Files
WickedEngine/Editor/EmitterWindow.cpp
T
Turanszki Janos fa267b0e7d large refactor
2019-12-12 22:15:16 +00:00

598 lines
18 KiB
C++

#include "stdafx.h"
#include "EmitterWindow.h"
#include <sstream>
using namespace std;
using namespace wiECS;
using namespace wiScene;
EmitterWindow::EmitterWindow(wiGUI* gui) : GUI(gui)
{
assert(GUI && "Invalid GUI!");
float screenW = (float)wiRenderer::GetDevice()->GetScreenWidth();
float screenH = (float)wiRenderer::GetDevice()->GetScreenHeight();
emitterWindow = new wiWindow(GUI, "Emitter Window");
emitterWindow->SetSize(XMFLOAT2(800, 1100));
GUI->AddWidget(emitterWindow);
float x = 150;
float y = 20;
float step = 35;
emitterNameField = new wiTextInputField("EmitterName");
emitterNameField->SetPos(XMFLOAT2(x, y += step));
emitterNameField->SetSize(XMFLOAT2(300, 20));
emitterNameField->OnInputAccepted([&](wiEventArgs args) {
NameComponent* name = wiScene::GetScene().names.GetComponent(entity);
if (name != nullptr)
{
*name = args.sValue;
}
});
emitterWindow->AddWidget(emitterNameField);
addButton = new wiButton("Add Emitter");
addButton->SetPos(XMFLOAT2(x, y += step));
addButton->SetSize(XMFLOAT2(150, 30));
addButton->OnClick([&](wiEventArgs args) {
Scene& scene = wiScene::GetScene();
scene.Entity_CreateEmitter("editorEmitter");
});
addButton->SetTooltip("Add new emitter particle system.");
emitterWindow->AddWidget(addButton);
restartButton = new wiButton("Restart Emitter");
restartButton->SetPos(XMFLOAT2(x + 160, y));
restartButton->SetSize(XMFLOAT2(150, 30));
restartButton->OnClick([&](wiEventArgs args) {
auto emitter = GetEmitter();
if (emitter != nullptr)
{
emitter->Restart();
}
});
restartButton->SetTooltip("Restart particle system emitter");
emitterWindow->AddWidget(restartButton);
meshComboBox = new wiComboBox("Mesh: ");
meshComboBox->SetSize(XMFLOAT2(300, 25));
meshComboBox->SetPos(XMFLOAT2(x, y += step));
meshComboBox->SetEnabled(false);
meshComboBox->OnSelect([&](wiEventArgs args) {
auto emitter = GetEmitter();
if (emitter != nullptr)
{
if (args.iValue == 0)
{
emitter->meshID = INVALID_ENTITY;
}
else
{
Scene& scene = wiScene::GetScene();
emitter->meshID = scene.meshes.GetEntity(args.iValue - 1);
}
}
});
meshComboBox->SetTooltip("Choose an mesh that particles will be emitted from...");
emitterWindow->AddWidget(meshComboBox);
shaderTypeComboBox = new wiComboBox("ShaderType: ");
shaderTypeComboBox->SetPos(XMFLOAT2(x, y += step));
shaderTypeComboBox->SetSize(XMFLOAT2(300, 25));
shaderTypeComboBox->AddItem("SOFT");
shaderTypeComboBox->AddItem("SOFT + DISTORTION");
shaderTypeComboBox->AddItem("SIMPLEST");
shaderTypeComboBox->OnSelect([&](wiEventArgs args) {
auto emitter = GetEmitter();
if (emitter != nullptr)
{
emitter->shaderType = (wiEmittedParticle::PARTICLESHADERTYPE)args.iValue;
}
});
shaderTypeComboBox->SetEnabled(false);
shaderTypeComboBox->SetTooltip("Choose a shader type for the particles. This is responsible of how they will be rendered.");
emitterWindow->AddWidget(shaderTypeComboBox);
sortCheckBox = new wiCheckBox("Sorting Enabled: ");
