346 lines
9.2 KiB
C++
346 lines
9.2 KiB
C++
#include "stdafx.h"
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#include "ObjectWindow.h"
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using namespace wiECS;
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using namespace wiSceneSystem;
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ObjectWindow::ObjectWindow(wiGUI* gui) : GUI(gui)
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{
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assert(GUI && "Invalid GUI!");
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float screenW = (float)wiRenderer::GetDevice()->GetScreenWidth();
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float screenH = (float)wiRenderer::GetDevice()->GetScreenHeight();
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objectWindow = new wiWindow(GUI, "Object Window");
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objectWindow->SetSize(XMFLOAT2(600, 400));
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objectWindow->SetEnabled(false);
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GUI->AddWidget(objectWindow);
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float x = 450;
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float y = 0;
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//renderableCheckBox = new wiCheckBox("Renderable: ");
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//renderableCheckBox->SetTooltip("Set object to be participating in rendering.");
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//renderableCheckBox->SetPos(XMFLOAT2(x, y += 30));
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//renderableCheckBox->SetCheck(true);
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//renderableCheckBox->OnClick([&](wiEventArgs args) {
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// if (object != nullptr)
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// {
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// object->renderable = args.bValue;
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// }
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//});
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//objectWindow->AddWidget(renderableCheckBox);
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//ditherSlider = new wiSlider(0, 1, 0, 1000, "Dither: ");
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//ditherSlider->SetTooltip("Adjust dithered transparency of the object. This disables some optimizations so performance can be affected.");
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//ditherSlider->SetSize(XMFLOAT2(100, 30));
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//ditherSlider->SetPos(XMFLOAT2(x, y += 30));
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//ditherSlider->OnSlide([&](wiEventArgs args) {
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// if (object != nullptr)
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// {
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// object->transparency = args.fValue;
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// }
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//});
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//objectWindow->AddWidget(ditherSlider);
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//cascadeMaskSlider = new wiSlider(0, 3, 0, 3, "Cascade Mask: ");
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//cascadeMaskSlider->SetTooltip("How many shadow cascades to skip when rendering this object into shadow maps? (0: skip none, it will be in all cascades, 1: skip first (biggest cascade), ...etc...");
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//cascadeMaskSlider->SetSize(XMFLOAT2(100, 30));
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//cascadeMaskSlider->SetPos(XMFLOAT2(x, y += 30));
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//cascadeMaskSlider->OnSlide([&](wiEventArgs args) {
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// if (object != nullptr)
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// {
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// object->cascadeMask = args.iValue;
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// }
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//});
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//objectWindow->AddWidget(cascadeMaskSlider);
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//colorPicker = new wiColorPicker(GUI, "Object Color");
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//colorPicker->SetPos(XMFLOAT2(10, 30));
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//colorPicker->RemoveWidgets();
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//colorPicker->SetVisible(true);
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//colorPicker->SetEnabled(true);
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//colorPicker->OnColorChanged([&](wiEventArgs args) {
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// if (object != nullptr)
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// {
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// object->color = XMFLOAT3(powf(args.color.x, 1.f / 2.2f), powf(args.color.y, 1.f / 2.2f), powf(args.color.z, 1.f / 2.2f));
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// }
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//});
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//objectWindow->AddWidget(colorPicker);
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//y += 60;
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//physicsLabel = new wiLabel("PHYSICSLABEL");
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//physicsLabel->SetText("PHYSICS SETTINGS");
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//physicsLabel->SetPos(XMFLOAT2(x - 30, y += 30));
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//physicsLabel->SetSize(XMFLOAT2(150, 20));
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//objectWindow->AddWidget(physicsLabel);
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//simulationTypeComboBox = new wiComboBox("Simulation Type:");
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//simulationTypeComboBox->SetSize(XMFLOAT2(100, 20));
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//simulationTypeComboBox->SetPos(XMFLOAT2(x, y += 30));
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//simulationTypeComboBox->AddItem("None");
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//simulationTypeComboBox->AddItem("Rigid Body");
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//simulationTypeComboBox->AddItem("Soft Body");
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//simulationTypeComboBox->OnSelect([&](wiEventArgs args) {
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// if (object != nullptr)
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// {
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// wiRenderer::physicsEngine->removeObject(object);
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// switch (args.iValue)
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// {
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// case 0:
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// object->rigidBody = false;
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// if (object->mesh != nullptr)
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// {
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// object->mesh->softBody = false;
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// }
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// kinematicCheckBox->SetEnabled(false);
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// physicsTypeComboBox->SetEnabled(false);
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// collisionShapeComboBox->SetEnabled(false);
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// break;
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// case 1:
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// object->rigidBody = true;
