44 lines
1005 B
C++
44 lines
1005 B
C++
#pragma once
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#include "wiLua.h"
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#include "wiLuna.h"
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#include "RenderPath2D.h"
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#include "RenderPath_BindLua.h"
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class RenderPath2D_BindLua : public RenderPath_BindLua
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{
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private:
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RenderPath2D renderpath;
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public:
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static const char className[];
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static Luna<RenderPath2D_BindLua>::FunctionType methods[];
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static Luna<RenderPath2D_BindLua>::PropertyType properties[];
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RenderPath2D_BindLua() = default;
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RenderPath2D_BindLua(RenderPath2D* component)
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{
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this->component = component;
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}
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RenderPath2D_BindLua(lua_State* L)
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{
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this->component = &renderpath;
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}
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int AddSprite(lua_State *L);
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int AddFont(lua_State* L);
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int RemoveSprite(lua_State *L);
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int RemoveFont(lua_State* L);
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int ClearSprites(lua_State *L);
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int ClearFonts(lua_State* L);
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int GetSpriteOrder(lua_State* L);
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int GetFontOrder(lua_State* L);
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int AddLayer(lua_State* L);
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int GetLayers(lua_State* L);
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int SetLayerOrder(lua_State* L);
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int SetSpriteOrder(lua_State* L);
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int SetFontOrder(lua_State* L);
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static void Bind();
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};
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