sortCheckBox->SetPos(XMFLOAT2(x, y += step));
sortCheckBox->OnClick([&](wiEventArgs args) {
auto emitter = GetEmitter();
if (emitter != nullptr)
{
emitter->SetSorted(args.bValue);
}
});
sortCheckBox->SetCheck(false);
sortCheckBox->SetTooltip("Enable sorting of the particles. This might slow down performance.");
emitterWindow->AddWidget(sortCheckBox);
depthCollisionsCheckBox = new wiCheckBox("Depth Buffer Collisions Enabled: ");
depthCollisionsCheckBox->SetPos(XMFLOAT2(x + 250, y));
depthCollisionsCheckBox->OnClick([&](wiEventArgs args) {
auto emitter = GetEmitter();
if (emitter != nullptr)
{
emitter->SetDepthCollisionEnabled(args.bValue);
}
});
depthCollisionsCheckBox->SetCheck(false);
depthCollisionsCheckBox->SetTooltip("Enable particle collisions with the depth buffer.");
emitterWindow->AddWidget(depthCollisionsCheckBox);
sphCheckBox = new wiCheckBox("SPH - FluidSim: ");
sphCheckBox->SetPos(XMFLOAT2(x + 400, y));
sphCheckBox->OnClick([&](wiEventArgs args) {
auto emitter = GetEmitter();
if (emitter != nullptr)
{
emitter->SetSPHEnabled(args.bValue);
}
});
sphCheckBox->SetCheck(false);
sphCheckBox->SetTooltip("Enable particle collisions with each other. Simulate with Smooth Particle Hydrodynamics (SPH) solver.");
emitterWindow->AddWidget(sphCheckBox);
pauseCheckBox = new wiCheckBox("PAUSE: ");
pauseCheckBox->SetPos(XMFLOAT2(x, y += step));
pauseCheckBox->OnClick([&](wiEventArgs args) {
auto emitter = GetEmitter();
if (emitter != nullptr)
{
emitter->SetPaused(args.bValue);
}
});
pauseCheckBox->SetCheck(false);
pauseCheckBox->SetTooltip("Stop simulation update.");
emitterWindow->AddWidget(pauseCheckBox);
debugCheckBox = new wiCheckBox("DEBUG: ");
debugCheckBox->SetPos(XMFLOAT2(x + 120, y));
debugCheckBox->OnClick([&](wiEventArgs args) {
auto emitter = GetEmitter();
if (emitter != nullptr)
{
emitter->SetDebug(args.bValue);
}
});
debugCheckBox->SetCheck(false);
debugCheckBox->SetTooltip("Enable debug info for the emitter. This involves reading back GPU data, so rendering can slow down.");
emitterWindow->AddWidget(debugCheckBox);
infoLabel = new wiLabel("EmitterInfo");
infoLabel->SetSize(XMFLOAT2(380, 120));
infoLabel->SetPos(XMFLOAT2(x, y += step));
emitterWindow->AddWidget(infoLabel);
maxParticlesSlider = new wiSlider(100.0f, 1000000.0f, 10000, 100000, "Max particle count: ");
maxParticlesSlider->SetSize(XMFLOAT2(360, 30));
maxParticlesSlider->SetPos(XMFLOAT2(x, y += step + 120));
maxParticlesSlider->OnSlide([&](wiEventArgs args) {
auto emitter = GetEmitter();
if (emitter != nullptr)
{
emitter->SetMaxParticleCount((uint32_t)args.iValue);
}
});
maxParticlesSlider->SetEnabled(false);
maxParticlesSlider->SetTooltip("Set the maximum amount of particles this system can handle. This has an effect on the memory budget.");
emitterWindow->AddWidget(maxParticlesSlider);
y += 30;
//////////////////////////////////////////////////////////////////////////////////////////////////
emitCountSlider = new wiSlider(0.0f, 10000.0f, 1.0f, 100000, "Emit count per sec: ");
