126 lines
4.1 KiB
C++
126 lines
4.1 KiB
C++
#include "stdafx.h"
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#include "SpringWindow.h"
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#include "Editor.h"
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using namespace wi::ecs;
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using namespace wi::scene;
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void SpringWindow::Create(EditorComponent* _editor)
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{
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editor = _editor;
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wi::gui::Window::Create("Spring", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE);
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SetSize(XMFLOAT2(460, 180));
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closeButton.SetTooltip("Delete SpringComponent");
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OnClose([=](wi::gui::EventArgs args) {
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wi::Archive& archive = editor->AdvanceHistory();
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archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
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editor->RecordEntity(archive, entity);
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editor->GetCurrentScene().springs.Remove(entity);
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editor->RecordEntity(archive, entity);
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editor->RefreshEntityTree();
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});
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float x = 120;
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float y = 0;
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float siz = 140;
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float hei = 18;
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float step = hei + 2;
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debugCheckBox.Create("DEBUG: ");
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debugCheckBox.SetTooltip("Enabling this will visualize springs as small yellow X-es in the scene");
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debugCheckBox.SetPos(XMFLOAT2(x, y));
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debugCheckBox.SetSize(XMFLOAT2(hei, hei));
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AddWidget(&debugCheckBox);
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disabledCheckBox.Create("Disabled: ");
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disabledCheckBox.SetTooltip("Disable simulation.");
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disabledCheckBox.SetPos(XMFLOAT2(x, y += step));
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disabledCheckBox.SetSize(XMFLOAT2(hei, hei));
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disabledCheckBox.OnClick([=](wi::gui::EventArgs args) {
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editor->GetCurrentScene().springs.GetComponent(entity)->SetDisabled(args.bValue);
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});
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AddWidget(&disabledCheckBox);
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stretchCheckBox.Create("Stretch enabled: ");
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stretchCheckBox.SetTooltip("Stretch means that length from parent transform won't be preserved.");
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stretchCheckBox.SetPos(XMFLOAT2(x, y += step));
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stretchCheckBox.SetSize(XMFLOAT2(hei, hei));
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stretchCheckBox.OnClick([=](wi::gui::EventArgs args) {
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editor->GetCurrentScene().springs.GetComponent(entity)->SetStretchEnabled(args.bValue);
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});
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AddWidget(&stretchCheckBox);
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gravityCheckBox.Create("Gravity enabled: ");
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gravityCheckBox.SetTooltip("Whether global gravity should affect the spring");
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gravityCheckBox.SetPos(XMFLOAT2(x, y += step));
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gravityCheckBox.SetSize(XMFLOAT2(hei, hei));
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gravityCheckBox.OnClick([=](wi::gui::EventArgs args) {
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editor->GetCurrentScene().springs.GetComponent(entity)->SetGravityEnabled(args.bValue);
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});
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AddWidget(&gravityCheckBox);
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stiffnessSlider.Create(0, 1000, 100, 100000, "Stiffness: ");
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stiffnessSlider.SetTooltip("The stiffness affects how strongly the spring tries to orient itself to rest pose (higher values increase the jiggliness)");
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stiffnessSlider.SetPos(XMFLOAT2(x, y += step));
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stiffnessSlider.SetSize(XMFLOAT2(siz, hei));
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stiffnessSlider.OnSlide([&](wi::gui::EventArgs args) {
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editor->GetCurrentScene().springs.GetComponent(entity)->stiffness = args.fValue;
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});
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AddWidget(&stiffnessSlider);
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dampingSlider.Create(0, 1, 0.8f, 100000, "Damping: ");
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dampingSlider.SetTooltip("The damping affects how fast energy is lost (higher values make the spring come to rest faster)");
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dampingSlider.SetPos(XMFLOAT2(x, y += step));
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dampingSlider.SetSize(XMFLOAT2(siz, hei));
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dampingSlider.OnSlide([&](wi::gui::EventArgs args) {
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editor->GetCurrentScene().springs.GetComponent(entity)->damping = args.fValue;
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});
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AddWidget(&dampingSlider);
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windSlider.Create(0, 1, 0, 100000, "Wind affection: ");
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windSlider.SetTooltip("How much the global wind effect affects the spring");
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windSlider.SetPos(XMFLOAT2(x, y += step));
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windSlider.SetSize(XMFLOAT2(siz, hei));
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windSlider.OnSlide([&](wi::gui::EventArgs args) {
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editor->GetCurrentScene().springs.GetComponent(entity)->wind_affection = args.fValue;
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});
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AddWidget(&windSlider);
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SetMinimized(true);
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SetVisible(false);
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SetEntity(INVALID_ENTITY);
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}
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void SpringWindow::SetEntity(Entity entity)
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{
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this->entity = entity;
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const SpringComponent* spring = editor->GetCurrentScene().springs.GetComponent(entity);
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if (spring != nullptr)
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{
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SetEnabled(true);
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disabledCheckBox.SetCheck(spring->IsDisabled());
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stretchCheckBox.SetCheck(spring->IsStretchEnabled());
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gravityCheckBox.SetCheck(spring->IsGravityEnabled());
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stiffnessSlider.SetValue(spring->stiffness);
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dampingSlider.SetValue(spring->damping);
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windSlider.SetValue(spring->wind_affection);
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}
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else
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{
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SetEnabled(false);
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}
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debugCheckBox.SetEnabled(true);
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}
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