Files
WickedEngine/Editor/MaterialWindow.cpp
T
Turanszki Janos f97bfa0d1f material wnd fix
2021-02-07 10:58:17 +01:00

776 lines
30 KiB
C++

#include "stdafx.h"
#include "MaterialWindow.h"
#include "Editor.h"
#include <sstream>
using namespace std;
using namespace wiGraphics;
using namespace wiECS;
using namespace wiScene;
void MaterialWindow::Create(EditorComponent* editor)
{
wiWindow::Create("Material Window");
SetSize(XMFLOAT2(720, 600));
float x = 670, y = 0;
float hei = 18;
float step = hei + 2;
shadowCasterCheckBox.Create("Cast Shadow: ");
shadowCasterCheckBox.SetTooltip("The subset will contribute to the scene shadows if enabled.");
shadowCasterCheckBox.SetPos(XMFLOAT2(670, y += step));
shadowCasterCheckBox.SetSize(XMFLOAT2(hei, hei));
shadowCasterCheckBox.OnClick([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetCastShadow(args.bValue);
});
AddWidget(&shadowCasterCheckBox);
useVertexColorsCheckBox.Create("Use vertex colors: ");
useVertexColorsCheckBox.SetTooltip("Enable if you want to render the mesh with vertex colors (must have appropriate vertex buffer)");
useVertexColorsCheckBox.SetPos(XMFLOAT2(670, y += step));
useVertexColorsCheckBox.SetSize(XMFLOAT2(hei, hei));
useVertexColorsCheckBox.OnClick([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetUseVertexColors(args.bValue);
});
AddWidget(&useVertexColorsCheckBox);
specularGlossinessCheckBox.Create("Specular-glossiness workflow: ");
specularGlossinessCheckBox.SetTooltip("If enabled, surface map will be viewed like it contains specular color (RGB) and smoothness (A)");
specularGlossinessCheckBox.SetPos(XMFLOAT2(670, y += step));
specularGlossinessCheckBox.SetSize(XMFLOAT2(hei, hei));
specularGlossinessCheckBox.OnClick([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetUseSpecularGlossinessWorkflow(args.bValue);
SetEntity(entity);
});
AddWidget(&specularGlossinessCheckBox);
occlusionPrimaryCheckBox.Create("Occlusion - Primary: ");
occlusionPrimaryCheckBox.SetTooltip("If enabled, surface map's RED channel will be used as occlusion map");
occlusionPrimaryCheckBox.SetPos(XMFLOAT2(670, y += step));
occlusionPrimaryCheckBox.SetSize(XMFLOAT2(hei, hei));
occlusionPrimaryCheckBox.OnClick([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetOcclusionEnabled_Primary(args.bValue);
});
AddWidget(&occlusionPrimaryCheckBox);
occlusionSecondaryCheckBox.Create("Occlusion - Secondary: ");
occlusionSecondaryCheckBox.SetTooltip("If enabled, occlusion map's RED channel will be used as occlusion map");
occlusionSecondaryCheckBox.SetPos(XMFLOAT2(670, y += step));
occlusionSecondaryCheckBox.SetSize(XMFLOAT2(hei, hei));
occlusionSecondaryCheckBox.OnClick([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetOcclusionEnabled_Secondary(args.bValue);
});
AddWidget(&occlusionSecondaryCheckBox);
windCheckBox.Create("Wind: ");
windCheckBox.SetTooltip("If enabled, vertex wind weights will affect how much wind offset affects the subset.");
windCheckBox.SetPos(XMFLOAT2(670, y += step));
windCheckBox.SetSize(XMFLOAT2(hei, hei));
windCheckBox.OnClick([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetUseWind(args.bValue);
});
AddWidget(&windCheckBox);
x = 520;
float wid = 170;
shaderTypeComboBox.Create("Shader: ");