emitCountSlider->SetSize(XMFLOAT2(360, 30));
emitCountSlider->SetPos(XMFLOAT2(x, y += step));
emitCountSlider->OnSlide([&](wiEventArgs args) {
auto emitter = GetEmitter();
if (emitter != nullptr)
{
emitter->count = args.fValue;
}
});
emitCountSlider->SetEnabled(false);
emitCountSlider->SetTooltip("Set the number of particles to emit per second.");
emitterWindow->AddWidget(emitCountSlider);
emitSizeSlider = new wiSlider(0.01f, 10.0f, 1.0f, 100000, "Size: ");
emitSizeSlider->SetSize(XMFLOAT2(360, 30));
emitSizeSlider->SetPos(XMFLOAT2(x, y += step));
emitSizeSlider->OnSlide([&](wiEventArgs args) {
auto emitter = GetEmitter();
if (emitter != nullptr)
{
emitter->size = args.fValue;
}
});
emitSizeSlider->SetEnabled(false);
emitSizeSlider->SetTooltip("Set the size of the emitted particles.");
emitterWindow->AddWidget(emitSizeSlider);
emitRotationSlider = new wiSlider(0.0f, 1.0f, 0.0f, 100000, "Rotation: ");
emitRotationSlider->SetSize(XMFLOAT2(360, 30));
emitRotationSlider->SetPos(XMFLOAT2(x, y += step));
emitRotationSlider->OnSlide([&](wiEventArgs args) {
auto emitter = GetEmitter();
if (emitter != nullptr)
{
emitter->rotation = args.fValue;
}
});
emitRotationSlider->SetEnabled(false);
emitRotationSlider->SetTooltip("Set the rotation velocity of the emitted particles.");
emitterWindow->AddWidget(emitRotationSlider);
emitNormalSlider = new wiSlider(0.0f, 100.0f, 1.0f, 100000, "Normal factor: ");
emitNormalSlider->SetSize(XMFLOAT2(360, 30));
emitNormalSlider->SetPos(XMFLOAT2(x, y += step));
emitNormalSlider->OnSlide([&](wiEventArgs args) {
auto emitter = GetEmitter();
if (emitter != nullptr)
{
emitter->normal_factor = args.fValue;
}
});
emitNormalSlider->SetEnabled(false);
emitNormalSlider->SetTooltip("Set the velocity of the emitted particles based on the normal vector of the emitter surface.");
emitterWindow->AddWidget(emitNormalSlider);
emitScalingSlider = new wiSlider(0.0f, 100.0f, 1.0f, 100000, "Scaling: ");
emitScalingSlider->SetSize(XMFLOAT2(360, 30));
emitScalingSlider->SetPos(XMFLOAT2(x, y += step));
emitScalingSlider->OnSlide([&](wiEventArgs args) {
auto emitter = GetEmitter();
if (emitter != nullptr)
{
emitter->scaleX = args.fValue;
}
});
emitScalingSlider->SetEnabled(false);
emitScalingSlider->SetTooltip("Set the scaling of the particles based on their lifetime.");
emitterWindow->AddWidget(emitScalingSlider);
emitLifeSlider = new wiSlider(0.0f, 100.0f, 1.0f, 10000, "Life span: ");
emitLifeSlider->SetSize(XMFLOAT2(360, 30));
emitLifeSlider->SetPos(XMFLOAT2(x, y += step));
emitLifeSlider->OnSlide([&](wiEventArgs args) {
auto emitter = GetEmitter();
if (emitter != nullptr)
{
emitter->life = args.fValue;
}
});
emitLifeSlider->SetEnabled(false);
emitLifeSlider->SetTooltip("Set the lifespan of the emitted particles (in seconds).");
emitterWindow->AddWidget(emitLifeSlider);
emitRandomnessSlider = new wiSlider(0.0f, 1.0f, 1.0f, 100000, "Randomness: ");
emitRandomnessSlider->SetSize(XMFLOAT2(360, 30));
emitRandomnessSlider->SetPos(XMFLOAT2(x, y += step));
emitRandomnessSlider->OnSlide([&](wiEventArgs args) {
