/**************************************************************************/
/*  editor_export_platform.compat.inc                                     */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/**************************************************************************/

#ifndef DISABLE_DEPRECATED

#include "editor_export_platform.h"

#include "core/object/class_db.h"

Vector<String> EditorExportPlatform::_get_forced_export_files_bind_compat_71542() {
	return get_forced_export_files(Ref<EditorExportPreset>());
}

Error EditorExportPlatform::_export_project_bind_compat_118787(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, BitField<EditorExportPlatform::DebugFlags> p_flags) {
	return export_project(p_preset, p_debug, p_path, p_flags, true);
}

void EditorExportPlatform::_bind_compatibility_methods() {
	ClassDB::bind_compatibility_method(D_METHOD("export_project", "preset", "debug", "path", "flags"), &EditorExportPlatform::_export_project_bind_compat_118787, DEFVAL(0));
	ClassDB::bind_compatibility_static_method("EditorExportPlatform", D_METHOD("get_forced_export_files"), &EditorExportPlatform::_get_forced_export_files_bind_compat_71542);
}

#endif // DISABLE_DEPRECATED
