Files
WickedEngine/WickedEngine/wiAudio_BindLua.h
T
Turánszki János 74cb74d3c9 version 0.60 (#367)
- namespace refactor (example: wiGraphics:: -> wi::graphics)
  - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00

93 lines
2.2 KiB
C++

#pragma once
#include "wiLua.h"
#include "wiLuna.h"
#include "wiAudio.h"
namespace wi::lua
{
class Audio_BindLua
{
public:
static const char className[];
static Luna<Audio_BindLua>::FunctionType methods[];
static Luna<Audio_BindLua>::PropertyType properties[];
Audio_BindLua(lua_State* L) {}
int CreateSound(lua_State* L);
int CreateSoundInstance(lua_State* L);
int Play(lua_State* L);
int Pause(lua_State* L);
int Stop(lua_State* L);
int GetVolume(lua_State* L);
int SetVolume(lua_State* L);
int ExitLoop(lua_State* L);
int GetSubmixVolume(lua_State* L);
int SetSubmixVolume(lua_State* L);
int Update3D(lua_State* L);
int SetReverb(lua_State* L);
static void Bind();
};
class Sound_BindLua
{
public:
wi::audio::Sound sound;
static const char className[];
static Luna<Sound_BindLua>::FunctionType methods[];
static Luna<Sound_BindLua>::PropertyType properties[];
Sound_BindLua(lua_State* L) {}
Sound_BindLua(const wi::audio::Sound& sound) :sound(sound) {}
static void Bind();
};
class SoundInstance_BindLua
{
public:
wi::audio::SoundInstance soundinstance;
static const char className[];
static Luna<SoundInstance_BindLua>::FunctionType methods[];
static Luna<SoundInstance_BindLua>::PropertyType properties[];
SoundInstance_BindLua(lua_State* L) { }
~SoundInstance_BindLua() { }
int SetSubmixType(lua_State* L);
static void Bind();
};
class SoundInstance3D_BindLua
{
public:
wi::audio::SoundInstance3D soundinstance3D;
static const char className[];
static Luna<SoundInstance3D_BindLua>::FunctionType methods[];
static Luna<SoundInstance3D_BindLua>::PropertyType properties[];
SoundInstance3D_BindLua(lua_State* L) { }
SoundInstance3D_BindLua(const wi::audio::SoundInstance3D& soundinstance3D) : soundinstance3D(soundinstance3D) {}
~SoundInstance3D_BindLua() { }
int SetListenerPos(lua_State* L);
int SetListenerUp(lua_State* L);
int SetListenerFront(lua_State* L);
int SetListenerVelocity(lua_State* L);
int SetEmitterPos(lua_State* L);
int SetEmitterUp(lua_State* L);
int SetEmitterFront(lua_State* L);
int SetEmitterVelocity(lua_State* L);
int SetEmitterRadius(lua_State* L);
static void Bind();
};
}