# Chinese (Traditional Han script) translation of the Godot Engine editor interface.
# Copyright (c) 2014-present Godot Engine contributors.
# Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
# This file is distributed under the same license as the Godot source code.
# Allen H <w84miracle@gmail.com>, 2017.
# Billy SU <g4691821@gmail.com>, 2018.
# Chao Yu <casd82@gmail.com>, 2017.
# Cliffs Dover <bottle@dancingbottle.com>, 2017.
# Kisaragi Hiu <mail@kisaragi-hiu.com>, 2018, 2021.
# Matt <chchwy@gmail.com>, 2017.
# popcade <popcade@gmail.com>, 2016.
# Qing <icinriiq@gmail.com>, 2018.
# Sam Pan <sampan66@gmail.com>, 2016.
# ken l <macauhome@gmail.com>, 2018.
# Eric K <eric900601@gmail.com>, 2019, 2023.
# cnieFIT <dtotncq@gmail.com>, 2019.
# Bluesir Bruce <a5566740293@gmail.com>, 2019, 2020.
# leela <53352@protonmail.com>, 2019.
# Kenneth Lo <closer.tw@gmail.com>, 2019.
# SIYU FU <1002492607@qq.com>, 2019.
# 鄭惟中 <biglionlion06@gmail.com>, 2020, 2023.
# Alexander Wang <zxcvb22217@gmail.com>, 2020.
# binotaliu <binota@protonmail.ch>, 2020.
# Allen H. <w84miracle@gmail.com>, 2020.
# BinotaLIU <binota@protonmail.ch>, 2020.
# BinotaLIU <me@binota.org>, 2020, 2021, 2022.
# MintSoda <lionlxh@qq.com>, 2020.
# meowmeowmeowcat <meowmeowcat1211@gmail.com>, 2021.
# anthonychen <anton1554970211@126.com>, 2021.
# Chia-Hsiang Cheng <cche0109@student.monash.edu>, 2021, 2022.
# 曹恩逢 <nelson22768384@gmail.com>, 2022.
# Number18 <secretemail7730@gmail.com>, 2022.
# Haoyu Qiu <timothyqiu32@gmail.com>, 2022, 2023.
# Otis Kao <momoslim@gmail.com>, 2022.
# YuChiang Chang <chiang.c.tw@gmail.com>, 2022.
# 菘菘 <rrt467778@gmail.com>, 2022.
# marktwtn <marktwtn@gmail.com>, 2022.
# Shi-Xun Hong <jimmy3421@gmail.com>, 2022.
# Hugel <qihu@nfschina.com>, 2022.
# nitenook <admin@alterbaum.net>, 2022.
# Edison Lee <edisonlee@edisonlee55.com>, 2023.
# abcabcc <xmmandxpp@outlook.com>, 2023.
# leo <leowong1220@gmail.com>, 2023.
# adenpun <adenpun2000@gmail.com>, 2023.
# Bogay Chuang <pojay11523@gmail.com>, 2023, 2024.
# 廖文睿 <petey7271@gmail.com>, 2023.
# hung0123 <flyking1486325@gmail.com>, 2023.
# Sand Smith <1105483764@qq.com>, 2023.
# Skyter Lin <linskyter@gmail.com>, 2023.
# powder <hhurhxhdyruw@gmail.com>, 2023.
# Ink&Soul <mbyl_inkandsoul@foxmail.com>, 2023.
# lemtea8 <polylemtea@gmail.com>, 2024.
# Chang-Chia Tseng <pswo10680@gmail.com>, 2024.
# hugoalh <hugoalh@users.noreply.hosted.weblate.org>, 2024.
# gecko322 chen <cabyzzit@gmail.com>, 2024.
# Ricky From Hong Kong <lamricky11@hotmail.com>, 2024.
# STENYIN lee <stenyin@gmail.com>, 2024, 2025.
# 林立 <nxlmoz@gmail.com>, 2024.
# an dao ni <x102039@gmail.com>, 2024.
# davidhung <david3951445@gmail.com>, 2024.
# SusBon Tan <susbontan@gmail.com>, 2024.
# WerewolfwolfyXD <wer.xd@qq.com>, 2025.
# Oscar Su <oscar517730@gmail.com>, 2025.
# codetea <codetea@users.noreply.hosted.weblate.org>, 2025.
# Myeongjin Lee <aranet100@gmail.com>, 2025, 2026.
# sashimi <kyle2160k@gmail.com>, 2025.
# 陳間時光（MorningFungame） <morningfungame@gmail.com>, 2025.
# Stenyin <cbcbccc2003@gmail.com>, 2025.
# "A Thousand Ships (she/her)" <over999ships@gmail.com>, 2025.
# RogerFang <newlag@gmail.com>, 2025.
# Wei-Fu Chen <410477jimmy@gmail.com>, 2026.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor interface\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2026-01-25 00:39+0000\n"
"Last-Translator: Wei-Fu Chen <410477jimmy@gmail.com>\n"
"Language-Team: Chinese (Traditional Han script) <https://hosted.weblate.org/"
"projects/godot-engine/godot/zh_Hant/>\n"
"Language: zh_Hant\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 5.16-dev\n"

msgid "OK"
msgstr "好"

msgid "Failed"
msgstr "失敗"

msgid "Unavailable"
msgstr "無法使用"

msgid "Unconfigured"
msgstr "尚未設定"

msgid "Unauthorized"
msgstr "未經授權"

msgid "Parameter out of range"
msgstr "參數超出範圍"

msgid "Out of memory"
msgstr "記憶體不足"

msgid "File not found"
msgstr "未找到檔案"

msgid "File: Bad drive"
msgstr "檔案：磁碟錯誤"

msgid "File: Bad path"
msgstr "檔案：路徑錯誤"

msgid "File: Permission denied"
msgstr "檔案：權限不足"

msgid "File already in use"
msgstr "檔案已在使用中"

msgid "Can't open file"
msgstr "無法開啟檔案"

msgid "Can't write file"
msgstr "無法寫入檔案"

msgid "Can't read file"
msgstr "無法讀取檔案"

msgid "File unrecognized"
msgstr "無法識別檔案"

msgid "File corrupt"
msgstr "檔案損毀"

msgid "Missing dependencies for file"
msgstr "缺少檔案所需模組"

msgid "End of file"
msgstr "檔案結尾"

msgid "Can't open"
msgstr "無法開啟"

msgid "Can't create"
msgstr "無法建立"

msgid "Query failed"
msgstr "要求失敗"

msgid "Already in use"
msgstr "已在使用中"

msgid "Locked"
msgstr "已鎖定"

msgid "Timeout"
msgstr "逾時"

msgid "Can't connect"
msgstr "無法連線"

msgid "Can't resolve"
msgstr "無法解析"

msgid "Can't acquire resource"
msgstr "無法取得資源"

msgid "Already exists"
msgstr "已存在"

msgid "Does not exist"
msgstr "不存在"

msgid "Can't read database"
msgstr "無法讀取資料庫"

msgid "Can't write database"
msgstr "無法寫入資料庫"

msgid "Link failed"
msgstr "連接錯誤"

msgid "Script failed"
msgstr "腳本失敗"

msgid "Cyclic link detected"
msgstr "偵測到循環連結"

msgid "Invalid declaration"
msgstr "無效的宣告"

msgid "Parse error"
msgstr "剖析錯誤"

msgid "Busy"
msgstr "忙碌中"

msgid "Skip"
msgstr "跳過"

msgid "Help"
msgstr "說明"

msgid "Bug"
msgstr "錯誤"

msgid "Printer on fire"
msgstr "印表機起火"

msgid "Physical"
msgstr "實體"

msgid "Left Mouse Button"
msgstr "滑鼠左鍵"

msgid "Right Mouse Button"
msgstr "滑鼠右鍵"

msgid "Middle Mouse Button"
msgstr "滑鼠中鍵"

msgid "Mouse Wheel Up"
msgstr "滑鼠滾輪向上"

msgid "Mouse Wheel Down"
msgstr "滑鼠滾輪向下"

msgid "Mouse Wheel Left"
msgstr "滑鼠滾輪向左"

msgid "Mouse Wheel Right"
msgstr "滑鼠滾輪向右"

msgid "Mouse Thumb Button 1"
msgstr "滑鼠側面鍵 1"

msgid "Mouse Thumb Button 2"
msgstr "滑鼠側面鍵 2"

msgid "Button"
msgstr "按鈕"

msgid "Double Click"
msgstr "雙擊"

msgid "Mouse motion at position (%s) with velocity (%s)"
msgstr "滑鼠移動至（%s）速度為（%s）"

msgid "Left Stick X-Axis, Joystick 0 X-Axis"
msgstr "左類比搖桿 X軸、類比搖桿 0 X軸"

msgid "Left Stick Y-Axis, Joystick 0 Y-Axis"
msgstr "左類比搖桿 Y軸、類比搖桿 0 Y軸"

msgid "Right Stick X-Axis, Joystick 1 X-Axis"
msgstr "右類比搖桿 X軸、類比搖桿 1 X軸"

msgid "Right Stick Y-Axis, Joystick 1 Y-Axis"
msgstr "右類比搖桿 Y軸、類比搖桿 1 Y軸"

msgid "Joystick 2 X-Axis, Left Trigger, Sony L2, Xbox LT"
msgstr "類比搖桿 2 X軸、左肩板機、Sony L2、Xbox LT"

msgid "Joystick 2 Y-Axis, Right Trigger, Sony R2, Xbox RT"
msgstr "類比搖桿 2 Y軸、右肩板機、Sony R2、Xbox RT"

msgid "Joystick 3 X-Axis"
msgstr "類比搖桿 3 X軸"

msgid "Joystick 3 Y-Axis"
msgstr "類比搖桿 3 Y軸"

msgid "Joystick 4 X-Axis"
msgstr "類比搖桿 4 X軸"

msgid "Joystick 4 Y-Axis"
msgstr "類比搖桿 4 Y軸"

msgid "Unknown Joypad Axis"
msgstr "未知的搖桿軸"

msgid "Joypad Motion on Axis %d (%s) with Value %.2f"
msgstr "搖桿於軸 %d (%s) 進行值為 %.2f 的運動"

msgid "Bottom Action, Sony Cross, Xbox A, Nintendo B"
msgstr "下方動作鍵、Sony 叉鍵 (✕)、Xbox A、Nintendo B"

msgid "Right Action, Sony Circle, Xbox B, Nintendo A"
msgstr "右方動作鍵、Sony 圓圈 (○)、Xbox B、Nintendo A"

msgid "Left Action, Sony Square, Xbox X, Nintendo Y"
msgstr "左方動作鍵、Sony 方塊 (□)、Xbox X、Nintendo Y"

msgid "Top Action, Sony Triangle, Xbox Y, Nintendo X"
msgstr "上方動作鍵、Sony 三角 (△)、Xbox Y、Nintendo X"

msgid "Back, Sony Select, Xbox Back, Nintendo -"
msgstr "返回、Sony Select、Xbox Back、Nintendo -"

msgid "Guide, Sony PS, Xbox Home"
msgstr "指南、Sony PS、Xbox Home"

msgid "Start, Xbox Menu, Nintendo +"
msgstr "Start 鍵、Xbox Menu 鍵、Nintendo +鍵"

msgid "Left Stick, Sony L3, Xbox L/LS"
msgstr "左類比搖桿、Sony L3、Xbox L/LS"

msgid "Right Stick, Sony R3, Xbox R/RS"
msgstr "右類比搖桿、Sony R3、Xbox R/RS"

msgid "Left Shoulder, Sony L1, Xbox LB"
msgstr "左肩鍵、Sony L1、Xbox LB"

msgid "Right Shoulder, Sony R1, Xbox RB"
msgstr "右肩鍵、Sony R1、Xbox RB"

msgid "D-pad Up"
msgstr "方向鍵 (D-pad) 上"

msgid "D-pad Down"
msgstr "方向鍵 (D-pad) 下"

msgid "D-pad Left"
msgstr "方向鍵 (D-pad) 左"

msgid "D-pad Right"
msgstr "方向鍵 (D-pad) 右"

msgid "Xbox Share, PS5 Microphone, Nintendo Capture"
msgstr "Xbox Share、PS5 麥克風、Nintendo 截圖"

msgid "Xbox Paddle 1"
msgstr "Xbox 搖桿 1"

msgid "Xbox Paddle 2"
msgstr "Xbox 搖桿 2"

msgid "Xbox Paddle 3"
msgstr "Xbox 搖桿 3"

msgid "Xbox Paddle 4"
msgstr "Xbox 搖桿 4"

msgid "PS4/5 Touchpad"
msgstr "PS4/5 觸控板"

msgid "Joypad Button %d"
msgstr "搖桿按鈕 %d"

msgid "Pressure:"
msgstr "感壓:"

msgid "canceled"
msgstr "已取消"

msgid "touched"
msgstr "已觸碰"

msgid "released"
msgstr "放開"

msgid "Screen %s at (%s) with %s touch points"
msgstr "螢幕 %s 於 (%s) 接收到 %s 個觸控點"

msgid ""
"Screen dragged with %s touch points at position (%s) with velocity of (%s)"
msgstr "螢幕上有 %s 個觸控點於位置 (%s) 以速率 (%s) 拖動"

msgid "Magnify Gesture at (%s) with factor %s"
msgstr "於位置 (%s) 以倍率 %s 使用放大手勢"

msgid "Pan Gesture at (%s) with delta (%s)"
msgstr "於位置 (%s) 以加速度 (%s) 使用平移手勢"

msgid "MIDI Input on Channel=%s Message=%s"
msgstr "輸入MIDI，頻道=%s、訊息=%s"

msgid "Input Event with Shortcut=%s"
msgstr "輸入事件，快捷鍵=%s"

msgid " or "
msgstr " 或 "

msgid "Action has no bound inputs"
msgstr "此動作尚未綁定任何輸入"

msgid "Accept"
msgstr "接受"

msgid "Select"
msgstr "選擇"

msgid "Cancel"
msgstr "取消"

msgid "Focus Next"
msgstr "焦點移至下一個"

msgid "Focus Prev"
msgstr "焦點移至上一個"

msgid "Left"
msgstr "左"

msgid "Right"
msgstr "右"

msgid "Up"
msgstr "上"

msgid "Down"
msgstr "下"

msgid "Page Up"
msgstr "畫面上捲"

msgid "Page Down"
msgstr "畫面下捲"

msgid "Home"
msgstr "頁首"

msgid "End"
msgstr "頁尾"

msgid "Cut"
msgstr "剪下"

msgid "Copy"
msgstr "複製"

msgid "Paste"
msgstr "貼上"

msgid "Toggle Tab Focus Mode"
msgstr "切換 Tab 鍵焦點模式"

msgid "Undo"
msgstr "復原"

msgid "Redo"
msgstr "重做"

msgid "Completion Query"
msgstr "補全請求"

msgid "New Line"
msgstr "換行"

msgid "New Blank Line"
msgstr "新增空行"

msgid "New Line Above"
msgstr "向上換行"

msgid "Indent"
msgstr "縮排"

msgid "Dedent"
msgstr "取消縮排"

msgid "Backspace"
msgstr "倒退鍵"

msgid "Backspace Word"
msgstr "退格一個字詞"

msgid "Backspace all to Left"
msgstr "退格至最左側"

msgid "Delete"
msgstr "刪除"

msgid "Delete Word"
msgstr "刪除字詞"

msgid "Delete all to Right"
msgstr "刪除右側所有字元"

msgid "Caret Left"
msgstr "輸入指標左移"

msgid "Caret Word Left"
msgstr "輸入指標左移一個字詞"

msgid "Caret Right"
msgstr "輸入指標右移"

msgid "Caret Word Right"
msgstr "輸入指標右移一個字詞"

msgid "Caret Up"
msgstr "輸入指標上移"

msgid "Caret Down"
msgstr "輸入指標下移"

msgid "Caret Line Start"
msgstr "輸入指標移至最左側"

msgid "Caret Line End"
msgstr "輸入指標移至最右側"

msgid "Caret Page Up"
msgstr "輸入指標移至上頁"

msgid "Caret Page Down"
msgstr "輸入指標移至下頁"

msgid "Caret Document Start"
msgstr "輸入指標移至文件開頭"

msgid "Caret Document End"
msgstr "輸入指標移至文件結尾"

msgid "Caret Add Below"
msgstr "向下新增游標"

msgid "Caret Add Above"
msgstr "向上新增游標"

msgid "Scroll Up"
msgstr "向上滾動"

msgid "Scroll Down"
msgstr "向下滾動"

msgid "Select All"
msgstr "全選"

msgid "Select Word Under Caret"
msgstr "選取插入點所在字詞"

msgid "Add Selection for Next Occurrence"
msgstr "將下一個符合項加入選取"

msgid "Skip Selection for Next Occurrence"
msgstr "略過下一個符合項"

msgid "Clear Carets and Selection"
msgstr "清除游標與選取範圍"

msgid "Toggle Insert Mode"
msgstr "開關插入模式"

msgid "Submit Text"
msgstr "提交字串"

msgid "Duplicate Nodes"
msgstr "複製節點"

msgid "Delete Nodes"
msgstr "刪除節點"

msgid "Follow Input Port Connection"
msgstr "追蹤輸入埠連線"

msgid "Follow Output Port Connection"
msgstr "追蹤輸出埠連線"

msgid "Go Up One Level"
msgstr "向上一級"

msgid "Refresh"
msgstr "重新整理"

msgid "Show Hidden"
msgstr "顯示隱藏檔案"

msgid "Find"
msgstr "尋找"

msgid "Focus Path"
msgstr "聚焦路徑"

msgid "Swap Input Direction"
msgstr "交換輸入方向"

msgid "Start Unicode Character Input"
msgstr "開始輸入 Unicode 字元"

msgid "ColorPicker: Delete Preset"
msgstr "色彩挑選器：刪除預設"

msgid "Accessibility: Keyboard Drag and Drop"
msgstr "無障礙：鍵盤拖放"

msgid "Invalid input %d (not passed) in expression"
msgstr "運算式的輸入%d 無效（未傳遞）"

msgid "self can't be used because instance is null (not passed)"
msgstr "由於實例為null或是未被傳遞，無法使用self"

msgid "Invalid operands to operator %s, %s and %s."
msgstr "運算子 %s 的運算元 %s 與 %s 無效。"

msgid "Invalid index of type %s for base type %s"
msgstr "索引型別 %s 對基礎型別 %s 無效"

msgid "Invalid named index '%s' for base type %s"
msgstr "命名索引「%s」對基礎型別 %s 無效"

msgid "Invalid arguments to construct '%s'"
msgstr "用了無效的引數來建置「%s」"

msgid "On call to '%s':"
msgstr "呼叫「%s」時："

msgid "Built-in script"
msgstr "內建腳本"

msgid "Built-in"
msgstr "內建"

msgid "B"
msgstr "B"

msgid "KiB"
msgstr "KiB"

msgid "MiB"
msgstr "MiB"

msgid "GiB"
msgstr "GiB"

msgid "TiB"
msgstr "TiB"

msgid "PiB"
msgstr "PiB"

msgid "EiB"
msgstr "EiB"

msgid "Time:"
msgstr "時間："

msgid "Value:"
msgstr "數值："

msgid "Update Selected Key Handles"
msgstr "更新所選關鍵影格控制柄"

msgid "Insert Key Here"
msgstr "在此插入關鍵影格"

msgid "Duplicate Selected Key(s)"
msgstr "重複所選關鍵影格"

msgid "Cut Selected Key(s)"
msgstr "剪下所選關鍵影格"

msgid "Copy Selected Key(s)"
msgstr "複製所選關鍵影格"

msgid "Paste Key(s)"
msgstr "貼上關鍵影格"

msgid "Delete Selected Key(s)"
msgstr "刪除所選關鍵影格"

msgid "Make Handles Free"
msgstr "設為自由控制柄"

msgid "Make Handles Linear"
msgstr "設為線性控制柄"

msgid "Make Handles Balanced"
msgstr "設為平衡控制柄"

msgid "Make Handles Mirrored"
msgstr "設為鏡像控制柄"

msgid "Make Handles Balanced (Auto Tangent)"
msgstr "設為平衡控制柄（自動切線）"

msgid "Make Handles Mirrored (Auto Tangent)"
msgstr "設為鏡像控制柄（自動切線）"

msgid "Add Bezier Point"
msgstr "新增貝茲曲線控制點"

msgid "Move Bezier Points"
msgstr "移動貝茲曲線控制點"

msgid "Scale Bezier Points"
msgstr "縮放貝茲曲線控制點"

msgid "Animation Duplicate Keys"
msgstr "複製動畫關鍵影格"

msgid "Animation Cut Keys"
msgstr "剪下動畫關鍵影格"

msgid "Animation Paste Keys"
msgstr "貼上動畫關鍵影格"

msgid "Animation Delete Keys"
msgstr "刪除動畫關鍵影格"

msgid "Focus"
msgstr "焦點"

msgid "Select All Keys"
msgstr "全選關鍵影格"

msgid "Deselect All Keys"
msgstr "取消全選關鍵影格"

msgid "Add Animation"
msgstr "新增動畫"

msgid "Add %s"
msgstr "新增 %s"

msgid "Load..."
msgstr "載入..."

msgid "Move Node Point"
msgstr "移動節點頂點"

msgid "Change BlendSpace1D Config"
msgstr "變更 BlendSpace1D 設定"

msgid "Change BlendSpace1D Labels"
msgstr "修改 BlendSpace1D 標籤"

msgid "This type of node can't be used. Only animation nodes are allowed."
msgstr "此類型的節點無法使用，僅允許動畫節點。"

msgid "This type of node can't be used. Only root nodes are allowed."
msgstr "此類型的節點無法使用，僅允許根節點。"

msgid "Add Node Point"
msgstr "新增節點頂點"

msgid "Add Animation Point"
msgstr "新增動畫頂點"

msgid "Remove BlendSpace1D Point"
msgstr "移除 BlendSpace1D 頂點"

msgid "Move BlendSpace1D Node Point"
msgstr "移動 BlendSpace1D 節點頂點"

msgid "Continuous"
msgstr "連續"

msgid "Discrete"
msgstr "離散"

msgid "Capture"
msgstr "截取"

msgid "Create points."
msgstr "建立頂點。"

msgid "Erase points."
msgstr "移除頂點。"

msgid "Enable snap and show grid."
msgstr "啟用吸附並顯示網格。"

msgid "Grid Step"
msgstr "網格間距"

msgid "Sync:"
msgstr "同步："

msgid "Blend:"
msgstr "混合："

msgid "Point"
msgstr "點"

msgid "Blend Value"
msgstr "混合值"

msgid "Open Editor"
msgstr "開啟編輯器"

msgid "Min"
msgstr "最小"

msgid "Max"
msgstr "最大"

msgid "Value"
msgstr "值"

msgid "Open Animation Node"
msgstr "開啟動畫節點"

msgid "Triangle already exists."
msgstr "已存在三角形。"

msgid "Add Triangle"
msgstr "新增三角形"

msgid "Change BlendSpace2D Config"
msgstr "變更 BlendSpace2D 設定"

msgid "Change BlendSpace2D Labels"
msgstr "修改 BlendSpace2D 標籤"

msgid "Remove BlendSpace2D Point"
msgstr "移除 BlendSpace2D 頂點"

msgid "Remove BlendSpace2D Triangle"
msgstr "移除 BlendSpace2D 三角形"

msgid "No triangles exist, so no blending can take place."
msgstr "沒有三角形，因此無法進行混合。"

msgid "Toggle Auto Triangles"
msgstr "切換自動三角形"

msgid "Create triangles by connecting points."
msgstr "透過連接頂點來建立三角形。"

msgid "Erase points and triangles."
msgstr "刪除頂點與三角形。"

msgid "Generate blend triangles automatically (instead of manually)"
msgstr "自動產生混合三角形（取代手動操作）"

msgid "Grid X Step"
msgstr "網格 X 間距"

msgid "Grid Y Step"
msgstr "網格 Y 間距"

msgid "Blend X Value"
msgstr "混合 X 值"

msgid "Blend Y Value"
msgstr "混合 Y 值"

msgid "Max Y"
msgstr "最大 Y"

msgid "Y Value"
msgstr "Y 值"

msgid "Min Y"
msgstr "最小 Y"

msgid "Min X"
msgstr "最小 X"

msgid "X Value"
msgstr "X 值"

msgid "Parameter Changed: %s"
msgstr "參數已變更：%s"

msgid "Inspect Filters"
msgstr "檢視篩選器"

msgid "Edit Filters"
msgstr "編輯篩選條件"

msgid "Output node can't be added to the blend tree."
msgstr "輸出節點無法新增至混合樹。"

msgid "Add Node to BlendTree"
msgstr "新增節點至 BlendTree"

msgid "Node Moved"
msgstr "已移動節點"

msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr "無法連線，該連接埠可能已被占用或連線無效。"

msgid "Nodes Connected"
msgstr "已連接節點"

msgid "Nodes Disconnected"
msgstr "已斷開節點連接"

msgid "Set Animation"
msgstr "設定動畫"

msgid "Delete Node"
msgstr "刪除節點"

msgid "Delete Node(s)"
msgstr "刪除節點"

msgid "Toggle Filter On/Off"
msgstr "切換篩選器開/關"

msgid "Change Filter"
msgstr "更改篩選器"

msgid "Fill Selected Filter Children"
msgstr "填滿選取的篩選器子項"

msgid "Invert Filter Selection"
msgstr "反向選取篩選器"

msgid "Clear Filter Selection"
msgstr "清除篩選器選取"

msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr "動畫播放器的根節點路徑無效，無法取得軌道名稱。"

msgid "Anim Clips"
msgstr "動畫片段"

msgid "Audio Clips"
msgstr "音訊片段"

msgid "Functions"
msgstr "函式"

msgid "Inspect Filtered Tracks:"
msgstr "檢視已篩選的軌道："

msgid "Edit Filtered Tracks:"
msgstr "編輯已篩選的軌道："

msgid "Node Renamed"
msgstr "已重新命名節點"

msgid "Add Node..."
msgstr "新增節點..."

