bf0d3996a9
* dx12 async compute * compute queue can't do PIXEL_SHADER_RESOURCE barrier, so adding new resource states for SHADER_RESOURCE_COMPUTE * rtshadow layout fix * acceleration structure build moved earlier into the frame, and synced implicitly * vulkan async compute * temp button to switch between async on/off * documentation update * vulkan async compute on separate queue family * vulkan: enable concurrent sharing mode for resources if queue families differ * version bump, revert async compute debug button