auto emitter = GetEmitter();
if (emitter != nullptr)
{
emitter->random_factor = args.fValue;
}
});
emitRandomnessSlider->SetEnabled(false);
emitRandomnessSlider->SetTooltip("Set the general randomness of the emitter.");
emitterWindow->AddWidget(emitRandomnessSlider);
emitLifeRandomnessSlider = new wiSlider(0.0f, 2.0f, 0.0f, 100000, "Life randomness: ");
emitLifeRandomnessSlider->SetSize(XMFLOAT2(360, 30));
emitLifeRandomnessSlider->SetPos(XMFLOAT2(x, y += step));
emitLifeRandomnessSlider->OnSlide([&](wiEventArgs args) {
auto emitter = GetEmitter();
if (emitter != nullptr)
{
emitter->random_life = args.fValue;
}
});
emitLifeRandomnessSlider->SetEnabled(false);
emitLifeRandomnessSlider->SetTooltip("Set the randomness of lifespans for the emitted particles.");
emitterWindow->AddWidget(emitLifeRandomnessSlider);
emitMotionBlurSlider = new wiSlider(0.0f, 1.0f, 1.0f, 100000, "Motion blur: ");
emitMotionBlurSlider->SetSize(XMFLOAT2(360, 30));
emitMotionBlurSlider->SetPos(XMFLOAT2(x, y += step));
emitMotionBlurSlider->OnSlide([&](wiEventArgs args) {
auto emitter = GetEmitter();
if (emitter != nullptr)
{
emitter->motionBlurAmount = args.fValue;
}
});
emitMotionBlurSlider->SetEnabled(false);
emitMotionBlurSlider->SetTooltip("Set the motion blur amount for the particle system.");
emitterWindow->AddWidget(emitMotionBlurSlider);
emitMassSlider = new wiSlider(0.1f, 100.0f, 1.0f, 100000, "Mass: ");
emitMassSlider->SetSize(XMFLOAT2(360, 30));
emitMassSlider->SetPos(XMFLOAT2(x, y += step));
emitMassSlider->OnSlide([&](wiEventArgs args) {
auto emitter = GetEmitter();
if (emitter != nullptr)
{
emitter->mass = args.fValue;
}
});
emitMassSlider->SetEnabled(false);
emitMassSlider->SetTooltip("Set the mass per particle.");
emitterWindow->AddWidget(emitMassSlider);
timestepSlider = new wiSlider(-1, 0.016f, -1, 100000, "Timestep: ");
timestepSlider->SetSize(XMFLOAT2(360, 30));
timestepSlider->SetPos(XMFLOAT2(x, y += step*2));
timestepSlider->OnSlide([&](wiEventArgs args) {
auto emitter = GetEmitter();
if (emitter != nullptr)
{
emitter->FIXED_TIMESTEP = args.fValue;
}
});
timestepSlider->SetEnabled(false);
timestepSlider->SetTooltip("Adjust timestep for emitter simulation. -1 means variable timestep, positive means fixed timestep.");
emitterWindow->AddWidget(timestepSlider);
//////////////// SPH ////////////////////////////
y += step;
sph_h_Slider = new wiSlider(0.1f, 100.0f, 1.0f, 100000, "SPH Smoothing Radius (h): ");
sph_h_Slider->SetSize(XMFLOAT2(360, 30));
sph_h_Slider->SetPos(XMFLOAT2(x, y += step));
sph_h_Slider->OnSlide([&](wiEventArgs args) {
auto emitter = GetEmitter();
if (emitter != nullptr)
{
emitter->SPH_h = args.fValue;
}
});
sph_h_Slider->SetEnabled(false);
sph_h_Slider->SetTooltip("Set the SPH parameter: smoothing radius");
emitterWindow->AddWidget(sph_h_Slider);
sph_K_Slider = new wiSlider(0.1f, 100.0f, 1.0f, 100000, "SPH Pressure Constant (K): ");
sph_K_Slider->SetSize(XMFLOAT2(360, 30));
sph_K_Slider->SetPos(XMFLOAT2(x, y += step));
sph_K_Slider->OnSlide([&](wiEventArgs args) {
