/**************************************************************************/
/*  groups_dock.cpp                                                       */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "groups_dock.h"

#include "editor/settings/editor_command_palette.h"

void GroupsDock::set_selection(const Vector<Node *> &p_nodes) {
	groups->set_selection(p_nodes);
}

GroupsDock::GroupsDock() {
	singleton = this;
	set_name(TTRC("Groups"));
	set_icon_name("Groups");
	set_dock_shortcut(ED_SHORTCUT_AND_COMMAND("docks/open_groups", TTRC("Open Groups Dock")));
	set_default_slot(EditorDock::DOCK_SLOT_RIGHT_UL);

	groups = memnew(GroupsEditor);
	groups->set_v_size_flags(SIZE_EXPAND_FILL);
	add_child(groups);
}

GroupsDock::~GroupsDock() {
	singleton = nullptr;
}