msgid "Enable Filtering"
msgstr "啟用篩選"

msgid "Fill Selected Children"
msgstr "填滿選取的子項"

msgid "Invert"
msgstr "反轉"

msgid "Clear"
msgstr "清除"

msgid "Start of Animation"
msgstr "動畫開頭"

msgid "End of Animation"
msgstr "動畫結尾"

msgid "Set Custom Timeline from Marker"
msgstr "從標記設定自訂時間軸"

msgid "Select Markers"
msgstr "選取標記"

msgid "Start Marker"
msgstr "起始標記"

msgid "End Marker"
msgstr "結束標記"

msgid "Library Name:"
msgstr "函式庫名稱："

msgid "Animation name can't be empty."
msgstr "動畫名稱不能為空。"

msgid "Animation name contains invalid characters: '/', ':', ',' or '['."
msgstr "動畫名稱包含無效字元：「/」、「:」、「,」或「[」。"

msgid "Animation with the same name already exists."
msgstr "同名動畫已存在。"

msgid "Enter a library name."
msgstr "請輸入函式庫名稱。"

msgid "Library name contains invalid characters: '/', ':', ',' or '['."
msgstr "函式庫名稱包含無效字元：「/」、「:」、「,」或「[」。"

msgid "Library with the same name already exists."
msgstr "同名函式庫已存在。"

msgid "Animation name is valid."
msgstr "動畫名稱有效。"

msgid "Global library will be created."
msgstr "將建立全域函式庫。"

msgid "Library name is valid."
msgstr "函式庫名稱有效。"

msgid "Add Animation to Library: %s"
msgstr "將動畫新增至函式庫：%s"

msgid "Add Animation Library: %s"
msgstr "新增動畫庫：%s"

msgid "Load Animation"
msgstr "載入動畫"

msgid ""
"This animation library can't be saved because it does not belong to the "
"edited scene. Make it unique first."
msgstr "此動畫庫無法儲存，因為它不屬於正在編輯的場景。請先將其設為獨立。"

msgid ""
"This animation library can't be saved because it was imported from another "
"file. Make it unique first."
msgstr "此動畫庫無法儲存，因為它是從其他檔案匯入的。請先將其設為獨立。"

msgid "Save Library"
msgstr "儲存函式庫"

msgid "Make Animation Library Unique: %s"
msgstr "使動畫庫獨立：%s"

msgid ""
"This animation can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr "此動畫無法儲存，因為它不屬於正在編輯的場景。請先將其設為獨立。"

msgid ""
"This animation can't be saved because it was imported from another file. Make "
"it unique first."
msgstr "此動畫無法儲存，因為它是從其他檔案匯入的。請先將其設為獨立。"

msgid "Save Animation"
msgstr "儲存動畫"

msgid "Make Animation Unique: %s"
msgstr "使動畫獨立：%s"

msgid "Save Animation library to File: %s"
msgstr "將動畫庫儲存至檔案：%s"

msgid "Save Animation to File: %s"
msgstr "將動畫儲存至檔案：%s"

msgid ""
"The file you selected is not a valid AnimationLibrary.\n"
"\n"
"If the animations you want are inside of this file, save them to a separate "
"file first."
msgstr ""
"你選擇的檔案不是有效的 AnimationLibrary。\n"
"\n"
"如果你要的動畫在此檔案內，請先將它們另存到獨立的檔案。"

msgid "Some of the selected libraries were already added to the mixer."
msgstr "部分選取的函式庫已加入到混合器。"

msgid "Add Animation Libraries"
msgstr "新增動畫庫"

msgid "Some Animation files were invalid."
msgstr "有些動畫檔案無效。"

msgid "Some of the selected animations were already added to the library."
msgstr "部分選取的動畫已新增至函式庫。"

msgid "Load Animations into Library"
msgstr "載入動畫至函式庫"

msgid "Load Animation into Library: %s"
msgstr "載入動畫至函式庫：%s"

msgid "Rename Animation Library: %s"
msgstr "重新命名動畫庫：%s"

msgid "[Global]"
msgstr "[全域]"

msgid "Rename Animation: %s"
msgstr "重新命名動畫：%s"

msgid "Animation Name:"
msgstr "動畫名稱："

msgid "No animation resource in clipboard!"
msgstr "剪貼簿中沒有動畫資源！"

msgid "Pasted Animation"
msgstr "已貼上動畫"

msgid "Save"
msgstr "儲存"

msgid "Save As"
msgstr "另存新檔"

msgid "Make Unique"
msgstr "設為獨立"

msgid "Open in Inspector"
msgstr "在屬性檢視器中開啟"

msgid "Remove Animation Library: %s"
msgstr "刪除動畫庫：%s"

msgid "Remove Animation from Library: %s"
msgstr "從函式庫移除動畫：%s"

msgid "[built-in]"
msgstr "[內建]"

msgid "[foreign]"
msgstr "[外部]"

msgid "[imported]"
msgstr "[匯入]"

msgid "Add animation to library."
msgstr "將動畫新增至函式庫。"

msgid "Load animation from file and add to library."
msgstr "從檔案載入動畫並新增至函式庫。"

msgid "Paste animation to library from clipboard."
msgstr "從剪貼簿貼上動畫至函式庫。"

msgid "Save animation library to resource on disk."
msgstr "將動畫庫儲存為磁碟上的資源。"

msgid "Remove animation library."
msgstr "移除動畫庫。"

msgid "Copy animation to clipboard."
msgstr "複製動畫到剪貼簿。"

msgid "Save animation to resource on disk."
msgstr "將動畫儲存為磁碟上的資源。"

msgid "Remove animation from Library."
msgstr "從函式庫移除動畫。"

msgid "Edit Animation Libraries"
msgstr "編輯動畫庫"

msgid "New Library"
msgstr "新增函式庫"

msgid "Create new empty animation library."
msgstr "建立新的空動畫函式庫。"

msgid "Load Library"
msgstr "載入函式庫"

msgid "Load animation library from disk."
msgstr "從磁碟載入動畫庫。"

msgid "Resource"
msgstr "資源"

msgid "Storage"
msgstr "儲存"

msgid "Error:"
msgstr "錯誤："

msgid "Toggle Autoplay"
msgstr "切換自動播放"

msgid "Create New Animation"
msgstr "建立新動畫"

msgid "New Animation Name:"
msgstr "新動畫名稱："

msgid "Rename Animation"
msgstr "重新命名動畫"

msgid "Change Animation Name:"
msgstr "更改動畫名稱："

msgid "Delete Animation '%s'?"
msgstr "要刪除動畫「%s」嗎？"

msgid "Remove Animation"
msgstr "移除動畫"

msgid "Invalid animation name!"
msgstr "無效的動畫名稱！"

msgid "Animation '%s' already exists!"
msgstr "動畫「%s」已經存在！"

msgid "Duplicate Animation"
msgstr "複製動畫"

msgid "Blend Next Changed"
msgstr "已變更下一個混合"

msgid "Change Blend Time"
msgstr "修改混合時間"

msgid "[Global] (create)"
msgstr "[全域]（建立）"

msgid "Pause/Stop Animation"
msgstr "暫停/停止動畫"

msgid "Play Animation from Start"
msgstr "從頭播放動畫"

msgid "Play Animation"
msgstr "播放動畫"

msgid "Play Animation Backwards"
msgstr "倒播動畫"

msgid "Play Animation Backwards from End"
msgstr "從尾端倒播動畫"

msgid "Duplicated Animation Name:"
msgstr "重複動畫名稱："

msgid "Onion skinning requires a RESET animation."
msgstr "描圖紙功能需要一個 RESET 動畫。"

msgid "Animation"
msgstr "動畫"

msgid "Animation position (in seconds)."
msgstr "動畫位置（秒）。"

msgid "Scale animation playback globally for the node."
msgstr "為節點全域縮放動畫播放。"

msgid "Animation Tools"
msgstr "動畫工具"

msgid "New..."
msgstr "新增..."

msgid "Manage Animations..."
msgstr "管理動畫..."

msgid "Duplicate..."
msgstr "複製..."

msgid "Rename..."
msgstr "重新命名..."

msgid "Edit Transitions..."
msgstr "編輯轉場..."

msgid "Remove"
msgstr "移除"

msgid "Display list of animations in player."
msgstr "在播放器中顯示動畫列表。"

msgid "Autoplay on Load"
msgstr "載入後自動播放"

msgid "Enable Onion Skinning"
msgstr "啟用描圖紙"

msgid "Onion Skinning Options"
msgstr "描圖紙選項"

msgid "Directions"
msgstr "方向"

msgid "Past"
msgstr "過去"

msgid "Future"
msgstr "未來"

msgid "Depth"
msgstr "深度"

msgid "1 step"
msgstr "1 步"

msgid "2 steps"
msgstr "2 步"

msgid "3 steps"
msgstr "3 步"

msgid "Differences Only"
msgstr "僅顯示差異"

msgid "Force White Modulate"
msgstr "強制使用白色調變"

msgid "Include Gizmos (3D)"
msgstr "包含 Gizmo（3D）"

msgid "Pin AnimationPlayer"
msgstr "固定 AnimationPlayer"

msgid "Close"
msgstr "關閉"

msgid "Error!"
msgstr "錯誤！"

msgid "Cross-Animation Blend Times"
msgstr "跨動畫混合時間"

msgid "Blend Times:"
msgstr "混合時間："

msgid "Next (Auto Queue):"
msgstr "下一個（自動佇列）："

msgid "Move Node"
msgstr "移動節點"

msgid "Transition exists!"
msgstr "轉場已存在！"

msgid "Play/Travel to %s"
msgstr "播放/跳轉到 %s"

msgid "Edit %s"
msgstr "編輯 %s"

msgid "Add Node and Transition"
msgstr "新增節點與轉場"

msgid "Add Transition"
msgstr "新增轉場"

msgid "Immediate"
msgstr "立即"

msgid "Sync"
msgstr "同步"

msgid "At End"
msgstr "在結束時"

msgid "Travel"
msgstr "跳轉"

msgid "No playback resource set at path: %s."
msgstr "路徑 %s 中沒有可播放的資源。"

msgid "Node Removed"
msgstr "已刪除節點"

msgid "Transition Removed"
msgstr "已刪除轉場"

msgid ""
"Select and move nodes.\n"
"RMB: Add node at position clicked.\n"
"Shift+LMB+Drag: Connects the selected node with another node or creates a new "
"node if you select an area without nodes."
msgstr ""
"選擇並移動節點。\n"
"滑鼠右鍵：在點擊的位置新增節點。\n"
"Shift+滑鼠左鍵拖曳：將選取的節點連接至其他節點，或在沒有節點的區域建立新節點。"

msgid "Select and move nodes."
msgstr "選取並移動節點。"

msgid "Create new nodes."
msgstr "建立新節點。"

msgid "Connect nodes."
msgstr "連接節點。"

msgid "Remove selected node or transition."
msgstr "移除所選節點或轉場。"

msgid "Transition:"
msgstr "轉場："

msgid "New Transitions Should Auto Advance"
msgstr "新的轉場應自動前進"

msgid "Play Mode:"
msgstr "播放模式："

msgid "Animation Change Transition"
msgstr "更改動畫轉場效果"

msgid "Animation Change Position3D"
msgstr "更改動畫 3D 位置"

msgid "Animation Change Rotation3D"
msgstr "更改動畫 3D 旋轉"

msgid "Animation Change Scale3D"
msgstr "更改動畫 3D 縮放"

msgid "Animation Change Keyframe Value"
msgstr "更改動畫關鍵影格數值"

msgid "Animation Change Call"
msgstr "更改動畫呼叫"

msgid "Animation Multi Change Transition"
msgstr "更改多個動畫的轉場效果"

msgid "Animation Multi Change Position3D"
msgstr "更改多個動畫的 3D 位置"

msgid "Animation Multi Change Rotation3D"
msgstr "更改多個動畫的 3D 旋轉"

msgid "Animation Multi Change Scale3D"
msgstr "更改多個動畫的 3D 縮放"

msgid "Animation Multi Change Keyframe Value"
msgstr "更改多個動畫的關鍵影格數值"

msgid "Animation Multi Change Call"
msgstr "更改多個動畫的呼叫"

msgid "Change Animation Length"
msgstr "更改動畫長度"

msgid "Change Animation Loop"
msgstr "更改動畫循環"

msgid ""
"Can't change loop mode on animation instanced from an imported scene.\n"
"\n"
"To change this animation's loop mode, navigate to the scene's Advanced Import "
"settings and select the animation.\n"
"You can then change the loop mode from the inspector menu."
msgstr ""
"無法變更匯入場景實例化動畫的循環模式。\n"
"\n"
"若要更改此動畫的循環模式，請前往場景的「進階匯入」設定並選取該動畫。\n"
"之後即可在屬性檢視器選單中更改循環模式。"

msgid "Can't change loop mode on animation instanced from an imported resource."
msgstr "無法變更匯入資源實例化動畫的循環模式。"

msgid ""
"Can't change loop mode on animation embedded in another scene.\n"
"\n"
"You must open this scene and change the animation's loop mode from there."
msgstr ""
"無法變更嵌入於其他場景的動畫循環模式。\n"
"\n"
"請開啟該場景後再更改其動畫循環模式。"

msgid "Can't change loop mode on animation embedded in another resource."
msgstr "無法變更內嵌於其他資源的動畫循環模式。"

msgid "Property Track..."
msgstr "屬性軌道…"

msgid "3D Position Track..."
msgstr "3D 位置軌道…"

msgid "3D Rotation Track..."
msgstr "3D 旋轉軌道…"

msgid "3D Scale Track..."
msgstr "3D 縮放軌道…"

msgid "Blend Shape Track..."
msgstr "BlendShape 軌道…"

msgid "Call Method Track..."
msgstr "呼叫方法軌道…"

msgid "Bezier Curve Track..."
msgstr "貝茲曲線軌道…"

msgid "Audio Playback Track..."
msgstr "音訊播放軌道…"

msgid "Animation Playback Track..."
msgstr "動畫播放軌道…"

msgid "Animation length (frames)"
msgstr "動畫長度（影格）"

msgid "Animation length (seconds)"
msgstr "動畫長度（秒）"

msgid "Select a new track by type to add to this animation."
msgstr "選擇要加入此動畫的新軌道類型。"

msgid "Filter Tracks"
msgstr "篩選軌道"

msgid "Filter tracks by entering part of their node name or property."
msgstr "輸入節點名稱或屬性的一部分來篩選軌道。"

msgid "Animation Looping"
msgstr "動畫循環"

msgid "Functions:"
msgstr "函式："

msgid "Audio Clips:"
msgstr "音訊片段："

msgid "Animation Clips:"
msgstr "動畫片段："

msgid "Change Track Path"
msgstr "更改軌道路徑"

msgid "Toggle this track on/off."
msgstr "切換此軌道的啟用狀態。"

msgid "Select node in scene."
msgstr "在場景中選取節點。"

msgid "Use Blend"
msgstr "使用混合"

msgid "Update Mode (How this property is set)"
msgstr "更新模式（屬性設定方式）"

msgid "Interpolation Mode"
msgstr "插值模式"

msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr "循環補間模式（將結束與開始銜接）"

msgid "Remove this track."
msgstr "移除此軌道。"

msgid "Time (s):"
msgstr "時間（秒）："

msgid "Position:"
msgstr "位置："

msgid "Rotation:"
msgstr "旋轉："

msgid "Scale:"
msgstr "縮放："

msgid "Blend Shape:"
msgstr "Blend Shape："

msgid "Type:"
msgstr "型別："

msgid "(Invalid, expected type: %s)"
msgstr "（無效，預期型別：%s）"

msgid "Easing:"
msgstr "緩入緩出："

msgid "In-Handle:"
msgstr "進入控點："

msgid "Out-Handle:"
msgstr "離開控點："

msgid "Stream:"
msgstr "串流："

msgid "Start (s):"
msgstr "開始（秒）："

msgid "End (s):"
msgstr "結束（秒）："

msgid "Animation Clip:"
msgstr "動畫片段："

msgid "Toggle Track Enabled"
msgstr "切換軌道啟用"

msgid "Don't Use Blend"
msgstr "不使用混合"

msgid "Nearest"
msgstr "最近"

msgid "Linear"
msgstr "線性"

msgid "Cubic"
msgstr "立方"

msgid "Linear Angle"
msgstr "線性角度"

msgid "Cubic Angle"
msgstr "立方角度"

msgid "Clamp Loop Interp"
msgstr "Clamp 循環補間"

msgid "Wrap Loop Interp"
msgstr "Wrap 循環補間"

msgid "Go to Definition"
msgstr "跳至定義"

msgid "Insert Key..."
msgstr "插入關鍵影格…"

msgid "Duplicate Key(s)"
msgstr "複製關鍵影格"

msgid "Cut Key(s)"
msgstr "剪下關鍵影格"

msgid "Copy Key(s)"
msgstr "複製關鍵影格"

msgid "Delete Key(s)"
msgstr "刪除關鍵影格"

msgid "Change Animation Update Mode"
msgstr "更改動畫更新模式"

msgid "Change Animation Interpolation Mode"
msgstr "更改動畫插值模式"

msgid "Change Animation Loop Mode"
msgstr "更改動畫循環模式"

msgid "Change Animation Use Blend"
msgstr "更改動畫混合設定"

msgid ""
"Compressed tracks can't be edited or removed. Re-import the animation with "
"compression disabled in order to edit."
msgstr "壓縮軌道無法編輯或移除。請於重新匯入動畫時停用壓縮後再行編輯。"

msgid "Remove Anim Track"
msgstr "刪除動畫軌"

msgid "Create new track for %s and insert key?"
msgstr "要為 %s 建立新軌道並插入關鍵影格嗎？"

msgid "Create %d new tracks and insert keys?"
msgstr "要建立 %d 條新軌道並插入關鍵影格嗎？"

msgid "Hold Shift when clicking the key icon to skip this dialog."
msgstr "按住 Shift 並點擊鍵圖示可略過此對話框。"

msgid "Create"
msgstr "建立"

msgid "Animation Insert Key"
msgstr "插入動畫關鍵影格"

msgid "node '%s'"
msgstr "節點「%s」"

msgid "animation"
msgstr "動畫"

msgid "AnimationPlayer can't animate itself, only other players."
msgstr "AnimationPlayer 無法為自身製作動畫，只能控制其他播放器。"

msgid "property '%s'"
msgstr "屬性「%s」"

msgid "Nearest FPS: %d"
msgstr "最接近的 FPS：%d"

msgid "Change Animation Step"
msgstr "更改動畫步進"

msgid "Rearrange Tracks"
msgstr "重新排列軌道"

msgid "Blend Shape tracks only apply to MeshInstance3D nodes."
msgstr "BlendShape 軌道僅適用於 MeshInstance3D 節點。"

msgid "Position/Rotation/Scale 3D tracks only apply to 3D-based nodes."
msgstr "位置／旋轉／縮放 3D 軌道僅適用於 3D 節點。"

msgid "Add Track"
msgstr "新增軌道"

msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
"音訊軌道僅能指向以下類型節點：\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"

msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "動畫軌道僅能指向 AnimationPlayer 節點。"

msgid "Not possible to add a new track without a root"
msgstr "沒有根節點時無法新增軌道"

msgid "Invalid track for Bezier (no suitable sub-properties)"
msgstr "貝茲軌道無效（沒有可用的子屬性）"

msgid "Add Bezier Track"
msgstr "新增貝茲曲線軌道"

msgid "Track path is invalid, so can't add a key."
msgstr "軌道路徑無效，無法新增關鍵影格。"

msgid "Track is not of type Node3D, can't insert key"
msgstr "軌道的節點不是 Node3D，無法插入關鍵影格"

msgid "Track is not of type MeshInstance3D, can't insert key"
msgstr "軌道的節點不是 MeshInstance3D，無法插入關鍵影格"

msgid "Track path is invalid, so can't add a method key."
msgstr "軌道路徑無效，無法新增方法關鍵影格。"

msgid "Add Method Track Key"
msgstr "新增方法軌道關鍵影格"

msgid "Method not found in object:"
msgstr "在物件中找不到該方法："

msgid "Animation Move Keys"
msgstr "移動動畫關鍵影格"

msgid "Position"
msgstr "位置"

msgid "Rotation"
msgstr "旋轉"

msgid "Scale"
msgstr "縮放"

msgid "BlendShape"
msgstr "BlendShape"

msgid "Methods"
msgstr "方法"

msgid "Bezier"
msgstr "貝茲"

msgid "Audio"
msgstr "音訊"

msgid "Clipboard is empty!"
msgstr "剪貼簿為空！"

msgid "Paste Tracks"
msgstr "貼上軌道"

msgid "Animation Scale Keys"
msgstr "縮放動畫關鍵影格"

msgid "Animation Set Start Offset"
msgstr "設定動畫開始偏移"

msgid "Animation Set End Offset"
msgstr "設定動畫結束偏移"

msgid "Make Easing Keys"
msgstr "產生緩動關鍵影格"

msgid "Animation Add RESET Keys"
msgstr "新增動畫 RESET 關鍵影格"

msgid "Bake Animation as Linear Keys"
msgstr "將動畫烘焙為線性關鍵影格"

msgid "Create Node"
msgstr "建立節點"

msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
"\n"
"To modify this animation, navigate to the scene's Advanced Import settings "
"and select the animation.\n"
"Some options, including looping, are available here. To add custom tracks, "
"enable \"Save To File\" and\n"
"\"Keep Custom Tracks\"."
msgstr ""
"此動畫屬於匯入場景，因此對匯入軌道的變更不會被儲存。\n"
"\n"
"若要修改此動畫，請前往場景的「進階匯入」設定並選取該動畫。\n"
"此處可調整包括循環在內的部分選項。若需加入自訂軌道，請啟用「儲存至檔案」及\n"
"「保留自訂軌道」。"

msgid ""
"Some AnimationPlayerEditor's options are disabled since this is the dummy "
"AnimationPlayer for preview.\n"
"\n"
"The dummy player is forced active, non-deterministic and doesn't have the "
"root motion track. Furthermore, the original node is inactive temporary."
msgstr ""
"部分 AnimationPlayerEditor 選項已停用，因為目前使用的是預覽用虛擬 "
"AnimationPlayer。\n"
"\n"
"虛擬播放器會被強制啟用、具非確定性，且不含根運動軌道；原始節點亦暫時停用。"

msgid "AnimationPlayer is inactive. The playback will not be processed."
msgstr "AnimationPlayer 未啟用，將不會進行播放。"

msgid "Select an AnimationPlayer node to create and edit animations."
msgstr "請選取 AnimationPlayer 節點以建立並編輯動畫。"

msgid "Warning: Editing imported animation"
msgstr "警告：正在編輯匯入動畫"

msgid "Dummy Player"
msgstr "虛擬播放器"

msgid "Warning: Editing dummy AnimationPlayer"
msgstr "警告：正在編輯虛擬 AnimationPlayer"

msgid "Inactive Player"
msgstr "未啟用播放器"

msgid "Warning: AnimationPlayer is inactive"
msgstr "警告：AnimationPlayer 未啟用"

msgid "Toggle between the bezier curve editor and track editor."
msgstr "在貝茲曲線編輯器與軌道編輯器間切換。"

msgid "Toggle method names"
msgstr "切換方法名稱"

msgid "Toggle function names in the track editor."
msgstr "在軌道編輯器中切換函式名稱顯示。"

msgid "Only show tracks from nodes selected in tree."
msgstr "僅顯示場景樹中所選節點的軌道。"

msgid ""
"Sort tracks/groups alphabetically.\n"
"If disabled, tracks are shown in the order they are added and can be "
"reordered using drag-and-drop."
msgstr ""
"按字母順序排序軌道／群組。\n"
"停用後將依新增順序顯示，並可拖放重新排序。"

msgid "Group tracks by node or display them as plain list."
msgstr "依節點分組軌道，或以清單形式顯示。"

msgid "Apply snapping to timeline cursor."
msgstr "將吸附套用至時間軸游標。"

msgid "Apply snapping to selected key(s)."
msgstr "將吸附套用至選取的關鍵影格。"

msgid "Apply snapping to the nearest integer FPS."
msgstr "將吸附套用至最接近的整數 FPS。"

msgid "Animation step value."
msgstr "動畫步進值。"

msgid "Seconds"
msgstr "秒"

msgid "FPS"
msgstr "FPS"

msgid "Snap Mode"
msgstr "吸附模式"

msgid "Zoom"
msgstr "縮放"

msgid "Fit to panel"
msgstr "適配至面板"

msgid "Auto Fit"
msgstr "自動適配"

msgid "Auto Fit Bezier"
msgstr "自動適配貝茲"

msgid "Edit"
msgstr "編輯"

msgid "Animation properties."
msgstr "動畫屬性。"

msgid "Copy Tracks..."
msgstr "複製軌道…"

msgid "Scale Selection..."
msgstr "縮放所選…"

msgid "Scale From Cursor..."
msgstr "以游標縮放…"

msgid "Set Start Offset (Audio)"
msgstr "設定開始偏移（音訊）"

msgid "Set End Offset (Audio)"
msgstr "設定結束偏移（音訊）"

msgid "Make Easing Selection..."
msgstr "建立緩動選擇…"

msgid "Duplicate Selected Keys"
msgstr "複製所選關鍵影格"

msgid "Cut Selected Keys"
msgstr "剪下所選關鍵影格"

msgid "Copy Selected Keys"
msgstr "複製所選關鍵影格"

msgid "Paste Keys"
msgstr "貼上關鍵影格"

msgid "Move First Selected Key to Cursor"
msgstr "將第一個選取的關鍵影格移至游標"

msgid "Move Last Selected Key to Cursor"
msgstr "將最後一個選取的關鍵影格移至游標"

msgid "Delete Selection"
msgstr "刪除所選"

msgid "Go to Next Step"
msgstr "跳至下一步"

msgid "Go to Previous Step"
msgstr "跳至上一步"

msgid "Go to Next Keyframe"
msgstr "前往下一個關鍵影格"

msgid "Go to Previous Keyframe"
msgstr "前往上一個關鍵影格"

msgid "Bake Animation..."
msgstr "烘焙動畫…"

msgid "Optimize Animation (no undo)..."
msgstr "最佳化動畫（不可復原）…"

msgid "Clean-Up Animation (no undo)..."
msgstr "清理動畫（不可復原）…"

msgid "Pick a node to animate:"
msgstr "選擇要製作動畫的節點："

msgid "Track Property"
msgstr "軌道屬性"

msgid "Method Key"
msgstr "方法鍵"

msgid "Use Bezier Curves"
msgstr "使用貝茲曲線"

msgid "Create RESET Track(s)"
msgstr "建立 RESET 軌道"

msgid "Animation Optimizer"
msgstr "動畫最佳化工具"

msgid "Max Velocity Error:"
msgstr "最大速度誤差："

msgid "Max Angular Error:"
msgstr "最大角度誤差："

msgid "Max Precision Error:"
msgstr "最大精度誤差："

msgid "Optimize"
msgstr "最佳化"

msgid "Trim keys placed in negative time"
msgstr "修剪位於負時間的關鍵影格"

msgid "Trim keys placed exceed the animation length"
msgstr "修剪超出動畫長度的關鍵影格"

msgid "Remove invalid keys"
msgstr "移除無效關鍵影格"

msgid "Remove unresolved and empty tracks"
msgstr "移除無參照或空白軌道"

msgid "Clean-up all animations"
msgstr "清理所有動畫"

msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "清理動畫（不可復原！）"

msgid "Clean-Up"
msgstr "清理"

msgid "Scale Ratio"
msgstr "縮放比例"

msgid "Scale Ratio:"
msgstr "縮放比例："

msgid "Select Transition and Easing"
msgstr "選擇轉場與緩動"

msgid "Transition Type:"
msgstr "轉換類型："

msgctxt "Transition Type"
msgid "Linear"
msgstr "線性"

msgctxt "Transition Type"
msgid "Sine"
msgstr "正弦"

msgctxt "Transition Type"
msgid "Quint"
msgstr "五次方"

msgctxt "Transition Type"
msgid "Quart"
msgstr "四次方"

msgctxt "Transition Type"
msgid "Quad"
msgstr "平方"

msgctxt "Transition Type"
msgid "Expo"
msgstr "指數"

msgctxt "Transition Type"
msgid "Elastic"
msgstr "彈性"

msgctxt "Transition Type"
msgid "Cubic"
msgstr "立方"

msgctxt "Transition Type"
msgid "Circ"
msgstr "圓弧"

msgctxt "Transition Type"
msgid "Bounce"
msgstr "彈跳"

msgctxt "Transition Type"
msgid "Back"
msgstr "回退"

msgctxt "Transition Type"
msgid "Spring"
msgstr "彈簧"

msgid "Ease Type:"
msgstr "緩動類型："

msgid "FPS:"
msgstr "FPS："

msgid "Animation Baker"
msgstr "動畫烘焙器"

msgid "3D Pos/Rot/Scl Track:"
msgstr "3D 位置／旋轉／縮放軌道："

msgid "Blendshape Track:"
msgstr "BlendShape 軌道："

msgid "Value Track:"
msgstr "數值軌道："

msgid "Select Tracks to Copy"
msgstr "選擇要複製的軌道"

msgid "Select All/None"
msgstr "全選／取消全選"

msgid "Copy Selection"
msgstr "複製所選"

msgid "Animation Change Keyframe Time"
msgstr "更改動畫關鍵影格時間"

msgid "Marker name is read-only in the inspector."
msgstr "標記名稱在屬性檢視器中為唯讀。"

msgid ""
"A marker's name can only be changed by right-clicking it in the animation "
"editor and selecting \"Rename Marker\", in order to make sure that marker "
"names are all unique."
msgstr ""
"為確保標記名稱唯一，只能在動畫編輯器中右鍵點擊並選擇「重新命名標記」來更改名"
"稱。"

msgid "Insert Marker..."
msgstr "插入標記…"

msgid "Rename Marker"
msgstr "重新命名標記"

msgid "Delete Marker(s)"
msgstr "刪除標記"

msgid "Show All Marker Names"
msgstr "顯示所有標記名稱"

msgid "Marker:"
msgstr "標記："

msgid "Animation Move Markers"
msgstr "移動動畫標記"

msgid "Animation Delete Markers"
msgstr "刪除動畫標記"

msgid "Marker '%s' already exists!"
msgstr "標記「%s」已存在！"

msgid "Add Marker Key"
msgstr "新增標記關鍵影格"

msgid "Empty marker names are not allowed."
msgstr "標記名稱不可為空。"

msgid "Insert Marker"
msgstr "插入標記"

msgid "Marker Name"
msgstr "標記名稱"

msgid "Marker Color"
msgstr "標記顏色"

msgid "Change Marker Name:"
msgstr "更改標記名稱："

msgid "Edit Marker Color"
msgstr "編輯標記顏色"

msgid "Multi Edit Marker Color"
msgstr "多重編輯標記顏色"

msgid "Animation Change Marker Time"
msgstr "更改動畫標記時間"

msgid "Add Audio Track Clip"
msgstr "新增音訊軌片段"

msgid "Change Audio Track Clip Start Offset"
msgstr "更改音訊軌片段開始偏移"

msgid "Change Audio Track Clip End Offset"
msgstr "更改音訊軌片段結束偏移"

msgid "Root"
msgstr "根節點"

msgid "AnimationTree"
msgstr "動畫樹"

msgid "Path:"
msgstr "路徑："

msgid "Open asset details"
msgstr "開啟素材詳細資訊"

msgid "Title"
msgstr "標題"

msgid "Category"
msgstr "分類"

msgid "Author"
msgstr "作者"

msgid "License"
msgstr "授權條款"

msgid "Version:"
msgstr "版本："

msgid "Contents:"
msgstr "內容："

msgid "View Files"
msgstr "檢視檔案"

msgid "Description:"
msgstr "說明："

msgid "Download"
msgstr "下載"

msgid "Connection error, please try again."
msgstr "連線錯誤，請重試。"

msgid "Can't connect."
msgstr "無法連線。"

msgid "Can't connect to host:"
msgstr "無法連線至主機："

msgid "No response from host:"
msgstr "主機沒有回應："

msgid "No response."
msgstr "沒有回應。"

msgid "Can't resolve hostname:"
msgstr "無法解析主機名稱："

msgid "Can't resolve."
msgstr "無法解析。"

msgid "Request failed, return code:"
msgstr "要求失敗，回傳代碼："

msgid "Request failed."
msgstr "要求失敗。"

msgid "Cannot save response to:"
msgstr "無法儲存回覆至："

msgid "Write error."
msgstr "寫入錯誤。"

msgid "Request failed, too many redirects"
msgstr "要求失敗，重新導向過多"

msgid "Redirect loop."
msgstr "重新導向循環。"

msgid "Request failed, timeout"
msgstr "要求失敗，逾時"

msgid "Timeout."
msgstr "逾時。"

msgid "Failed:"
msgstr "失敗："

msgid "Bad download hash, assuming file has been tampered with."
msgstr "下載雜湊錯誤，檔案可能遭到竄改。"

msgid "Expected:"
msgstr "預期："

msgid "Got:"
msgstr "取得："

msgid "Failed SHA-256 hash check"
msgstr "SHA-256 雜湊檢查失敗"

msgid "Asset Download Error:"
msgstr "素材下載錯誤："

msgid "Ready to install!"
msgstr "準備安裝！"

msgid "Downloading (%s / %s)..."
msgstr "正在下載（%s / %s）…"

msgid "Downloading..."
msgstr "正在下載..."

