26 lines
601 B
C++
26 lines
601 B
C++
#pragma once
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#include "Renderable3DComponent.h"
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class DeferredRenderableComponent :
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public Renderable3DComponent
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{
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protected:
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wiRenderTarget rtGBuffer, rtDeferred, rtLight, rtSSS[2];
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virtual void RenderScene(GRAPHICSTHREAD threadID = GRAPHICSTHREAD_IMMEDIATE) override;
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wiRenderTarget& GetFinalRT();
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public:
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DeferredRenderableComponent();
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virtual ~DeferredRenderableComponent();
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virtual void setPreferredThreadingCount(unsigned short value) override;
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virtual void Initialize() override;
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virtual void Load() override;
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virtual void Start() override;
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virtual void Render() override;
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};
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