883 lines
21 KiB
C++
883 lines
21 KiB
C++
#include "stdafx.h"
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#include "ComponentsWindow.h"
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using namespace wi::graphics;
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using namespace wi::ecs;
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using namespace wi::scene;
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void ComponentsWindow::Create(EditorComponent* _editor)
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{
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editor = _editor;
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wi::gui::Window::Create("Components ", wi::gui::Window::WindowControls::RESIZE_TOPLEFT);
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font.params.h_align = wi::font::WIFALIGN_RIGHT;
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SetShadowRadius(2);
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materialWnd.Create(editor);
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weatherWnd.Create(editor);
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objectWnd.Create(editor);
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meshWnd.Create(editor);
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envProbeWnd.Create(editor);
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soundWnd.Create(editor);
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videoWnd.Create(editor);
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decalWnd.Create(editor);
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lightWnd.Create(editor);
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animWnd.Create(editor);
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emitterWnd.Create(editor);
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hairWnd.Create(editor);
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forceFieldWnd.Create(editor);
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springWnd.Create(editor);
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ikWnd.Create(editor);
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transformWnd.Create(editor);
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layerWnd.Create(editor);
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nameWnd.Create(editor);
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scriptWnd.Create(editor);
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rigidWnd.Create(editor);
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softWnd.Create(editor);
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colliderWnd.Create(editor);
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hierarchyWnd.Create(editor);
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cameraComponentWnd.Create(editor);
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expressionWnd.Create(editor);
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armatureWnd.Create(editor);
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humanoidWnd.Create(editor);
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terrainWnd.Create(editor);
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spriteWnd.Create(editor);
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fontWnd.Create(editor);
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voxelGridWnd.Create(editor);
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enum ADD_THING
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{
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ADD_NAME,
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ADD_LAYER,
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ADD_HIERARCHY,
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ADD_TRANSFORM,
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ADD_LIGHT,
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ADD_MATERIAL,
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ADD_SPRING,
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ADD_IK,
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ADD_SOUND,
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ADD_ENVPROBE,
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ADD_EMITTER,
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ADD_HAIR,
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ADD_DECAL,
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ADD_WEATHER,
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ADD_FORCE,
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ADD_ANIMATION,
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ADD_SCRIPT,
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ADD_RIGIDBODY,
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ADD_SOFTBODY,
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ADD_COLLIDER,
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ADD_CAMERA,
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ADD_OBJECT,
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ADD_VIDEO,
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ADD_SPRITE,
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ADD_FONT,
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ADD_VOXELGRID,
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};
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newComponentCombo.Create("Add: ");
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newComponentCombo.selected_font.anim.typewriter.looped = true;
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newComponentCombo.selected_font.anim.typewriter.time = 2;
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newComponentCombo.selected_font.anim.typewriter.character_start = 1;
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newComponentCombo.SetTooltip("Add a component to the last selected entity.");
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newComponentCombo.SetInvalidSelectionText("...");