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// if (object->mesh != nullptr)
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// {
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// object->mesh->softBody = false;
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// }
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// kinematicCheckBox->SetEnabled(true);
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// physicsTypeComboBox->SetEnabled(true);
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// collisionShapeComboBox->SetEnabled(true);
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// break;
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// case 2:
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// object->rigidBody = false;
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// if (object->mesh != nullptr)
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// {
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// object->mesh->softBody = true;
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// }
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// kinematicCheckBox->SetEnabled(false);
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// physicsTypeComboBox->SetEnabled(true);
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// collisionShapeComboBox->SetEnabled(false);
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// break;
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// default:
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// break;
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// }
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// wiRenderer::physicsEngine->registerObject(object);
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// }
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//});
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//simulationTypeComboBox->SetSelected(0);
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//simulationTypeComboBox->SetEnabled(true);
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//simulationTypeComboBox->SetTooltip("Set simulation type.");
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//objectWindow->AddWidget(simulationTypeComboBox);
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//kinematicCheckBox = new wiCheckBox("Kinematic: ");
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//kinematicCheckBox->SetTooltip("Toggle kinematic behaviour.");
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//kinematicCheckBox->SetPos(XMFLOAT2(x, y += 30));
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//kinematicCheckBox->SetCheck(false);
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//kinematicCheckBox->OnClick([&](wiEventArgs args) {
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// if (object != nullptr)
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// {
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// wiRenderer::physicsEngine->removeObject(object);
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// object->kinematic = args.bValue;
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// wiRenderer::physicsEngine->registerObject(object);
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// }
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//});
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//objectWindow->AddWidget(kinematicCheckBox);
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//physicsTypeComboBox = new wiComboBox("Contribution Type:");
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//physicsTypeComboBox->SetSize(XMFLOAT2(100, 20));
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//physicsTypeComboBox->SetPos(XMFLOAT2(x, y += 30));
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//physicsTypeComboBox->AddItem("Active");
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//physicsTypeComboBox->AddItem("Passive");
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//physicsTypeComboBox->OnSelect([&](wiEventArgs args) {
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// if (object != nullptr)
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// {
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// wiRenderer::physicsEngine->removeObject(object);
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// switch (args.iValue)
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// {
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// case 0:
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// object->physicsType = "ACTIVE";
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// break;
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// case 1:
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// object->physicsType = "PASSIVE";
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// break;
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// default:
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// break;
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// }
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// wiRenderer::physicsEngine->registerObject(object);
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// }
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//});
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//physicsTypeComboBox->SetSelected(0);
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//physicsTypeComboBox->SetEnabled(true);
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//physicsTypeComboBox->SetTooltip("Set physics type.");
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//objectWindow->AddWidget(physicsTypeComboBox);
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//collisionShapeComboBox = new wiComboBox("Collision Shape:");
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//collisionShapeComboBox->SetSize(XMFLOAT2(100, 20));
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//collisionShapeComboBox->SetPos(XMFLOAT2(x, y += 30));
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//collisionShapeComboBox->AddItem("Box");
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//collisionShapeComboBox->AddItem("Sphere");
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//collisionShapeComboBox->AddItem("Capsule");
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//collisionShapeComboBox->AddItem("Convex Hull");
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//collisionShapeComboBox->AddItem("Triangle Mesh");
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//collisionShapeComboBox->OnSelect([&](wiEventArgs args) {
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// if (object != nullptr)
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// {
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// wiRenderer::physicsEngine->removeObject(object);
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// switch (args.iValue)
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// {
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// case 0:
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// object->collisionShape = "BOX";
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// break;
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// case 1:
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// object->collisionShape = "SPHERE";
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// break;
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// case 2:
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// object->collisionShape = "CAPSULE";
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// break;
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// case 3:
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// object->collisionShape = "CONVEX_HULL";
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// break;
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// case 4:
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// object->collisionShape = "MESH";
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// break;
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// default:
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// break;
