31 lines
637 B
C++
31 lines
637 B
C++
#pragma once
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#include "wiLua.h"
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#include "wiLuna.h"
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#include "LoadingScreen.h"
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#include "RenderPath2D_BindLua.h"
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class LoadingScreen_BindLua : public RenderPath2D_BindLua
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{
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private:
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LoadingScreen loadingscreen;
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public:
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static const char className[];
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static Luna<LoadingScreen_BindLua>::FunctionType methods[];
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static Luna<LoadingScreen_BindLua>::PropertyType properties[];
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LoadingScreen_BindLua(LoadingScreen* component)
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{
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this->component = component;
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}
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LoadingScreen_BindLua(lua_State* L)
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{
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this->component = &loadingscreen;
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}
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int AddLoadingTask(lua_State* L);
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int OnFinished(lua_State* L);
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static void Bind();
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};
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