/**************************************************************************/
/*  shader_editor.h                                                       */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#pragma once

#include "scene/gui/margin_container.h"
#include "scene/resources/shader.h"

class Button;
class MenuButton;

class ShaderEditor : public MarginContainer {
	GDCLASS(ShaderEditor, MarginContainer);

public:
	virtual void edit_shader(const Ref<Shader> &p_shader) = 0;
	virtual void edit_shader_include(const Ref<ShaderInclude> &p_shader_inc) {}
	virtual void use_menu_bar(MenuButton *p_file_menu) = 0;

	virtual void apply_shaders() = 0;
	virtual bool is_unsaved() const = 0;
	virtual void save_external_data(const String &p_str = "") = 0;
	virtual void set_toggle_list_control(Control *p_toggle_list_control) = 0;
	virtual void update_toggle_files_button() = 0;
	virtual void validate_script() = 0;
};