shaderTypeComboBox.SetTooltip("Select a shader for this material. \nCustom shaders (*) will also show up here (see wiRenderer:RegisterCustomShader() for more info.)\nNote that custom shaders (*) can't select between blend modes, as they are created with an explicit blend mode.");
shaderTypeComboBox.SetPos(XMFLOAT2(x, y += step));
shaderTypeComboBox.SetSize(XMFLOAT2(wid, hei));
shaderTypeComboBox.OnSelect([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
{
if (args.iValue >= MaterialComponent::SHADERTYPE_COUNT)
{
material->SetCustomShaderID(args.iValue - MaterialComponent::SHADERTYPE_COUNT);
blendModeComboBox.SetEnabled(false);
}
else
{
material->shaderType = (MaterialComponent::SHADERTYPE)args.userdata;
material->SetCustomShaderID(-1);
blendModeComboBox.SetEnabled(true);
}
}
});
shaderTypeComboBox.AddItem("PBR", MaterialComponent::SHADERTYPE_PBR);
shaderTypeComboBox.AddItem("PBR + Planar reflections", MaterialComponent::SHADERTYPE_PBR_PLANARREFLECTION);
shaderTypeComboBox.AddItem("PBR + Par. occl. mapping", MaterialComponent::SHADERTYPE_PBR_PARALLAXOCCLUSIONMAPPING);
shaderTypeComboBox.AddItem("PBR + Anisotropic", MaterialComponent::SHADERTYPE_PBR_ANISOTROPIC);
shaderTypeComboBox.AddItem("PBR + Cloth", MaterialComponent::SHADERTYPE_PBR_CLOTH);
shaderTypeComboBox.AddItem("PBR + Clear coat", MaterialComponent::SHADERTYPE_PBR_CLEARCOAT);
shaderTypeComboBox.AddItem("PBR + Cloth + Clear coat", MaterialComponent::SHADERTYPE_PBR_CLOTH_CLEARCOAT);
shaderTypeComboBox.AddItem("Water", MaterialComponent::SHADERTYPE_WATER);
shaderTypeComboBox.AddItem("Cartoon", MaterialComponent::SHADERTYPE_CARTOON);
shaderTypeComboBox.AddItem("Unlit", MaterialComponent::SHADERTYPE_UNLIT);
for (auto& x : wiRenderer::GetCustomShaders())
{
shaderTypeComboBox.AddItem("*" + x.name);
}
shaderTypeComboBox.SetEnabled(false);
shaderTypeComboBox.SetMaxVisibleItemCount(5);
AddWidget(&shaderTypeComboBox);
blendModeComboBox.Create("Blend mode: ");
blendModeComboBox.SetPos(XMFLOAT2(x, y += step));
blendModeComboBox.SetSize(XMFLOAT2(wid, hei));
blendModeComboBox.OnSelect([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr && args.iValue >= 0)
{
material->userBlendMode = (BLENDMODE)args.iValue;
}
});
blendModeComboBox.AddItem("Opaque");
blendModeComboBox.AddItem("Alpha");
blendModeComboBox.AddItem("Premultiplied");
blendModeComboBox.AddItem("Additive");
blendModeComboBox.SetEnabled(false);
blendModeComboBox.SetTooltip("Set the blend mode of the material.");
AddWidget(&blendModeComboBox);
shadingRateComboBox.Create("Shading Rate: ");
shadingRateComboBox.SetTooltip("Select shading rate for this material. \nSelecting larger shading rate will decrease rendering quality of this material, \nbut increases performance.\nRequires hardware support for variable shading rate");
shadingRateComboBox.SetPos(XMFLOAT2(x, y += step));
shadingRateComboBox.SetSize(XMFLOAT2(wid, hei));
shadingRateComboBox.OnSelect([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
{
material->shadingRate = (SHADING_RATE)args.iValue;
}
});
shadingRateComboBox.AddItem("1X1");
shadingRateComboBox.AddItem("1X2");
shadingRateComboBox.AddItem("2X1");
shadingRateComboBox.AddItem("2X2");
shadingRateComboBox.AddItem("2X4");
shadingRateComboBox.AddItem("4X2");
shadingRateComboBox.AddItem("4X4");
shadingRateComboBox.SetEnabled(false);
shadingRateComboBox.SetMaxVisibleItemCount(4);