msgid "Resolving..."
msgstr "正在解析..."

msgid "Connecting..."
msgstr "正在連線..."

msgid "Requesting..."
msgstr "正在要求…"

msgid "Error making request"
msgstr "建立要求時發生錯誤"

msgid "Idle"
msgstr "待命"

msgid "Install..."
msgstr "安裝..."

msgid "Retry"
msgstr "重試"

msgid "Download Error"
msgstr "下載錯誤"

msgid "Recently Updated"
msgstr "最近更新"

msgid "Least Recently Updated"
msgstr "最近更新（倒序）"

msgid "Name (A-Z)"
msgstr "名稱（A-Z）"

msgid "Name (Z-A)"
msgstr "名稱（Z-A）"

msgid "License (A-Z)"
msgstr "授權（A-Z）"

msgid "License (Z-A)"
msgstr "授權（Z-A）"

msgid "Featured"
msgstr "精選"

msgid "Community"
msgstr "社群"

msgid "Testing"
msgstr "測試"

msgid "Loading..."
msgstr "正在載入..."

msgctxt "Pagination"
msgid "First"
msgstr "第一個"

msgctxt "Pagination"
msgid "Previous"
msgstr "上一個"

msgctxt "Pagination"
msgid "Next"
msgstr "下一個"

msgctxt "Pagination"
msgid "Last"
msgstr "最後一個"

msgid ""
"The Asset Library requires an online connection and involves sending data "
"over the internet."
msgstr "素材庫需要網路連線，並會透過網際網路傳送資料。"

msgid "Go Online"
msgstr "切換至線上模式"

msgid "Failed to get repository configuration."
msgstr "無法取得儲存庫設定。"

msgid "All"
msgstr "全部"

msgid "No results for \"%s\" for support level(s): %s."
msgstr "找不到「%s」於支援等級 %s 的結果。"

msgid ""
"No results compatible with %s %s for support level(s): %s.\n"
"Check the enabled support levels using the 'Support' button in the top-right "
"corner."
msgstr ""
"沒有與 %s %s 相容且符合支援等級 %s 的結果。\n"
"請使用右上角的「支援」按鈕檢查啟用的支援等級。"

msgid "Install"
msgstr "安裝"

msgid "Search Templates, Projects, and Demos"
msgstr "搜尋範本、專案與示範"

msgid "Search Assets (Excluding Templates, Projects, and Demos)"
msgstr "搜尋素材（不含範本、專案與示範）"

msgid "Import..."
msgstr "匯入..."

msgid "Plugins..."
msgstr "外掛..."

msgid "Sort:"
msgstr "排序："

msgid "Category:"
msgstr "分類："

msgid "Site:"
msgstr "網站："

msgid "Support"
msgstr "支援"

msgid "Assets ZIP File"
msgstr "素材 ZIP 檔"

msgid "AssetLib"
msgstr "素材庫"

msgid "Error opening asset file for \"%s\" (not in ZIP format)."
msgstr "開啟素材檔案「%s」時發生錯誤（非 ZIP 格式）。"

msgid "%s (already exists)"
msgstr "%s（已存在）"

msgid "%d file conflicts with your project and won't be installed"
msgid_plural "%d files conflict with your project and won't be installed"
msgstr[0] "有%d個檔案與專案衝突，且不會被安裝"

msgid "This asset doesn't have a root directory, so it can't be ignored."
msgstr "這個素材沒有根目錄，所以無法被忽略。"

msgid "Ignore the root directory when extracting files."
msgstr "解壓縮檔案時忽略根目錄。"

msgid "Select Install Folder"
msgstr "選擇安裝資料夾"

msgid "Uncompressing Assets"
msgstr "正在解壓縮素材"

msgid "The following files failed extraction from asset \"%s\":"
msgstr "無法自素材「%s」中取得下列檔案："

msgid "(and %s more files)"
msgstr "（與其他%s個檔案）"

msgid "Asset \"%s\" installed successfully!"
msgstr "素材「%s」已成功安裝！"

msgid "Success!"
msgstr "成功！"

msgid "Asset:"
msgstr "素材:"

msgid "Open the list of the asset contents and select which files to install."
msgstr "打開素材內容清單，選擇要安裝的檔案。"

msgid "Change Install Folder"
msgstr "修改安裝資料夾"

msgid ""
"Change the folder where the contents of the asset are going to be installed."
msgstr "更改要安裝素材內容的資料夾。"

msgid "Ignore asset root"
msgstr "忽略素材根目錄"

msgid "No files conflict with your project"
msgstr "無檔案與您的專案有衝突"

msgid "Show contents of the asset and conflicting files."
msgstr "顯示素材和衝突檔案的內容。"

msgid "Contents of the asset:"
msgstr "素材內容:"

msgid "Source Files"
msgstr "來源檔案"

msgid "Installation preview:"
msgstr "安裝預覽:"

msgid "Destination Files"
msgstr "目標檔案"

msgid "Configure Asset Before Installing"
msgstr "安裝前設定素材"

msgid "Audio Preview Play/Pause"
msgstr "音訊預覽播放/暫停"

msgid "Play"
msgstr "播放"

msgid "Stop"
msgstr "停止"

msgid "Speakers"
msgstr "揚聲器"

msgid "Add Effect"
msgstr "新增效果"

msgid "Rename Audio Bus"
msgstr "重新命名音訊匯流排"

msgid "Change Audio Bus Volume"
msgstr "更改音訊匯流排音量"

msgid "Toggle Audio Bus Solo"
msgstr "切換音訊匯流排獨奏"

msgid "Toggle Audio Bus Mute"
msgstr "靜音／取消靜音音訊匯流排"

msgid "Toggle Audio Bus Bypass Effects"
msgstr "忽略／取消忽略音訊匯流排效果"

msgid "Select Audio Bus Send"
msgstr "選擇音訊匯流排輸出位置"

msgid "Add Audio Bus Effect"
msgstr "新增音效匯流排效果"

msgid "Move Bus Effect"
msgstr "移動匯流排效果"

msgid "Delete Bus Effect"
msgstr "刪除匯流排效果"

msgid "Drag & drop to rearrange."
msgstr "拖放以重新排列。"

msgid "Track Name"
msgstr "軌道名稱"

msgid "Solo"
msgstr "獨奏"

msgid "Mute"
msgstr "靜音"

msgid "Bypass"
msgstr "旁通"

msgid "Volume"
msgstr "音量; 體積"

msgid "Channel %d, Left VU"
msgstr "通道 %d，左 VU"

msgid "Channel %d, Right VU"
msgstr "通道 %d，右 VU"

msgid "Effects"
msgstr "效果"

msgid "Send"
msgstr "傳送"

msgid "Bus Options"
msgstr "匯流排選項"

msgid "Duplicate Bus"
msgstr "創建匯流排副本"

msgid "Delete Bus"
msgstr "刪除匯流排"

msgid "Reset Volume"
msgstr "重設音量"

msgid "Delete Effect"
msgstr "刪除效果"

msgid "Add Audio Bus"
msgstr "新增音訊匯流排"

msgid "Master bus can't be deleted!"
msgstr "不可刪除主匯流排！"

msgid "Delete Audio Bus"
msgstr "刪除音訊匯流排"

msgid "Duplicate Audio Bus"
msgstr "重複音訊匯流排"

msgid "Reset Bus Volume"
msgstr "重設匯流排音量"

msgid "Move Audio Bus"
msgstr "移動音訊匯流排"

msgid "Save Audio Bus Layout As..."
msgstr "將音訊匯流排配置另存為..."

msgid "Location for New Layout..."
msgstr "新佈局的位置..."

msgid "Open Audio Bus Layout"
msgstr "開啟音訊匯流排配置"

msgid "Error saving file: %s"
msgstr "無法保存檔案：%s"

msgid "Layout:"
msgstr "佈局："

msgid "Add Bus"
msgstr "新增匯流排"

msgid "Add a new Audio Bus to this layout."
msgstr "新增一個新的音訊匯流排至該配置。"

msgid "Load"
msgstr "載入"

msgid "Load an existing Bus Layout."
msgstr "載入現有的匯流排佈局。"

msgid "Save this Bus Layout to a file."
msgstr "將該音訊匯流排佈局保存到檔。"

msgid "Load Default"
msgstr "載入預設"

msgid "Load the default Bus Layout."
msgstr "載入預設匯流排配置。"

msgid "Create a new Bus Layout."
msgstr "建立新匯流排配置。"

msgid "Audio Bus Layout"
msgstr "音訊匯流排佈局"

msgid "Step Into"
msgstr "逐步執行"

msgid "Step Over"
msgstr "步過"

msgid "Break"
msgstr "中斷"

msgid "Continue"
msgstr "繼續"

msgid "Debug with External Editor"
msgstr "使用外部編輯器除錯"

msgid "Deploy with Remote Debug"
msgstr "部署並啟用遠端除錯"

msgid ""
"When this option is enabled, using one-click deploy will make the executable "
"attempt to connect to this computer's IP so the running project can be "
"debugged.\n"
"This option is intended to be used for remote debugging (typically with a "
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
"啟用後，使用一鍵部署時產生的執行檔將嘗試連線至本機 IP 以便除錯執行中的專案。\n"
"此功能設計用於遠端除錯（通常搭配行動裝置）。\n"
"若僅在本機使用 GDScript 除錯器則不需啟用。"

msgid "Small Deploy with Network Filesystem"
msgstr "使用網路檔案系統進行小型部署"

msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
"啟用後，一鍵部署至 Android 只會匯出不含專案資料的執行檔。\n"
"專案檔案系統將由編輯器透過網路提供。\n"
"在 Android 上部署時會使用 USB 線以獲得更佳效能。此選項能加速大型資源專案的測試"
"流程。"

msgid "Visible Collision Shapes"
msgstr "顯示碰撞區域"

msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr "啟用後，碰撞形狀與射線節點（2D 與 3D）將在執行中的專案中可見。"

msgid "Visible Paths"
msgstr "顯示路徑"

msgid ""
"When this option is enabled, curve resources used by path nodes will be "
"visible in the running project."
msgstr "啟用後，路徑節點使用的曲線資源將在執行中的專案中可見。"

msgid "Visible Navigation"
msgstr "顯示導航"

msgid ""
"When this option is enabled, navigation meshes, and polygons will be visible "
"in the running project."
msgstr "啟用後，導航網格與多邊形將在執行中的專案中可見。"

msgid "Visible Avoidance"
msgstr "顯示迴避"

msgid ""
"When this option is enabled, avoidance object shapes, radiuses, and "
"velocities will be visible in the running project."
msgstr "啟用後，避讓物體的形狀、半徑與速度將在執行中的專案中可見。"

msgid "Debug CanvasItem Redraws"
msgstr "除錯 CanvasItem 重繪"

msgid ""
"When this option is enabled, redraw requests of 2D objects will become "
"visible (as a short flash) in the running project.\n"
"This is useful to troubleshoot low processor mode."
msgstr ""
"啟用後，2D 物件的重繪請求會在執行中的專案中以短暫閃光顯示。\n"
"有助於排查低處理器模式的問題。"

msgid "Synchronize Scene Changes"
msgstr "同步場景變更"

msgid ""
"When this option is enabled, any changes made to the scene in the editor will "
"be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"啟用後，編輯器內對場景的任何修改都會同步到執行中的專案。\n"
"若在遠端裝置上使用，搭配網路檔案系統選項能更有效率。"

msgid "Synchronize Script Changes"
msgstr "同步腳本變更"

msgid ""
"When this option is enabled, any script that is saved will be reloaded in the "
"running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"啟用後，儲存腳本時會在執行中的專案內重新載入腳本。\n"
"若在遠端裝置使用，搭配網路檔案系統選項能更有效率。"

msgid "Keep Debug Server Open"
msgstr "保持開啟除錯伺服器"

msgid ""
"When this option is enabled, the editor debug server will stay open and "
"listen for new sessions started outside of the editor itself."
msgstr "啟用後，編輯器除錯伺服器將保持開啟，並監聽在編輯器外啟動的新連線。"

msgid "Customize Run Instances..."
msgstr "自訂執行實例..."

msgid "Set %s"
msgstr "設定 %s"

msgid "Set %s on %d objects"
msgstr "設定 %s 在 %d 個物件上"

msgid "Remote %s: %d"
msgstr "遠端 %s：%d"

msgid "Remote %s (%d Selected)"
msgstr "遠端 %s（已選擇 %d）"

msgid "Debugger"
msgstr "除錯工具"

msgid "Session %d"
msgstr "工作階段 %d"

msgid "Debug"
msgstr "除錯"

msgid ""
"Some remote nodes were not selected, as the configured maximum selection is "
"%d. This can be changed at \"debugger/max_node_selection\" in the Editor "
"Settings."
msgstr ""
"有些遠端節點未被選取，因為已設定的最大選取數量為 %d。可在「編輯器設定」中的"
"「debugger/max_node_selection」進行調整。"

msgid "Save Branch as Scene..."
msgstr "儲存分支為場景…"

msgid "Copy Node Path"
msgstr "複製節點路徑"

msgid "Expand/Collapse Branch"
msgstr "展開／收合分支"

msgid "Instance:"
msgstr "實體："

msgid ""
"This node has been instantiated from a PackedScene file:\n"
"%s\n"
"Click to open the original file in the Editor."
msgstr ""
"此節點已從 PackedScene 檔案實體化：\n"
"%s\n"
"點擊以在編輯器中開啟原始檔案。"

msgid "Toggle Visibility"
msgstr "切換可見／隱藏"

msgid ""
"Saving the branch as a scene requires selecting only one node, but you have "
"selected %d nodes."
msgstr "要將分支儲存為場景必須僅選取一個節點，但你已選取 %d 個節點。"

msgid "Expression to evaluate"
msgstr "要評估的表達式"

msgid "Clear on Run"
msgstr "執行時清除"

msgid "Evaluate"
msgstr "求值"

msgid "Updating assets on target device:"
msgstr "在目標裝置上更新素材："

msgid "Syncing headers"
msgstr "同步標頭"

msgid "Getting remote file system"
msgstr "取得遠端檔案系統"

msgid "Decompressing remote file system"
msgstr "解壓縮遠端檔案系統"

msgid "Scanning for local changes"
msgstr "掃描本地變更"

msgid "Sending list of changed files:"
msgstr "傳送變更檔案清單："

msgid "Sending file:"
msgstr "正在傳送檔案："

msgid "ms"
msgstr "ms"

msgid "Monitors"
msgstr "監視器"

msgid "Monitor"
msgstr "監視"

msgid "Pick one or more items from the list to display the graph."
msgstr "從清單中選擇一個或多個項目以顯示圖表。"

msgid "Start"
msgstr "開始"

msgid "Autostart"
msgstr "自動啟動"

msgid "Measure:"
msgstr "測量："

msgid "Frame Time (ms)"
msgstr "影格時間（毫秒）"

msgid "Average Time (ms)"
msgstr "平均時間（毫秒）"

msgid "Frame %"
msgstr "影格 %"

msgid "Physics Frame %"
msgstr "物理影格 %"

msgid "Inclusive"
msgstr "包含"

msgid "Self"
msgstr "僅自身"

msgid ""
"Inclusive: Includes time from other functions called by this function.\n"
"Use this to spot bottlenecks.\n"
"\n"
"Self: Only count the time spent in the function itself, not in other "
"functions called by that function.\n"
"Use this to find individual functions to optimize."
msgstr ""
"包含：計入此函式所呼叫之其他函式的時間。\n"
"使用此選項可找出瓶頸。\n"
"\n"
"自身：僅計算函式本身耗時，不含其呼叫的其他函式。\n"
"使用此選項可鎖定需最佳化的函式。"

msgid "Display internal functions"
msgstr "顯示內部函式"

msgid "Frame #:"
msgstr "影格 #:"

msgid "Name"
msgstr "名稱"

msgid "Time"
msgstr "時間"

msgid "Calls"
msgstr "呼叫次數"

msgid "Fit to Frame"
msgstr "適配影格"

msgid "Linked"
msgstr "已連接"

msgid "CPU"
msgstr "CPU"

msgid "GPU"
msgstr "GPU"

msgid "Errors"
msgstr "錯誤"

msgid "Main Thread"
msgstr "主執行緒"

msgid "Execution resumed."
msgstr "已恢復執行。"

msgid "Bytes:"
msgstr "位元組："

msgid "Warning:"
msgstr "警告："

msgid "%s Error"
msgstr "%s 錯誤"

msgid "%s Error:"
msgstr "%s 錯誤："

msgid "%s Source"
msgstr "%s 原始碼"

msgid "%s Source:"
msgstr "%s 原始碼："

msgid "Stack Trace"
msgstr "堆疊回溯"

msgid "Stack Trace:"
msgstr "堆疊回溯："

msgid "Line %d"
msgstr "第 %d 行"

msgid "Debug session started."
msgstr "除錯階段開始。"

msgid "Debug session closed."
msgstr "除錯階段結束。"

msgid "Delete Breakpoint"
msgstr "移除中斷點"

msgid "Delete All Breakpoints in:"
msgstr "移除此檔內所有中斷點："

msgid "Delete All Breakpoints"
msgstr "移除全部中斷點"

msgid "Copy Error"
msgstr "複製錯誤"

msgid "Open C++ Source on GitHub"
msgstr "於 GitHub 開啟 C++ 原始碼"

msgid "C++ Source"
msgstr "C++ 原始碼"

msgid "Skip Breakpoints"
msgstr "跳過中斷點"

msgid "Ignore Error Breaks"
msgstr "忽略錯誤中斷"

msgid "Thread:"
msgstr "執行緒："

msgid "Stack Frames"
msgstr "堆疊框架"

msgid "Filter Stack Variables"
msgstr "篩選堆疊變數"

msgid "Breakpoints"
msgstr "中斷點"

msgid "Expand All"
msgstr "展開全部"

msgid "Collapse All"
msgstr "收合全部"

msgid "Evaluator"
msgstr "評估工具"

msgid "Profiler"
msgstr "效能分析"

msgid "Visual Profiler"
msgstr "視覺化分析"

msgid "List of Video Memory Usage by Resource:"
msgstr "各資源視訊記憶體使用量："

msgid "Total:"
msgstr "總計："

msgid "Video RAM Total"
msgstr "顯存總計"

msgid "Refresh Video RAM"
msgstr "重新整理顯存"

msgid "Export list to a CSV file"
msgstr "匯出清單至 CSV 檔"

msgid "Video RAM"
msgstr "顯存"

msgid "Resource Path"
msgstr "資源路徑"

msgid "Type"
msgstr "型別"

msgid "Format"
msgstr "格式"

msgid "Usage"
msgstr "使用量"

msgid "Misc"
msgstr "雜項"

msgid "Clicked Control:"
msgstr "點擊的控制項："

msgid "Clicked Control Type:"
msgstr "點擊的控制項類型："

msgid "Live Edit Root:"
msgstr "即時編輯根節點："

msgid "Set From Tree"
msgstr "自場景樹設定"

msgid "Export measures as CSV"
msgstr "匯出測量資料為 CSV"

msgid "This method supports a variable number of arguments."
msgstr "這個方法支援可變數量的參數。"

msgid ""
"This method is called by the engine.\n"
"It can be overridden to customize built-in behavior."
msgstr ""
"這個方法由引擎呼叫。\n"
"覆蓋後可自訂內置行為。"

msgid "This method is required to be overridden when extending its base class."
msgstr "在擴充其基底類別時，必須覆寫此方法。"

msgid ""
"This method has no side effects.\n"
"It does not modify the object in any way."
msgstr ""
"這個方法沒有副作用。\n"
"不會以任何形式修改該物件。"

msgid ""
"This method does not need an instance to be called.\n"
"It can be called directly using the class name."
msgstr ""
"呼叫這個方法不需要實例。\n"
"可以直接使用類別名呼叫。"

msgid "This method must be implemented to complete the abstract class."
msgstr "此方法必須被實作，才能完成這個抽象類別。"

msgid "Code snippet copied to clipboard."
msgstr "程式碼片段已複製到剪貼簿。"

msgid "No return value."
msgstr "沒有回傳值。"

msgid "This value is an integer composed as a bitmask of the following flags."
msgstr "這個值是由下列旗標構成的位元遮罩整數。"

msgid "Deprecated"
msgstr "重複"

msgid "Experimental"
msgstr "實驗性"

msgid "Deprecated:"
msgstr "已棄用："

msgid "Experimental:"
msgstr "實驗性："

msgid "Constructors"
msgstr "建構子"

msgid "Operators"
msgstr "運算子"

msgid "Method Descriptions"
msgstr "方法說明"

msgid "Constructor Descriptions"
msgstr "建構子說明"

msgid "Operator Descriptions"
msgstr "運算子說明"

msgid "This method may be changed or removed in future versions."
msgstr "此方法在未來版本中可能會被更改或移除。"

msgid "This constructor may be changed or removed in future versions."
msgstr "此建構子在未來版本中可能會被更改或移除。"

msgid "This operator may be changed or removed in future versions."
msgstr "此運算子在未來版本中可能會被更改或移除。"

msgid "Error codes returned:"
msgstr "傳回錯誤碼:"

msgid "There is currently no description for this method."
msgstr "現在沒有關於該方法的說明。"

msgid "There is currently no description for this constructor."
msgstr "現在沒有關於該建構式的說明。"

msgid "There is currently no description for this operator."
msgstr "目前沒有此運算子的說明。"

msgid ""
"There is currently no description for this method. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"該方法目前沒有說明。請幫我們[color=$color][url=$url]貢獻一個[/url][/color]！"

msgid ""
"There is currently no description for this constructor. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"該建構式目前沒有說明。請幫我們[color=$color][url=$url]貢獻一個[/url][/color]！"

msgid ""
"There is currently no description for this operator. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"目前沒有此運算子的說明。請幫助我們[color=$color][url=$url]貢獻一個[/url][/"
"color]！"

msgid "Top"
msgstr "頂端"

msgid "Class:"
msgstr "類別："

msgid "This class may be changed or removed in future versions."
msgstr "此類別在未來版本中可能會被更改或移除。"

msgid "Inherits:"
msgstr "繼承："

msgid "Inherited by:"
msgstr "被繼承："

msgid "Description"
msgstr "說明"

msgid "There is currently no description for this class."
msgstr "現在沒有關於這個class的描述喔<3。"

msgid ""
"There is currently no description for this class. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"該class目前沒有說明。請幫我們[color=$color][url=$url]貢獻一個[/url][/color]！"

msgid "Note:"
msgstr "注意："

msgid ""
"There are notable differences when using this API with C#. See [url=%s]C# API "
"differences to GDScript[/url] for more information."
msgstr ""
"將此 API 與 C# 一起使用時存在顯著差異。請參閱 [url=%s]C# API 與 GDScript[/"
"url] 的差異以獲取更多資訊。"

msgid "Online Tutorials"
msgstr "線上教學"

msgid "Properties"
msgstr "屬性"

msgid "overrides %s:"
msgstr "覆蓋 %s："

msgid "default:"
msgstr "預設："

msgid "property:"
msgstr "屬性:"

msgid "Theme Properties"
msgstr "主題屬性"

msgid "Colors"
msgstr "顏色"

msgid "Constants"
msgstr "常數"

msgid "Fonts"
msgstr "字體"

msgid "Font Sizes"
msgstr "字體大小"

msgid "Icons"
msgstr "圖示"

msgid "Styles"
msgstr "樣式"

msgid "This theme property may be changed or removed in future versions."
msgstr "這個佈景主題屬性在未來版本中可能會變更或移除。"

msgid "There is currently no description for this theme property."
msgstr "目前沒有此主題屬性的描述。"

msgid ""
"There is currently no description for this theme property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"目前沒有此主題屬性的描述。請幫助我們 [color=$color][url=$url]貢獻一個描述[/"
"url][/color]！"

msgid "Signals"
msgstr "訊號"

msgid "This signal may be changed or removed in future versions."
msgstr "此訊號在未來版本中可能會被更改或移除。"

msgid "There is currently no description for this signal."
msgstr "目前沒有此訊號的描述。"

msgid ""
"There is currently no description for this signal. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"目前沒有此訊號的描述。請幫助我們 [color=$color][url=$url]貢獻一個描述[/url][/"
"color]！"

msgid "Enumerations"
msgstr "列舉"

msgid "This enumeration may be changed or removed in future versions."
msgstr "此列舉在未來版本中可能會被更改或移除。"

msgid "This constant may be changed or removed in future versions."
msgstr "此常數在未來版本中可能會被更改或移除。"

msgid "Annotations"
msgstr "註釋"

msgid "There is currently no description for this annotation."
msgstr "現在沒有關於這個註釋的描述<3。"

msgid ""
"There is currently no description for this annotation. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"該註解目前沒有說明。請幫我們[color=$color][url=$url]貢獻一個[/url][/color]！"

msgid "Property Descriptions"
msgstr "屬性說明"

msgid "(value)"
msgstr "（數值）"

msgid "This property may be changed or removed in future versions."
msgstr "此屬性在未來版本中可能會被更改或移除。"

msgid "There is currently no description for this property."
msgstr "現在沒有關於這個屬性的描述<3。"

msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"該屬性目前無說明。請幫助我們[color=$color][url=$url]貢獻一個[/url][/color]！"

msgid ""
"[b]Note:[/b] The returned array is [i]copied[/i] and any changes to it will "
"not update the original property value. See [%s] for more details."
msgstr ""
"[b]注意：[/b] 返回的數組是[i]複製[/i]的，對其進行的任何更改將不會更新原始屬性"
"值。有關更多詳細信息，請參閱[%s]。"

msgid "Editor"
msgstr "編輯器"

msgid "Click to copy."
msgstr "點擊以複製。"

msgid "Click to open in browser."
msgstr "點一下以在瀏覽器中開啟。"

msgid "Toggle Files Panel"
msgstr "切換檔案面板"

msgid "Scripts"
msgstr "腳本"

msgid "No description available."
msgstr "沒有說明。"

msgid "This annotation may be changed or removed in future versions."
msgstr "此註解可能於未來版本變更或移除。"

msgid "Open"
msgstr "開啟"

msgid "Show in FileSystem"
msgstr "在檔案系統中顯示"

msgid "Open in File Manager"
msgstr "在檔案管理員中開啟"

msgid "Class"
msgstr "類別"

msgid "Enumeration"
msgstr "列舉"

msgid "Constant"
msgstr "常數"

msgid "Metadata"
msgstr "中繼資料"

msgid "Setting"
msgstr "設定"

msgid "Property"
msgstr "屬性"

msgid "Internal Property"
msgstr "內部屬性"

msgid "This property can only be set in the Inspector."
msgstr "此屬性只能在檢視器中設置。"

msgid "Theme Property"
msgstr "主題屬性"

msgid "Method"
msgstr "方法"

msgid "Signal"
msgstr "訊號"

msgid "Annotation"
msgstr "註釋"

msgid "Local Constant"
msgstr "區域常數"

msgid "Local Variable"
msgstr "區域變數"

msgid "This variable may be changed or removed in future versions."
msgstr "此變數未來版本可能變更或移除。"

msgid "Text File"
msgstr "文字檔"

msgid "File"
msgstr "檔案"

msgid "Path"
msgstr "路徑"

msgid "Directory"
msgstr "目錄"

msgid "Invalid UID"
msgstr "無效的UID"