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// }
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// wiRenderer::physicsEngine->registerObject(object);
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// }
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//});
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//collisionShapeComboBox->SetSelected(0);
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//collisionShapeComboBox->SetEnabled(true);
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//collisionShapeComboBox->SetTooltip("Set rigid body collision shape.");
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//objectWindow->AddWidget(collisionShapeComboBox);
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objectWindow->Translate(XMFLOAT3(1300, 100, 0));
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objectWindow->SetVisible(false);
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SetEntity(INVALID_ENTITY);
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}
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ObjectWindow::~ObjectWindow()
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{
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objectWindow->RemoveWidgets(true);
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GUI->RemoveWidget(objectWindow);
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SAFE_DELETE(objectWindow);
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}
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void ObjectWindow::SetEntity(Entity entity)
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{
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this->entity = entity;
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//if (this->object == obj)
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// return;
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//object = obj;
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//if (object != nullptr)
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//{
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// renderableCheckBox->SetCheck(object->renderable);
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// cascadeMaskSlider->SetValue((float)object->cascadeMask);
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// ditherSlider->SetValue(object->transparency);
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// if (object->rigidBody)
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// {
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// simulationTypeComboBox->SetSelected(1);
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// }
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// else
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// {
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// if (object->mesh != nullptr)
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// {
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// if (object->mesh->softBody)
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// {
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// simulationTypeComboBox->SetSelected(2);
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// }
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// else
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// {
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// simulationTypeComboBox->SetSelected(0);
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// }
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// }
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// else
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// {
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// simulationTypeComboBox->SetSelected(0);
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// }
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// }
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// kinematicCheckBox->SetCheck(object->kinematic);
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// if (!object->physicsType.compare("ACTIVE"))
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// {
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// physicsTypeComboBox->SetSelected(0);
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// }
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// else if (!object->physicsType.compare("PASSIVE"))
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// {
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// physicsTypeComboBox->SetSelected(1);
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// }
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// if (!object->collisionShape.compare("BOX"))
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// {
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// collisionShapeComboBox->SetSelected(0);
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// }
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// else if (!object->collisionShape.compare("SPHERE"))
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// {
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// collisionShapeComboBox->SetSelected(1);
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// }
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// else if (!object->collisionShape.compare("CAPSULE"))
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// {
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// collisionShapeComboBox->SetSelected(2);
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// }
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// else if (!object->collisionShape.compare("CONVEX_HULL"))
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// {
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// collisionShapeComboBox->SetSelected(3);
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// }
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// else if (!object->collisionShape.compare("MESH"))
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// {
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// collisionShapeComboBox->SetSelected(4);
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// }
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// objectWindow->SetEnabled(true);
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// switch (simulationTypeComboBox->GetSelected())
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// {
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// case 1:
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// kinematicCheckBox->SetEnabled(true);
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// physicsTypeComboBox->SetEnabled(true);
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// collisionShapeComboBox->SetEnabled(true);
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// break;
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// case 2:
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// kinematicCheckBox->SetEnabled(false);
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// physicsTypeComboBox->SetEnabled(true);
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// collisionShapeComboBox->SetEnabled(false);
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// break;
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// default:
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// kinematicCheckBox->SetEnabled(false);
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// physicsTypeComboBox->SetEnabled(false);
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// collisionShapeComboBox->SetEnabled(false);
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// break;
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// }
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//}
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//else
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//{
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// objectWindow->SetEnabled(false);
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//}
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}
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