Files
WickedEngine/Editor/RigidBodyWindow.h
T
Turánszki János eff37576b5 Improving window layouts (#532)
* improving component window layouts

* sound window update

* transform window update

* editor top gui animation; delete callback for entity tree

* layer window update

* other layout changes

* grid helper ini

* don't allow negative or zero local scale

* version bump

* camera fps config check if exists
2022-08-26 09:21:19 +02:00

31 lines
747 B
C++

#pragma once
#include "WickedEngine.h"
class EditorComponent;
class RigidBodyWindow : public wi::gui::Window
{
public:
void Create(EditorComponent* editor);
EditorComponent* editor = nullptr;
wi::ecs::Entity entity = wi::ecs::INVALID_ENTITY;
void SetEntity(wi::ecs::Entity entity);
wi::gui::ComboBox collisionShapeComboBox;
wi::gui::Slider XSlider;
wi::gui::Slider YSlider;
wi::gui::Slider ZSlider;
wi::gui::Slider massSlider;
wi::gui::Slider frictionSlider;
wi::gui::Slider restitutionSlider;
wi::gui::Slider lineardampingSlider;
wi::gui::Slider angulardampingSlider;
wi::gui::Slider physicsMeshLODSlider;
wi::gui::CheckBox disabledeactivationCheckBox;
wi::gui::CheckBox kinematicCheckBox;
void ResizeLayout() override;
};