msgid "This UID does not point to any valid Resource."
msgstr "這個 UID 沒有指向任何有效的資源。"

msgid "Invalid path"
msgstr "無效的路徑"

msgid "This path does not exist."
msgstr "這個路徑不存在。"

msgid "Search"
msgstr "搜尋"

msgid "Search Documentation"
msgstr "搜尋文件"

msgid "Previous Match"
msgstr "上一個符合項目"

msgid "Next Match"
msgstr "下一個符合項目"

msgid "Hide"
msgstr "隱藏"

msgid "No match"
msgstr "無符合結果"

msgid "%d match"
msgid_plural "%d matches"
msgstr[0] "%d 個符合項目"

msgid "%d of %d match"
msgid_plural "%d of %d matches"
msgstr[0] "%d / %d 個符合項目"

msgid "Constructor"
msgstr "建構子"

msgid "Operator"
msgstr "運算子"

msgid "Search Help"
msgstr "搜尋說明"

msgid "Case Sensitive"
msgstr "區分大小寫"

msgid "Show Hierarchy"
msgstr "以樹狀顯示"

msgid "Filter"
msgstr "篩選"

msgid "Display All"
msgstr "全部顯示"

msgid "Classes Only"
msgstr "僅顯示類別"

msgid "Constructors Only"
msgstr "僅建構子"

msgid "Methods Only"
msgstr "僅顯示方法"

msgid "Operators Only"
msgstr "僅運算子"

msgid "Signals Only"
msgstr "僅顯示訊號"

msgid "Annotations Only"
msgstr "僅註釋"

msgid "Constants Only"
msgstr "僅顯示常數"

msgid "Properties Only"
msgstr "僅顯示屬性"

msgid "Theme Properties Only"
msgstr "僅顯示主題屬性"

msgid "Search Results"
msgstr "搜尋結果"

msgid "Member Type"
msgstr "成員型別"

msgid "Keywords"
msgstr "關鍵字"

msgid "This class is marked as deprecated."
msgstr "此類別已被標記為已棄用。"

msgid "This class is marked as experimental."
msgstr "此類別已被標記為實驗性。"

msgid "Matches the \"%s\" keyword."
msgstr "與“%s”關鍵字相符。"

msgid "This member is marked as deprecated."
msgstr "這個成員被標記廢棄:(。"

msgid "This member is marked as experimental."
msgstr "這個成員被標記實驗性:(。"

msgid "Open the %s dock."
msgstr "開啟 %s 面板。"

msgid "Focus on the %s dock."
msgstr "將焦點移到「%s」停靠視窗。"

msgid "%s - Godot Engine"
msgstr "%s - Godot 引擎"

msgid "Move this dock right one tab."
msgstr "將此停靠面板向右移動一個分頁。"

msgid "Move this dock left one tab."
msgstr "將此停靠面板向左移動一個分頁。"

msgid "Close this dock."
msgstr "關閉此面板。"

msgid "Make this dock floating."
msgstr "將此停靠面板設為浮動。"

msgid "Move Tab Left"
msgstr "將分頁左移"

msgid "Dock Position"
msgstr "停駐列位置"

msgid "Move Tab Right"
msgstr "將分頁右移"

msgid "Make Floating"
msgstr "使其Floating"

msgid "Link to: %s"
msgstr "連結到：%s"

msgid "Favorites:"
msgstr "我的最愛："

msgid "Favorites"
msgstr "我的最愛"

msgid "View items as a grid of thumbnails."
msgstr "以縮圖網格顯示項目。"

msgid "View items as a list."
msgstr "以清單顯示項目。"

msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr "狀態：檔案匯入失敗。請修正檔案後重新匯入。"

msgid ""
"Importing has been disabled for this file, so it can't be opened for editing."
msgstr "已停用此檔案的匯入，因此無法開啟編輯。"

msgid "Cannot move/rename resources root."
msgstr "無法移動或重新命名資源根目錄。"

msgid "Cannot move a folder into itself."
msgstr "無法將資料夾移動到自身。"

msgid "Error moving:"
msgstr "移動時發生錯誤："

msgid "Error duplicating:"
msgstr "複製時發生錯誤："

msgid "Error duplicating directory:"
msgstr "複製目錄時發生錯誤："

msgid "Unable to update dependencies for:"
msgstr "無法更新相依性："

msgid "No name provided."
msgstr "未提供名稱。"

msgid "Name contains invalid characters."
msgstr "名稱包含無效字元。"

msgid ""
"This filename begins with a dot rendering the file invisible to the editor.\n"
"If you want to rename it anyway, use your operating system's file manager."
msgstr ""
"此檔名以點（.）開頭，編輯器將不會顯示該檔案。\n"
"若仍要重新命名，請使用作業系統的檔案管理員。"

msgid ""
"This file extension is not recognized by the editor.\n"
"If you want to rename it anyway, use your operating system's file manager.\n"
"After renaming to an unknown extension, the file won't be shown in the editor "
"anymore."
msgstr ""
"編輯器無法辨識此檔案副檔名。\n"
"若仍要重新命名，請使用作業系統的檔案管理員。\n"
"將檔案改為未知副檔名後，該檔案將不再於編輯器中顯示。"

msgid "A file or folder with this name already exists."
msgstr "已有同名檔案或資料夾存在。"

msgid "Could not create base directory: %s"
msgstr "無法建立基礎目錄：%s"

msgid ""
"The following files or folders conflict with items in the target location "
"'%s':"
msgstr "以下檔案或資料夾與目標路徑「%s」中的項目衝突："

msgid "Do you wish to overwrite them or rename the copied files?"
msgstr "要覆寫它們或重新命名複製的檔案嗎？"

msgid "Do you wish to overwrite them or rename the moved files?"
msgstr "要覆寫它們或重新命名移動的檔案嗎？"

msgid ""
"Couldn't run external program to check for terminal emulator presence: "
"command -v %s"
msgstr "無法執行外部程式以檢查終端機模擬器：command -v %s"

msgid ""
"Couldn't run external terminal program (error code %d): %s %s\n"
"Check `filesystem/external_programs/terminal_emulator` and `filesystem/"
"external_programs/terminal_emulator_flags` in the Editor Settings."
msgstr ""
"無法執行外部終端機程式（錯誤碼 %d）：%s %s\n"
"請檢查編輯器設定中的 `filesystem/external_programs/terminal_emulator` 與 "
"`filesystem/external_programs/terminal_emulator_flags`。"

msgid "Duplicating file:"
msgstr "複製檔案："

msgid "Duplicating folder:"
msgstr "複製資料夾："

msgid "Create Folder"
msgstr "建立資料夾"

msgid ""
"Do you wish to convert these files to %s? (This operation cannot be undone!)"
msgstr "要將這些檔案轉換為 %s 嗎？（此操作無法復原！）"

msgid "Could not create folder: %s"
msgstr "無法建立資料夾：%s"

msgid "Open Scene"
msgstr "開啟場景"

msgid "New Inherited Scene"
msgstr "新增繼承場景"

msgid "Set as Main Scene"
msgstr "設為主場景"

msgid "Open Scenes"
msgstr "開啟場景"

msgid "Instantiate"
msgstr "實例化"

msgid "Run"
msgstr "執行"

msgid "Edit Dependencies..."
msgstr "編輯相依性..."

msgid "View Owners..."
msgstr "檢視擁有者..."

msgid "Create New"
msgstr "建立新項目"

msgid "Folder..."
msgstr "資料夾..."

msgid "Scene..."
msgstr "場景..."

msgid "Script..."
msgstr "腳本..."

msgid "Resource..."
msgstr "資源..."

msgid "TextFile..."
msgstr "文字檔..."

msgid "Expand Folder"
msgstr "展開資料夾"

msgid "Expand Hierarchy"
msgstr "展開階層"

msgid "Collapse Hierarchy"
msgstr "摺疊階層"

msgid "Set Folder Color..."
msgstr "設定資料夾顏色..."

msgid "Default (Reset)"
msgstr "預設值（重設）"

msgid "Move/Duplicate To..."
msgstr "移動/複製到..."

msgid "Add to Favorites"
msgstr "新增到我的最愛"

msgid "Remove from Favorites"
msgstr "從我的最愛中移除"

msgid "Convert to..."
msgstr "轉換成..."

msgid "Reimport"
msgstr "重新匯入"

msgid "Open in Terminal"
msgstr "在終端機中開啟"

msgid "Open Folder in Terminal"
msgstr "在終端機開啟資料夾"

msgid "Show in File Manager"
msgstr "在檔案管理員中顯示"

msgid "New Folder..."
msgstr "新增資料夾..."

msgid "New Scene..."
msgstr "新增場景..."

msgid "New Script..."
msgstr "新增腳本..."

msgid "New Resource..."
msgstr "新增資源..."

msgid "New TextFile..."
msgstr "新增文字檔..."

msgid "Sort Files"
msgstr "檔案排序"

msgid "Sort by Name (Ascending)"
msgstr "按名稱排序（升冪）"

msgid "Sort by Name (Descending)"
msgstr "按名稱排序（降冪）"

msgid "Sort by Type (Ascending)"
msgstr "按型別排序（升冪）"

msgid "Sort by Type (Descending)"
msgstr "按型別排序（降冪）"

msgid "Sort by Last Modified"
msgstr "按最後修改時間排序"

msgid "Sort by First Modified"
msgstr "按最早修改時間排序"

msgid "FileSystem"
msgstr "檔案系統"

msgid "Open FileSystem Dock"
msgstr "開啟檔案系統面板"

msgid "Copy Path"
msgstr "複製路徑"

msgid "Copy Absolute Path"
msgstr "複製絕對路徑"

msgid "Copy UID"
msgstr "複製 UID"

msgid "Open in External Program"
msgstr "在外部程式中開啟"

msgid "Red"
msgstr "紅色"

msgid "Orange"
msgstr "橙色"

msgid "Yellow"
msgstr "黃色"

msgid "Green"
msgstr "綠色"

msgid "Teal"
msgstr "深青色"

msgid "Blue"
msgstr "藍色"

msgid "Purple"
msgstr "紫色"

msgid "Pink"
msgstr "粉紅色"

msgid "Gray"
msgstr "灰色"

msgid "Go to previous selected folder/file."
msgstr "前往上一個選取的資料夾/檔案。"

msgid "Go to next selected folder/file."
msgstr "前往下一個選取的資料夾/檔案。"

msgid "Change Split Mode"
msgstr "變更分割模式"

msgid "Filter Files"
msgstr "篩選檔案"

msgid "Directories"
msgstr "目錄"

msgid "Display Mode"
msgstr "顯示模式"

msgid "Files"
msgstr "檔案"

msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
"正在掃描檔案，\n"
"請稍候..."

msgid "Filesystem Scan"
msgstr "檔案系統掃描"

msgid "Overwrite"
msgstr "覆寫"

msgid "Keep Both"
msgstr "保留兩者"

msgid "Create Script"
msgstr "建立腳本"

msgid "Convert"
msgstr "轉換"

msgid "Groups"
msgstr "群組"

msgid "Scene Groups"
msgstr "場景群組"

msgid "This group belongs to another scene and can't be edited."
msgstr "此群組屬於另一個場景，無法進行編輯。"

msgid "Copy group name to clipboard."
msgstr "將分組名稱複製至剪貼簿。"

msgid "Global Groups"
msgstr "全域分組"

msgid "Add to Group"
msgstr "新增到群組"

msgid "Remove from Group"
msgstr "自群組中移除"

msgid "Convert to Global Group"
msgstr "轉換為全域群組"

msgid "Convert to Scene Group"
msgstr "轉換為場景組"

msgid "Rename Group"
msgstr "重新命名群組"

msgid "Remove Group"
msgstr "移除群組"

msgid "Create New Group"
msgstr "建立新的群組"

msgid "Name:"
msgstr "名稱："

msgid "Global"
msgstr "全域"

msgid "Group name is valid."
msgstr "群組名稱有效。"

msgid "Rename references in all scenes"
msgstr "在所有場景中重新命名參考"

msgid "Delete references from all scenes"
msgstr "從所有場景中刪除參考"

msgid "Delete group \"%s\" and all its references?"
msgstr "刪除群組「%s」與其所有參考？"

msgid "Group can't be empty."
msgstr "群組不可為空。"

msgid "Group already exists."
msgstr "群組已存在。"

msgid "Rename"
msgstr "重新命名"

msgid "Add a new group."
msgstr "新增群組。"

msgid "Filter Groups"
msgstr "按群組篩選"

msgid "The Beginning"
msgstr "剛開始"

msgid "History"
msgstr "歷史記錄"

msgid "Open History Dock"
msgstr "開啟歷史紀錄面板"

msgid "Scene"
msgstr "場景"

msgid "Keep File (exported as is)"
msgstr "保留檔案（照原樣匯出）"

msgid "Skip File (not exported)"
msgstr "跳過檔案（不匯出）"

msgid "%d Files"
msgstr "%d 個檔案"

msgid "Default"
msgstr "預設"

msgid "Set as Default for '%s'"
msgstr "將「%s」設為預設"

msgid "Clear Default for '%s'"
msgstr "清除「%s」的預設"

msgid ""
"You have pending changes that haven't been applied yet. Click Reimport to "
"apply changes made to the import options.\n"
"Selecting another resource in the FileSystem dock without clicking Reimport "
"first will discard changes made in the Import dock."
msgstr ""
"您有尚未套用的變更。請點擊「重新匯入」以套用匯入選項的變更。\n"
"若未先點擊「重新匯入」就於檔案系統面板選取其他資源，匯入面板中的變更將會遺失。"

msgid "Import"
msgstr "匯入"

msgid "Open Import Dock"
msgstr "開啟匯入面板"

msgid "Import As:"
msgstr "匯入為："

msgid "Preset"
msgstr "預設"

msgid "Advanced..."
msgstr "進階..."

msgid ""
"The imported resource is currently loaded. All instances will be replaced and "
"undo history will be cleared."
msgstr "匯入的資源目前已被載入。所有實例都將被取代，且復原歷史將被清除。"

msgid ""
"WARNING: Assets exist that use this resource. They may stop loading properly "
"after changing type."
msgstr "警告：有資源使用此檔案。更改類型後，它們可能無法正確載入。"

msgid ""
"Select a resource file in the filesystem or in the inspector to adjust import "
"settings."
msgstr "在檔案系統或屬性檢視器中選取資源檔案，以調整匯入設定。"

msgid ""
"The following resources will be duplicated and embedded within this resource/"
"object."
msgstr "以下資源將會複製並嵌入至此資源/物件中。"

msgid "Failed to load resource."
msgstr "載入資源失敗。"

msgid "(Current)"
msgstr "（目前）"

msgid "Expand Non-Default"
msgstr "展開非預設"

msgid "Property Name Style"
msgstr "屬性名稱樣式"

msgid "Raw (e.g. \"%s\")"
msgstr "原始（例如 \"%s\"）"

msgid "Capitalized (e.g. \"%s\")"
msgstr "字首大寫（例如 \"%s\"）"

msgid "Localized (e.g. \"Z Index\")"
msgstr "本地化（例如「Z 索引」）"

msgid "Localization not available for current language."
msgstr "目前語言不支援本地化。"

msgid "Copy Properties"
msgstr "複製屬性"

msgid "Paste Properties"
msgstr "貼上屬性"

msgid "Make Sub-Resources Unique"
msgstr "使子資源獨立"

msgid "Inspector"
msgstr "屬性檢視器"

msgid "Open Inspector Dock"
msgstr "開啟屬性檢視器面板"

msgid "Create a new resource in memory and edit it."
msgstr "在記憶體中建立新資源並編輯。"

msgid "Load an existing resource from disk and edit it."
msgstr "從磁碟載入現有資源並編輯。"

msgid "Save the currently edited resource."
msgstr "儲存目前編輯的資源。"

msgid "Save As..."
msgstr "另存新檔…"

msgid "Extra resource options."
msgstr "更多資源選項。"

msgid "Edit Resource from Clipboard"
msgstr "編輯剪貼簿中的資源"

msgid "Copy Resource"
msgstr "複製資源"

msgid "Make Resource Built-In"
msgstr "轉為內建資源"

msgid "Go to previous edited object in history."
msgstr "跳至歷史記錄中上一個編輯的物件。"

msgid "Go to next edited object in history."
msgstr "跳至歷史記錄中下一個編輯的物件。"

msgid "History of recently edited objects."
msgstr "最近編輯的物件歷史記錄。"

msgid "Open documentation for this object."
msgstr "開啟該物件的說明文件。"

msgid "Open Documentation"
msgstr "開啟說明文件"

msgid "Filter Properties"
msgstr "篩選屬性"

msgid "Manage object properties."
msgstr "管理物件屬性。"

msgid "Information"
msgstr "資訊"

msgid "This cannot be undone. Are you sure?"
msgstr "此操作無法復原。確定要執行嗎？"

msgid "No parent to instantiate a child at."
msgstr "沒有父節點可用來實例化子節點。"

msgid "No parent to instantiate the scenes at."
msgstr "無父節點可用來實例化場景。"

msgid "Error loading scene from %s"
msgstr "自 %s 中載入場景時發生錯誤"

msgid "Error instantiating scene from %s"
msgstr "從 %s 實例化場景時出錯"

msgid ""
"Cannot instantiate the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr "無法實例化場景「%s」，因為當前場景已存在於其某個節點中。"

msgid "Instantiate Scene"
msgid_plural "Instantiate Scenes"
msgstr[0] "實例化場景"

msgid "Error loading audio stream from %s"
msgstr "載入音訊串流時發生錯誤，檔案：%s"

msgid "Create AudioStreamPlayer"
msgid_plural "Create AudioStreamPlayers"
msgstr[0] "新增 AudioStreamPlayer"

msgid "Replace with Branch Scene"
msgstr "取代分支場景"

msgid "Detach Script"
msgstr "取消附加腳本"

msgid "This operation can't be done on the tree root."
msgstr "此操作無法在樹狀根節點執行。"

msgid "Move Node in Parent"
msgstr "更改節點順序"

msgid "Move Nodes in Parent"
msgstr "更改多個節點順序"

msgid "Duplicate Node(s)"
msgstr "重複節點"

msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr "無法重新設定繼承場景節點的父節點，節點順序無法改變。"

msgid "Node must belong to the edited scene to become root."
msgstr "節點必須屬於已編輯的場景才能轉為根節點。"

msgid "Instantiated scenes can't become root"
msgstr "實例化的場景無法轉為根節點"

msgid "Make node as Root"
msgstr "將節點設為根節點"

msgid "Delete %d nodes and any children?"
msgstr "確定要刪除 %d 個節點及其子節點嗎？"

msgid "Delete %d nodes?"
msgstr "刪除 %d 個節點？"

msgid "Delete the root node \"%s\"?"
msgstr "確定要刪除根節點「%s」嗎？"

msgid "Delete node \"%s\" and its children?"
msgstr "確定要刪除節點「%s」及其子節點嗎？"

msgid "Delete node \"%s\"?"
msgstr "確定要刪除節點「%s」嗎？"

msgid "Some nodes are referenced by animation tracks."
msgstr "部分節點在動畫軌道中被引用。"

msgid "Saving the branch as a scene requires having a scene open in the editor."
msgstr "需在編輯器中開啟場景才能將分支儲存為場景。"

msgid ""
"Can't save the root node branch as an instantiated scene.\n"
"To create an editable copy of the current scene, duplicate it using the "
"FileSystem dock context menu\n"
"or create an inherited scene using Scene > New Inherited Scene... instead."
msgstr ""
"無法將根節點分支另存為實例化場景。\n"
"要建立目前場景的可編輯複本，請在「檔案系統」面板右鍵複製；\n"
"或使用「場景 > 新增繼承場景…」來建立繼承場景。"

msgid ""
"Can't save the branch of an already instantiated scene.\n"
"To create a variation of a scene, you can make an inherited scene based on "
"the instantiated scene using Scene > New Inherited Scene... instead."
msgstr ""
"無法儲存已實例化場景的分支。\n"
"若要建立場景變體，可透過「場景 > 新增繼承場景…」依該實例化場景建立繼承場景。"

msgid ""
"Can't save a branch which is a child of an already instantiated scene.\n"
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
"無法儲存已實例化場景子項的分支。\n"
"如欲將此分支另存為新場景，請開啟原始場景、右鍵此分支並選擇「將分支儲存為場"
"景」。"

msgid ""
"Can't save a branch which is part of an inherited scene.\n"
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
"無法儲存繼承場景中的分支。\n"
"若要將此分支另存為新場景，請開啟原始場景、右鍵此分支並選擇「將分支儲存為場"
"景」。"

msgid "Save New Scene As..."
msgstr "另存新場景為..."

msgid ""
"Enabling \"Load as Placeholder\" will disable \"Editable Children\" and cause "
"all properties of the node to be reverted to their default."
msgstr ""
"啟用「Load as Placeholder」會停用「Editable Children」，並使所有屬性恢復預設"
"值。"

msgid "Make Local"
msgstr "轉為本地"

msgid "Can't toggle unique name for nodes in subscene!"
msgstr "無法在子場景中切換節點的唯一名稱！"

msgid "Enable Scene Unique Name(s)"
msgstr "啟用場景唯一名稱"

msgid "Unique names already used by another node in the scene:"
msgstr "場景中已有其他節點使用下列唯一名稱："

msgid "Disable Scene Unique Name(s)"
msgstr "禁用場景唯一名稱"

msgid "New Scene Root"
msgstr "新場景根"

msgid "Create Root Node:"
msgstr "建立根節點："

msgid "Favorite Nodes"
msgstr "常用節點"

msgid "Toggle the display of favorite nodes."
msgstr "顯示／隱藏常用節點。"

msgid "2D Scene"
msgstr "2D 場景"

msgid "3D Scene"
msgstr "3D 場景"

msgid "User Interface"
msgstr "使用者界面"

msgid "Other Node"
msgstr "其他節點"

msgid "Paste From Clipboard"
msgstr "從剪貼簿貼上"

msgid "Can't operate on nodes from a foreign scene!"
msgstr "無法對外部場景的節點進行操作！"

msgid "Can't operate on nodes the current scene inherits from!"
msgstr "無法對目前場景繼承來源的節點進行操作！"

msgid "This operation can't be done on instantiated scenes."
msgstr "無法在實例化的場景上執行此操作。"

msgid "Reparent Node"
msgstr "重新指定父節點"

msgid "Attach Script"
msgstr "附加腳本"

msgid "Set Shader"
msgstr "設定著色器"

msgid "Toggle Editable Children"
msgstr "切換是否能編輯子節點"

msgid "Cut Node(s)"
msgstr "剪下節點"

msgid "Remove Node(s)"
msgstr "移除節點"

msgid "Change type of node(s)"
msgstr "更改節點的型別"

msgid "Reparent to New Node"
msgstr "重新指定父節點為新節點"

msgid "This operation requires a single selected node."
msgstr "此操作需要單一選取的節點。"

msgid "Can't overwrite scene that is still open!"
msgstr "無法複寫未關閉的場景！"

msgid "Reset Position"
msgstr "重設位置"

msgid "Reset Scale"
msgstr "重設縮放"

msgid "Reset Rotation"
msgstr "重設旋轉"

msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr "無法儲存新場景，可能因無法滿足其依賴（實例）。"

msgid "Error saving scene."
msgstr "保存場景時發生錯誤。"

msgid "Error duplicating scene to save it."
msgstr "複製場景以進行儲存時發生錯誤。"

msgid "Instantiate Script"
msgstr "實例化腳本"

msgid "<unknown>"
msgstr "<未知>"

msgid "Sub-Resources"
msgstr "子資源"

msgid "Access as Unique Name"
msgstr "以唯一名稱存取"

msgid "Clear Inheritance"
msgstr "清除繼承"

msgid "Open in Editor"
msgstr "在編輯器中開啟"

msgid "Editable Children"
msgstr "可編輯子節點"

msgid "Load as Placeholder"
msgstr "載入為預留位置"

msgid "Auto Expand to Selected"
msgstr "自動展開至選定項"

msgid "Center Node on Reparent"
msgstr "重新指定父節點後置中"

msgid ""
"If enabled, Reparent to New Node will create the new node in the center of "
"the selected nodes, if possible."
msgstr "若啟用，重新指定父節點為新節點時，會盡可能在所選節點中心建立新節點。"

msgid "Hide Filtered Out Parents"
msgstr "隱藏已篩選的父節點"

msgid "Show Accessibility Warnings"
msgstr "顯示無障礙警告"

msgid "All Scene Sub-Resources"
msgstr "所有場景子資源"

msgid ""
"Filter nodes by entering a part of their name, type (if prefixed with \"type:"
"\" or \"t:\")\n"
"or group (if prefixed with \"group:\" or \"g:\"). Filtering is case-"
"insensitive."
msgstr ""
"篩選節點，輸入部分名稱、型別（以「type:」或「t:」開頭）、\n"
"分組（以「group:」或「g:」開頭）。篩選區分大小寫。"

msgid "Filter by Type"
msgstr "依照型別篩選"

msgid "Filter by Group"
msgstr "按組篩選"

msgid ""
"Cannot attach a script: there are no languages registered.\n"
"This is probably because this editor was built with all language modules "
"disabled."
msgstr ""
"無法附加腳本：未註冊任何語言。\n"
"可能是因為此編輯器建置時停用了所有語言模組。"

msgid "Can't paste root node into the same scene."
msgstr "無法將根節點貼到相同場景。"

msgid "Paste Node(s) as Sibling of %s"
msgstr "貼上並設為 %s 的兄弟節點"

msgid "Paste Node(s) as Child of %s"
msgstr "貼上為 %s 的子節點"

msgid "Paste Node(s) as Root"
msgstr "貼上為根節點"

msgid "<Unnamed> at %s"
msgstr "%s <未命名>"

msgid "(used %d times)"
msgstr "（被使用 %d 次）"

msgid "None"
msgstr "無"

msgid "Open Scene Dock"
msgstr "開啟場景面板"

msgid "Batch Rename..."
msgstr "批次重新命名…"

msgid "Add Child Node..."
msgstr "新增子節點..."

msgid "Instantiate Child Scene..."
msgstr "實體化子場景..."

msgid "Paste as Sibling"
msgstr "貼上為兄弟節點"

msgid "Change Type..."
msgstr "更改型別..."

msgid "Attach Script..."
msgstr "附加腳本..."

msgid "Extend Script..."
msgstr "擴充腳本..."

msgid "Move Up"
msgstr "上移"

msgid "Move Down"
msgstr "下移"

msgid "Duplicate"
msgstr "複製"

msgid "Reparent..."
msgstr "重設父節點…"

msgid "Reparent to New Node..."
msgstr "重新指定父節點為新節點..."

msgid "Make Scene Root"
msgstr "設為場景根節點"

msgid "Toggle Access as Unique Name"
msgstr "切換以唯一名稱存取"

msgid "Delete (No Confirm)"
msgstr "刪除（無確認）"

msgid "Add/Create a New Node."
msgstr "新增／建立新節點。"

msgid ""
"Instantiate a scene file as a Node. Creates an inherited scene if no root "
"node exists."
msgstr "將場景檔案實例化為節點；若不存在根節點則建立繼承場景。"

msgid "Filter Nodes"
msgstr "節點篩選"

msgid "Attach a new or existing script to the selected node."
msgstr "附加新的或既有的腳本至所選節點。"

msgid "Detach the script from the selected node."
msgstr "自所選節點取消附加腳本。"

msgid "Extend the script of the selected node."
msgstr "擴展所選節點的腳本。"

msgid "Extra scene options."
msgstr "更多場景選項。"

msgid "Remote"
msgstr "遠端"

msgid ""
"If selected, the Remote scene tree dock will cause the project to stutter "
"every time it updates.\n"
"Switch back to the Local scene tree dock to improve performance."
msgstr ""
"若選擇遠端場景樹面板，專案於每次更新時可能卡頓。\n"
"切換回本機場景樹面板可改善效能。"

msgid "Local"
msgstr "本機"

msgid "Delete Related Animation Tracks"
msgstr "刪除相關動畫軌道"

msgid "Clear Inheritance? (No Undo!)"
msgstr "確定要清除繼承嗎？（無法復原！）"

msgid "Paste Params"
msgstr "貼上參數"

msgid "Updating Scene"
msgstr "更新場景"

msgid "Storing local changes..."
msgstr "正在儲存變更..."

