Files
WickedEngine/WickedEngine/shaders/sharpenCS.hlsl
T

21 lines
619 B
HLSL

#include "globals.hlsli"
#include "ShaderInterop_Postprocess.h"
PUSHCONSTANT(postprocess, PostProcess);
TEXTURE2D(input, float4, TEXSLOT_ONDEMAND0);
RWTEXTURE2D(output, float4, 0);
[numthreads(POSTPROCESS_BLOCKSIZE, POSTPROCESS_BLOCKSIZE, 1)]
void main(uint3 DTid : SV_DispatchThreadID)
{
float4 center = input[DTid.xy + int2(0, 0)];
float4 top = input[DTid.xy + int2(0, -1)];
float4 left = input[DTid.xy + int2(-1, 0)];
float4 right = input[DTid.xy + int2(1, 0)];
float4 bottom = input[DTid.xy + int2(0, 1)];
output[DTid.xy] = center + (4 * center - top - bottom - left - right) * postprocess.params0[0];
}