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WickedEngine/todo.txt
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2017-07-19 21:01:43 +02:00

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TODOS: |
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- CMake or something?
- Vulkan or DX12 renderer implementation
- Inverse kinematics for skeletal animation
- Normals should be transformed by inverse transpose world matrix when it is non uniformly scaled
But this complicates the instance buffer updating and requires additional bandwidth and also skeletal animations
- Rewrite postprocess pipeline
Some stack based post process pipeline would be the nicest, the current one is very explicit and hard to debug
- Archive datafile compression
- Parallax corrected environment probes
Shader extension is very simple but need to think of a nice to use editor widget to edit the bounding boxes for them
- Textbox widget
I imagine it would be somewhat complicated to create a good one
- Multiple scene management
Shouldn't be too hard.
- Window widgets should be rendered more nicely, for example the title bars and drag controls shouldn't be scaled across all axes
- GUI resolution change handler
- Custom shaders for materials
- Custom shader editor
- More robust font rendering
- Particle system editor
- Physics editor
- 3D audio and placing sounds into the scene graph + sound editor
- Network
Probably should be completely rewritten
- Navmesh implementation, editor
- AI editor