msgid "Updating scene..."
msgstr "正在更新場景…"

msgid "[empty]"
msgstr "[空]"

msgid "[unsaved]"
msgstr "[未儲存]"

msgid "Creating Mesh Previews"
msgstr "建立網格預覽"

msgid "Thumbnail..."
msgstr "縮圖…"

msgid "Create New %s"
msgstr "建立新的 %s"

msgid "Output"
msgstr "輸出"

msgid "Filter Messages"
msgstr "篩選訊息"

msgid "Clear Log"
msgstr "清除紀錄"

msgid "Clear Output"
msgstr "清除輸出"

msgid ""
"Collapse duplicate messages into one log entry. Shows number of occurrences."
msgstr "把重複訊息摺疊到一個log entry。顯示發生次數。"

msgid "Show Search"
msgstr "顯示搜尋"

msgid "Focus Search/Filter Bar"
msgstr "焦點搜尋/篩選條"

msgid "Standard Messages"
msgstr "標準訊息"

msgid "Toggle visibility of standard output messages."
msgstr "顯示／取消顯示輸出訊息。"

msgid "Toggle visibility of errors."
msgstr "顯示／取消顯示錯誤。"

msgid "Warnings"
msgstr "警告"

msgid "Toggle visibility of warnings."
msgstr "顯示／取消顯示警告。"

msgid "Editor Messages"
msgstr "編輯器訊息"

msgid "Toggle visibility of editor messages."
msgstr "顯示／取消顯示編輯器訊息。"

msgid ""
"The Android build template is already installed in this project and it won't "
"be overwritten.\n"
"Remove the \"%s\" directory manually before attempting this operation again."
msgstr ""
"Android 建構範本已安裝在該專案中，並且不會被覆蓋。\n"
"再次嘗試此操作之前，請手動刪除“%s”目錄。"

msgid ""
"This will set up your project for gradle Android builds by installing the "
"source template to \"%s\".\n"
"Note that in order to make gradle builds instead of using pre-built APKs, the "
"\"Use Gradle Build\" option should be enabled in the Android export preset."
msgstr ""
"這會將您的專案設定為使用 Gradle 進行 Android 建置，方法是將來源範本安裝到"
"「%s」。\n"
"請注意，若要使用 Gradle 建置而非預先建立的 APK，您需要在 Android 匯出預設中啟"
"用「使用 Gradle 建置」選項。"

msgid "Unnamed Project"
msgstr "未命名專案"

msgid "%s (Overridden)"
msgstr "%s（已覆寫）"

msgid "Recovery Mode is enabled. Editor functionality has been restricted."
msgstr "恢復模式已啟用。編輯器功能已受到限制。"

msgid ""
"Spins when the editor window redraws.\n"
"Update Continuously is enabled, which can increase power usage. Click to "
"disable it."
msgstr ""
"當編輯器視窗重新繪製時旋轉。\n"
"已啟用持續更新，耗電量將增加。點擊以停用。"

msgid "Spins when the editor window redraws."
msgstr "編輯器視窗重新繪製時旋轉。"

msgid "Imported resources can't be saved."
msgstr "導入的資源無法保存。"

msgid "Error saving resource!"
msgstr "保存資料發生錯誤！"

msgid ""
"This resource can't be saved because it was imported from another file. Make "
"it unique first."
msgstr "此資源無法保存，因為它是從另一個文件導入的。請先將其設為獨立。"

msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr "由於該資源不屬於已編輯的場景，無法儲存該資源。請先使其獨立化。"

msgid "Save Resource As..."
msgstr "另存資源為..."

msgid "Can't open file for writing:"
msgstr "無法開啟文件進行寫入："

msgid "Requested file format unknown:"
msgstr "請求的文件格式未知："

msgid "Error while saving."
msgstr "保存時發生錯誤。"

msgid "Can't open file '%s'. The file could have been moved or deleted."
msgstr "無法開啟文件「%s」。該文件可能已被移動或刪除。"

msgid "Error while parsing file '%s'."
msgstr "無法解析檔案：%s。"

msgid "Scene file '%s' appears to be invalid/corrupt."
msgstr "場景文件「%s」似乎無效或已損壞。"

msgid "Missing file '%s' or one of its dependencies."
msgstr "文件「%s」或其依賴項之一缺失。"

msgid ""
"File '%s' is saved in a format that is newer than the formats supported by "
"this version of Godot, so it can't be opened."
msgstr ""
"文件「%s」是以比此版本的 Godot 支援的格式更新的格式保存的，因此無法打開。"

msgid "Error while loading file '%s'."
msgstr "加載文件「%s」時發生錯誤。"

msgid "Saving Scene"
msgstr "正在保存場景"

msgid "Analyzing"
msgstr "正在分析"

msgid "Creating Thumbnail"
msgstr "正在建立縮圖"

msgid "This operation can't be done without a tree root."
msgstr "此操作無法在沒有樹根節點的情況下完成。"

msgid ""
"This scene can't be saved because there is a cyclic instance inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
"無法保存此場景，因為存在循環的實體包含。\n"
"請解決此問題後再嘗試保存。"

msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr "無法保存場景。可能是依賴項（實例或繼承）無法滿足。"

msgid "Save scene before running..."
msgstr "執行前先儲存場景..."

msgid "Merge With Existing"
msgstr "與現有的合併"

msgid "Apply MeshInstance Transforms"
msgstr "套用MeshInstance變換"

msgid "Can't load MeshLibrary for merging!"
msgstr "無法加載 MeshLibrary 進行合併！"

msgid "Error saving MeshLibrary!"
msgstr "儲存網格庫出錯！"

msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
"儲存編輯器畫面配置時發生錯誤。\n"
"請確認編輯器的使用者資料路徑是否可寫入。"

msgid ""
"Default editor layout overridden.\n"
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
"預設編輯器畫面配置已被複寫。\n"
"若要恢復預設的畫面配置，請使用 [刪除配置] 選項，並刪除預設畫面配置。"

msgid "Layout name not found!"
msgstr "找不到配置名稱！"

msgid "Restored the Default layout to its base settings."
msgstr "已將預設配置還原至基本設定。"

msgid "This object is marked as read-only, so it's not editable."
msgstr "該物件被標示為唯讀，所以無法編輯。"

msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"該資源屬於已匯入的場景，因此不可編輯。 \n"
"請閱讀有關匯入場景的說明文件以更瞭解該工作流程。"

msgid ""
"This resource belongs to a scene that was instantiated or inherited.\n"
"Changes to it must be made inside the original scene."
msgstr ""
"此資源屬於已被實例化或被繼承的場景。\n"
"對它的改動必須在原本場景內。"

msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr "該資源自外部匯入，無法編輯。請在匯入面板中修改設定並重新匯入。"

msgid ""
"This scene was imported, so changes to it won't be kept.\n"
"Instantiating or inheriting it will allow you to make changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"該場景自外部匯入，因此做出的改動將不會保存。\n"
"實例化或繼承該場景即可對其做出修改。\n"
"請閱讀與匯入相關的說明文件以更加瞭解該工作流程。"

msgid "Changes may be lost!"
msgstr "變更可能會丟失！"

msgid "This object is read-only."
msgstr "這個物件是唯讀。"

msgid "%d second ago"
msgid_plural "%d seconds ago"
msgstr[0] "%d 秒前"

msgid "%d minute ago"
msgid_plural "%d minutes ago"
msgstr[0] "%d 分前"

msgid "%d hour ago"
msgid_plural "%d hours ago"
msgstr[0] "%d 小時前"

msgid ""
"Scene \"%s\" has unsaved changes.\n"
"Last saved: %s."
msgstr ""
"場景 \"%s\" 有未保存的更改。\n"
"上次儲存：%s."

msgid "Open Base Scene"
msgstr "開啟基本場景"

msgid "%s no longer exists! Please specify a new save location."
msgstr "%s 不再存在！請指定一個新的保存位置。"

msgid ""
"The current scene has no root node, but %d modified external resource(s) and/"
"or plugin data were saved anyway."
msgstr "當前場景沒有根節點，但仍然保存了 %d 個已修改的外部資源和/或外掛數據。"

msgid ""
"A root node is required to save the scene. You can add a root node using the "
"Scene tree dock."
msgstr "必須有根節點才可儲存場景。您可使用場景停佇列以加入一個根節點。"

msgid "Save Scene As..."
msgstr "另存場景為…"

msgid "Can't undo while mouse buttons are pressed."
msgstr "當滑鼠按鍵被按下時無法復原。"

msgid "Nothing to undo."
msgstr "無變更以復原。"

msgid "Global Undo: %s"
msgstr "全域復原：%s"

msgid "Remote Undo: %s"
msgstr "遠端復原: %s"

msgid "Scene Undo: %s"
msgstr "場景復原：%s"

msgid "Can't redo while mouse buttons are pressed."
msgstr "當滑鼠按鍵按下時無法復原。"

msgid "Nothing to redo."
msgstr "無變更以復原。"

msgid "Global Redo: %s"
msgstr "全域取消復原：%s"

msgid "Remote Redo: %s"
msgstr "遠端重做: %s"

msgid "Scene Redo: %s"
msgstr "場景取消復原：%s"

msgid "Can't reload a scene that was never saved."
msgstr "無法重新載入從未儲存過的場景。"

msgid "Save & Reload"
msgstr "儲存並重新載入"

msgid "Save before reloading the scene?"
msgstr "重新載入場景前要先儲存嗎？"

msgid "Stop running project before reloading the current project?"
msgstr "重新載入目前專案前要先停止執行中的專案嗎？"

msgid "Stop & Reload"
msgstr "停止並重新載入"

msgid "Stop running project before exiting the editor?"
msgstr "退出編輯器前要先停止執行中的專案嗎？"

msgid "Stop & Quit"
msgstr "停止並退出"

msgid "Save modified resources before reloading?"
msgstr "是否在重新載入前儲存變更？"

msgid "Save & Quit"
msgstr "儲存並退出"

msgid "Save modified resources before closing?"
msgstr "關閉前是否儲存更改？"

msgid "Save changes to the following scene(s) before reloading?"
msgstr "重新載入前要儲存下列場景的變更嗎？"

msgid "Save changes to the following scene(s) before quitting?"
msgstr "退出前是否保存對以下場景的更改？"

msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr "開啟專案管理員前要先儲存以下場景嗎？"

msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr "此選項已被棄用。需要強制刷新情況現在被視為一個錯誤。請回報此問題。"

msgid "Pick a Main Scene"
msgstr "選取主要場景"

msgid "This operation can't be done without a scene."
msgstr "此操作無法在沒有場景的情況下完成。"

msgid "Export Mesh Library"
msgstr "匯出網格庫"

msgid "All scenes are already saved."
msgstr "所有場景皆已儲存。"

msgid "Quick Open Color Palette..."
msgstr "快速開啟調色盤..."

msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr "無法在「%s」上啟用擴充功能，解析組態設定失敗。"

msgid "Unable to find script field for addon plugin at: '%s'."
msgstr "無法在擴充功能「r%s」中找到腳本欄位。"

msgid "Unable to load addon script from path: '%s'."
msgstr "無法自路徑「%s」載入擴充腳本。"

msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"無法自路徑「%s」載入擴充腳本。該腳本可能有程式碼錯誤。\n"
"將停用擴充套件'%s'以避免進一步的錯誤。"

msgid ""
"Unable to load addon script from path: '%s'. Base type is not 'EditorPlugin'."
msgstr "無法從路徑「%s」加載附加腳本。基類型不是 'EditorPlugin'。"

msgid "Unable to load addon script from path: '%s'. Script is not in tool mode."
msgstr "無法從路徑「%s」載入擴充腳本。腳本未處於工具模式。"

msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"「%s」為自動匯入的場景，將無法修改。\n"
"若要對其進行改動，可建立新繼承場景。"

msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to open "
"the scene, then save it inside the project path."
msgstr ""
"加載場景時出錯，場景必須位於項目路徑內。請使用「匯入」開啟場景，然後將其保存到"
"項目路徑內。"

msgid "Scene '%s' has broken dependencies:"
msgstr "場景「%s」的相依性損壞："

msgid ""
"Multi-window support is not available because the `--single-window` command "
"line argument was used to start the editor."
msgstr "多窗口支持不可用，因為啟動編輯器時使用了 `--single-window` 命令列引數。"

msgid ""
"Multi-window support is not available because the current platform doesn't "
"support multiple windows."
msgstr "多窗口支持不可用，因為當前平台不支持多個窗口。"

msgid ""
"Multi-window support is not available because Interface > Editor > Single "
"Window Mode is enabled in the editor settings."
msgstr ""
"多窗口支持不可用，因為在編輯器設置中啟用了「介面 > 編輯器 > 單窗口模式」。"

msgid ""
"Multi-window support is not available because Interface > Multi Window > "
"Enable is disabled in the editor settings."
msgstr "多窗口支持不可用，因為在編輯器設置中「介面 > 多窗口 > 啟用」已被禁用。"

msgid "No Recent Scenes"
msgstr "沒有最近開啟的場景"

msgid "Clear Recent Scenes"
msgstr "清除最近開啟的場景"

msgid "There is no defined scene to run."
msgstr "沒有定義要運行的場景。"

msgid "Loading editor"
msgstr "載入編輯器"

msgid "Loading editor layout..."
msgstr "載入編輯器版面配置中…"

msgid "Loading docks..."
msgstr "載入停靠視窗..."

msgid "Reopening scenes..."
msgstr "重新開啟場景…"

msgid "Loading central editor layout..."
msgstr "載入中央編輯器配置…"

msgid "Loading plugin window layout..."
msgstr "載入外掛視窗配置中…"

msgid "Editor layout ready."
msgstr "編輯器版面已就緒。"

msgid ""
"No main scene has ever been defined. Select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"尚未設定主要場景。要選擇一個嗎？\n"
"您之後可以在「專案設定」的「應用程式」類別中更改。"

msgid ""
"Selected scene '%s' does not exist. Select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"選取的場景 '%s' 不存在。要選擇一個有效的嗎？\n"
"你可以在之後於「專案設定」的「應用程式」類別中更改。"

msgid ""
"Selected scene '%s' is not a scene file. Select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"選取的場景 '%s' 不是場景檔案。要選擇有效的嗎？\n"
"你之後可以在「專案設定」的「應用程式」類別中更改。"

msgid "User data dir '%s' is not valid. Change to a valid one?"
msgstr "使用者資料資料夾「%s」無效。要改成有效路徑嗎？"

msgid "Cannot run the script because it contains errors, check the output log."
msgstr "無法執行腳本，因為它有錯，請檢查輸出日誌。"

msgid "Cannot run the script because it doesn't extend EditorScript."
msgstr "腳本不是從EditorScript繼承，無法運作。"

msgid ""
"Cannot run the script because it's not a tool script (add the @tool "
"annotation at the top)."
msgstr "因為不是工具腳本，無法運作（請在開頭添加 @tool 注解）。"

msgid ""
"Cannot run the script because it's not a tool script (add the [Tool] "
"attribute above the class definition)."
msgstr "此腳本非工具腳本，無法執行（請在類別定義上方加入 [Tool] 標註）。"

msgid "Cannot run the script because it's not a tool script."
msgstr "腳本不是工具腳本，無法運作。"

msgid "Save Layout..."
msgstr "儲存畫面佈局…"

msgid "Delete Layout..."
msgstr "刪除畫面佈局…"

msgid "Save Layout"
msgstr "儲存配置"

msgid "Delete Layout"
msgstr "刪除配置"

msgid "This scene was never saved."
msgstr "該場景從未保存過。"

msgid "Save & Close"
msgstr "儲存並關閉"

msgid "Save before closing?"
msgstr "關閉前是否儲存更改？"

msgid "%d more files or folders"
msgstr "還有 %d 個檔案／資料夾"

msgid "%d more folders"
msgstr "還有 %d 個資料夾"

msgid "%d more files"
msgstr "其他 %d 個檔案"

msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr "無法寫入檔案'%s'，該檔案正被使用、鎖定或因權限不足。"

msgid "Preparing scenes for reload"
msgstr "正在準備重新加載場景"

msgid "Analyzing scene %s"
msgstr "正在分析場景 %s"

msgid "Preparation done."
msgstr "準備完成。"

msgid "Scenes reloading"
msgstr "場景正在重新加載"

msgid "Reloading..."
msgstr "正在重新加載..."

msgid "Reloading done."
msgstr "重新加載完成。"

msgid "Save & Restart"
msgstr "儲存並重新啟動"

msgid "Forward+"
msgstr "Forward+"

msgid "Mobile"
msgstr "行動裝置"

msgid "Compatibility"
msgstr "相容性"

msgid "Open Recent"
msgstr "最近開啟的場景"

msgid "Export As..."
msgstr "匯出成..."

msgid "Version Control"
msgstr "版本控制"

msgid "Create/Override Version Control Metadata..."
msgstr "創建/覆蓋版本控制中繼資料..."

msgid "Version Control Settings..."
msgstr "版本控制系統設定..."

msgid "Pack Project as ZIP..."
msgstr "將項目打包為 ZIP..."

msgid "Install Android Build Template..."
msgstr "安裝 Android 建置樣板..."

msgid "Open User Data Folder"
msgstr "打開使用者資料資料夾"

msgid "Tools"
msgstr "工具"

msgid "Editor Docks"
msgstr "編輯器停靠視窗"

msgid "Editor Layout"
msgstr "編輯器配置"

msgid "Screenshots are stored in the user data folder (\"user://\")."
msgstr "截圖儲存在用戶數據資料夾（'user://'）中。"

msgid "Open Editor Data/Settings Folder"
msgstr "開啟編輯器資料／編輯器設定資料夾"

msgid "Open Editor Data Folder"
msgstr "開啟編輯器資料目錄"

msgid "Open Editor Settings Folder"
msgstr "開啟編輯器設定目錄"

msgid "Manage Editor Features..."
msgstr "管理編輯器功能..."

msgid "Manage Export Templates..."
msgstr "管理匯出樣板..."

msgid "Configure FBX Importer..."
msgstr "設定FBX匯入器..."

msgid "Copies the system info as a single-line text into the clipboard."
msgstr "複製系統資訊到clipboard為單行文字。"

msgid "Main Menu"
msgstr "主選單"

msgid "Lock Selected Node(s)"
msgstr "鎖定所選的節點"

msgid "Unlock Selected Node(s)"
msgstr "取消鎖定所選的節點"

msgid "Group Selected Node(s)"
msgstr "為所選的節點建立群組"

msgid "Ungroup Selected Node(s)"
msgstr "取消所選節點的群組"

msgid "Pan View"
msgstr "平移檢視"

msgid "Distraction Free Mode"
msgstr "專注模式"

msgid "Toggle Last Opened Bottom Panel"
msgstr "切換最後打開的底部面板"

msgid "Toggle distraction-free mode."
msgstr "切換／取消專注模式。"

msgid "Copy Text"
msgstr "複製文字"

msgid "Command Palette"
msgstr "指令面板"

msgid "Next Scene Tab"
msgstr "下個場景分頁"

msgid "Previous Scene Tab"
msgstr "上個場景分頁"

msgid "Focus FileSystem Filter"
msgstr "焦點檔案系統篩選"

msgid "New Scene"
msgstr "新場景"

msgid "New Inherited Scene..."
msgstr "新增繼承場景…"

msgid "Open Scene..."
msgstr "開啟場景…"

msgid "Reopen Closed Scene"
msgstr "重新開啟已關閉的場景"

msgid "Save Scene"
msgstr "儲存場景"

msgid "Save All Scenes"
msgstr "儲存所有場景"

msgid "Quick Open..."
msgstr "快速開啟..."

msgid "Quick Open Scene..."
msgstr "快速開啟場景…"

msgid "Quick Open Script..."
msgstr "快速開啟腳本…"

msgid "MeshLibrary..."
msgstr "網格庫…"

msgid "Reload Saved Scene"
msgstr "重新載入已儲存的場景"

msgid "Close Scene"
msgstr "關閉場景"

msgid "Editor Settings..."
msgstr "編輯器設定..."

msgid "Quit"
msgstr "離開"

msgid "Project Settings..."
msgstr "專案設定..."

msgid "Project Settings"
msgstr "專案設定"

msgid "Find in Files..."
msgstr "在檔案中搜尋..."

msgid "Export..."
msgstr "匯出..."

msgid "Export"
msgstr "匯出"

msgid "Orphan Resource Explorer..."
msgstr "孤立資源瀏覽器..."

msgid "Engine Compilation Configuration Editor..."
msgstr "引擎編譯配置編輯器..."

msgid "Upgrade Project Files..."
msgstr "升級專案檔案…"

msgid "Reload Current Project"
msgstr "重新載入目前專案"

msgid "Quit to Project List"
msgstr "退出到專案列表"

msgid "Command Palette..."
msgstr "Command面板..."

msgid "Take Screenshot"
msgstr "螢幕截圖"

msgid "Toggle Fullscreen"
msgstr "開啟／取消全螢幕顯示"

msgid "Search Help..."
msgstr "搜尋幫助…"

msgid "Online Documentation"
msgstr "線上說明文件"

msgid "Forum"
msgstr "討論區"

msgid "Copy System Info"
msgstr "複製系統資訊"

msgid "Report a Bug"
msgstr "回報錯誤"

msgid "Suggest a Feature"
msgstr "提出功能建議"

msgid "Send Docs Feedback"
msgstr "傳送說明文件回饋"

msgid "About Godot..."
msgstr "關於 Godot…"

msgid "Support Godot Development"
msgstr "支援 Godot 開發"

msgid "Open Script Editor"
msgstr "開啟腳本編輯器"

msgid "Open Game View"
msgstr "開啟遊戲預覽"

msgid "Open Asset Library"
msgstr "開啟素材庫"

msgid "Open the next Editor"
msgstr "開啟下一個編輯器"

msgid "Open the previous Editor"
msgstr "開啟上一個編輯器"

msgid "Project"
msgstr "專案"

msgid "Update Mode"
msgstr "更新模式"

msgid "Update Continuously"
msgstr "持續更新"

msgid "Update When Changed"
msgstr "更新所有變更"

msgid "Hide Update Spinner"
msgstr "隱藏更新旋轉圖"

msgid "Don't Save"
msgstr "不儲存"

msgid "Android build template is missing, please install relevant templates."
msgstr "缺少 Android 建置樣板，請先安裝對應的樣板。"

msgid "Manage Templates"
msgstr "管理樣板"

msgid "Install from file"
msgstr "自檔案安裝"

msgid "Select Android sources file"
msgstr "選擇Android原始檔"

msgid "Import Templates From ZIP File"
msgstr "自 ZIP 檔匯入樣板"

msgid "Template Package"
msgstr "樣板包"

msgid "Export Library"
msgstr "匯出函式庫"

msgid "Files have been modified outside Godot"
msgstr "檔案在 Godot 外部已被修改"

msgid "The following files are newer on disk:"
msgstr "下列檔案在磁碟上較新："

msgid "What action should be taken?"
msgstr "該怎麼辦？"

msgid "Reload from disk"
msgstr "從磁碟重新載入"

msgid "Ignore external changes"
msgstr "忽略外部變更"

msgid "Project data folder (.godot) is missing. Please restart editor."
msgstr "缺少專案資料資料夾（.godot）。請重新啟動編輯器。"

msgid "Restart"
msgstr "重新啟動"

msgid "Open Anyway"
msgstr "仍要開啟"

msgid "New Inherited"
msgstr "新增繼承"

msgid "Load Errors"
msgstr "載入錯誤"

msgid "Select Current"
msgstr "選擇目前項目"

msgid "Open Project Settings"
msgstr "開啟專案設定"

msgid "Ok"
msgstr "Ok"

msgid "Warning!"
msgstr "警告！"

msgid "Can't get filesystem access."
msgstr "無法存取檔案系統。"

msgid "Failed to get Info.plist hash."
msgstr "無法獲得 Info.plist hash。"

msgid "Invalid Info.plist, no exe name."
msgstr "無效的 info.plist，沒有可執行檔名稱。"

msgid "Invalid Info.plist, no bundle id."
msgstr "無效的 info.plist，沒有套件識別碼。"

msgid "Invalid Info.plist, can't load."
msgstr "無效的 info.plist，無法載入。"

msgid "Failed to create \"%s\" subfolder."
msgstr "無法新增「%s」子資料夾。"

msgid "Failed to extract thin binary."
msgstr "提取精簡執行檔失敗。"

msgid "Invalid binary format."
msgstr "無效的二進位檔案格式。"

msgid "Already signed!"
msgstr "已被簽署！"

msgid "Failed to process nested resources."
msgstr "處理巢狀資源失敗。"

msgid "Failed to create _CodeSignature subfolder."
msgstr "無法建立 _CodeSignature 子資料夾。"

msgid "Failed to get CodeResources hash."
msgstr "取得 CodeResources 雜湊失敗。"

msgid "Invalid entitlements file."
msgstr "授權檔無效。"

msgid "Invalid executable file."
msgstr "無效的執行檔。"

msgid "Can't resize signature load command."
msgstr "無法改變簽名載入命令的大小。"

msgid "Failed to create fat binary."
msgstr "無法建立肥胖的執行檔。"

msgid "Unknown bundle type."
msgstr "未知捆綁包型別。"

msgid "Unknown object type."
msgstr "未知物件型別。"

msgid "Project export for platform:"
msgstr "專案匯出目標平台："

msgid "Completed with warnings."
msgstr "完成（含警告）。"

msgid "Completed successfully."
msgstr "成功完成。"

msgid "Failed."
msgstr "失敗。"

msgid "Unknown Error"
msgstr "未知錯誤"

msgid "Export failed with error code %d."
msgstr "匯出失敗，錯誤代碼 %d。"

msgid "Patch Creation"
msgstr "建立修補檔"

msgid "Could not load patch pack with path \"%s\"."
msgstr "無法載入位於「%s」的修補包。"

msgid "Storing File: %s"
msgstr "儲存檔案：%s"

msgid "Storing File:"
msgstr "正在儲存檔案："

msgid "No export template found at the expected path:"
msgstr "在預期路徑找不到匯出範本："

msgid ""
"Using user provided text server data, text display in the exported project "
"might be broken if export template was built with different ICU version!"
msgstr ""
"使用自訂文字伺服器資料，若匯出範本的 ICU 版本不同，可能導致匯出專案的文字顯示"
"異常！"

msgid ""
"Using editor embedded text server data, text display in the exported project "
"might be broken if export template was built with different ICU version!"
msgstr ""
"使用編輯器內嵌文字伺服器資料，若匯出範本使用不同 ICU 版本建置，匯出專案中的文"
"字顯示可能會異常！"

msgid ""
"Missing text server data, text display in the exported project might be "
"broken!"
msgstr "遺失文字伺服器資料，匯出專案中的文字顯示可能異常！"

msgid "ZIP Creation"
msgstr "建立 ZIP 檔"

msgid "Could not open file to read from path \"%s\"."
msgstr "無法開啟位於「%s」的檔案以讀取。"

msgid "Packing"
msgstr "打包中"

msgid "Save PCK"
msgstr "儲存 PCK"

msgid "Can't open file for writing at path \"%s\"."
msgstr "無法以寫入模式開啟檔案「%s」。"

msgid "Can't open file for reading-writing at path \"%s\"."
msgstr "無法以讀寫模式開啟檔案「%s」。"

msgid "Failed to export project files."
msgstr "無法匯出專案檔。"

msgid "No files or changes to export."
msgstr "沒有檔案或變更可匯出。"

msgid "Can't create encrypted file."
msgstr "無法建立加密檔案。"

msgid "Save ZIP"
msgstr "儲存 ZIP"

msgid "Failed to move temporary file \"%s\" to \"%s\"."
msgstr "無法將暫存檔「%s」移動到「%s」。"

msgid "App Store Team ID not specified."
msgstr "未指定 App Store 團隊 ID。"

msgid "Invalid Identifier:"
msgstr "無效的識別碼："

msgid "At least one file timestamp access reason should be selected."
msgstr "至少需要選擇一個檔案時間戳記存取原因。"

msgid "At least one disk space access reason should be selected."
msgstr "至少需要選擇一個磁碟空間存取原因。"

msgid "At least one system boot time access reason should be selected."
msgstr "至少需要選擇一個系統開機時間存取原因。"

msgid "\"Shader Baker\" doesn't work with the Compatibility renderer."
msgstr "「Shader Baker」無法與相容性渲染器一同使用。"

msgid ""
"The editor is currently using a different renderer than what the target "
"platform will use. \"Shader Baker\" won't be able to include core shaders. "
"Switch to \"%s\" renderer temporarily to fix this."
msgstr ""
"目前編輯器使用的渲染器與目標平台不同。「Shader Baker」將無法包含核心著色器。請"
"暫時切換至「%s」渲染器以修正此問題。"

msgid "Target folder does not exist or is inaccessible: \"%s\""
msgstr "目標資料夾不存在或無法存取：「%s」"

msgid "Prepare Templates"
msgstr "準備範本"

msgid "Export template not found."
msgstr "找不到匯出範本。"

msgid ""
"Unexpected files found in the export destination directory \"%s.xcodeproj\", "
"delete it manually or select another destination."
msgstr ""
"在匯出目標資料夾發現非預期檔案「%s.xcodeproj」，請手動刪除或選擇其他目標。"

msgid ""
"Unexpected files found in the export destination directory \"%s\", delete it "
"manually or select another destination."
msgstr "在匯出目標目錄「%s」中發現不明檔案，請手動刪除或選擇其他目標。"

msgid "Failed to create the directory: \"%s\""
msgstr "建立目錄失敗：「%s」"