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newComponentCombo.AddItem("Name " ICON_NAME, ADD_NAME);
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newComponentCombo.AddItem("Layer " ICON_LAYER, ADD_LAYER);
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newComponentCombo.AddItem("Hierarchy " ICON_HIERARCHY, ADD_HIERARCHY);
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newComponentCombo.AddItem("Transform " ICON_TRANSFORM, ADD_TRANSFORM);
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newComponentCombo.AddItem("Light " ICON_POINTLIGHT, ADD_LIGHT);
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newComponentCombo.AddItem("Material " ICON_MATERIAL, ADD_MATERIAL);
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newComponentCombo.AddItem("Spring", ADD_SPRING);
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newComponentCombo.AddItem("Inverse Kinematics " ICON_IK, ADD_IK);
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newComponentCombo.AddItem("Sound " ICON_SOUND, ADD_SOUND);
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newComponentCombo.AddItem("Environment Probe " ICON_ENVIRONMENTPROBE, ADD_ENVPROBE);
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newComponentCombo.AddItem("Emitted Particle System " ICON_EMITTER, ADD_EMITTER);
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newComponentCombo.AddItem("Hair Particle System " ICON_HAIR, ADD_HAIR);
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newComponentCombo.AddItem("Decal " ICON_DECAL, ADD_DECAL);
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newComponentCombo.AddItem("Weather " ICON_WEATHER, ADD_WEATHER);
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newComponentCombo.AddItem("Force Field " ICON_FORCE, ADD_FORCE);
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newComponentCombo.AddItem("Animation " ICON_ANIMATION, ADD_ANIMATION);
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newComponentCombo.AddItem("Script " ICON_SCRIPT, ADD_SCRIPT);
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newComponentCombo.AddItem("Rigid Body Physics " ICON_RIGIDBODY, ADD_RIGIDBODY);
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newComponentCombo.AddItem("Soft Body Physics " ICON_SOFTBODY, ADD_SOFTBODY);
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newComponentCombo.AddItem("Collider " ICON_COLLIDER, ADD_COLLIDER);
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newComponentCombo.AddItem("Camera " ICON_CAMERA, ADD_CAMERA);
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newComponentCombo.AddItem("Object " ICON_OBJECT, ADD_OBJECT);
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newComponentCombo.AddItem("Video " ICON_VIDEO, ADD_VIDEO);
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newComponentCombo.AddItem("Sprite " ICON_SPRITE, ADD_SPRITE);
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newComponentCombo.AddItem("Font " ICON_FONT, ADD_FONT);
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newComponentCombo.AddItem("Voxel Grid " ICON_VOXELGRID, ADD_VOXELGRID);
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newComponentCombo.OnSelect([=](wi::gui::EventArgs args) {
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newComponentCombo.SetSelectedWithoutCallback(-1);
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if (editor->translator.selected.empty())
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return;
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Scene& scene = editor->GetCurrentScene();
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Entity entity = editor->translator.selected.back().entity;
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if (args.userdata == ADD_SOFTBODY)
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{
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// explanation: for softbody, we want to create it for the MeshComponent, if it's also selected together with the object:
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ObjectComponent* object = scene.objects.GetComponent(entity);
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if (object != nullptr)
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{
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entity = object->meshID;
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}
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}
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if (entity == INVALID_ENTITY)
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{
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assert(0);
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return;
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}
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// Can early exit before creating history entry!
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switch (args.userdata)
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{
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case ADD_NAME:
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if (scene.names.Contains(entity))
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return;
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break;
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case ADD_LAYER:
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if (scene.layers.Contains(entity))
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return;
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break;
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case ADD_TRANSFORM:
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if (scene.transforms.Contains(entity))
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return;
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break;
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case ADD_LIGHT:
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if (scene.lights.Contains(entity))
