene().sounds.GetComponent(entity);
if (sound != nullptr)
{
sound->SetLooped(args.bValue);
}
});
AddWidget(&loopedCheckbox);
loopedCheckbox.SetEnabled(false);
reverbCheckbox.Create("Reverb: ");
reverbCheckbox.SetTooltip("Enable/disable reverb.");
reverbCheckbox.SetPos(XMFLOAT2(x, y += step));
reverbCheckbox.SetSize(XMFLOAT2(hei, hei));
reverbCheckbox.OnClick([&](wi::gui::EventArgs args) {
SoundComponent* sound = editor->GetCurrentScene().sounds.GetComponent(entity);
if (sound != nullptr)
{
sound->soundinstance.SetEnableReverb(args.bValue);
wi::audio::CreateSoundInstance(&sound->soundResource.GetSound(), &sound->soundinstance);
}
});
AddWidget(&reverbCheckbox);
reverbCheckbox.SetEnabled(false);
disable3dCheckbox.Create("2D: ");
disable3dCheckbox.SetTooltip("Sounds in the scene are 3D spatial by default. Select this to disable 3D effect.");
disable3dCheckbox.SetPos(XMFLOAT2(x, y += step));
disable3dCheckbox.SetSize(XMFLOAT2(hei, hei));
disable3dCheckbox.OnClick([&](wi::gui::EventArgs args) {
SoundComponent* sound = editor->GetCurrentScene().sounds.GetComponent(entity);
if (sound != nullptr)
{
sound->SetDisable3D(args.bValue);
wi::audio::CreateSoundInstance(&sound->soundResource.GetSound(), &sound->soundinstance);
}
});
AddWidget(&disable3dCheckbox);
loopedCheckbox.SetEnabled(false);
volumeSlider.Create(0, 1, 1, 1000, "Volume: ");
volumeSlider.SetTooltip("Set volume level for the selected sound instance.");
volumeSlider.SetPos(XMFLOAT2(x, y += step));
volumeSlider.SetSize(XMFLOAT2(wid, hei));
volumeSlider.OnSlide([&](wi::gui::EventArgs args) {
SoundComponent* sound = editor->GetCurrentScene().sounds.GetComponent(entity);
if (sound != nullptr)
{
sound->volume = args.fValue;
}
});
AddWidget(&volumeSlider);
volumeSlider.SetEnabled(false);
submixComboBox.Create("Submix: ");
submixComboBox.SetPos(XMFLOAT2(x, y += step));
submixComboBox.SetSize(XMFLOAT2(wid, hei));
submixComboBox.OnSelect([&](wi::gui::EventArgs args) {
SoundComponent* sound = editor->GetCurrentScene().sounds.GetComponent(entity);
if (sound != nullptr)
{
sound->soundinstance.type = (wi::audio::SUBMIX_TYPE)args.iValue;
wi::audio::CreateSoundInstance(&sound->soundResource.GetSound(), &sound->soundinstance);
}
});
submixComboBox.AddItem("SOUNDEFFECT");
submixComboBox.AddItem("MUSIC");
submixComboBox.AddItem("USER0");
submixComboBox.AddItem("USER1");
submixComboBox.SetTooltip("Set the submix channel of the sound. \nSound properties like volume can be set per sound, or per submix channel.");
submixComboBox.SetScriptTip("SoundInstance::SetSubmixType(int submixType)");
AddWidget(&submixComboBox);
reverbComboBox.Create("Reverb: ");
reverbComboBox.SetPos(XMFLOAT2(x, y += step));
reverbComboBox.SetSize(XMFLOAT2(wid, hei));
reverbComboBox.OnSelect([&](wi::gui::EventArgs args) {
wi::audio::SetReverb((wi::audio::REVERB_PRESET)args.iValue);
});
reverbComboBox.AddItem("DEFAULT");
reverbComboBox.AddItem("GENERIC");
reverbComboBox.AddItem("FOREST");
reverbComboBox.AddItem("PADDEDCELL");
reverbComboBox.AddItem("ROOM");
reverbComboBox.AddItem("BATHROOM");
reverbComboBox.AddItem("LIVINGROOM");
reverbComboBox.AddItem("STONEROOM");
reverbComboBox.AddItem("AUDITORIUM");
reverbComboBox.AddItem("CONCERTHALL");
reverbComboBox.AddItem("CAVE");
reverbComboBox.AddItem("ARENA");
reverbComboBox.AddItem("HANGAR");
reverbComboBox.AddItem("CARPETEDHALLWAY");
reverbComboBox.AddItem("HALLWAY");
reverbComboBox.AddItem("STONECORRIDOR");
reverbComboBox.AddItem("ALLEY");
reverbComboBox.AddItem("CITY");
reverbComboBox.AddItem("MOUNTAINS");
reverbComboBox.AddItem("QUARRY");
reverbComboBox.AddItem("PLAIN");
reverbComboBox.AddItem("PARKINGLOT");
reverbComboBox.AddItem("SEWERPIPE");
reverbComboBox.AddItem("UNDERWATER");
reverbComboBox.AddItem("SMALLROOM");
reverbComboBox.AddItem("MEDIUMROOM");
reverbComboBox.AddItem("LARGEROOM");
reverbComboBox.AddItem("MEDIUMHALL");
reverbComboBox.AddItem("LARGEHALL");
reverbComboBox.AddItem("PLATE");
reverbComboBox.SetTooltip("Set the global reverb setting. Sound instances need to enable reverb to take effect!");
AddWidget(&reverbComboBox);
SetMinimized(true);
SetVisible(false);
SetEntity(INVALID_ENTITY);
}
void SoundWindow::SetEntity(Entity entity)
{
this->entity = entity;
Scene& scene = editor->GetCurrentScene();
SoundComponent* sound = scene.sounds.GetComponent(entity);
NameComponent* name = scene.names.GetComponent(entity);
if (sound != nullptr)
{
filenameLabel.SetText(sound->filename);
playstopButton.SetEnabled(true);
loopedCheckbox.SetEnabled(true);
loopedCheckbox.SetCheck(sound->IsLooped());
reverbCheckbox.SetEnabled(true);
reverbCheckbox.SetCheck(sound->soundinstance.IsEnableReverb());
disable3dCheckbox.SetEnabled(true);
disable3dCheckbox.SetCheck(sound->IsDisable3D());
volumeSlider.SetEnabled(true);
volumeSlider.SetValue(sound->volume);
if (sound->IsPlaying())
{
playstopButton.SetText("Stop");
}
else
{
playstopButton.SetText("Play");
}
submixComboBox.SetEnabled(true);
if (submixComboBox.GetSelected() != (int)sound->soundinstance.type)
{
submixComboBox.SetSelected((int)sound->soundinstance.type);
}
}
else
{
filenameLabel.SetText("");
playstopButton.SetEnabled(false);
loopedCheckbox.SetEnabled(false);
reverbCheckbox.SetEnabled(false);
disable3dCheckbox.SetEnabled(false);
volumeSlider.SetEnabled(false);
submixComboBox.SetEnabled(false);
}
}