AddWidget(&shadingRateComboBox);
// Sliders:
wid = 150;
normalMapSlider.Create(0, 4, 1, 4000, "Normalmap: ");
normalMapSlider.SetTooltip("How much the normal map should distort the face normals (bumpiness).");
normalMapSlider.SetSize(XMFLOAT2(wid, hei));
normalMapSlider.SetPos(XMFLOAT2(x, y += step));
normalMapSlider.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetNormalMapStrength(args.fValue);
});
AddWidget(&normalMapSlider);
roughnessSlider.Create(0, 1, 0.5f, 1000, "Roughness: ");
roughnessSlider.SetTooltip("Adjust the surface roughness. Rough surfaces are less shiny, more matte.");
roughnessSlider.SetSize(XMFLOAT2(wid, hei));
roughnessSlider.SetPos(XMFLOAT2(x, y += step));
roughnessSlider.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetRoughness(args.fValue);
});
AddWidget(&roughnessSlider);
reflectanceSlider.Create(0, 1, 0.5f, 1000, "Reflectance: ");
reflectanceSlider.SetTooltip("Adjust the overall surface reflectivity.\nNote: this is not available in specular-glossiness workflow");
reflectanceSlider.SetSize(XMFLOAT2(wid, hei));
reflectanceSlider.SetPos(XMFLOAT2(x, y += step));
reflectanceSlider.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetReflectance(args.fValue);
});
AddWidget(&reflectanceSlider);
metalnessSlider.Create(0, 1, 0.0f, 1000, "Metalness: ");
metalnessSlider.SetTooltip("The more metal-like the surface is, the more the its color will contribute to the reflection color.\nNote: this is not available in specular-glossiness workflow");
metalnessSlider.SetSize(XMFLOAT2(wid, hei));
metalnessSlider.SetPos(XMFLOAT2(x, y += step));
metalnessSlider.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetMetalness(args.fValue);
});
AddWidget(&metalnessSlider);
alphaRefSlider.Create(0, 1, 1.0f, 1000, "AlphaRef: ");
alphaRefSlider.SetTooltip("Adjust the alpha cutoff threshold. Alpha cutout can affect performance");
alphaRefSlider.SetSize(XMFLOAT2(wid, hei));
alphaRefSlider.SetPos(XMFLOAT2(x, y += step));
alphaRefSlider.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetAlphaRef(args.fValue);
});
AddWidget(&alphaRefSlider);
emissiveSlider.Create(0, 1, 0.0f, 1000, "Emissive: ");
emissiveSlider.SetTooltip("Adjust the light emission of the surface. The color of the light emitted is that of the color of the material.");
emissiveSlider.SetSize(XMFLOAT2(wid, hei));
emissiveSlider.SetPos(XMFLOAT2(x, y += step));
emissiveSlider.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetEmissiveStrength(args.fValue);
});
AddWidget(&emissiveSlider);
transmissionSlider.Create(0, 1.0f, 0.02f, 1000, "Transmission: ");
transmissionSlider.SetTooltip("Adjust the transmissiveness. More transmissiveness means more diffuse light is transmitted instead of absorbed.");
transmissionSlider.SetSize(XMFLOAT2(wid, hei));
transmissionSlider.SetPos(XMFLOAT2(x, y += step));
transmissionSlider.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetTransmissionAmount(args.fValue);
});
AddWidget(&transmissionSlider);
refractionSlider.Create(0, 1, 0, 1000, "Refraction: ");
refractionSlider.SetTooltip("Adjust the refraction amount for transmissive materials.");
refractionSlider.SetSize(XMFLOAT2(wid, hei));
refractionSlider.SetPos(XMFLOAT2(x, y += step));
refractionSlider.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetRefractionAmount(args.fValue);