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return;
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break;
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case ADD_MATERIAL:
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if (scene.materials.Contains(entity))
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return;
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break;
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case ADD_SPRING:
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if (scene.springs.Contains(entity))
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return;
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break;
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case ADD_IK:
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if (scene.inverse_kinematics.Contains(entity))
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return;
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break;
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case ADD_SOUND:
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if (scene.sounds.Contains(entity))
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return;
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break;
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case ADD_ENVPROBE:
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if (scene.probes.Contains(entity))
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return;
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break;
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case ADD_EMITTER:
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if (scene.emitters.Contains(entity))
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return;
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break;
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case ADD_HAIR:
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if (scene.hairs.Contains(entity))
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return;
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break;
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case ADD_DECAL:
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if (scene.decals.Contains(entity))
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return;
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break;
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case ADD_WEATHER:
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if (scene.weathers.Contains(entity))
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return;
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break;
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case ADD_FORCE:
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if (scene.forces.Contains(entity))
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return;
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break;
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case ADD_ANIMATION:
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if (scene.animations.Contains(entity))
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return;
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break;
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case ADD_SCRIPT:
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if (scene.scripts.Contains(entity))
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return;
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break;
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case ADD_RIGIDBODY:
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if (scene.rigidbodies.Contains(entity))
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return;
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break;
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case ADD_SOFTBODY:
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if (scene.softbodies.Contains(entity))
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return;
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break;
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case ADD_COLLIDER:
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if (scene.colliders.Contains(entity))
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return;
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break;
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case ADD_HIERARCHY:
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if (scene.hierarchy.Contains(entity))
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return;
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break;
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case ADD_CAMERA:
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if (scene.cameras.Contains(entity))
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return;
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break;
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case ADD_OBJECT:
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if (scene.objects.Contains(entity))
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return;
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break;
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case ADD_VIDEO:
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if (scene.videos.Contains(entity))
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return;
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break;
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case ADD_SPRITE:
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if (scene.sprites.Contains(entity))
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return;
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break;
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case ADD_FONT:
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if (scene.fonts.Contains(entity))