msgid "Could not create and open the directory: \"%s\""
msgstr "無法建立並開啟目錄：「%s\""

msgid "Apple Embedded Plugins"
msgstr "Apple Embedded 外掛程式"

msgid ""
"Failed to export Apple Embedded plugins with code %d. Please check the output "
"log."
msgstr "匯出 Apple Embedded 外掛程式失敗，錯誤代碼 %d。請檢查輸出日誌。"

msgid "Could not create a directory at path \"%s\"."
msgstr "無法在路徑「%s」建立資料夾。"

msgid "Could not write to a file at path \"%s\"."
msgstr "無法寫入檔案至路徑「%s」。"

msgid ""
"Requested template library '%s' not found. It might be missing from your "
"template archive."
msgstr "找不到所需的範本程式庫「%s」。你的範本壓縮檔可能缺少此檔案。"

msgid "Could not copy a file at path \"%s\" to \"%s\"."
msgstr "無法將檔案從「%s」複製到「%s」。"

msgid "Could not access the filesystem."
msgstr "無法存取檔案系統。"

msgid "Failed to create a file at path \"%s\" with code %d."
msgstr "無法在路徑「%s」建立檔案，錯誤代碼 %d。"

msgid "Code Signing"
msgstr "程式碼簽名"

msgid "Code signing failed, see editor log for details."
msgstr "程式碼簽名失敗，詳見編輯器日誌。"

msgid "Xcode Build"
msgstr "Xcode 建置"

msgid "Failed to run xcodebuild with code %d"
msgstr "執行 xcodebuild 失敗，錯誤代碼 %d"

msgid "Xcode project build failed, see editor log for details."
msgstr "Xcode 專案建置失敗，詳見編輯器日誌。"

msgid ".ipa export failed, see editor log for details."
msgstr ".ipa 匯出失敗，詳見編輯器日誌。"

msgid ""
".ipa can only be built on macOS. Leaving Xcode project without building the "
"package."
msgstr ".ipa 只能在 macOS 上建置。將僅產生 Xcode 專案，不進行封裝。"

msgid ""
"Exporting to an Apple Embedded platform when using C#/.NET is experimental "
"and requires macOS."
msgstr ""
"在使用 C#／.NET 時匯出至 Apple Embedded 平台仍屬實驗性功能，且需要 macOS。"

msgid ""
"Exporting to an Apple Embedded platform when using C#/.NET is experimental."
msgstr "在使用 C#／.NET 時匯出至 Apple Embedded 平台仍屬實驗性功能。"

msgid "Custom debug template not found."
msgstr "找不到自訂除錯範本。"

msgid "Custom release template not found."
msgstr "找不到自訂發行範本。"

msgid "Invalid additional PList content: "
msgstr "額外 PList 內容無效： "

msgid "Select device from the list"
msgstr "從清單中選擇裝置"

msgid "Identifier is missing."
msgstr "缺少識別碼。"

msgid "The character '%s' is not allowed in Identifier."
msgstr "識別碼不可包含字元「%s」。"

msgid "Running on %s"
msgstr "目前執行：%s"

msgid "Could not start ios-deploy executable."
msgstr "無法啟動 ios-deploy 可執行檔。"

msgid "Installation/running failed, see editor log for details."
msgstr "安裝／執行失敗，詳見編輯器日誌。"

msgid "Installation failed, see editor log for details."
msgstr "安裝失敗，詳見編輯器日誌。"

msgid "Running failed, see editor log for details."
msgstr "執行失敗，詳見編輯器日誌。"

msgid "\"Shader Baker\" is not supported when using the Compatibility renderer."
msgstr "在相容性渲染器下不支援「Shader Baker」。"

msgid ""
"The editor is currently using a different renderer than what the target "
"platform will use. \"Shader Baker\" won't be able to include core shaders. "
"Switch to the \"%s\" renderer temporarily to fix this."
msgstr ""
"目前編輯器使用的渲染器與目標平台不同。「Shader Baker」將無法包含核心著色器。請"
"暫時切換至「%s」渲染器以修正此問題。"

msgid ""
"A texture format must be selected to export the project. Please select at "
"least one texture format."
msgstr "必須選擇一種貼圖格式才能匯出專案。請至少選擇一種貼圖格式。"

msgid "Prepare Template"
msgstr "準備範本"

msgid "The given export path doesn't exist."
msgstr "給定的匯出路徑不存在。"

msgid "Template file not found: \"%s\"."
msgstr "找不到範本檔案：「%s」。"

msgid "Failed to copy export template."
msgstr "複製匯出範本失敗。"

msgid "PCK Embedding"
msgstr "PCK 嵌入"

msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "匯出 32 位元檔案時，內嵌 PCK 不可超過 4 GiB。"

msgid "GDExtension"
msgstr "GDExtension"

msgid "Failed to copy shared object \"%s\"."
msgstr "複製共用物件「%s」失敗。"

msgid "Plugin \"%s\" is not supported on \"%s\""
msgstr "外掛「%s」不支援「%s」"

msgid "Open the folder containing these templates."
msgstr "開啟包含這些樣板的資料夾。"

msgid "Uninstall these templates."
msgstr "解除安裝這些樣板。"

msgid "There are no mirrors available."
msgstr "無可用的鏡像。"

msgid "Retrieving the mirror list..."
msgstr "正在取得鏡像列表，請稍後……"

msgid "Starting the download..."
msgstr "正在開始下載……"

msgid "Error requesting URL:"
msgstr "請求 URL 時發生錯誤："

msgid "Connecting to the mirror..."
msgstr "正在連線到鏡像……"

msgid "Can't resolve the requested address."
msgstr "無法解析請求的位址。"

msgid "Can't connect to the mirror."
msgstr "無法連線至鏡像。"

msgid "No response from the mirror."
msgstr "鏡像沒有回應。"

msgid "Request ended up in a redirect loop."
msgstr "請求進入了重新導向迴圈。"

msgid "Request failed:"
msgstr "請求失敗："

msgid "Download complete; extracting templates..."
msgstr "下載完成；解壓縮樣板中……"

msgid "Cannot remove temporary file:"
msgstr "無法移除臨時檔案："

msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
msgstr ""
"樣板安裝失敗。\n"
"發生問題之樣板檔案存放於「%s」。"

msgid "Error getting the list of mirrors."
msgstr "取得鏡像列表時發生錯誤。"

msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
msgstr "解析鏡像列表的 JSON 時發生錯誤。請回報此問題！"

msgid "Best available mirror"
msgstr "最佳可用鏡像"

msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr "未找到該版本的下載連結。直接下載僅適用於正式發行版本。"

msgid "Disconnected"
msgstr "已斷開連接"

msgid "Resolving"
msgstr "正在解析"

msgid "Can't Resolve"
msgstr "無法解析"

msgid "Can't Connect"
msgstr "無法連線"

msgid "Connected"
msgstr "已連線"

msgid "Downloading"
msgstr "正在下載"

msgid "Connection Error"
msgstr "連線錯誤"

msgid "TLS Handshake Error"
msgstr "TLS 握手錯誤"

msgid "Can't open the export templates file."
msgstr "無法開啟匯出樣板檔。"

msgid "Invalid version.txt format inside the export templates file: %s."
msgstr "匯出樣板檔中的 version.txt 格式無效：%s。"

msgid "No version.txt found inside the export templates file."
msgstr "匯出樣板檔中未找到 version.txt。"

msgid "Error creating path for extracting templates:"
msgstr "為解壓縮樣板建立路徑時發生錯誤："

msgid "Extracting Export Templates"
msgstr "正在解壓縮匯出樣板"

msgid "Importing:"
msgstr "正在匯入："

msgid "Remove templates for the version '%s'?"
msgstr "是否移除版本「%s」的樣板？"

msgid "Export templates are missing. Download them or install from a file."
msgstr "遺失匯出樣板。請下載或自檔案安裝匯出樣板。"

msgid "Export templates are missing. Install them from a file."
msgstr "遺失匯出樣板。請自檔案安裝匯出樣板。"

msgid "Not available in offline mode"
msgstr "離線模式無法使用"

msgid "Template downloading is disabled in offline mode."
msgstr "離線模式已停用樣板下載。"

msgid "No templates for development builds"
msgstr "沒有用於開發建置的樣板"

msgid "Official export templates aren't available for development builds."
msgstr "官方匯出樣板不支援開發建置。"

msgid "No templates for double-precision builds"
msgstr "沒有用於雙精度建置的樣板"

msgid "Official export templates aren't available for double-precision builds."
msgstr "官方匯出樣板不支援雙精度建置。"

msgid "Uncompressing Android Build Sources"
msgstr "正在解壓縮 Android 建置來源"

msgid "Export Template Manager"
msgstr "匯出樣板管理員"

msgid "Current Version:"
msgstr "目前版本："

msgid "Export templates are installed and ready to be used."
msgstr "匯出樣板已安裝並可使用。"

msgid "Installed Path"
msgstr "安裝路徑"

msgid "Open Folder"
msgstr "開啟資料夾"

msgid "Open the folder containing installed templates for the current version."
msgstr "開啟包含目前版本已安裝樣板的資料夾。"

msgid "Uninstall"
msgstr "解除安裝"

msgid "Uninstall templates for the current version."
msgstr "解除安裝目前版本的樣板。"

msgid "Download from:"
msgstr "下載自："

msgid "Mirror"
msgstr "鏡像"

msgid "Mirror Options"
msgstr "鏡像選項"

msgid "Open in Web Browser"
msgstr "在瀏覽器中開啟"

msgid "Copy Mirror URL"
msgstr "複製鏡像 URL"

msgid "Download and Install"
msgstr "下載並安裝"

msgid ""
"Download and install templates for the current version from the best possible "
"mirror."
msgstr "自最佳可用鏡像下載並安裝目前版本的樣板。"

msgid "Install from File"
msgstr "自檔案安裝"

msgid "Install templates from a local file."
msgstr "自本機檔案安裝樣板。"

msgid "Online mode is needed to download the templates."
msgstr "下載樣板需要線上模式。"

msgid "Cancel the download of the templates."
msgstr "取消下載樣板。"

msgid "Other Installed Versions:"
msgstr "其他已安裝版本："

msgid "Uninstall Template"
msgstr "解除安裝樣板"

msgid "Select Template File"
msgstr "選擇樣板檔案"

msgid "Godot Export Templates"
msgstr "Godot 匯出樣板"

msgid ""
"The templates will continue to download.\n"
"You may experience a short editor freeze when they finish."
msgstr ""
"樣板將繼續下載。\n"
"完成時編輯器可能會短暫凍結。"

msgid ""
"No \"%s\" library found for GDExtension: \"%s\". Possible feature flags for "
"your platform: %s"
msgstr "找不到 GDExtension 的「%s」函式庫：「%s」。此平台可能的功能旗標：%s"

msgid "Multiple \"%s\" libraries found for GDExtension: \"%s\": \"%s\"."
msgstr "為 GDExtension 找到多個「%s」函式庫：「%s」：「%s」。"

msgid ""
"Target platform requires '%s' texture compression. Enable 'Import %s' to fix."
msgstr "目標平台需要「%s」紋理壓縮。請啟用「匯入 %s」以修正。"

msgid "Show Project Setting"
msgstr "顯示專案設定"

msgid "Runnable"
msgstr "可執行"

msgid "Export the project for all the presets defined."
msgstr "使用每個已定義的預設設定來匯出此專案。"

msgid "All presets must have an export path defined for Export All to work."
msgstr "所有預設設定都必須先定義匯出路徑，才能使用「全部匯出」。"

msgid "Delete preset '%s'?"
msgstr "確定要刪除預設設定「%s」？"

msgid "Resources to exclude:"
msgstr "排除的資源："

msgid "Resources to override export behavior:"
msgstr "覆寫匯出行為的資源："

msgid "Resources to export:"
msgstr "匯出的資源："

msgid "(Inherited)"
msgstr "(繼承)"

msgid "Delete patch '%s' from list?"
msgstr "要從清單移除修補檔「%s」嗎？"

msgid "Export With Debug"
msgstr "以除錯模式匯出"

msgid "Export As Patch"
msgstr "匯出為修補檔"

msgid "%s Export"
msgstr "%s 匯出"

msgid "Release"
msgstr "發行"

msgid "Exporting All"
msgstr "全部匯出"

msgid "Presets"
msgstr "預設設定"

msgid "Add..."
msgstr "新增…"

msgid ""
"If checked, the preset will be available for use in one-click deploy.\n"
"Only one preset per platform may be marked as runnable."
msgstr ""
"若勾選，該預設設定即可用於單鍵部署。\n"
"每個平台僅能將一個預設設定標記為可執行。"

msgid "Advanced Options"
msgstr "進階選項"

msgid "If checked, the advanced options will be shown."
msgstr "若勾選，將顯示進階選項。"

msgid "Export Path"
msgstr "匯出路徑"

msgid "Options"
msgstr "選項"

msgid "Resources"
msgstr "資源"

msgid "Export Mode"
msgstr "匯出模式"

msgid "Export all resources in the project"
msgstr "匯出專案內所有資源"

msgid "Export selected scenes (and dependencies)"
msgstr "匯出所選場景（及其相依資源）"

msgid "Export selected resources (and dependencies)"
msgstr "匯出所選資源（及其相依資源）"

msgid "Export all resources in the project except resources checked below"
msgstr "匯出專案內所有資源，但排除下方勾選的項目"

msgid "Export as dedicated server"
msgstr "匯出為專用伺服器"

msgid "Export Mode:"
msgstr "匯出模式："

msgid ""
"\"Strip Visuals\" will replace the following resources with placeholders:"
msgstr "「Strip Visuals」將以佔位符取代下列資源："

msgid "Strip Visuals"
msgstr "剝除視覺資源"

msgid "Keep"
msgstr "保留"

msgid "Include Filters"
msgstr "包含篩選條件"

msgid ""
"Filters to export non-resource files/folders\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
"篩選非資源的檔案／資料夾以進行匯出\n"
"（以逗號分隔，例如：*.json, *.txt, docs/*）"

msgid "Exclude Filters"
msgstr "排除篩選條件"

msgid ""
"Filters to exclude files/folders from project\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
"排除檔案／資料夾的篩選條件\n"
"（以逗號分隔，例如：*.json, *.txt, docs/*）"

msgid "Base Packs:"
msgstr "基礎資源包："

msgid "Godot Project Pack"
msgstr "Godot 專案包"

msgid "Add Pack"
msgstr "新增資源包"

msgid "Features"
msgstr "功能"

msgid "Custom (comma-separated):"
msgstr "自訂（以逗號分隔）："

msgid "Feature List:"
msgstr "功能清單："

msgid "Encryption"
msgstr "加密"

msgid "Encrypt Exported PCK"
msgstr "加密匯出的 PCK"

msgid "Encrypt Index (File Names and Info)"
msgstr "加密索引（檔案名稱與資訊）"

msgid ""
"Filters to include files/folders\n"
"(comma-separated, e.g: *.tscn, *.tres, scenes/*)"
msgstr ""
"包含檔案／資料夾的篩選條件\n"
"（以逗號分隔，例如：*.tscn, *.tres, scenes/*）"

msgid ""
"Filters to exclude files/folders\n"
"(comma-separated, e.g: *.ctex, *.import, music/*)"
msgstr ""
"排除檔案／資料夾的篩選條件\n"
"（以逗號分隔，例如：*.ctex, *.import, music/*）"

msgid "Encryption Key (256-bits as hexadecimal):"
msgstr "加密金鑰（256 位元十六進位）："

msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
msgstr "無效的加密金鑰（長度必須為 64 個十六進位字元）"

msgid "Initialization vector seed"
msgstr "初始化向量種子"

msgid ""
"Note: Encryption key needs to be stored in the binary,\n"
"you need to build the export templates from source."
msgstr ""
"注意：加密金鑰必須儲存在二進位檔內，\n"
"因此需從原始碼自行建置匯出樣板。"

msgid "More Info..."
msgstr "更多資訊…"

msgid "GDScript Export Mode:"
msgstr "GDScript 匯出模式："

msgid "Text (easier debugging)"
msgstr "純文字（方便除錯）"

msgid "Binary tokens (faster loading)"
msgstr "二進位符號（載入更快）"

msgid "Compressed binary tokens (smaller files)"
msgstr "壓縮二進位符號（檔案更小）"

msgid "Export PCK/ZIP..."
msgstr "匯出 PCK/ZIP..."

msgid ""
"Export the project resources as a PCK or ZIP package. This is not a playable "
"build, only the project data without a Godot executable."
msgstr ""
"將專案資源匯出為 PCK 或 ZIP 封包。這不是可執行版本，只包含專案資料，不含 "
"Godot 執行檔。"

msgid "Export Project..."
msgstr "匯出專案..."

msgid ""
"Export the project as a playable build (Godot executable and project data) "
"for the selected preset."
msgstr "將專案匯出為可執行版本（含 Godot 執行檔與專案資料），依所選預設設定。"

msgid "Export All"
msgstr "全部匯出"

msgid "Choose an export mode:"
msgstr "選擇匯出模式："

msgid "Export All..."
msgstr "全部匯出…"

msgid "ZIP File"
msgstr "ZIP 檔案"

msgid "Export templates for this platform are missing:"
msgstr "缺少此平台的匯出樣板："

msgid "Project Export"
msgstr "專案匯出"

msgid "Manage Export Templates"
msgstr "管理匯出樣板"

msgid "Baking shaders"
msgstr "正在預烘焙著色器"

msgid "Dependencies For:"
msgstr "相依於："

msgid "Dependencies"
msgstr "相依性"

msgid "Dependencies:"
msgstr "相依性："

msgid "Fix Broken"
msgstr "修復損壞項目"

msgid "Dependency Editor"
msgstr "相依性編輯器"

msgid "Owners of: %s (Total: %d)"
msgstr "%s 的擁有者（總計：%d）"

msgid "Localization remap"
msgstr "在地化重新對應"

msgid "Localization remap for path '%s' and locale '%s'."
msgstr "針對路徑「%s」與語系「%s」的在地化重新對應。"

msgid ""
"Remove the selected files from the project? (Cannot be undone.)\n"
"Depending on your filesystem configuration, the files will either be moved to "
"the system trash or deleted permanently."
msgstr ""
"確定要自專案移除所選檔案？（此操作無法復原）\n"
"依您的檔案系統設定，檔案將被移至資源回收筒或永久刪除。"

msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (Cannot be undone.)\n"
"Depending on your filesystem configuration, the files will either be moved to "
"the system trash or deleted permanently."
msgstr ""
"其他資源需要這些檔案才能正常運作。\n"
"仍要移除嗎？（此操作無法復原）\n"
"依您的檔案系統設定，檔案將被移至資源回收筒或永久刪除。"

msgid "Cannot remove:"
msgstr "無法移除："

msgid "Files to be deleted:"
msgstr "待刪除檔案："

msgid "Dependencies of files to be deleted:"
msgstr "待刪除檔案的相依性："

msgid "Fix Dependencies"
msgstr "修復相依性"

msgid "Load failed due to missing dependencies:"
msgstr "因缺少相依性導致載入失敗："

msgid "Which action should be taken?"
msgstr "要執行哪個動作？"

msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "要永久刪除 %d 個項目嗎？（無法復原！）"

msgid "Show Dependencies"
msgstr "顯示相依性"

msgid "Orphan Resource Explorer"
msgstr "孤立資源檢視器"

msgid "Owns"
msgstr "擁有"

msgid "Resources Without Explicit Ownership:"
msgstr "無明確所有權的資源："

msgid "Project initialization"
msgstr "專案初始化中"

msgid "Scanning file structure..."
msgstr "正在掃描檔案結構…"

msgid "Loading global class names..."
msgstr "載入全域類別名稱中…"

msgid "Verifying GDExtensions..."
msgstr "正在驗證GD擴充功能..."

msgid "Creating autoload scripts..."
msgstr "正在建立自動載入腳本…"

msgid "Initializing plugins..."
msgstr "初始化外掛程式..."

msgid "Starting file scan..."
msgstr "開始掃描檔案..."

msgid "Scanning actions..."
msgstr "掃描動作中..."

msgid "Some extensions need the editor to restart to take effect."
msgstr "某些擴充功能需要重新啟動編輯器才能生效。"

msgid "ScanSources"
msgstr "掃描原始檔"

msgid "Registering global classes..."
msgstr "註冊全域類別中..."

msgid "Updating scripts documentation"
msgstr "更新腳本說明文件"

msgid "Updating Scene Groups"
msgstr "更新場景群組"

msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr "由於有多個匯入器對檔案 %s 提供了不同的型別，已中止匯入"

msgid "(Re)Importing Assets"
msgstr "（重新）匯入素材"

msgid "Preparing files to reimport..."
msgstr "正在準備重新匯入檔案…"

msgid "Executing pre-reimport operations..."
msgstr "執行預先重新匯入作業…"

msgid "Import resources of type: %s"
msgstr "匯入資源的型態：%s"

msgid "Finalizing Asset Import..."
msgstr "完成素材匯入..."

msgid "Executing post-reimport operations..."
msgstr "執行重新匯入後續處理作業…"

msgid "Copying files..."
msgstr "正在複製檔案..."

msgid "Remapping dependencies..."
msgstr "正在重新對映相依性…"

msgid "Go to Line"
msgstr "跳至行"

msgid "Line Number:"
msgstr "行號："

msgid "%d replaced."
msgstr "已取代 %d 項。"

msgid "Hide Replace"
msgstr "隱藏取代"

msgid "Show Replace"
msgstr "顯示取代"

msgid "Replace Mode"
msgstr "取代模式"

msgid "Match Case"
msgstr "區分大小寫"

msgid "Whole Words"
msgstr "全字符合"

msgid "Replace"
msgstr "取代"

msgid "Replace All"
msgstr "全部取代"

msgid "Selection Only"
msgstr "僅在選取範圍"

msgctxt "Indentation"
msgid "Spaces"
msgstr "空格"

msgctxt "Indentation"
msgid "Tabs"
msgstr "Tab"

msgid "Zoom Factor"
msgstr "縮放倍率"

msgid "Zoom In"
msgstr "放大"

msgid "Zoom Out"
msgstr "縮小"

msgid "Reset Zoom"
msgstr "重設縮放"

msgid "Line and column numbers."
msgstr "行與列號。"

msgid "Indentation"
msgstr "縮排"

msgid "Change Type of \"%s\""
msgstr "變更「%s」的型別"

msgid "Change"
msgstr "變更"

msgid "No results for \"%s\"."
msgstr "找不到與「%s」相關的結果。"

msgid "Script path: %s"
msgstr "腳本路徑：%s"

msgid "The script will run in the editor."
msgstr "此腳本將在編輯器中執行。"

msgid "The selected class can't be instantiated."
msgstr "無法實體化所選類別。"

msgid "Recent:"
msgstr "最近："

msgid "(Un)favorite selected item."
msgstr "將選取的項目加入或移出我的最愛。"

msgid "Search:"
msgstr "搜尋："

msgid "Matches:"
msgstr "符合項目："

msgctxt "Job Title"
msgid "Project Manager"
msgstr "專案管理員"

msgid "Credits"
msgstr "鳴謝"

msgid "Project Founders"
msgstr "專案發起人"

msgid "Lead Developer"
msgstr "主要開發者"

msgid "Developers"
msgstr "開發人員"

msgid "Patrons"
msgstr "贊助者"

msgid "Platinum Sponsors"
msgstr "白金贊助"

msgid "Gold Sponsors"
msgstr "黃金贊助"

msgid "Silver Sponsors"
msgstr "白銀贊助"

msgid "Diamond Members"
msgstr "鑽石級贊助"

msgid "Titanium Members"
msgstr "鈦級贊助"

msgid "Platinum Members"
msgstr "白金級贊助"

msgid "Gold Members"
msgstr "黃金級贊助"

msgid "Thank you for choosing Godot Engine!"
msgstr "感謝你選擇 Godot Engine！"

msgid "Name cannot be empty."
msgstr "名稱不能為空。"

msgid "File name can't end with /."
msgstr "檔案名稱不能以 / 結尾。"

msgid "File name cannot be empty."
msgstr "檔案名稱不能為空。"

msgid "Folder name cannot be empty."
msgstr "資料夾名稱不能為空。"

msgid "File name contains invalid characters."
msgstr "檔案名稱包含無效字元。"

msgid "Folder name contains invalid characters."
msgstr "資料夾名稱包含無效字元。"

msgid "File name begins with a dot."
msgstr "檔名以點開頭。"

msgid "Folder name begins with a dot."
msgstr "資料夾名稱以點開頭。"

msgid "File with that name already exists."
msgstr "已有同名檔案。"

msgid "Folder with that name already exists."
msgstr "已有同名資料夾。"

msgid "Using slashes in folder names will create subfolders recursively."
msgstr "在資料夾名稱中使用斜線將遞迴建立子資料夾。"

msgid ""
"Using slashes in path will create the file in subfolder, creating new "
"subfolders if necessary."
msgstr "路徑中包含斜線會在子資料夾中建立檔案，必要時會自動建立新子資料夾。"

msgid "File name is valid."
msgstr "檔案名稱有效。"

msgid "Base path: %s"
msgstr "基礎路徑：%s"

msgid "Folder name is valid."
msgstr "資料夾名稱有效。"

msgid "Godot Engine contributors"
msgstr "Godot Engine 貢獻者"

msgid "Double-click to open in browser."
msgstr "雙擊以在瀏覽器中開啟。"

msgid "Thanks from the Godot community!"
msgstr "Godot 社群感謝你！"

msgid "Authors"
msgstr "作者"

msgid "Donors"
msgstr "捐贈者"

msgid "Third-party Licenses"
msgstr "第三方授權條款"

msgid ""
"Godot Engine relies on a number of third-party free and open source "
"libraries, all compatible with the terms of its MIT license. The following is "
"an exhaustive list of all such third-party components with their respective "
"copyright statements and license terms."
msgstr ""
"Godot 引擎依賴數個自由且開放原始碼的第三方函式庫，所有函式庫皆相容於 MIT 授權"
"條款。以下為這些第三方元件的完整列表與其著作權宣告及授權條款。"

msgid "All Components"
msgstr "所有元件"

msgid "Components"
msgstr "元件"

msgid "Licenses"
msgstr "授權條款"

msgid "Pin Bottom Panel Switching"
msgstr "固定底部面板切換"

msgid "Expand Bottom Panel"
msgstr "展開底部面板"

msgid "Move/Duplicate: %s"
msgstr "移動／重複：%s"

msgid "Move/Duplicate %d Item"
msgid_plural "Move/Duplicate %d Items"
msgstr[0] "移動／重複 %d 個項目"

msgid "Choose target directory:"
msgstr "選擇目標目錄："

msgid "Move"
msgstr "移動"

msgid "No sub-resources found."
msgstr "未找到子資源。"

msgid "Open a list of sub-resources."
msgstr "開啟子資源列表。"

msgid "Search files..."
msgstr "搜尋檔案..."

msgid "Select Resource"
msgstr "選取資源"

msgid "Select Scene"
msgstr "選取場景"

msgid "Fuzzy Search"
msgstr "模糊搜尋"

msgid "Include approximate matches."
msgstr "包含近似符合。"

msgid "Addons"
msgstr "附加元件"

msgid "Include files from addons"
msgstr "包含附加元件檔案"

msgid "No files found for this type"
msgstr "找不到此類型的檔案"

msgid "No results found"
msgstr "找不到結果"

msgid " (recently opened)"
msgstr " (最近開啟)"

msgid "Grid view"
msgstr "格狀檢視"

msgid "List view"
msgstr "列表檢視"

msgid "No notifications."
msgstr "沒有通知。"

msgid "Show notifications."
msgstr "顯示通知。"

msgid "Notifications:"
msgstr "通知："

msgid "Silence the notifications."
msgstr "靜音通知。"

msgid "Remove Item"
msgstr "移除項目"

msgid "(unknown)"
msgstr "（未知）"

msgid ""
"Git commit date: %s\n"
"Click to copy the version information."
msgstr ""
"Git 提交日期：%s\n"
"點擊以複製版本資訊。"

msgid "Switch Layout"
msgstr "切換版面配置"

msgid "Lock Panel"
msgstr "鎖定面板"

msgid "Switch Embedded Panel Position"
msgstr "切換嵌入式面板位置"

msgid "Make this panel floating in the screen %d."
msgstr "讓這個面板在螢幕 %d 中浮動。"

msgid "Make this panel floating."
msgstr "將此面板設為浮動。"

msgid "Right-click to open the screen selector."
msgstr "右鍵點擊以開啟螢幕選擇器。"

msgid "Select Screen"
msgstr "選擇螢幕"

msgid "Pre-Import Scene"
msgstr "匯入前場景"

msgid "Importing Scene..."
msgstr "正在匯入場景..."

msgid "Import Scene"
msgstr "匯入場景"

msgid "Running Custom Script..."
msgstr "正在執行自訂腳本..."