});
AddWidget(&refractionSlider);
pomSlider.Create(0, 0.1f, 0.0f, 1000, "Parallax Occlusion Mapping: ");
pomSlider.SetTooltip("Adjust how much the bump map should modulate the surface parallax effect. \nOnly works with PBR + Parallax shader.");
pomSlider.SetSize(XMFLOAT2(wid, hei));
pomSlider.SetPos(XMFLOAT2(x, y += step));
pomSlider.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetParallaxOcclusionMapping(args.fValue);
});
AddWidget(&pomSlider);
displacementMappingSlider.Create(0, 0.1f, 0.0f, 1000, "Displacement Mapping: ");
displacementMappingSlider.SetTooltip("Adjust how much the bump map should modulate the geometry when using tessellation.");
displacementMappingSlider.SetSize(XMFLOAT2(wid, hei));
displacementMappingSlider.SetPos(XMFLOAT2(x, y += step));
displacementMappingSlider.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetDisplacementMapping(args.fValue);
});
AddWidget(&displacementMappingSlider);
subsurfaceScatteringSlider.Create(0, 2, 0.0f, 1000, "Subsurface Scattering: ");
subsurfaceScatteringSlider.SetTooltip("Subsurface scattering amount. \nYou can also adjust the subsurface color by selecting it in the color picker");
subsurfaceScatteringSlider.SetSize(XMFLOAT2(wid, hei));
subsurfaceScatteringSlider.SetPos(XMFLOAT2(x, y += step));
subsurfaceScatteringSlider.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetSubsurfaceScatteringAmount(args.fValue);
});
AddWidget(&subsurfaceScatteringSlider);
texAnimFrameRateSlider.Create(0, 60, 0, 60, "Texcoord anim FPS: ");
texAnimFrameRateSlider.SetTooltip("Adjust the texture animation frame rate (frames per second). Any value above 0 will make the material dynamic.");
texAnimFrameRateSlider.SetSize(XMFLOAT2(wid, hei));
texAnimFrameRateSlider.SetPos(XMFLOAT2(x, y += step));
texAnimFrameRateSlider.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
{
material->texAnimFrameRate = args.fValue;
}
});
AddWidget(&texAnimFrameRateSlider);
texAnimDirectionSliderU.Create(-0.05f, 0.05f, 0, 1000, "Texcoord anim U: ");
texAnimDirectionSliderU.SetTooltip("Adjust the texture animation speed along the U direction in texture space.");
texAnimDirectionSliderU.SetSize(XMFLOAT2(wid, hei));
texAnimDirectionSliderU.SetPos(XMFLOAT2(x, y += step));
texAnimDirectionSliderU.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
{
material->texAnimDirection.x = args.fValue;
}
});
AddWidget(&texAnimDirectionSliderU);
texAnimDirectionSliderV.Create(-0.05f, 0.05f, 0, 1000, "Texcoord anim V: ");
texAnimDirectionSliderV.SetTooltip("Adjust the texture animation speed along the V direction in texture space.");
texAnimDirectionSliderV.SetSize(XMFLOAT2(wid, hei));
texAnimDirectionSliderV.SetPos(XMFLOAT2(x, y += step));
texAnimDirectionSliderV.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
{
material->texAnimDirection.y = args.fValue;
}
});
AddWidget(&texAnimDirectionSliderV);
texMulSliderX.Create(0.01f, 10.0f, 0, 1000, "Texture TileSize X: ");
texMulSliderX.SetTooltip("Adjust the texture mapping size.");
texMulSliderX.SetSize(XMFLOAT2(wid, hei));
texMulSliderX.SetPos(XMFLOAT2(x, y += step));
texMulSliderX.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
{
material->SetDirty();
material->texMulAdd.x = args.fValue;
}
});
AddWidget(&texMulSliderX);
texMulSliderY.Create(0.01f, 10.0f, 0, 1000, "Texture TileSize Y: ");
