Files
WickedEngine/WickedEngine/wiInputManager_BindLua.h
T
2015-09-09 23:20:55 +02:00

25 lines
518 B
C++

#pragma once
#include "wiLua.h"
#include "wiLuna.h"
class wiInputManager_BindLua
{
public:
static const char className[];
static Luna<wiInputManager_BindLua>::FunctionType methods[];
static Luna<wiInputManager_BindLua>::PropertyType properties[];
wiInputManager_BindLua(lua_State* L){}
~wiInputManager_BindLua(){}
int Down(lua_State* L);
int Press(lua_State* L);
int Hold(lua_State* L);
int GetPointer(lua_State* L);
int SetPointer(lua_State* L);
int HidePointer(lua_State* L);
static void Bind();
};