msgid "Couldn't load post-import script:"
msgstr "無法載入匯入後腳本："

msgid "Script is not a subtype of EditorScenePostImport:"
msgstr "腳本並非 EditorScenePostImport 的子型別："

msgid "Invalid/broken script for post-import (check console):"
msgstr "匯入後腳本無效或已損毀（請檢查主控台）："

msgid "Error running post-import script:"
msgstr "執行匯入後腳本時發生錯誤："

msgid "Did you return a Node-derived object in the `_post_import()` method?"
msgstr "您是否在 `_post_import()` 方法中傳回了繼承自 Node 的物件？"

msgid "Saving..."
msgstr "正在儲存..."

msgid "<Unnamed Material>"
msgstr "<未命名材質>"

msgid "Import ID: %s"
msgstr "匯入 ID：%s"

msgid ""
"Type: %s\n"
"Import ID: %s"
msgstr ""
"型別：%s\n"
"匯入 ID：%s"

msgid "Error opening scene"
msgstr "開啟場景時發生錯誤"

msgid "Select folder to extract material resources"
msgstr "選擇資料夾以擷取材質資源"

msgid "Select folder where mesh resources will save on import"
msgstr "選擇匯入時儲存網格資源的資料夾"

msgid "Select folder where animations will save on import"
msgstr "選擇匯入時儲存動畫的資料夾"

msgid "Warning: File exists"
msgstr "警告：檔案已存在"

msgid "Existing file with the same name will be replaced."
msgstr "將取代現有的同名檔案。"

msgid "Will create new file"
msgstr "將建立新檔案"

msgid "Already External"
msgstr "已經為外部檔案"

msgid ""
"This material already references an external file, no action will be taken.\n"
"Disable the external property for it to be extracted again."
msgstr ""
"此材質已參照外部檔案，不會執行任何操作。\n"
"請停用其外部屬性以再次提取。"

msgid "No import ID"
msgstr "無匯入 ID"

msgid ""
"Material has no name nor any other way to identify on re-import.\n"
"Please name it or ensure it is exported with an unique ID."
msgstr ""
"材質沒有名稱，也沒有其他可於重新匯入時辨識的方法。\n"
"請命名它或確保匯出時附帶唯一 ID。"

msgid "Extract Materials to Resource Files"
msgstr "將材質提取為資源檔案"

msgid "Extract"
msgstr "提取"

msgid "Already Saving"
msgstr "正在儲存中"

msgid ""
"This mesh already saves to an external resource, no action will be taken."
msgstr "此網格已儲存為外部資源，不會執行任何操作。"

msgid "Existing file with the same name will be replaced on import."
msgstr "匯入時將取代同名的現有檔案。"

msgid "Will save to new file"
msgstr "將儲存為新檔案"

msgid ""
"Mesh has no name nor any other way to identify on re-import.\n"
"Please name it or ensure it is exported with an unique ID."
msgstr ""
"網格沒有名稱，也沒有其他可於重新匯入時辨識的方法。\n"
"請命名它或確保匯出時附帶唯一 ID。"

msgid "Set paths to save meshes as resource files on Reimport"
msgstr "設定路徑，以便在重新匯入時將網格儲存為資源檔案"

msgid "Set Paths"
msgstr "設定路徑"

msgid ""
"This animation already saves to an external resource, no action will be taken."
msgstr "此動畫已儲存為外部資源，不會執行任何操作。"

msgid "Set paths to save animations as resource files on Reimport"
msgstr "設定路徑，以便在重新匯入時將動畫儲存為資源檔案"

msgid "Can't make material external to file, write error:"
msgstr "無法將材質輸出為外部檔案，寫入錯誤："

msgid "Actions..."
msgstr "動作..."

msgid "Extract Materials"
msgstr "提取材質"

msgid "Set Animation Save Paths"
msgstr "設定動畫儲存路徑"

msgid "Set Mesh Save Paths"
msgstr "設定網格儲存路徑"

msgid "Meshes"
msgstr "網格"

msgid "Materials"
msgstr "材質"

msgid "Selected Animation Play/Pause"
msgstr "播放/暫停選取的動畫"

msgid "Selected Animation Stop"
msgstr "停止選取的動畫"

msgid "Toggle Animation Skeleton Visibility"
msgstr "切換動畫骨架可見度"

msgid "Rotate Lights With Model"
msgstr "使光源隨模型旋轉"

msgid "Primary Light"
msgstr "主光源"

msgid "Secondary Light"
msgstr "輔助光源"

msgid "Status"
msgstr "狀態"

msgid "Save Extension:"
msgstr "儲存副檔名："

msgid "Text: *.tres"
msgstr "文字：*.tres"

msgid "Binary: *.res"
msgstr "二進位：*.res"

msgid "Text Resource"
msgstr "文字資源"

msgid "Binary Resource"
msgstr "二進位資源"

msgid "Audio Stream Importer: %s"
msgstr "音訊流匯入器：%s"

msgid "Enable"
msgstr "啟用"

msgid "Enable looping."
msgstr "啟用循環。"

msgid "Offset:"
msgstr "偏移："

msgid ""
"Loop offset (from beginning). Note that if BPM is set, this setting will be "
"ignored."
msgstr "循環偏移量（自開頭起）。若已設定 BPM，此設定將被忽略。"

msgid "Loop:"
msgstr "循環："

msgid "BPM:"
msgstr "BPM："

msgid ""
"Configure the Beats Per Measure (tempo) used for the interactive streams.\n"
"This is required in order to configure beat information."
msgstr ""
"設定互動式串流使用的節奏（每分鐘拍數，BPM）。\n"
"要設定節拍資訊必須先完成此設定。"

msgid "Beat Count:"
msgstr "節拍數："

msgid ""
"Configure the amount of Beats used for music-aware looping. If zero, it will "
"be autodetected from the length.\n"
"It is recommended to set this value (either manually or by clicking on a beat "
"number in the preview) to ensure looping works properly."
msgstr ""
"設定音樂感知循環的節拍數。如果為 0，將依長度自動偵測。\n"
"建議手動輸入（或按一下預覽中的節拍號碼）以確保循環正常工作。"

msgid "Bar Beats:"
msgstr "每小節節拍："

msgid ""
"Configure the Beats Per Bar. This used for music-aware transitions between "
"AudioStreams."
msgstr "設定每小節的節拍數，此值用於 AudioStream 之間的音樂感知轉場。"

msgid "Music Playback:"
msgstr "音樂播放："

msgid "Preview:"
msgstr "預覽："

msgid "New Configuration"
msgstr "新增設定"

msgid "Remove Variation"
msgstr "移除變化"

msgid "Preloaded glyphs: %d"
msgstr "預先載入字形：%d"

msgid ""
"Warning: There are no configurations specified, no glyphs will be pre-"
"rendered."
msgstr "警告：尚未指定任何設定，將不會預先算繪字形。"

msgid ""
"Warning: Multiple configurations have identical settings. Duplicates will be "
"ignored."
msgstr "警告：多個設定內容完全相同，重複項將被忽略。"

msgid ""
"Note: LCD Subpixel antialiasing is selected, each of the glyphs will be pre-"
"rendered for all supported subpixel layouts (5x)."
msgstr ""
"注意：已選取 LCD 子像素抗鋸齒，系統將為所有支援的子像素排列（5x）預先算繪每個"
"字形。"

msgid ""
"Note: Subpixel positioning is selected, each of the glyphs might be pre-"
"rendered for multiple subpixel offsets (up to 4x)."
msgstr ""
"注意：已啟用子像素定位，可能會為每個字形預先算繪多個子像素偏移量（最多 4x）。"

msgid "Advanced Import Settings for '%s'"
msgstr "「%s」的進階匯入設定"

msgid "Rendering Options"
msgstr "算繪選項"

msgid "Select font rendering options, fallback font, and metadata override:"
msgstr "選擇字體算繪選項、後備字體及中繼資料覆寫："

msgid "Pre-render Configurations"
msgstr "預先算繪設定"

msgid ""
"Add font size, and variation coordinates, and select glyphs to pre-render:"
msgstr "新增字體大小與變化座標，並選擇要預先算繪的字形："

msgid "Configuration:"
msgstr "設定："

msgid "Add new font variation configuration."
msgstr "新增字體變化設定。"

msgid "Clear Glyph List"
msgstr "清除字形列表"

msgid "Glyphs from the Translations"
msgstr "來自翻譯的字形"

msgid "Select translations to add all required glyphs to pre-render list:"
msgstr "選擇翻譯，將所有需要的字形加入預先算繪清單："

msgid "Shape all Strings in the Translations and Add Glyphs"
msgstr "排版所有翻譯字串並加入字形"

msgid "Glyphs from the Text"
msgstr "文字中的字形"

msgid ""
"Enter a text and select OpenType features to shape and add all required "
"glyphs to pre-render list:"
msgstr "輸入文字並選擇 OpenType 功能來排版並將所需字形加入預先算繪清單："

msgid "Shape Text and Add Glyphs"
msgstr "排版文字並加入字形"

msgid "Glyphs from the Character Map"
msgstr "字元映射表中的字形"

msgid ""
"Add or remove glyphs from the character map to pre-render list:\n"
"Note: Some stylistic alternatives and glyph variants do not have one-to-one "
"correspondence to character, and not shown in this map, use \"Glyphs from the "
"text\" tab to add these."
msgstr ""
"從字元映射表中新增或移除字形到預先算繪清單：\n"
"注意：部分字體樣式替代與字形變體並非與字元一對一對應，且不會顯示於此表中，請使"
"用「文字中的字形」分頁以加入。"

msgid "Disable FBX2glTF & Restart"
msgstr "禁用 FBX2glTF 並重新啟動"

msgid ""
"Canceling this dialog will disable the FBX2glTF importer and use the ufbx "
"importer.\n"
"You can re-enable FBX2glTF in the Project Settings under Filesystem > Import "
"> FBX > Enabled.\n"
"\n"
"The editor will restart as importers are registered when the editor starts."
msgstr ""
"取消此對話框將禁用 FBX2glTF 匯入器並使用 ufbx 匯入器。\n"
"您可以在專案設置中的檔案系統 > 匯入 > FBX > 啟用 下重新啟用 FBX2glTF。\n"
"\n"
"編輯器將重新啟動，因為匯入工具在編輯器啟動時會被註冊。"

msgid "Path to FBX2glTF executable is empty."
msgstr "FBX2glTF執行檔的路徑是空的。"

msgid "Path to FBX2glTF executable is invalid."
msgstr "至 FBX2glTF執行檔的路徑無效。"

msgid "Error executing this file (wrong version or architecture)."
msgstr "執行這個檔案時發生錯誤(錯誤版本或架構)。"

msgid "FBX2glTF executable is valid."
msgstr "無效的FBX2glTF執行檔。"

msgid "Configure FBX Importer"
msgstr "設定FBX匯入"

msgid ""
"FBX2glTF is required for importing FBX files if using FBX2glTF.\n"
"Alternatively, you can use ufbx by disabling FBX2glTF.\n"
"Please download the necessary tool and provide a valid path to the binary:"
msgstr ""
"如果使用 FBX2glTF，則需要 FBX2glTF 來匯入 FBX 檔案。\n"
"或者，您可以通過禁用 FBX2glTF 來使用 ufbx。\n"
"請下載必要的工具並提供有效的二進位檔案路徑："

msgid "Click this link to download FBX2glTF"
msgstr "點擊這個連結以下載FBX2glTF"

msgid "Browse"
msgstr "瀏覽"

msgid "Confirm Path"
msgstr "確認路徑"

msgid "Importer:"
msgstr "匯入器："

msgid "Reset to Defaults"
msgstr "重設為預設"

msgid "Dynamically rendered TrueType/OpenType font"
msgstr "動態算繪的 TrueType/OpenType 字體"

msgid "Prerendered multichannel(+true) signed distance field"
msgstr "預先算繪的多通道(+true) signed distance field"

msgid ""
"Error importing GLSL shader file: '%s'. Open the file in the filesystem dock "
"in order to see the reason."
msgstr ""
"匯入 GLSL Shader 檔案時出錯：「%s」。請在檔案系統面板中開啟該檔案以查看原因。"

msgid ""
"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
"texture compression to reduce memory usage (blue channel is discarded)."
msgstr ""
"%s：偵測到貼圖被當成 3D 法線貼圖使用。已啟用紅綠貼圖壓縮以減少記憶體用量（藍色"
"通道已捨棄）。"

msgid ""
"%s: Texture detected as used as a roughness map in 3D. Enabling roughness "
"limiter based on the detected associated normal map at %s."
msgstr ""
"%s：偵測到貼圖被當成 3D 粗糙度貼圖使用。已根據在 %s 偵測到的對應法線貼圖啟用粗"
"糙度限制器。"

msgid ""
"%s: Texture detected as used in 3D. Enabling mipmap generation and setting "
"the texture compression mode to %s."
msgstr "%s：偵測到 3D 貼圖使用。已啟用 Mipmap 生成並將貼圖壓縮模式設為 %s。"

msgid "2D/3D (Auto-Detect)"
msgstr "2D/3D（自動偵測）"

msgid "2D"
msgstr "2D"

msgid "3D"
msgstr "3D"

msgid ""
"%s: Atlas texture significantly larger on one axis (%d), consider changing "
"the `editor/import/atlas_max_width` Project Setting to allow a wider texture, "
"making the result more even in size."
msgstr ""
"%s：圖集貼圖在某軸向上尺寸顯著較大（%d），建議調整 Project Setting `editor/"
"import/atlas_max_width` 以允許更寬貼圖，使結果尺寸更均勻。"

msgid "Add"
msgstr "新增"

msgid "Metadata name is valid."
msgstr "可用的metadata名稱。"

msgid "Add Metadata Property for \"%s\""
msgstr "新增metadata屬性給「%s」"

msgid "Metadata name can't be empty."
msgstr "metadata名稱不能是空的。"

msgid "Metadata name must be a valid identifier."
msgstr "metadata名稱必須為有效識別項。"

msgid "Metadata with name \"%s\" already exists."
msgstr "已存在名稱為「%s」的metadata。"

msgid "Names starting with _ are reserved for editor-only metadata."
msgstr "metadata名稱開頭為底線的是給編輯器專用的。"

msgid "Property: %s"
msgstr "屬性：%s"

msgid ""
"Toggling the checkbox is disabled for Resource properties. Modify the "
"property using the resource picker instead."
msgstr "資源屬性無法透過核取方塊切換。請改用資源選擇器來修改該屬性。"

msgid "Unfavorite Property"
msgstr "取消收藏屬性"

msgid "Make this property be put back at its original place."
msgstr "將此屬性恢復到原始位置。"

msgid "Favorite Property"
msgstr "收藏屬性"

msgid "Make this property be placed at the top for all objects of this class."
msgstr "將此屬性置頂於此類別的所有物件。"

msgid "Pin Value"
msgstr "釘選數值"

msgid "Pin Value [Disabled because '%s' is editor-only]"
msgstr "釘選數值【已停用因'%s'僅適用於編輯器】"

msgid "Pinning a value forces it to be saved even if it's equal to the default."
msgstr "釘選的數值將被迫儲存，即使其值與預設值相同。"

msgid "Override for Project"
msgstr "專案覆寫"

msgid "Delete Property"
msgstr "刪除屬性"

msgid "Revert Value"
msgstr "還原數值"

msgid "Category: %s"
msgstr "類別：%s"

msgid "Unfavorite All"
msgstr "全部取消收藏"

msgid "Section: %s"
msgstr "段落：%s"

msgid "On"
msgstr "開啟"

msgid "(%d change)"
msgid_plural "(%d changes)"
msgstr[0] "(%d變更)"

msgid "Add element to property array with prefix %s."
msgstr "加入前綴%s元素到屬性陣列。"

msgid "Remove element %d from property array with prefix %s."
msgstr "從屬性陣列移除在%d的前綴%s元素。"

msgid "Move element %d to position %d in property array with prefix %s."
msgstr "移動在屬性陣列從%d到%d的前綴%s元素。"

msgid "Clear Property Array with Prefix %s"
msgstr "清除%s前綴屬性陣列"

msgid "Resize Property Array with Prefix %s"
msgstr "重新定有%s前綴屬性的陣列大小"

msgid "Element %d: %s%d*"
msgstr "元素 %d：%s%d*"

msgid "Array: %s"
msgstr "陣列：%s"

msgid "Insert New Before"
msgstr "在前一格插入新的"

msgid "Insert New After"
msgstr "在後一格插入新的"

msgid "Clear Array"
msgstr "清除陣列"

msgid "Resize Array..."
msgstr "調整陣列大小..."

msgid "Add Element"
msgstr "新增元素"

msgid "Resize Array"
msgstr "調整陣列大小"

msgid "New Size:"
msgstr "新大小："

msgid "First Page"
msgstr "第一頁"

msgid "Previous Page"
msgstr "上一頁"

msgid "Page Number"
msgstr "頁碼"

msgid "Next Page"
msgstr "下一頁"

msgid "Last Page"
msgstr "最後一頁"

msgid "Element %s"
msgstr "元素%s"

msgid "Add Metadata"
msgstr "新增Metadata"

msgid "Set Multiple: %s"
msgstr "設定多個：%s"

msgid "Remove metadata %s"
msgstr "刪除metadata %s"

msgid "Pinned %s"
msgstr "已固定 %s"

msgid "Unpinned %s"
msgstr "已解除釘選%s"

msgid "Add metadata %s"
msgstr "新增metadata %s"

msgid "Copy Value"
msgstr "複製數值"

msgid "Paste Value"
msgstr "貼上數值"

msgid "Copy Property Path"
msgstr "複製屬性路徑"

msgid "Edit Text:"
msgstr "編輯文字："

msgid "Open Text Edit Dialog"
msgstr "開啟文字編輯對話框"

msgid "Enum Options"
msgstr "列舉選項"

msgid "Custom Value"
msgstr "自訂數值"

msgid "Accept Custom Value Edit"
msgstr "接受自訂數值編輯"

msgid "Cancel Custom Value Edit"
msgstr "取消自訂數值編輯"

msgid "Locale"
msgstr "地區"

msgid "Toggle Display UID"
msgstr "切換 UID 顯示"

msgid ""
"Toggles displaying between path and UID.\n"
"The UID is the actual value of this property."
msgstr ""
"在路徑與 UID 顯示之間切換。\n"
"UID 是此屬性的實際值。"

msgid "Renaming layer %d:"
msgstr "重新命名%d圖層："

msgid "Bit %d, value %d"
msgstr "位元 %d，值 %d"

msgid "Rename layer"
msgstr "重新命名圖層"

msgid "Layer %d"
msgstr "圖層%d"

msgid "No Named Layers"
msgstr "沒有命名圖層"

msgid "Edit Layer Names"
msgstr "更改圖層名稱"

msgid "Layers"
msgstr "圖層"

msgid "<empty>"
msgstr "<空>"

msgid "Temporary Euler may be changed implicitly!"
msgstr "Temporary Euler可能會偷偷改變！"

msgid ""
"Temporary Euler will not be stored in the object with the original value. "
"Instead, it will be stored as Quaternion with irreversible conversion.\n"
"This is due to the fact that the result of Euler->Quaternion can be "
"determined uniquely, but the result of Quaternion->Euler can be multi-"
"existent."
msgstr ""
"臨時的歐拉角將不會以原始值儲存在物件中，而是會以四元數的形式儲存，且此轉換不可"
"逆。\n"
"這是因為從歐拉角轉換為四元數的結果是唯一的，但從四元數轉換回歐拉角的結果可能會"
"有多種不同的表示方式。"

msgid "Temporary Euler"
msgstr "臨時歐拉角"

msgid "Temporary Euler %s"
msgstr "臨時歐拉角 %s"

msgid "Assign..."
msgstr "指派..."

msgid "Assign Node"
msgstr "指派節點"

msgid "Copy as Text"
msgstr "複製為文字"

msgid "Show Node in Tree"
msgstr "在節點樹中顯示"

msgid "Node Path"
msgstr "節點路徑"

msgid "Invalid RID"
msgstr "無效的 RID"

msgid "Recursion detected, unable to assign resource to property."
msgstr "偵測到遞迴，沒辦法指定資源到屬性。"

msgid ""
"Can't create a ViewportTexture in a Texture2D node because the texture will "
"not be bound to a scene.\n"
"Use a Texture2DParameter node instead and set the texture in the \"Shader "
"Parameters\" tab."
msgstr ""
"無法在 Texture2D 節點中創建 ViewportTexture，因為該紋理將不會綁定到場景。\n"
"請改用 Texture2DParameter 節點，並在「著色器參數」分頁中設置該紋理貼圖。"

msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
"無法為欲儲存成檔案之資源建立 ViewportTexture。\n"
"資源必須屬於一個場景。"

msgid ""
"Can't create a ViewportTexture on this resource because it's not set as local "
"to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
"無法為該資源建立 ViewportTexture，因其未設定為對應本機之場景。\n"
"請開啟其（與其至節點的所有資源）「Local to Scene」屬性。"

msgid "Pick a Viewport"
msgstr "選擇 Viewport"

msgid "Selected node is not a Viewport!"
msgstr "所選節點並非 Viewport！"

msgid "New Key:"
msgstr "新增索引鍵："

msgid "New Value:"
msgstr "新增數值："

msgid "Reorder"
msgstr "重新排序"

msgid "(Nil) %s"
msgstr "「Nil」%s"

msgid "%s%s (size %d)"
msgstr "%s%s (大小 %d)"

msgid "%s (size %d)"
msgstr "%s (大小 %d)"

msgid "Size:"
msgstr "大小："

msgid "Size"
msgstr "大小"

msgid "Add Key/Value Pair"
msgstr "新增索引鍵／值組"

msgid "Localizable String (Nil)"
msgstr "當地語系化字串(Nil)"

msgid "Localizable String (size %d)"
msgstr "當地語系化字串(大小%d)"

msgid "Remove Translation"
msgstr "移除翻譯"

msgid "Add Translation"
msgstr "新增翻譯"

msgid "Lock/Unlock Component Ratio"
msgstr "鎖定/解除鎖定元件比例"

msgid ""
"The selected resource (%s) does not match any type expected for this property "
"(%s)."
msgstr "所選資源（%s）不符合任該屬性（%s）的任何型別。"

msgid "Quick Load..."
msgstr "快速載入…"

msgid "Opens a quick menu to select from a list of allowed Resource files."
msgstr "開啟快速選單以從允許的資源文件列表中選擇。"

msgid "Inspect"
msgstr "屬性檢視"

msgid "Make Unique (Recursive)"
msgstr "設為獨立（遞迴）"

msgid "Paste as Unique"
msgstr "貼上為獨立資源"

msgid "Convert to %s"
msgstr "轉換為 %s"

msgid "Select resources to make unique:"
msgstr "選擇要設為獨立的資源："

msgid "Duplicate resources"
msgstr "複製資源"

msgid "New"
msgstr "新增"

msgid "Assign Resource"
msgstr "指派資源"

msgid "Quick Load"
msgstr "快速載入"

msgid "New Shader..."
msgstr "新增著色器…"

msgid "Size: %s"
msgstr "大小：%s"

msgid "Invalid file or broken link."
msgstr "無效的檔案或連結已損壞。"

msgid "Type: %s"
msgstr "型別：%s"

msgid "Dimensions: %d × %d"
msgstr "尺寸：%d × %d"

msgid "Length: %0dm %0ds"
msgstr "長度：%0d 分 %0d 秒"

msgid "Length: %0.1fs"
msgstr "長度：%0.1f 秒"

msgid "Length: %0.3fs"
msgstr "長度：%0.3f 秒"

msgid "Advanced settings are always shown when searching."
msgstr "搜尋時總是顯示進階設定。"

msgid "Event Configured"
msgstr "事件已設定"

msgid "Configure"
msgstr "設定"

msgid "Set %s on %d nodes"
msgstr "設置 %s在 %d 個節點上"

msgid "%s (%d Selected)"
msgstr "%s（已選擇 %d）"

msgid "Select Property"
msgstr "選擇屬性"

msgid "Select Virtual Method"
msgstr "選擇虛擬方法"

msgid "Select Method"
msgstr "選擇方法"

msgid ""
"Name: %s\n"
"Path: %s\n"
"Main Script: %s\n"
"\n"
"%s"
msgstr ""
"名稱：%s\n"
"路徑：%s\n"
"主腳本：%s\n"
"\n"
"%s"

msgid "Edit Plugin"
msgstr "編輯外掛"

msgid ""
"Recovery mode is enabled. Enabled plugins will not run while this mode is "
"active."
msgstr "已啟用復原模式。此模式下已啟用的外掛不會執行。"

msgid "Installed Plugins:"
msgstr "已安裝的外掛："

msgid "Create New Plugin"
msgstr "建立新外掛"

msgid "Enabled"
msgstr "啟用"

msgid "Version"
msgstr "版本"

msgid "Plugin name cannot be blank."
msgstr "外掛名稱不可為空白。"

msgid "Subfolder name is not a valid folder name."
msgstr "子資料夾名稱不是有效的資料夾名稱。"

msgid "Subfolder cannot be one which already exists."
msgstr "子資料夾不能為已存在的資料夾。"

msgid "Script extension must match chosen language extension (.%s)."
msgstr "腳本副檔名必須與所選語言的副檔名 (.%s) 相同。"

msgid "Edit a Plugin"
msgstr "編輯外掛"

msgid "Create a Plugin"
msgstr "建立外掛"

msgid "Update"
msgstr "更新"

msgid "Plugin Name:"
msgstr "外掛名稱："

msgid "Required. This name will be displayed in the list of plugins."
msgstr "必填。此名稱將顯示於外掛清單中。"

msgid "Subfolder:"
msgstr "子資料夾："

msgid ""
"Optional. The folder name should generally use `snake_case` naming (avoid "
"spaces and special characters).\n"
"If left empty, the folder will be named after the plugin name converted to "
"`snake_case`."
msgstr ""
"選填。資料夾名稱通常應使用「snake_case」命名（避免空格與特殊字元）。\n"
"若留空，將以外掛名稱轉為 `snake_case` 作為資料夾名稱。"

msgid ""
"Optional. This description should be kept relatively short (up to 5 lines).\n"
"It will display when hovering the plugin in the list of plugins."
msgstr ""
"選填。說明請保持精簡（最多 5 行）。\n"
"當滑鼠懸停於外掛清單中的外掛時會顯示。"

msgid "Author:"
msgstr "作者："

msgid "Optional. The author's username, full name, or organization name."
msgstr "選填。作者的使用者名稱、全名或組織名稱。"

msgid ""
"Optional. A human-readable version identifier used for informational purposes "
"only."
msgstr "選填。僅供參考的人類可讀版本識別。"

msgid "Language:"
msgstr "語言："

msgid ""
"Required. The scripting language to use for the script.\n"
"Note that a plugin may use several languages at once by adding more scripts "
"to the plugin."
msgstr ""
"必填。腳本所使用的腳本語言。\n"
"請注意，可透過在外掛加入更多腳本來同時使用多種語言。"

msgid "Script Name:"
msgstr "腳本名稱："

msgid ""
"Optional. The name of the script file. If left empty, will default to the "
"subfolder name."
msgstr "選填。腳本檔案名稱。若留空，預設為子資料夾名稱。"

msgid "Plugin name is valid."
msgstr "外掛名稱有效。"

msgid "Script extension is valid."
msgstr "腳本副檔名有效。"

msgid "Subfolder name is valid."
msgstr "子資料夾名稱有效。"

msgid "Failed to check for updates. Error: %d."
msgstr "檢查更新失敗。錯誤碼：%d。"

msgid "Failed to check for updates. Response code: %d."
msgstr "檢查更新失敗。響應碼：%d。"

msgid "Failed to parse version JSON."
msgstr "解析版本 JSON 失敗。"

msgid "Received JSON data is not a valid version array."
msgstr "接收到的 JSON 數據不是有效的版本數組。"

msgid "Update available: %s."
msgstr "有可用更新：%s。"

msgid "Offline mode, update checks disabled."
msgstr "離線模式，更新檢查已禁用。"

msgid "Update checks disabled."
msgstr "更新檢查已停用。"

msgid "An error has occurred. Click to try again."
msgstr "發生錯誤。點擊以重試。"

msgid "Click to open download page."
msgstr "點擊以開啟下載頁面。"

msgid "It would be a good idea to name your project."
msgstr "最好替專案取個名稱。"

msgid "Invalid \".zip\" project file; it is not in ZIP format."
msgstr "無效的「.zip」專案檔案；它不是 ZIP 格式。"

msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr "無效的「.zip」專案檔案；其中沒有「project.godot」。"

msgid "Valid project found at path."
msgstr "在該路徑找到有效專案。"

msgid ""
"Please choose a \"project.godot\", a directory with one, or a \".zip\" file."
msgstr "請選擇「project.godot」檔、其所在資料夾，或「.zip」檔案。"

msgid "The path specified is invalid."
msgstr "指定的路徑無效。"

msgid ""
"The directory name specified contains invalid characters or trailing "
"whitespace."
msgstr "指定的資料夾名稱包含無效字元或末端空白。"