texMulSliderY.SetTooltip("Adjust the texture mapping size.");
texMulSliderY.SetSize(XMFLOAT2(wid, hei));
texMulSliderY.SetPos(XMFLOAT2(x, y += step));
texMulSliderY.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
{
material->SetDirty();
material->texMulAdd.y = args.fValue;
}
});
AddWidget(&texMulSliderY);
sheenRoughnessSlider.Create(0, 1, 0, 1000, "Sheen Roughness: ");
sheenRoughnessSlider.SetTooltip("This affects roughness of sheen layer for cloth shading.");
sheenRoughnessSlider.SetSize(XMFLOAT2(wid, hei));
sheenRoughnessSlider.SetPos(XMFLOAT2(x, y += step));
sheenRoughnessSlider.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
{
material->SetSheenRoughness(args.fValue);
}
});
AddWidget(&sheenRoughnessSlider);
clearcoatSlider.Create(0, 1, 0, 1000, "Clearcoat: ");
clearcoatSlider.SetTooltip("This affects clearcoat layer blending.");
clearcoatSlider.SetSize(XMFLOAT2(wid, hei));
clearcoatSlider.SetPos(XMFLOAT2(x, y += step));
clearcoatSlider.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
{
material->SetClearcoatFactor(args.fValue);
}
});
AddWidget(&clearcoatSlider);
clearcoatRoughnessSlider.Create(0, 1, 0, 1000, "Clearcoat Roughness: ");
clearcoatRoughnessSlider.SetTooltip("This affects roughness of clear coat layer.");
clearcoatRoughnessSlider.SetSize(XMFLOAT2(wid, hei));
clearcoatRoughnessSlider.SetPos(XMFLOAT2(x, y += step));
clearcoatRoughnessSlider.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
{
material->SetClearcoatRoughness(args.fValue);
}
});
AddWidget(&clearcoatRoughnessSlider);
// Textures:
x = 10;
y = 0;
hei = 20;
step = hei + 2;
float uvset_offset = 385;
materialNameField.Create("MaterialName");
materialNameField.SetTooltip("Set a name for the material...");
materialNameField.SetPos(XMFLOAT2(10, y += step));
materialNameField.SetSize(XMFLOAT2(300, hei));
materialNameField.OnInputAccepted([=](wiEventArgs args) {
NameComponent* name = wiScene::GetScene().names.GetComponent(entity);
if (name != nullptr)
{
*name = args.sValue;
editor->RefreshSceneGraphView();
}
});
AddWidget(&materialNameField);
newMaterialButton.Create("New Material");
newMaterialButton.SetPos(XMFLOAT2(10 + 5 + 300, y));
newMaterialButton.SetSize(XMFLOAT2(100, hei));
newMaterialButton.OnClick([=](wiEventArgs args) {
Scene& scene = wiScene::GetScene();
Entity entity = scene.Entity_CreateMaterial("editorMaterial");
editor->ClearSelected();
editor->AddSelected(entity);
editor->RefreshSceneGraphView();
SetEntity(entity);
});
AddWidget(&newMaterialButton);
auto add_texturemap_controls = [&](MaterialComponent::TEXTURESLOT i)
{
auto& slot = slots[i];
slot.label.Create("");
slot.label.SetPos(XMFLOAT2(x, y += step));
slot.label.SetSize(XMFLOAT2(120, 20));
AddWidget(&slot.label);
slot.button.Create("");
slot.button.SetPos(XMFLOAT2(x + 122, y));
slot.button.SetSize(XMFLOAT2(260, 20));
slot.button.OnClick([this, i, &slot](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material == nullptr)
return;
if (material->textures[i].resource != nullptr)
{
material->textures[i].resource = nullptr;
material->textures[i].name = "";
material->SetDirty();
slot.button.SetText("");
}
else
{
wiHelper::FileDialogParams params;
params.type = wiHelper::FileDialogParams::OPEN;
params.description = "Texture";
params.extensions.push_back("dds");