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return;
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break;
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case ADD_VOXELGRID:
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if (scene.voxel_grids.Contains(entity))
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return;
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break;
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default:
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return;
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}
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wi::Archive& archive = editor->AdvanceHistory();
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archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
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editor->RecordEntity(archive, entity);
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switch (args.userdata)
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{
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case ADD_NAME:
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scene.names.Create(entity);
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break;
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case ADD_LAYER:
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scene.layers.Create(entity);
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break;
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case ADD_TRANSFORM:
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scene.transforms.Create(entity);
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break;
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case ADD_LIGHT:
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scene.lights.Create(entity);
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break;
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case ADD_MATERIAL:
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scene.materials.Create(entity);
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break;
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case ADD_SPRING:
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scene.springs.Create(entity);
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// Springs are special because they are computed in ordered fashion
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// So if we add a new spring that was parent of an other one, we move it in memory before the child
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for (size_t i = 0; i < scene.springs.GetCount(); ++i)
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{
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Entity other = scene.springs.GetEntity(i);
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const HierarchyComponent* hier = scene.hierarchy.GetComponent(other);
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if (hier != nullptr && hier->parentID == entity)
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{
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size_t entity_index = scene.springs.GetCount() - 1; // last added entity (the parent)
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scene.springs.MoveItem(entity_index, i); // will be moved before
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break;
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}
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}
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break;
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case ADD_IK:
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scene.inverse_kinematics.Create(entity);
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break;
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case ADD_SOUND:
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scene.sounds.Create(entity);
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break;
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case ADD_ENVPROBE:
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scene.probes.Create(entity);
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break;
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case ADD_EMITTER:
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if (!scene.materials.Contains(entity))
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scene.materials.Create(entity);
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scene.emitters.Create(entity);
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break;
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case ADD_HAIR:
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if (!scene.materials.Contains(entity))
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scene.materials.Create(entity);
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scene.hairs.Create(entity);
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break;
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case ADD_DECAL:
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if (!scene.materials.Contains(entity))
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scene.materials.Create(entity);
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scene.decals.Create(entity);
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break;
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case ADD_WEATHER:
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scene.weathers.Create(entity);
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break;
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case ADD_FORCE:
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scene.forces.Create(entity);
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break;
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case ADD_ANIMATION:
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scene.animations.Create(entity);