auto emitter = GetEmitter();
if (emitter != nullptr)
{
emitter->SPH_K = args.fValue;
}
});
sph_K_Slider->SetEnabled(false);
sph_K_Slider->SetTooltip("Set the SPH parameter: pressure constant");
emitterWindow->AddWidget(sph_K_Slider);
sph_p0_Slider = new wiSlider(0.1f, 100.0f, 1.0f, 100000, "SPH Reference Density (p0): ");
sph_p0_Slider->SetSize(XMFLOAT2(360, 30));
sph_p0_Slider->SetPos(XMFLOAT2(x, y += step));
sph_p0_Slider->OnSlide([&](wiEventArgs args) {
auto emitter = GetEmitter();
if (emitter != nullptr)
{
emitter->SPH_p0 = args.fValue;
}
});
sph_p0_Slider->SetEnabled(false);
sph_p0_Slider->SetTooltip("Set the SPH parameter: reference density");
emitterWindow->AddWidget(sph_p0_Slider);
sph_e_Slider = new wiSlider(0.1f, 100.0f, 1.0f, 100000, "SPH Viscosity (e): ");
sph_e_Slider->SetSize(XMFLOAT2(360, 30));
sph_e_Slider->SetPos(XMFLOAT2(x, y += step));
sph_e_Slider->OnSlide([&](wiEventArgs args) {
auto emitter = GetEmitter();
if (emitter != nullptr)
{
emitter->SPH_e = args.fValue;
}
});
sph_e_Slider->SetEnabled(false);
sph_e_Slider->SetTooltip("Set the SPH parameter: viscosity constant");
emitterWindow->AddWidget(sph_e_Slider);
emitterWindow->Translate(XMFLOAT3(200, 50, 0));
emitterWindow->SetVisible(false);
SetEntity(entity);
}
EmitterWindow::~EmitterWindow()
{
emitterWindow->RemoveWidgets(true);
GUI->RemoveWidget(emitterWindow);
SAFE_DELETE(emitterWindow);
}
void EmitterWindow::SetEntity(Entity entity)
{
// first try to turn off any debug readbacks for emitters:
if (GetEmitter() != nullptr)
{
GetEmitter()->SetDebug(false);
}
debugCheckBox->SetCheck(false);
this->entity = entity;
auto emitter = GetEmitter();
if (emitter != nullptr)
{
emitterNameField->SetEnabled(true);
restartButton->SetEnabled(true);
shaderTypeComboBox->SetEnabled(true);
meshComboBox->SetEnabled(true);
debugCheckBox->SetEnabled(true);
sortCheckBox->SetEnabled(true);
depthCollisionsCheckBox->SetEnabled(true);
sphCheckBox->SetEnabled(true);
pauseCheckBox->SetEnabled(true);
maxParticlesSlider->SetEnabled(true);
emitCountSlider->SetEnabled(true);
emitSizeSlider->SetEnabled(true);
emitRotationSlider->SetEnabled(true);
emitNormalSlider->SetEnabled(true);
emitScalingSlider->SetEnabled(true);
emitLifeSlider->SetEnabled(true);
emitRandomnessSlider->SetEnabled(true);
emitLifeRandomnessSlider->SetEnabled(true);
emitMotionBlurSlider->SetEnabled(true);
emitMassSlider->SetEnabled(true);
timestepSlider->SetEnabled(true);
sph_h_Slider->SetEnabled(true);
sph_K_Slider->SetEnabled(true);
sph_p0_Slider->SetEnabled(true);
sph_e_Slider->SetEnabled(true);
shaderTypeComboBox->SetSelected((int)emitter->shaderType);
sortCheckBox->SetCheck(emitter->IsSorted());
depthCollisionsCheckBox->SetCheck(emitter->IsDepthCollisionEnabled());
sphCheckBox->SetCheck(emitter->IsSPHEnabled());
pauseCheckBox->SetCheck(emitter->IsPaused());
maxParticlesSlider->SetValue((float)emitter->GetMaxParticleCount());
emitCountSlider->SetValue(emitter->count);
emitSizeSlider->SetValue(emitter->size);
emitRotationSlider->SetValue(emitter->rotation);