params.extensions.push_back("png");
params.extensions.push_back("jpg");
params.extensions.push_back("jpeg");
params.extensions.push_back("tga");
params.extensions.push_back("bmp");
wiHelper::FileDialog(params, [this, material, &slot, i](std::string fileName) {
wiEvent::Subscribe_Once(SYSTEM_EVENT_THREAD_SAFE_POINT, [=](uint64_t userdata) {
material->textures[i].resource = wiResourceManager::Load(fileName);
material->textures[i].name = fileName;
material->SetDirty();
slots[i].button.SetText(wiHelper::GetFileNameFromPath(fileName));
});
});
}
});
AddWidget(&slot.button);
slot.uvsetField.Create("uvset");
slot.uvsetField.SetText("");
slot.uvsetField.SetTooltip("uv set number");
slot.uvsetField.SetPos(XMFLOAT2(x + uvset_offset, y));
slot.uvsetField.SetSize(XMFLOAT2(20, 20));
slot.uvsetField.OnInputAccepted([this, i](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
{
material->textures[i].uvset = (uint32_t)args.iValue;
}
});
AddWidget(&slot.uvsetField);
};
for (int i = 0; i < MaterialComponent::TEXTURESLOT_COUNT; ++i)
{
add_texturemap_controls((MaterialComponent::TEXTURESLOT)i);
switch (i)
{
case MaterialComponent::BASECOLORMAP:
slots[i].label.SetText("BaseColorMap:");
slots[i].button.SetTooltip("RGBA: Basecolor");
break;
case MaterialComponent::NORMALMAP:
slots[i].label.SetText("NormalMap:");
slots[i].button.SetTooltip("RGB: Normal");
break;
case MaterialComponent::SURFACEMAP:
slots[i].label.SetText("SurfaceMap:");
slots[i].button.SetTooltip("Default workflow: R: Occlusion, G: Roughness, B: Metalness, A: Reflectance\nSpecular-glossiness workflow: RGB: Specular color (f0), A: smoothness");
break;
case MaterialComponent::EMISSIVEMAP:
slots[i].label.SetText("EmissiveMap:");
slots[i].button.SetTooltip("RGBA: Emissive");
break;
case MaterialComponent::OCCLUSIONMAP:
slots[i].label.SetText("OcclusionMap:");
slots[i].button.SetTooltip("R: Occlusion");
break;
case MaterialComponent::DISPLACEMENTMAP:
slots[i].label.SetText("DisplacementMap:");
slots[i].button.SetTooltip("R: Displacement heightmap");
break;
case MaterialComponent::TRANSMISSIONMAP:
slots[i].label.SetText("TransmissionMap:");
slots[i].button.SetTooltip("R: Transmission factor");
break;
case MaterialComponent::SHEENCOLORMAP:
slots[i].label.SetText("SheenColorMap:");
slots[i].button.SetTooltip("RGB: Sheen color");
break;
case MaterialComponent::SHEENROUGHNESSMAP:
slots[i].label.SetText("SheenRoughMap:");
slots[i].button.SetTooltip("A: Roughness");
break;
case MaterialComponent::CLEARCOATMAP:
slots[i].label.SetText("ClearcoatMap:");
slots[i].button.SetTooltip("R: Clearcoat factor");
break;
case MaterialComponent::CLEARCOATROUGHNESSMAP:
slots[i].label.SetText("ClearcoatRoughMap:");
slots[i].button.SetTooltip("G: Roughness");
break;
case MaterialComponent::CLEARCOATNORMALMAP:
slots[i].label.SetText("ClearcoatNormMap:");
slots[i].button.SetTooltip("RGB: Normal");
break;
default:
break;
}
}
colorComboBox.Create("Color picker mode: ");
colorComboBox.SetSize(XMFLOAT2(120, hei));
colorComboBox.SetPos(XMFLOAT2(x + 150, y += step));
colorComboBox.AddItem("Base color");
colorComboBox.AddItem("Specular color");
colorComboBox.AddItem("Emissive color");
colorComboBox.AddItem("Subsurface color");
colorComboBox.AddItem("Sheen color");
colorComboBox.SetTooltip("Choose the destination data of the color picker.");