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break;
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case ADD_SCRIPT:
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scene.scripts.Create(entity);
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break;
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case ADD_RIGIDBODY:
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{
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RigidBodyPhysicsComponent& rigidbody = scene.rigidbodies.Create(entity);
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rigidbody.SetKinematic(true); // Set it to kinematic so that it doesn't immediately fall
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rigidbody.SetDisableDeactivation(true);
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}
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break;
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case ADD_SOFTBODY:
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scene.softbodies.Create(entity);
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break;
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case ADD_COLLIDER:
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scene.colliders.Create(entity);
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break;
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case ADD_HIERARCHY:
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scene.hierarchy.Create(entity);
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break;
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case ADD_CAMERA:
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scene.cameras.Create(entity);
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break;
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case ADD_OBJECT:
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scene.objects.Create(entity);
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break;
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case ADD_VIDEO:
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scene.videos.Create(entity);
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break;
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case ADD_SPRITE:
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scene.sprites.Create(entity);
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break;
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case ADD_FONT:
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scene.fonts.Create(entity);
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break;
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case ADD_VOXELGRID:
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scene.voxel_grids.Create(entity);
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break;
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default:
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break;
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}
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editor->RecordEntity(archive, entity);
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editor->optionsWnd.RefreshEntityTree();
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});
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AddWidget(&newComponentCombo);
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AddWidget(&materialWnd);
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AddWidget(&weatherWnd);
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AddWidget(&objectWnd);
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AddWidget(&meshWnd);
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AddWidget(&envProbeWnd);
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AddWidget(&soundWnd);
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AddWidget(&videoWnd);
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AddWidget(&decalWnd);
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AddWidget(&lightWnd);
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AddWidget(&animWnd);
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AddWidget(&emitterWnd);
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AddWidget(&hairWnd);
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AddWidget(&forceFieldWnd);
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AddWidget(&springWnd);
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AddWidget(&ikWnd);
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AddWidget(&transformWnd);
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AddWidget(&layerWnd);
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AddWidget(&nameWnd);
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AddWidget(&scriptWnd);
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AddWidget(&rigidWnd);
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AddWidget(&softWnd);
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AddWidget(&colliderWnd);
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AddWidget(&hierarchyWnd);
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AddWidget(&cameraComponentWnd);
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AddWidget(&expressionWnd);
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AddWidget(&armatureWnd);
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AddWidget(&humanoidWnd);
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AddWidget(&terrainWnd);
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AddWidget(&spriteWnd);
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AddWidget(&fontWnd);
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AddWidget(&voxelGridWnd);
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materialWnd.SetVisible(false);
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weatherWnd.SetVisible(false);
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objectWnd.SetVisible(false);
