/**************************************************************************/
/*  editor_export_platform_pc.h                                           */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
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/**************************************************************************/

#pragma once

#include "editor/export/editor_export_platform.h"

class ImageTexture;

class EditorExportPlatformPC : public EditorExportPlatform {
	GDCLASS(EditorExportPlatformPC, EditorExportPlatform);

private:
	Ref<ImageTexture> logo;
	String name;
	String os_name;

	int chmod_flags = -1;

public:
	virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const override;
	virtual void get_export_options(List<ExportOption> *r_options) const override;
	virtual String get_export_option_warning(const EditorExportPreset *p_preset, const StringName &p_name) const override;

	virtual String get_name() const override;
	virtual String get_os_name() const override;
	virtual Ref<Texture2D> get_logo() const override;

	virtual bool has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug = false) const override;
	virtual bool has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const override;
	virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, BitField<EditorExportPlatform::DebugFlags> p_flags = 0, bool p_notify = true) override;
	virtual Error sign_shared_object(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path);
	virtual String get_template_file_name(const String &p_target, const String &p_arch) const = 0;

	virtual Error prepare_template(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, BitField<EditorExportPlatform::DebugFlags> p_flags);
	virtual Error modify_template(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, BitField<EditorExportPlatform::DebugFlags> p_flags) { return OK; }
	virtual Error export_project_data(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, BitField<EditorExportPlatform::DebugFlags> p_flags);

	void set_name(const String &p_name);
	void set_os_name(const String &p_name);

	void set_logo(const Ref<Texture2D> &p_logo);

	void add_platform_feature(const String &p_feature);
	virtual void get_platform_features(List<String> *r_features) const override;
	virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) override;

	int get_chmod_flags() const;
	void set_chmod_flags(int p_flags);

	virtual Error fixup_embedded_pck(const String &p_path, int64_t p_embedded_start, int64_t p_embedded_size) {
		return Error::OK;
	}
};