AddWidget(&colorComboBox);
colorPicker.Create("Color", false);
colorPicker.SetPos(XMFLOAT2(10, y += step));
colorPicker.SetVisible(true);
colorPicker.SetEnabled(true);
colorPicker.OnColorChanged([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
{
switch (colorComboBox.GetSelected())
{
default:
case 0:
material->SetBaseColor(args.color.toFloat4());
break;
case 1:
material->SetSpecularColor(args.color.toFloat4());
break;
case 2:
{
XMFLOAT3 col = args.color.toFloat3();
material->SetEmissiveColor(XMFLOAT4(col.x, col.y, col.z, material->GetEmissiveStrength()));
}
break;
case 3:
material->SetSubsurfaceScatteringColor(args.color.toFloat3());
break;
case 4:
material->SetSheenColor(args.color.toFloat3());
break;
}
}
});
AddWidget(&colorPicker);
Translate(XMFLOAT3((float)wiRenderer::GetDevice()->GetScreenWidth() - 880, 120, 0));
SetVisible(false);
SetEntity(INVALID_ENTITY);
}
void MaterialWindow::SetEntity(Entity entity)
{
this->entity = entity;
Scene& scene = wiScene::GetScene();
MaterialComponent* material = scene.materials.GetComponent(entity);
if (material != nullptr)
{
SetEnabled(true);
const NameComponent& name = *scene.names.GetComponent(entity);
materialNameField.SetValue(name.name);
shadowCasterCheckBox.SetCheck(material->IsCastingShadow());
useVertexColorsCheckBox.SetCheck(material->IsUsingVertexColors());
specularGlossinessCheckBox.SetCheck(material->IsUsingSpecularGlossinessWorkflow());
occlusionPrimaryCheckBox.SetCheck(material->IsOcclusionEnabled_Primary());
occlusionSecondaryCheckBox.SetCheck(material->IsOcclusionEnabled_Secondary());
windCheckBox.SetCheck(material->IsUsingWind());
normalMapSlider.SetValue(material->normalMapStrength);
roughnessSlider.SetValue(material->roughness);
reflectanceSlider.SetValue(material->reflectance);
metalnessSlider.SetValue(material->metalness);
transmissionSlider.SetValue(material->transmission);
refractionSlider.SetValue(material->refraction);
emissiveSlider.SetValue(material->emissiveColor.w);
pomSlider.SetValue(material->parallaxOcclusionMapping);
displacementMappingSlider.SetValue(material->displacementMapping);
subsurfaceScatteringSlider.SetValue(material->subsurfaceScattering.w);
texAnimFrameRateSlider.SetValue(material->texAnimFrameRate);
texAnimDirectionSliderU.SetValue(material->texAnimDirection.x);
texAnimDirectionSliderV.SetValue(material->texAnimDirection.y);
texMulSliderX.SetValue(material->texMulAdd.x);
texMulSliderY.SetValue(material->texMulAdd.y);
alphaRefSlider.SetValue(material->alphaRef);
blendModeComboBox.SetSelected((int)material->userBlendMode);
if (material->GetCustomShaderID() >= 0)
{
shaderTypeComboBox.SetSelected(MaterialComponent::SHADERTYPE_COUNT + material->GetCustomShaderID());
}
else
{
shaderTypeComboBox.SetSelectedByUserdata(material->shaderType);
}
shadingRateComboBox.SetSelected((int)material->shadingRate);
for (int i = 0; i < MaterialComponent::TEXTURESLOT_COUNT; ++i)
{
slots[i].button.SetText(material->textures[i].name);
slots[i].uvsetField.SetText(std::to_string(material->textures[i].uvset));
}
colorComboBox.SetEnabled(true);
colorPicker.SetEnabled(true);
switch (colorComboBox.GetSelected())
{
default:
case 0:
colorPicker.SetPickColor(wiColor::fromFloat4(material->baseColor));
break;
case 1:
colorPicker.SetPickColor(wiColor::fromFloat4(material->specularColor));