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meshWnd.SetVisible(false);
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envProbeWnd.SetVisible(false);
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soundWnd.SetVisible(false);
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videoWnd.SetVisible(false);
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decalWnd.SetVisible(false);
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lightWnd.SetVisible(false);
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animWnd.SetVisible(false);
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emitterWnd.SetVisible(false);
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hairWnd.SetVisible(false);
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forceFieldWnd.SetVisible(false);
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springWnd.SetVisible(false);
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ikWnd.SetVisible(false);
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transformWnd.SetVisible(false);
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layerWnd.SetVisible(false);
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nameWnd.SetVisible(false);
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scriptWnd.SetVisible(false);
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rigidWnd.SetVisible(false);
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softWnd.SetVisible(false);
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colliderWnd.SetVisible(false);
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hierarchyWnd.SetVisible(false);
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cameraComponentWnd.SetVisible(false);
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expressionWnd.SetVisible(false);
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armatureWnd.SetVisible(false);
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humanoidWnd.SetVisible(false);
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terrainWnd.SetVisible(false);
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spriteWnd.SetVisible(false);
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fontWnd.SetVisible(false);
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voxelGridWnd.SetVisible(false);
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XMFLOAT2 size = XMFLOAT2(338, 500);
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if (editor->main->config.GetSection("layout").Has("components.width"))
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{
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size.x = editor->main->config.GetSection("layout").GetFloat("components.width");
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}
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if (editor->main->config.GetSection("layout").Has("components.height"))
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{
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size.y = editor->main->config.GetSection("layout").GetFloat("components.height");
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}
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SetSize(size);
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}
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void ComponentsWindow::Update(float dt)
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{
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animWnd.Update();
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weatherWnd.Update();
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}
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void ComponentsWindow::ResizeLayout()
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{
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wi::gui::Window::ResizeLayout();
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const wi::scene::Scene& scene = editor->GetCurrentScene();
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const float padding = 4;
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XMFLOAT2 pos = XMFLOAT2(padding, padding);
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const float width = GetWidgetAreaSize().x - padding * 2;
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editor->main->config.GetSection("layout").Set("components.width", GetSize().x);
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editor->main->config.GetSection("layout").Set("components.height", GetSize().y);
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if (!editor->translator.selected.empty())
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{
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newComponentCombo.SetVisible(true);
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newComponentCombo.SetPos(XMFLOAT2(pos.x + 35, pos.y));
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newComponentCombo.SetSize(XMFLOAT2(width - 35 - 21, 20));
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pos.y += newComponentCombo.GetSize().y;
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pos.y += padding;
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}
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else
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{
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newComponentCombo.SetVisible(false);
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}
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if (scene.names.Contains(nameWnd.entity))
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{
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nameWnd.SetVisible(true);
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nameWnd.SetPos(pos);
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nameWnd.SetSize(XMFLOAT2(width, nameWnd.GetScale().y));
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pos.y += nameWnd.GetSize().y;
