Files
WickedEngine/Template_Windows
Turánszki János f3687dbf4e DX11 removal, Surfel GI
version 0.57.0:
- DX11 removed, DX12 is default now on Windows
- graphics interfaces improved:
	- Bindless descriptor support is now assumed
	- GPU Buffers with USAGE_UPLOAD and USAGE_READBACK will be persistently mapped after creation
	- Removed Map/Unmap
	- added BindDynamicConstantBuffer helper function
	- improved AllocateGPU helper function
	- GPU Queries resolving can be done directly into GPUBuffer
	- UpdateBuffer now doesn't synchronize internally, this allows batching updates
	- removed support for bindless constant buffers (uniform buffers)
	- BindConstantBuffer will accept offset
	- RESOURCE_STATES refactor, they can be combined now in the barriers
	- many other refactors
- gbuffer normals removed, implemented visibility buffer
- bindless decals, bindless lightmaps, bindless hair particles, bindless software path tracing
- hair particles path tracing support
- path tracing eye adaption supported
- Surfel GI (experimental)
2021-09-05 18:59:03 +02:00
..
2021-04-23 11:55:19 +02:00
2018-11-02 19:12:25 +00:00

This is a template project showing the minumum setup required to set up an application using Wicked Engine.
The project has been generated with the Visual Studio Win32 application template wizard

Contents of interest:
	- stdafx.h
		This is the precompiled header file, WickedEngine.h has been included here
	- main.cpp
		This is the windows application entry point. The MainComponent has been created here, this is the engine runtime component.
		main.SetWindow() and main.Run() functions are called here which are necessary to setting up an application.