/**************************************************************************/
/*  gdextension_function_loader.h                                         */
/**************************************************************************/
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/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#pragma once

#include "core/extension/gdextension_loader.h"

class GDExtension;

class GDExtensionFunctionLoader : public GDExtensionLoader {
	friend class GDExtensionManager;
	friend class GDExtension;

	String library_path;
	GDExtensionInitializationFunction initialization_function = nullptr;

public:
	virtual Error open_library(const String &p_path) override;
	virtual Error initialize(GDExtensionInterfaceGetProcAddress p_get_proc_address, const Ref<GDExtension> &p_extension, GDExtensionInitialization *r_initialization) override;
	virtual void close_library() override;
	virtual bool is_library_open() const override;
	virtual bool has_library_changed() const override;
	virtual bool library_exists() const override;

	void set_initialization_function(GDExtensionInitializationFunction p_initialization_function);
};
