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WickedEngine/Content
Turánszki János bf0d3996a9 Async Compute (#259)
* dx12 async compute

* compute queue can't do PIXEL_SHADER_RESOURCE barrier, so adding new resource states for SHADER_RESOURCE_COMPUTE

* rtshadow layout fix

* acceleration structure build moved earlier into the frame, and synced implicitly

* vulkan async compute

* temp button to switch between async on/off

* documentation update

* vulkan async compute on separate queue family

* vulkan: enable concurrent sharing mode for resources if queue families differ

* version bump, revert async compute debug button
2021-04-26 19:16:29 +02:00
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2021-04-26 19:16:29 +02:00
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2021-03-21 18:54:04 +01:00
2021-03-21 18:54:04 +01:00