/**************************************************************************/
/*  debug_adapter_parser.h                                                */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
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/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
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#pragma once

#include "core/config/project_settings.h"
#include "core/debugger/remote_debugger.h"
#include "editor/debugger/debug_adapter/debug_adapter_types.h"

struct DAPeer;
class DebugAdapterProtocol;

class DebugAdapterParser : public Object {
	GDCLASS(DebugAdapterParser, Object);

private:
	friend DebugAdapterProtocol;

	_FORCE_INLINE_ bool is_valid_path(const String &p_path) const {
		// If path contains \, it's a Windows path, so we need to convert it to /, and check as case-insensitive.
		if (p_path.contains_char('\\')) {
			String project_path = ProjectSettings::get_singleton()->get_resource_path();
			String path = p_path.replace_char('\\', '/');
			return path.containsn(project_path);
		}
		return p_path.begins_with(ProjectSettings::get_singleton()->get_resource_path());
	}

protected:
	static void _bind_methods();

	Dictionary prepare_base_event() const;
	Dictionary prepare_success_response(const Dictionary &p_params) const;
	Dictionary prepare_error_response(const Dictionary &p_params, DAP::ErrorType err_type, const Dictionary &variables = Dictionary()) const;

	Dictionary ev_stopped() const;

public:
	// Requests
	Dictionary req_initialize(const Dictionary &p_params) const;
	Dictionary req_launch(const Dictionary &p_params) const;
	Dictionary req_disconnect(const Dictionary &p_params) const;
	Dictionary req_attach(const Dictionary &p_params) const;
	Dictionary req_restart(const Dictionary &p_params) const;
	Dictionary req_terminate(const Dictionary &p_params) const;
	Dictionary req_configurationDone(const Dictionary &p_params) const;
	Dictionary req_pause(const Dictionary &p_params) const;
	Dictionary req_continue(const Dictionary &p_params) const;
	Dictionary req_threads(const Dictionary &p_params) const;
	Dictionary req_stackTrace(const Dictionary &p_params) const;
	Dictionary req_setBreakpoints(const Dictionary &p_params) const;
	Dictionary req_breakpointLocations(const Dictionary &p_params) const;
	Dictionary req_scopes(const Dictionary &p_params) const;
	Dictionary req_variables(const Dictionary &p_params) const;
	Dictionary req_next(const Dictionary &p_params) const;
	Dictionary req_stepIn(const Dictionary &p_params) const;
	Dictionary req_evaluate(const Dictionary &p_params) const;
	Dictionary req_godot_put_msg(const Dictionary &p_params) const;

	// Internal requests
	Vector<String> _extract_play_arguments(const Dictionary &p_args) const;
	Dictionary _launch_process(const Dictionary &p_params) const;

	// Events
	Dictionary ev_initialized() const;
	Dictionary ev_process(const String &p_command) const;
	Dictionary ev_terminated() const;
	Dictionary ev_exited(const int &p_exitcode) const;
	Dictionary ev_stopped_paused() const;
	Dictionary ev_stopped_exception(const String &p_error) const;
	Dictionary ev_stopped_breakpoint(const int &p_id) const;
	Dictionary ev_stopped_step() const;
	Dictionary ev_continued() const;
	Dictionary ev_output(const String &p_message, RemoteDebugger::MessageType p_type) const;
	Dictionary ev_custom_data(const String &p_msg, const Array &p_data) const;
	Dictionary ev_breakpoint(const DAP::Breakpoint &p_breakpoint, const bool &p_enabled) const;
};