emitNormalSlider->SetValue(emitter->normal_factor);
emitScalingSlider->SetValue(emitter->scaleX);
emitLifeSlider->SetValue(emitter->life);
emitRandomnessSlider->SetValue(emitter->random_factor);
emitLifeRandomnessSlider->SetValue(emitter->random_life);
emitMotionBlurSlider->SetValue(emitter->motionBlurAmount);
emitMassSlider->SetValue(emitter->mass);
timestepSlider->SetValue(emitter->FIXED_TIMESTEP);
sph_h_Slider->SetValue(emitter->SPH_h);
sph_K_Slider->SetValue(emitter->SPH_K);
sph_p0_Slider->SetValue(emitter->SPH_p0);
sph_e_Slider->SetValue(emitter->SPH_e);
}
else
{
infoLabel->SetText("No emitter object selected.");
emitterNameField->SetEnabled(false);
restartButton->SetEnabled(false);
shaderTypeComboBox->SetEnabled(false);
meshComboBox->SetEnabled(false);
debugCheckBox->SetEnabled(false);
sortCheckBox->SetEnabled(false);
depthCollisionsCheckBox->SetEnabled(false);
sphCheckBox->SetEnabled(false);
pauseCheckBox->SetEnabled(false);
maxParticlesSlider->SetEnabled(false);
emitCountSlider->SetEnabled(false);
emitSizeSlider->SetEnabled(false);
emitRotationSlider->SetEnabled(false);
emitNormalSlider->SetEnabled(false);
emitScalingSlider->SetEnabled(false);
emitLifeSlider->SetEnabled(false);
emitRandomnessSlider->SetEnabled(false);
emitLifeRandomnessSlider->SetEnabled(false);
emitMotionBlurSlider->SetEnabled(false);
emitMassSlider->SetEnabled(false);
timestepSlider->SetEnabled(false);
sph_h_Slider->SetEnabled(false);
sph_K_Slider->SetEnabled(false);
sph_p0_Slider->SetEnabled(false);
sph_e_Slider->SetEnabled(false);
}
}
wiEmittedParticle* EmitterWindow::GetEmitter()
{
if (entity == INVALID_ENTITY)
{
return nullptr;
}
Scene& scene = wiScene::GetScene();
wiEmittedParticle* emitter = scene.emitters.GetComponent(entity);
return emitter;
}
void EmitterWindow::UpdateData()
{
auto emitter = GetEmitter();
if (emitter == nullptr)
{
return;
}
Scene& scene = wiScene::GetScene();
meshComboBox->ClearItems();
meshComboBox->AddItem("NO MESH");
for (size_t i = 0; i < scene.meshes.GetCount(); ++i)
{
Entity entity = scene.meshes.GetEntity(i);
const NameComponent& name = *scene.names.GetComponent(entity);
meshComboBox->AddItem(name.name);
if (emitter->meshID == entity)
{
meshComboBox->SetSelected((int)i + 1);
}
}
NameComponent* name = scene.names.GetComponent(entity);
NameComponent* meshName = scene.names.GetComponent(emitter->meshID);
stringstream ss("");
ss.precision(2);
ss << "Emitter Mesh: " << (meshName != nullptr ? meshName->name : "NO EMITTER MESH") << " (" << emitter->meshID << ")" << endl;
ss << "Memort Budget: " << emitter->GetMemorySizeInBytes() / 1024.0f / 1024.0f << " MB" << endl;
ss << endl;
if (emitter->DEBUG)
{
auto data = emitter->GetDebugData();
ss << "Alive Particle Count = " << data.aliveCount << endl;
ss << "Dead Particle Count = " << data.deadCount << endl;
ss << "GPU Emit count = " << data.realEmitCount << endl;
}
else
{
ss << "For additional data, enable [DEBUG]" << endl;
}
infoLabel->SetText(ss.str());
ss.str("");
ss << name->name << " (" << entity << ")";
emitterNameField->SetText(ss.str());
}