break;
case 2:
colorPicker.SetPickColor(wiColor::fromFloat3(XMFLOAT3(material->emissiveColor.x, material->emissiveColor.y, material->emissiveColor.z)));
break;
case 3:
colorPicker.SetPickColor(wiColor::fromFloat3(XMFLOAT3(material->subsurfaceScattering.x, material->subsurfaceScattering.y, material->subsurfaceScattering.z)));
break;
case 4:
colorPicker.SetPickColor(wiColor::fromFloat3(XMFLOAT3(material->sheenColor.x, material->sheenColor.y, material->sheenColor.z)));
break;
}
switch (material->shaderType)
{
case MaterialComponent::SHADERTYPE_PBR_ANISOTROPIC:
pomSlider.SetText("Anisotropy: ");
pomSlider.SetTooltip("Adjust anisotropy specular effect. \nOnly works with PBR + Anisotropic shader.");
pomSlider.SetRange(0, 0.99f);
break;
case MaterialComponent::SHADERTYPE_PBR_PARALLAXOCCLUSIONMAPPING:
pomSlider.SetText("Parallax Occlusion Mapping: ");
pomSlider.SetTooltip("Adjust how much the bump map should modulate the surface parallax effect. \nOnly works with PBR + Parallax shader.");
pomSlider.SetRange(0, 0.1f);
break;
default:
pomSlider.SetEnabled(false);
break;
}
sheenRoughnessSlider.SetEnabled(false);
clearcoatSlider.SetEnabled(false);
clearcoatRoughnessSlider.SetEnabled(false);
slots[MaterialComponent::SHEENCOLORMAP].SetEnabled(false);
slots[MaterialComponent::SHEENROUGHNESSMAP].SetEnabled(false);
slots[MaterialComponent::CLEARCOATMAP].SetEnabled(false);
slots[MaterialComponent::CLEARCOATROUGHNESSMAP].SetEnabled(false);
slots[MaterialComponent::CLEARCOATNORMALMAP].SetEnabled(false);
switch (material->shaderType)
{
case MaterialComponent::SHADERTYPE_PBR_CLOTH:
sheenRoughnessSlider.SetEnabled(true);
slots[MaterialComponent::SHEENCOLORMAP].SetEnabled(true);
slots[MaterialComponent::SHEENROUGHNESSMAP].SetEnabled(true);
break;
case MaterialComponent::SHADERTYPE_PBR_CLEARCOAT:
clearcoatSlider.SetEnabled(true);
clearcoatRoughnessSlider.SetEnabled(true);
slots[MaterialComponent::CLEARCOATMAP].SetEnabled(true);
slots[MaterialComponent::CLEARCOATROUGHNESSMAP].SetEnabled(true);
slots[MaterialComponent::CLEARCOATNORMALMAP].SetEnabled(true);
break;
case MaterialComponent::SHADERTYPE_PBR_CLOTH_CLEARCOAT:
sheenRoughnessSlider.SetEnabled(true);
clearcoatSlider.SetEnabled(true);
clearcoatRoughnessSlider.SetEnabled(true);
slots[MaterialComponent::SHEENCOLORMAP].SetEnabled(true);
slots[MaterialComponent::SHEENROUGHNESSMAP].SetEnabled(true);
slots[MaterialComponent::CLEARCOATMAP].SetEnabled(true);
slots[MaterialComponent::CLEARCOATROUGHNESSMAP].SetEnabled(true);
slots[MaterialComponent::CLEARCOATNORMALMAP].SetEnabled(true);
break;
}
sheenRoughnessSlider.SetValue(material->sheenRoughness);
clearcoatSlider.SetValue(material->clearcoat);
clearcoatRoughnessSlider.SetValue(material->clearcoatRoughness);
shadingRateComboBox.SetEnabled(wiRenderer::GetDevice()->CheckCapability(GRAPHICSDEVICE_CAPABILITY_VARIABLE_RATE_SHADING));
if (material->IsUsingSpecularGlossinessWorkflow())
{
reflectanceSlider.SetEnabled(false);
metalnessSlider.SetEnabled(false);
}
}
else
{
materialNameField.SetValue("No material selected");
SetEnabled(false);
colorComboBox.SetEnabled(false);
colorPicker.SetEnabled(false);
for (int i = 0; i < MaterialComponent::TEXTURESLOT_COUNT; ++i)
{
slots[i].button.SetText("");
slots[i].uvsetField.SetText("");
}
}
newMaterialButton.SetEnabled(true);
}