Files
WickedEngine/generate_shader_buildtask_spirv.py
T
2018-04-30 09:46:25 +01:00

72 lines
2.1 KiB
Python

import os
import xml.etree.ElementTree as ET
tree = ET.parse('WickedEngine/WickedEngine_SHADERS.vcxproj')
root = tree.getroot()
## Hardcode visual studio namespace for now...
namespace = "{http://schemas.microsoft.com/developer/msbuild/2003}"
file = open("build_SPIRV.bat", "w")
outputdir = "spirv"
## First, set error log output:
file.write("2>build_SPIRV_errors.log cls \n")
## Then, ensure that we have the optuput directory:
file.write("cd WickedEngine\shaders \n")
file.write("mkdir " + outputdir + "\n")
file.write("cd .. \n")
## Then we parse the default shader project and generate build task for an other shader compiler:
for shader in root.iter(namespace + "FxCompile"):
for shaderprofile in shader.iter(namespace + "ShaderType"):
profile = shaderprofile.text
name = shader.attrib["Include"]
print profile + ": " + name
file.write("..\shadercompilers\dxc " + name + " -T ")
if profile == "Vertex":
file.write("vs")
if profile == "Pixel":
file.write("ps")
if profile == "Geometry":
file.write("gs")
if profile == "Hull":
file.write("hs")
if profile == "Domain":
file.write("ds")
if profile == "Compute":
file.write("cs")
file.write("_6_0 ")
file.write("-D SHADERCOMPILER_SPIRV -D ");
if profile == "Vertex":
file.write("SPIRV_SHADERTYPE_VS -fvk-invert-y")
if profile == "Pixel":
file.write("SPIRV_SHADERTYPE_PS")
if profile == "Geometry":
file.write("SPIRV_SHADERTYPE_GS -fvk-invert-y")
if profile == "Hull":
file.write("SPIRV_SHADERTYPE_HS")
if profile == "Domain":
file.write("SPIRV_SHADERTYPE_DS -fvk-invert-y")
if profile == "Compute":
file.write("SPIRV_SHADERTYPE_CS")
file.write(" -spirv -fvk-use-dx-layout -flegacy-macro-expansion -Fo " + "shaders/" + outputdir + "/" + os.path.splitext(name)[0] + ".cso ")
## Append to error log:
file.write(" 2>>../build_SPIRV_errors.log \n")
file.write("cd .. \n")
file.close()