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pos.y += padding;
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}
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else
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{
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nameWnd.SetVisible(false);
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}
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if (scene.hierarchy.Contains(hierarchyWnd.entity))
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{
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hierarchyWnd.SetVisible(true);
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hierarchyWnd.SetPos(pos);
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hierarchyWnd.SetSize(XMFLOAT2(width, hierarchyWnd.GetScale().y));
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pos.y += hierarchyWnd.GetSize().y;
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pos.y += padding;
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}
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else
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{
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hierarchyWnd.SetVisible(false);
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}
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if (scene.layers.Contains(layerWnd.entity))
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{
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layerWnd.SetVisible(true);
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layerWnd.SetPos(pos);
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layerWnd.SetSize(XMFLOAT2(width, layerWnd.GetScale().y));
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pos.y += layerWnd.GetSize().y;
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pos.y += padding;
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}
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else
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{
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layerWnd.SetVisible(false);
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}
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if (scene.transforms.Contains(transformWnd.entity))
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{
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transformWnd.SetVisible(true);
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transformWnd.SetPos(pos);
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transformWnd.SetSize(XMFLOAT2(width, transformWnd.GetScale().y));
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pos.y += transformWnd.GetSize().y;
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pos.y += padding;
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}
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else
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{
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transformWnd.SetVisible(false);
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}
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if (scene.inverse_kinematics.Contains(ikWnd.entity))
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{
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ikWnd.SetVisible(true);
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ikWnd.SetPos(pos);
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ikWnd.SetSize(XMFLOAT2(width, ikWnd.GetScale().y));
|
|
pos.y += ikWnd.GetSize().y;
|
|
pos.y += padding;
|
|
}
|
|
else
|
|
{
|
|
ikWnd.SetVisible(false);
|
|
}
|
|
|
|
if (scene.springs.Contains(springWnd.entity))
|
|
{
|
|
springWnd.SetVisible(true);
|
|
springWnd.SetPos(pos);
|
|
springWnd.SetSize(XMFLOAT2(width, springWnd.GetScale().y));
|
|
pos.y += springWnd.GetSize().y;
|
|
pos.y += padding;
|
|
}
|
|
else
|
|
{
|
|
springWnd.SetVisible(false);
|
|
}
|
|
|
|
if (scene.forces.Contains(forceFieldWnd.entity))
|
|
{
|
|
forceFieldWnd.SetVisible(true);
|
|
forceFieldWnd.SetPos(pos);
|
|
forceFieldWnd.SetSize(XMFLOAT2(width, forceFieldWnd.GetScale().y));
|
|
pos.y += forceFieldWnd.GetSize().y;
|
|
pos.y += padding;
|
|
}
|
|
else
|
|
{
|
|
forceFieldWnd.SetVisible(false);
|
|
}
|
|
|
|
if (scene.hairs.Contains(hairWnd.entity))
|
|
{
|
|
hairWnd.SetVisible(true);
|
|
hairWnd.SetPos(pos);
|
|
hairWnd.SetSize(XMFLOAT2(width, hairWnd.GetScale().y));
|
|
pos.y += hairWnd.GetSize().y;
|
|
pos.y += padding;
|
|
}
|
|
else
|
|
{
|
|
hairWnd.SetVisible(false);
|
|
}
|
|
|
|
if (scene.emitters.Contains(emitterWnd.entity))
|
|
{
|
|
emitterWnd.SetVisible(true);
|
|
emitterWnd.SetPos(pos);
|
|
emitterWnd.SetSize(XMFLOAT2(width, emitterWnd.GetScale().y));
|
|
pos.y += emitterWnd.GetSize().y;
|
|
pos.y += padding;
|
|
}
|
|
else
|
|
{
|
|
emitterWnd.SetVisible(false);
|
|
}
|
|
|
|
if (scene.animations.Contains(animWnd.entity))
|
|
{
|
|
animWnd.SetVisible(true);
|
|
animWnd.SetPos(pos);
|
|
animWnd.SetSize(XMFLOAT2(width, animWnd.GetScale().y));
|
|
pos.y += animWnd.GetSize().y;
|
|
pos.y += padding;
|
|
}
|
|
else
|
|
{
|
|
animWnd.SetVisible(false);
|
|
}
|
|
|
|
if (scene.lights.Contains(lightWnd.entity))
|
|
{
|
|
lightWnd.SetVisible(true);
|
|
lightWnd.SetPos(pos);
|
|
lightWnd.SetSize(XMFLOAT2(width, lightWnd.GetScale().y));
|
|
pos.y += lightWnd.GetSize().y;
|
|
pos.y += padding;
|
|
}
|
|
else
|
|
{
|
|
lightWnd.SetVisible(false);
|
|
}
|
|
|
|
if (scene.sounds.Contains(soundWnd.entity))
|
|
{
|
|
soundWnd.SetVisible(true);
|
|
soundWnd.SetPos(pos);
|
|
soundWnd.SetSize(XMFLOAT2(width, soundWnd.GetScale().y));
|
|
pos.y += soundWnd.GetSize().y;
|
|
pos.y += padding;
|
|
}
|
|
else
|
|
{
|
|
soundWnd.SetVisible(false);
|
|
}
|
|
|
|
if (scene.videos.Contains(videoWnd.entity))
|
|
{
|
|
videoWnd.SetVisible(true);
|
|
videoWnd.SetPos(pos);
|
|
videoWnd.SetSize(XMFLOAT2(width, videoWnd.GetScale().y));
|
|
pos.y += videoWnd.GetSize().y;
|
|
pos.y += padding;
|
|
}
|
|
else
|
|
{
|
|
