74cb74d3c9
- namespace refactor (example: wiGraphics:: -> wi::graphics) - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59 - resource manager will return `Resource` instead of `shared_ptr<Resource>` objects - MAD shader optimizations - implemented alpha to coverage with alpha tested materials when MSAA is enabled - alpha testing fix with transparent shadow maps - TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
12 lines
267 B
C++
12 lines
267 B
C++
#pragma once
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#include <string>
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// This can be used to parse and retrieve startup/command arguments of the application
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namespace wi::arguments
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{
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void Parse(const wchar_t* args);
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void Parse(int argc, char *argv[]);
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bool HasArgument(const std::string& value);
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}
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