Files
WickedEngine/Example_ImGui/Example_ImGui.h
T
Turánszki János 74cb74d3c9 version 0.60 (#367)
- namespace refactor (example: wiGraphics:: -> wi::graphics)
  - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00

25 lines
455 B
C++

#pragma once
#include "WickedEngine.h"
class Example_ImGuiRenderer : public wi::RenderPath3D
{
wi::gui::Label label;
public:
void Load() override;
void Update(float dt) override;
void ResizeLayout() override;
void Render() const override;
};
class Example_ImGui : public wi::Application
{
Example_ImGuiRenderer renderer;
public:
~Example_ImGui() override;
void Initialize() override;
void Compose(wi::graphics::CommandList cmd) override;
};