videoWnd.SetVisible(false);
|
|
}
|
|
|
|
if (scene.decals.Contains(decalWnd.entity))
|
|
{
|
|
decalWnd.SetVisible(true);
|
|
decalWnd.SetPos(pos);
|
|
decalWnd.SetSize(XMFLOAT2(width, decalWnd.GetScale().y));
|
|
pos.y += decalWnd.GetSize().y;
|
|
pos.y += padding;
|
|
}
|
|
else
|
|
{
|
|
decalWnd.SetVisible(false);
|
|
}
|
|
|
|
if (scene.probes.Contains(envProbeWnd.entity))
|
|
{
|
|
envProbeWnd.SetVisible(true);
|
|
envProbeWnd.SetPos(pos);
|
|
envProbeWnd.SetSize(XMFLOAT2(width, envProbeWnd.GetScale().y));
|
|
pos.y += envProbeWnd.GetSize().y;
|
|
pos.y += padding;
|
|
}
|
|
else
|
|
{
|
|
envProbeWnd.SetVisible(false);
|
|
}
|
|
|
|
//if (scene.cameras.Contains(cameraWnd.entity))
|
|
//{
|
|
// cameraWnd.SetVisible(true);
|
|
// cameraWnd.SetPos(pos);
|
|
// cameraWnd.SetSize(XMFLOAT2(width, cameraWnd.GetScale().y));
|
|
// pos.y += cameraWnd.GetSize().y;
|
|
// pos.y += padding;
|
|
//}
|
|
//else
|
|
//{
|
|
// cameraWnd.SetVisible(false);
|
|
//}
|
|
|
|
if (scene.materials.Contains(materialWnd.entity))
|
|
{
|
|
materialWnd.SetVisible(true);
|
|
materialWnd.SetPos(pos);
|
|
materialWnd.SetSize(XMFLOAT2(width, materialWnd.GetScale().y));
|
|
pos.y += materialWnd.GetSize().y;
|
|
pos.y += padding;
|
|
}
|
|
else
|
|
{
|
|
materialWnd.SetVisible(false);
|
|
}
|
|
|
|
if (scene.meshes.Contains(meshWnd.entity))
|
|
{
|
|
meshWnd.SetVisible(true);
|
|
meshWnd.SetPos(pos);
|
|
meshWnd.SetSize(XMFLOAT2(width, meshWnd.GetScale().y));
|
|
pos.y += meshWnd.GetSize().y;
|
|
pos.y += padding;
|
|
}
|
|
else
|
|
{
|
|
meshWnd.SetVisible(false);
|
|
}
|
|
|
|
if (scene.softbodies.Contains(softWnd.entity))
|
|
{
|
|
softWnd.SetVisible(true);
|
|
softWnd.SetPos(pos);
|
|
softWnd.SetSize(XMFLOAT2(width, softWnd.GetScale().y));
|
|
pos.y += softWnd.GetSize().y;
|
|
pos.y += padding;
|
|
}
|
|
else
|
|
{
|
|
softWnd.SetVisible(false);
|
|
}
|
|
|
|
if (scene.objects.Contains(objectWnd.entity))
|
|
{
|
|
objectWnd.SetVisible(true);
|
|
objectWnd.SetPos(pos);
|
|
objectWnd.SetSize(XMFLOAT2(width, objectWnd.GetScale().y));
|
|
pos.y += objectWnd.GetSize().y;
|
|
pos.y += padding;
|
|
}
|
|
else
|
|
{
|
|
objectWnd.SetVisible(false);
|
|
}
|
|
|
|
if (scene.rigidbodies.Contains(rigidWnd.entity))
|
|
{
|
|
rigidWnd.SetVisible(true);
|
|
rigidWnd.SetPos(pos);
|
|
rigidWnd.SetSize(XMFLOAT2(width, rigidWnd.GetScale().y));
|
|
pos.y += rigidWnd.GetSize().y;
|
|
pos.y += padding;
|
|
}
|
|
else
|
|
{
|
|
rigidWnd.SetVisible(false);
|
|
}
|
|
|
|
if (scene.weathers.Contains(weatherWnd.entity))
|
|
{
|
|
weatherWnd.SetVisible(true);
|
|
weatherWnd.SetPos(pos);
|
|
weatherWnd.SetSize(XMFLOAT2(width, weatherWnd.GetScale().y));
|
|
pos.y += weatherWnd.GetSize().y;
|
|
pos.y += padding;
|
|
}
|
|
else
|
|
{
|
|
weatherWnd.SetVisible(false);
|
|
}
|
|
|
|
if (scene.colliders.Contains(colliderWnd.entity))
|
|
{
|
|
colliderWnd.SetVisible(true);
|
|
colliderWnd.SetPos(pos);
|
|
colliderWnd.SetSize(XMFLOAT2(width, colliderWnd.GetScale().y));
|
|
pos.y += colliderWnd.GetSize().y;
|
|
pos.y += padding;
|
|
}
|
|
else
|
|
{
|
|
colliderWnd.SetVisible(false);
|
|
}
|
|
|
|
if (scene.cameras.Contains(cameraComponentWnd.entity))
|
|
{
|
|
cameraComponentWnd.SetVisible(true);
|
|
cameraComponentWnd.SetPos(pos);
|
|
cameraComponentWnd.SetSize(XMFLOAT2(width, cameraComponentWnd.GetScale().y));
|
|
pos.y += cameraComponentWnd.GetSize().y;
|
|
pos.y += padding;
|
|
}
|
|
else
|
|
{
|
|
cameraComponentWnd.SetVisible(false);
|
|
}
|
|
|
|
if (scene.scripts.Contains(scriptWnd.entity))
|
|
{
|
|
scriptWnd.SetVisible(true);
|
|
scriptWnd.SetPos(pos);
|
|
scriptWnd.SetSize(XMFLOAT2(width, scriptWnd.GetScale().y));
|
|
pos.y += scriptWnd.GetSize().y;
|
|
pos.y += padding;
|
|
}
|
|
else
|
|
{
|
|
scriptWnd.SetVisible(false);
|
|
}
|
|
|
|
if (scene.armatures.Contains(armatureWnd.entity))
|
|
{
|
|
armatureWnd.SetVisible(true);
|
|
armatureWnd.SetPos(pos);
|
|
armatureWnd.SetSize(XMFLOAT2(width, armatureWnd.GetScale().y));
|
|
pos.y += armatureWnd.GetSize().y;
|
|
pos.y += padding;
|
|
}
|
|
else
|
|
{
|
|
armatureWnd.SetVisible(false);
|
|
}
|
|
|
|
if (scene.humanoids.Contains(humanoidWnd.entity))
|
|
{
|
|
humanoidWnd.SetVisible(true);
|
|
humanoidWnd.SetPos(pos);
|
|
humanoidWnd.SetSize(XMFLOAT2(width, humanoidWnd.GetScale().y));
|
|
pos.y += humanoidWnd.GetSize().y;
|
|
pos.y += padding;
|
|
}
|
|
else
|
|
{
|
|
humanoidWnd.SetVisible(false);
|
|
}
|
|
|
|
if (scene.expressions.Contains(expressionWnd.entity))
|
|
{
|
|
expressionWnd.SetVisible(true);
|
|
expressionWnd.SetPos(pos);
|
|
expressionWnd.SetSize(XMFLOAT2(width, expressionWnd.GetScale().y));
|
|
pos.y += expressionWnd.GetSize().y;
|
|
pos.y += padding;
|
|
}
|
|
else
|
|
{
|
|
expressionWnd.SetVisible(false);
|
|
}
|
|
|
|
if (scene.terrains.Contains(terrainWnd.entity))
|
|
{
|
|
terrainWnd.SetVisible(true);
|
|
terrainWnd.SetPos(pos);
|
|
terrainWnd.SetSize(XMFLOAT2(width, terrainWnd.GetScale().y));
|
|
pos.y += terrainWnd.GetSize().y;
|
|
pos.y += padding;
|
|
}
|
|
else
|
|
{
|
|
terrainWnd.SetVisible(false);
|
|
}
|
|
|
|
if (scene.sprites.Contains(spriteWnd.entity))
|
|
{
|
|
spriteWnd.SetVisible(true);
|
|
spriteWnd.SetPos(pos);
|
|
spriteWnd.SetSize(XMFLOAT2(width, spriteWnd.GetScale().y));
|
|
pos.y += spriteWnd.GetSize().y;
|
|
pos.y += padding;
|
|
}
|
|
else
|
|
{
|
|
spriteWnd.SetVisible(false);
|
|
}
|
|
|
|
if (scene.fonts.Contains(fontWnd.entity))
|
|
{
|
|
fontWnd.SetVisible(true);
|
|
fontWnd.SetPos(pos);
|
|
fontWnd.SetSize(XMFLOAT2(width, fontWnd.GetScale().y));
|
|
pos.y += fontWnd.GetSize().y;
|
|
pos.y += padding;
|
|
}
|
|
else
|
|
{
|
|
fontWnd.SetVisible(false);
|
|
}
|
|
|
|
if (scene.voxel_grids.Contains(voxelGridWnd.entity))
|
|
{
|
|
voxelGridWnd.SetVisible(true);
|
|
voxelGridWnd.SetPos(pos);
|
|
voxelGridWnd.SetSize(XMFLOAT2(width, voxelGridWnd.GetScale().y));
|
|
pos.y += voxelGridWnd.GetSize().y;
|
|
pos.y += padding;
|
|
}
|
|
else
|
|
{
|
|
voxelGridWnd.SetVisible(false);
|
|
}
|
|
}
|