msgid ""
"Creating a project at the engine's working directory or executable directory "
"is not allowed, as it would prevent the project manager from starting."
msgstr ""
"禁止在 Godot 工作目錄或可執行檔所在目錄建立專案，否則將導致專案管理員無法啟"
"動。"

msgid ""
"You cannot save a project at the selected path. Please create a subfolder or "
"choose a new path."
msgstr "無法在所選路徑儲存專案。請建立子資料夾或選擇其他路徑。"

msgid "The parent directory of the path specified doesn't exist."
msgstr "指定路徑的父資料夾不存在。"

msgid "The project folder already exists and is empty."
msgstr "專案資料夾已存在且為空。"

msgid "The project folder will be automatically created."
msgstr "將自動建立專案資料夾。"

msgid "The path specified doesn't exist."
msgstr "指定的路徑不存在。"

msgid "The project folder exists and is empty."
msgstr "專案資料夾存在且為空。"

msgid ""
"The selected path is not empty. Choosing an empty folder is highly "
"recommended."
msgstr "所選路徑不為空，建議選用空資料夾。"

msgid "New Game Project"
msgstr "新遊戲專案"

msgid "Supports desktop platforms only."
msgstr "僅支援桌面平台。"

msgid "Advanced 3D graphics available."
msgstr "支援進階 3D 圖形。"

msgid "Can scale to large complex scenes."
msgstr "可延展至大型複雜場景。"

msgid "Uses RenderingDevice backend."
msgstr "使用 RenderingDevice 後端。"

msgid "Slower rendering of simple scenes."
msgstr "簡單場景算繪較慢。"

msgid "Supports desktop + mobile platforms."
msgstr "支援桌面與行動平台。"

msgid "Less advanced 3D graphics."
msgstr "較低階 3D 圖形。"

msgid "Less scalable for complex scenes."
msgstr "對複雜場景的延展性較差。"

msgid "Fast rendering of simple scenes."
msgstr "簡單場景算繪快速。"

msgid "Supports desktop, mobile + web platforms."
msgstr "支援桌面、行動與網頁平台。"

msgid "Least advanced 3D graphics."
msgstr "最低階 3D 圖形。"

msgid "Intended for low-end/older devices."
msgstr "適用於低階／舊裝置。"

msgid "Uses OpenGL 3 backend (OpenGL 3.3/ES 3.0/WebGL2)."
msgstr "使用 OpenGL 3 後端（OpenGL 3.3／ES 3.0／WebGL2）。"

msgid "Fastest rendering of simple scenes."
msgstr "簡單場景算繪最快。"

msgid "Warning: This folder is not empty"
msgstr "警告：該資料夾不為空"

msgid ""
"You are about to create a Godot project in a non-empty folder.\n"
"The entire contents of this folder will be imported as project resources!\n"
"\n"
"Are you sure you wish to continue?"
msgstr ""
"您即將在非空資料夾中建立 Godot 專案。\n"
"此資料夾內的所有檔案都會被匯入為專案資源！\n"
"\n"
"確定要繼續嗎？"

msgid "Couldn't create project directory, check permissions."
msgstr "無法建立專案資料夾，請檢查權限。"

msgid "Couldn't create project.godot in project path."
msgstr "無法在專案路徑中建立 project.godot。"

msgid "Couldn't create icon.svg in project path."
msgstr "無法在專案路徑中建立 icon.svg。"

msgid "Error opening package file, not in ZIP format."
msgstr "無法開啟套件檔案，非 ZIP 格式。"

msgid "The following files failed extraction from package:"
msgstr "下列檔案無法自套件解壓："

msgid "Couldn't duplicate project (error %d)."
msgstr "無法複製專案（錯誤 %d）。"

msgid ""
"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr "無法載入位於「%s」的專案（錯誤 %d），可能已遺失或損毀。"

msgid "Couldn't save project at '%s' (error %d)."
msgstr "無法在「%s」儲存專案（錯誤 %d）。"

msgid "Rename Project"
msgstr "重新命名專案"

msgid "Import Existing Project"
msgstr "匯入現有專案"

msgid "Create New Project"
msgstr "建立新專案"

msgid "Install Project:"
msgstr "安裝專案："

msgid "Duplicate Project"
msgstr "複製專案"

msgid "Project Name:"
msgstr "專案名稱："

msgid "Project Path:"
msgstr "專案路徑："

msgid "Project Installation Path:"
msgstr "專案安裝路徑："

msgid "Renderer:"
msgstr "算繪器："

msgid ""
"RenderingDevice-based methods not available on this GPU:\n"
"%s\n"
"Please use the Compatibility renderer."
msgstr ""
"此 GPU 不支援基於 RenderingDevice 的功能：\n"
"%s\n"
"請改用相容模式算繪器。"

msgid "The renderer can be changed later, but scenes may need to be adjusted."
msgstr "算繪器日後可更改，但可能需要調整場景。"

msgid "Version Control Metadata:"
msgstr "版本控制中繼資料："

msgid "Git"
msgstr "Git"

msgid "Edit Now"
msgstr "立即編輯"

msgid "Project Name"
msgstr "專案名稱"

msgid "Project Path"
msgstr "專案路徑"

msgid "This project was last edited in a different Godot version: "
msgstr "此專案上次在其他 Godot 版本編輯： "

msgid "This project uses features unsupported by the current build:"
msgstr "此專案使用了當前建構不支援的功能："

msgid "Error: Project is missing on the filesystem."
msgstr "錯誤：檔案系統中找不到專案。"

msgid "Toggle Favorite"
msgstr "新增／取消我的最愛"

msgid "Open in file manager"
msgstr "在檔案管理員中開啟"

msgid "Last edited timestamp"
msgstr "最後編輯時間"

msgid "Unknown version"
msgstr "未知版本"

msgid "Scanning"
msgstr "掃描中"

msgid "Scanning for projects..."
msgstr "正在掃描專案..."

msgid "Missing Project"
msgstr "遺失專案"

msgid "Run Project"
msgstr "執行專案"

msgid "Manage Tags"
msgstr "管理標籤"

msgid "New Window"
msgstr "新視窗"

msgid "Missing Date"
msgstr "缺少日期"

msgctxt "Application"
msgid "Project Manager"
msgstr "專案管理員"

msgid "You don't have any projects yet."
msgstr "你還沒有任何專案。"

msgid ""
"Get started by creating a new one,\n"
"importing one that exists, or by downloading a project template from the "
"Asset Library!"
msgstr ""
"開始時可以建立新專案、\n"
"匯入現有專案，或從素材庫下載專案範本！"

msgid "Go Online and Open Asset Library"
msgstr "開啟線上素材庫"

msgid "Are you sure to run %d projects at once?"
msgstr "確定要同時執行 %d 個專案？"

msgid ""
"Can't run project: Project has no main scene defined.\n"
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
"無法執行專案：專案未設定主要場景。\n"
"請編輯專案，並在「專案設定」的「Application」類別下指定主要場景。"

msgid ""
"Can't run project: Assets need to be imported first.\n"
"Please edit the project to trigger the initial import."
msgstr ""
"無法執行專案：需要先匯入資源。\n"
"請編輯專案以觸發初始匯入。"

msgid ""
"Can't open project at '%s'.\n"
"Project file doesn't exist or is inaccessible."
msgstr ""
"無法開啟位於「%s」的專案。\n"
"專案檔案不存在或無法存取。"

msgid ""
"Can't open project at '%s'.\n"
"Failed to start the editor."
msgstr ""
"無法開啟於「%s」的專案。\n"
"啟動編輯器失敗。"

msgid ""
"You requested to open %d projects in parallel. Do you confirm?\n"
"Note that usual checks for engine version compatibility will be bypassed."
msgstr ""
"您要求同時開啟 %d 個專案，是否確定？\n"
"注意：將跳過對引擎版本相容性的常規檢查。"

msgid ""
"The selected project \"%s\" does not specify its supported Godot version in "
"its configuration file (\"project.godot\").\n"
"\n"
"Project path: %s\n"
"\n"
"If you proceed with opening it, it will be converted to Godot's current "
"configuration file format.\n"
"\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
"所選專案「%s」的設定檔未指定支援的 Godot 版本。\n"
"\n"
"專案路徑：%s\n"
"\n"
"若您繼續開啟，將會把它轉換為目前 Godot 的組態檔案格式。\n"
"\n"
"警告：之後將無法再用舊版引擎開啟此專案。"

msgid ""
"The selected project \"%s\" was generated by Godot 3.x, and needs to be "
"converted for Godot 4.x.\n"
"\n"
"Project path: %s\n"
"\n"
"You have three options:\n"
"- Convert only the configuration file (\"project.godot\"). Use this to open "
"the project without attempting to convert its scenes, resources and scripts.\n"
"- Convert the entire project including its scenes, resources and scripts "
"(recommended if you are upgrading).\n"
"- Do nothing and go back.\n"
"\n"
"Warning: If you select a conversion option, you won't be able to open the "
"project with previous versions of the engine anymore."
msgstr ""
"選取專案「%s」是由 Godot 3.x 建立，需要轉換為 Godot 4.x。\n"
"\n"
"專案路徑：%s\n"
"\n"
"您有三個選擇：\n"
"- 僅轉換設定檔（「project.godot」），開啟專案但不轉換場景、資源與腳本。\n"
"- 轉換整個專案（含場景、資源與腳本，升級時建議）。\n"
"- 取消並返回。\n"
"\n"
"警告：一旦轉換，將無法再用舊版引擎開啟此專案。"

msgid "Convert project.godot Only"
msgstr "僅轉換 project.godot"

msgid ""
"The selected project \"%s\" was generated by an older engine version, and "
"needs to be converted for this version.\n"
"\n"
"Project path: %s\n"
"\n"
"Do you want to convert it?\n"
"\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
"所選專案「%s」由較舊版本的 Godot 建立，需轉換才能在目前版本中使用。\n"
"\n"
"專案路徑：%s\n"
"\n"
"要進行轉換嗎？\n"
"\n"
"警告：轉換後將無法再用舊版引擎開啟此專案。"

msgid "Convert project.godot"
msgstr "轉換 project.godot"

msgid ""
"Can't open project \"%s\" at the following path:\n"
"\n"
"%s\n"
"\n"
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
"無法在以下路徑開啟專案「%s」：\n"
"\n"
"%s\n"
"\n"
"該專案設定由更新版本的 Godot 建立，與此版本不相容。"

msgid ""
"Warning: This project uses double precision floats, but this version of\n"
"Godot uses single precision floats. Opening this project may cause data "
"loss.\n"
"\n"
msgstr ""
"警告：此專案使用雙精度浮點數，而本版本 Godot 僅支援單精度浮點數。\n"
"開啟專案可能導致資料遺失。\n"
"\n"

msgid ""
"Warning: This project uses C#, but this build of Godot does not have\n"
"the Mono module. If you proceed you will not be able to use any C# scripts.\n"
"\n"
msgstr ""
"警告：此專案使用 C#，但本版本 Godot 未包含 Mono 模組。\n"
"若繼續將無法使用任何 C# 腳本。\n"
"\n"

msgid ""
"Warning: This project was last edited in Godot %s. Opening will change it to "
"Godot %s.\n"
"\n"
msgstr ""
"警告：此專案最近於 Godot %s 編輯。開啟後將更新為 Godot %s。\n"
"\n"

msgid ""
"Warning: This project uses the following features not supported by this build "
"of Godot:\n"
"\n"
"%s\n"
"\n"
msgstr ""
"警告：此專案使用了下列功能，而當前 Godot 建構不支援：\n"
"\n"
"%s\n"
"\n"

msgid "Open anyway? Project will be modified."
msgstr "仍要開啟嗎？專案將被修改。"

msgid "Remove %d projects from the list?"
msgstr "要從清單中移除 %d 個專案？"

msgid "Remove this project from the list?"
msgstr "要從清單中移除此專案？"

msgid ""
"Remove all missing projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""
"確定自清單移除所有遺失的專案嗎？\n"
"專案資料夾內容將保持不變。"

msgid ""
"It looks like Godot crashed when opening this project the last time. If "
"you're having problems editing this project, you can try to open it in "
"Recovery Mode."
msgstr ""
"上次開啟此專案時 Godot 似乎當機。如遇到編輯問題，請嘗試以「恢復模式」開啟。"

msgid ""
"Recovery Mode is a special mode that may help to recover projects that crash "
"the engine during initialization. This mode temporarily disables the "
"following features:"
msgstr ""
"恢復模式是一種可協助修復啟動階段導致引擎崩潰之專案的特殊模式。此模式會暫時停用"
"以下功能："

msgid "Tool scripts"
msgstr "工具腳本"

msgid "Editor plugins"
msgstr "編輯器外掛"

msgid "GDExtension addons"
msgstr "GDExtension 附加元件"

msgid "Automatic scene restoring"
msgstr "自動還原場景"

msgid ""
"This mode is intended only for basic editing to troubleshoot such issues, and "
"therefore it will not be possible to run the project during this mode. It is "
"also a good idea to make a backup of your project before proceeding."
msgstr "此模式僅供基本編輯以排除問題，期間無法執行專案。建議操作前先備份專案。"

msgid "Edit the project in Recovery Mode?"
msgstr "要以恢復模式編輯專案嗎？"

msgid "Couldn't load project at '%s'. It may be missing or corrupted."
msgstr "無法載入位於「%s」的專案。可能已遺失或損毀。"

msgid "Tag name can't be empty."
msgstr "標籤名稱不能為空。"

msgid "Tag name can't begin or end with underscore."
msgstr "標籤名稱不可以下劃線開頭或結尾。"

msgid "These characters are not allowed in tags: %s."
msgstr "標籤中不允許使用以下字元：%s。"

msgid "About Godot"
msgstr "關於 Godot"

msgid "Settings"
msgstr "設定"

msgid "Projects"
msgstr "專案"

msgid "New Project"
msgstr "新增專案"

msgid "Import Project"
msgstr "匯入專案"

msgid "Scan"
msgstr "掃描"

msgid "Scan Projects"
msgstr "掃描專案"

msgid "Loading, please wait..."
msgstr "載入中，請稍候…"

msgid "Filter Projects"
msgstr "專案篩選"

msgid ""
"This field filters projects by name and last path component.\n"
"To filter projects by name and full path, the query must contain at least one "
"`/` character."
msgstr ""
"此欄位可依名稱與路徑最後一段篩選專案。\n"
"若要依名稱及完整路徑篩選，查詢字串必須至少包含一個「/」字元。"

msgid "Last Edited"
msgstr "最後修改時間"

msgid "Tags"
msgstr "標籤"

msgid ""
"Note: The Asset Library requires an online connection and involves sending "
"data over the internet."
msgstr "注意：素材庫需要網際網路連線，並會傳輸資料。"

msgid "Edit Project"
msgstr "編輯專案"

msgid "Edit in verbose mode"
msgstr "以詳細模式編輯"

msgid "Edit in recovery mode"
msgstr "以恢復模式編輯"

msgid "Remove Project"
msgstr "移除專案"

msgid "Remove Missing"
msgstr "移除遺失"

msgid "Asset Library"
msgstr "素材庫"

msgid ""
"Asset Library not available (due to using Web editor, or because SSL support "
"disabled)."
msgstr "素材庫不可用（因使用 Web 編輯器或已停用 SSL 支援）。"

msgid "Select a Folder to Scan"
msgstr "選擇資料夾以進行掃描"

msgid "Remove All"
msgstr "移除全部"

msgid "Edit normally"
msgstr "正常編輯"

msgid "Edit in Recovery Mode"
msgstr "在恢復模式中編輯"

msgid "Backup project first"
msgstr "先備份專案"

msgid "Convert Full Project"
msgstr "轉換整個專案"

msgid "See Migration Guide"
msgstr "參見遷移指南"

msgid ""
"This option will perform full project conversion, updating scenes, resources "
"and scripts from Godot 3 to work in Godot 4.\n"
"\n"
"Note that this is a best-effort conversion, i.e. it makes upgrading the "
"project easier, but it will not open out-of-the-box and will still require "
"manual adjustments.\n"
"\n"
"IMPORTANT: Make sure to backup your project before converting, as this "
"operation makes it impossible to open it in older versions of Godot."
msgstr ""
"此選項將執行完整專案轉換，將 Godot 3 的場景、資源與腳本更新為可在 Godot 4 運"
"作。\n"
"\n"
"請注意，此轉換僅屬「盡力而為」，可協助升級但仍需手動調整。\n"
"\n"
"重要：轉換前務必備份專案，否則將無法再以舊版 Godot 開啟。"

msgid "Error"
msgstr "錯誤"

msgid "Manage Project Tags"
msgstr "管理專案標籤"

msgid "Project Tags"
msgstr "專案標籤"

msgid "Click tag to remove it from the project."
msgstr "點擊標籤可將其自專案移除。"

msgid "All Tags"
msgstr "所有標籤"

msgid "Click tag to add it to the project."
msgstr "點擊標籤可將其加入專案。"

msgid "Create New Tag"
msgstr "建立新標籤"

msgid "Tags are capitalized automatically when displayed."
msgstr "顯示時會自動將標籤首字母大寫。"

msgid "New Tag Name"
msgstr "新標籤名稱"

msgid "Create Tag"
msgstr "建立標籤"

msgid "Project Tag: %s"
msgstr "專案標籤：%s"

msgid "Restart Now"
msgstr "立即重新啟動"

msgid "Quick Settings"
msgstr "快速設定"

msgid "Language"
msgstr "語言"

msgid "Style"
msgstr "樣式"

msgid "Custom preset can be further configured in the editor."
msgstr "自訂預設可於編輯器中進一步設定。"

msgid "Display Scale"
msgstr "顯示比例"

msgid "Network Mode"
msgstr "網路模式"

msgid "Check for Updates"
msgstr "檢查更新"

msgid "Directory Naming Convention"
msgstr "資料夾命名慣例"

msgid ""
"Settings changed! The project manager must be restarted for changes to take "
"effect."
msgstr "設定已變更！必須重新啟動專案管理員才能生效。"

msgid ""
"Different engine version may have minor differences in various Resources, "
"like additional fields or removed properties. When upgrading the project to a "
"new version, such changes can cause diffs when saving scenes or resources, or "
"reimporting.\n"
"\n"
"This tool ensures that such changes are performed all at once. It will:\n"
"- Regenerate UID cache\n"
"- Load and re-save every text/binary Resource\n"
"- Reimport every importable Resource\n"
"\n"
"Full upgrade will take considerable amount of time, but afterwards saving/"
"reimporting any scene/resource should not cause unintended changes."
msgstr ""
"不同的引擎版本在資源格式上可能存在些微差異（新增欄位或移除屬性等）。升級至新版"
"時，若未一次性更新，儲存場景或重新匯入資源時可能產生版本差異。\n"
"\n"
"此工具可一次性完成所有必要變更，操作包括：\n"
"— 重新產生 UID 快取\n"
"— 讀取並重新儲存所有文字／二進位資源\n"
"— 重新匯入所有可匯入資源\n"
"\n"
"完整升級耗時較長，但之後儲存或匯入將不再產生意外差異。"

msgid "Restart & Upgrade"
msgstr "重新啟動並升級"

msgid "Updating Project Scenes"
msgstr "正在更新專案場景"

msgid "Re-saving scene:"
msgstr "重新儲存場景："

msgid "Updating Project Resources"
msgstr "正在更新專案資源"

msgid "Re-saving resource:"
msgstr "重新儲存資源："

msgid "Play a custom scene."
msgstr "執行自定義場景。"

msgid ""
"Movie Maker mode is enabled, but no movie file path has been specified.\n"
"A default movie file path can be specified in the project settings under the "
"Editor > Movie Writer category.\n"
"Alternatively, for running single scenes, a `movie_file` string metadata can "
"be added to the root node,\n"
"specifying the path to a movie file that will be used when recording that "
"scene."
msgstr ""
"已啟用 Movie Maker 模式，但未指定電影檔案路徑。\n"
"可在專案設定的「編輯器 > Movie Writer」類別中指定預設電影檔案路徑。\n"
"或者，在執行單一場景時，可在根節點新增 `movie_file` 字串中繼資料，\n"
"指定錄製該場景時要使用的電影檔案路徑。"

msgid "Could not start subprocess(es)!"
msgstr "無法啟動子行程！"

msgid "Recovery Mode is enabled. Disable it to run the project."
msgstr "已啟用恢復模式。請停用以執行專案。"

msgid ""
"Autostart is enabled for the following profilers, which can have a "
"performance impact:"
msgstr "下列效能分析工具已啟用自動啟動，可能會影響效能："

msgid "Network Profiler"
msgstr "網路分析工具"

msgid "Click to open the first profiler for which autostart is enabled."
msgstr "點擊以開啟第一個已啟用自動啟動的效能分析器。"

msgid "Recovery Mode"
msgstr "恢復模式"

msgid ""
"Godot opened the project in Recovery Mode, which is a special mode that can "
"help recover projects that crash the engine upon initialization. The "
"following features have been temporarily disabled:"
msgstr ""
"Godot 已在恢復模式開啟專案。此特殊模式可協助復原在初始化時導致引擎崩潰的專案。"
"以下功能已暫時停用："

msgid ""
"If the project cannot be opened outside of this mode, then it's very likely "
"any of these components is preventing this project from launching. This mode "
"is intended only for basic editing to troubleshoot such issues, and therefore "
"it is not possible to run a project in this mode."
msgstr ""
"若專案在此模式之外無法開啟，極可能是上述任一元件阻礙專案啟動。此模式僅供基礎編"
"輯以除錯，因此無法在此模式下執行專案。"

msgid ""
"To disable Recovery Mode, reload the project by pressing the Reload button "
"next to the Recovery Mode banner, or by reopening the project normally."
msgstr ""
"若要停用恢復模式，請按恢復模式橫幅旁的「重新載入」按鈕，或正常重新開啟專案。"

msgid "Disable recovery mode and reload the project."
msgstr "關閉恢復模式並重新載入專案。"

msgid "Recovery Mode is enabled. Click for more details."
msgstr "已啟用恢復模式。點擊以查看更多詳情。"

msgid "Pause the running project's execution for debugging."
msgstr "暫停執行中的專案以進行除錯。"

msgid "Pause Running Project"
msgstr "暫停執行中專案"

msgid "Stop the currently running project."
msgstr "停止目前執行的專案。"

msgid "Stop Running Project"
msgstr "停止執行的專案"

msgid "Run Current Scene"
msgstr "執行目前場景"

msgid "Run Scene in Regular Mode"
msgstr "一般模式執行場景"

msgid "Run Scene in XR Mode"
msgstr "在 XR 模式下執行場景"

msgid "Run Specific Scene"
msgstr "執行特定場景"

msgid "Run in Regular Mode"
msgstr "以一般模式執行"

msgid "Run in XR Mode"
msgstr "在 XR 模式下執行"

msgid "Enable Movie Maker Mode"
msgstr "啟用 Movie Maker 模式"

msgid "Open Movie Maker Settings..."
msgstr "開啟 Movie Maker 設定..."

msgid ""
"Enable Movie Maker mode.\n"
"The project will run at stable FPS and the visual and audio output will be "
"recorded to a video file."
msgstr ""
"啟用 Movie Maker 模式。\n"
"專案將以穩定 FPS 運行，並將影像與音訊輸出錄製為影片檔。"

msgid "No Remote Deploy export presets configured."
msgstr "尚未設定遠端部署匯出預設。"

msgid "Remote Deploy"
msgstr "遠端部署"

msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
"為找到可執行於該平台的匯出預設設定。\n"
"請在 [匯出] 選單中新增一個可執行的預設設定，或將現有的預設設定設為可執行。"

msgid ""
"Warning: The CPU architecture \"%s\" is not active in your export preset.\n"
"\n"
"Run \"Remote Deploy\" anyway?"
msgstr ""
"警告：CPU 架構「%s」在您的匯出預設中未啟用。\n"
"\n"
"仍要執行「遠端部署」嗎？"

msgid "Deploy to First Device in List"
msgstr "部署到清單中的第一個裝置"

msgid "Deploy to Second Device in List"
msgstr "部署到清單中的第二個裝置"

msgid "Deploy to Third Device in List"
msgstr "部署到清單中的第三個裝置"

msgid "Deploy to Fourth Device in List"
msgstr "部署到清單中的第四個裝置"

msgid "Project Run"
msgstr "執行專案"

msgid "Suspend/Resume Embedded Project"
msgstr "暫停／恢復嵌入專案"

msgid "Next Frame"
msgstr "下一影格"

msgid "Connection impossible to the game process."
msgstr "無法連線到遊戲進程。"

msgid "Game starting..."
msgstr "遊戲啟動中…"

msgid "Game running not embedded."
msgstr "遊戲未嵌入編輯器中執行。"

msgid "Press play to start the game."
msgstr "按下執行鍵開始遊戲。"

msgid "Embedding is disabled."
msgstr "嵌入功能已停用。"

msgid "Game embedding not available on your OS."
msgstr "您的作業系統不支援遊戲嵌入功能。"

msgid ""
"Game embedding not available for the Display Server: '%s'.\n"
"Display Server can be modified in the Project Settings (Display > Display "
"Server > Driver)."
msgstr ""
"顯示伺服器「%s」不支援遊戲嵌入。\n"
"可於專案設定 (顯示 > 顯示伺服器 > 驅動程式) 中更換顯示伺服器。"

msgid "Game embedding not available when the game starts minimized."
msgstr "遊戲在最小化啟動時無法使用嵌入功能。"

msgid ""
"Consider overriding the window mode project setting with the editor feature "
"tag to Windowed to use game embedding while leaving the exported project "
"intact."
msgstr ""
"可考慮使用編輯器功能標籤將視窗模式覆寫為「視窗化」，即可使用遊戲嵌入，同時保持"
"匯出專案不變。"

msgid "Game embedding not available when the game starts maximized."
msgstr "遊戲在最大化啟動時無法使用嵌入功能。"

msgid "Game embedding not available when the game starts in fullscreen."
msgstr "遊戲在全螢幕啟動時無法使用嵌入功能。"

msgid "Game embedding not available in single window mode."
msgstr "單一視窗模式下無法使用遊戲嵌入功能。"

msgid "Unmute game audio."
msgstr "取消靜音遊戲音訊。"

msgid "Mute game audio."
msgstr "靜音遊戲音訊。"

msgid "Suspend"
msgstr "暫停"

msgid "Input"
msgstr "輸入"

msgid "Allow game input."
msgstr "允許遊戲輸入。"

msgid ""
"Disable game input and allow to select Node2Ds, Controls, and manipulate the "
"2D camera."
msgstr "停用遊戲輸入並允許選取 2D 節點、控制項及操作 2D 攝影機。"

msgid ""
"Disable game input and allow to select Node3Ds and manipulate the 3D camera."
msgstr "停用遊戲輸入並允許選取 3D 節點及操作 3D 攝影機。"

msgid "Show list of selectable nodes at position clicked."
msgstr "顯示點擊位置可選節點列表。"

msgid "Toggle Selection Visibility"
msgstr "切換選取物件可見性"

msgid "Override the in-game camera."
msgstr "覆蓋遊戲內攝影機。"

msgid "Camera Override Options"
msgstr "攝影機覆蓋選項"

msgid "Reset 2D Camera"
msgstr "重設 2D 攝影機"

msgid "Reset 3D Camera"
msgstr "重設 3D 攝影機"

msgid "Manipulate In-Game"
msgstr "遊戲中操作"

msgid "Manipulate From Editors"
msgstr "從編輯器操作"

msgid "Embedding Options"
msgstr "內嵌選項"

msgid "Embed Game on Next Play"
msgstr "下次執行時嵌入遊戲"

msgid "Make Game Workspace Floating on Next Play"
msgstr "下次執行時將遊戲視窗設為浮動"

msgid ""
"Embedded game size is based on project settings.\n"
"The 'Keep Aspect' mode is used when the Game Workspace is smaller than the "
"desired size."
msgstr ""
"內嵌遊戲尺寸以專案設定為準。\n"
"當遊戲工作區小於期望尺寸時，會使用「保持比例」模式。"

msgid "Keep the aspect ratio of the embedded game."
msgstr "保持內嵌遊戲的長寬比。"

msgid "Embedded game size stretches to fit the Game Workspace."
msgstr "內嵌遊戲尺寸會延展以符合遊戲工作區。"

msgid "Game Workspace"
msgstr "遊戲工作區"

msgid "Game"
msgstr "遊戲"

msgid "Clear All"
msgstr "全部清除"

msgid "Run Instances"
msgstr "執行實例"

msgid "Main Run Args:"
msgstr "主要執行參數："

msgid "Main Feature Tags:"
msgstr "主要功能標籤："

msgid "Space-separated arguments, example: host player1 blue"
msgstr "以空白分隔的參數，例如：host player1 blue"

msgid "Comma-separated tags, example: demo, steam, event"
msgstr "以逗號分隔的標籤，例如：demo, steam, event"

msgid "Enable Multiple Instances"
msgstr "啟用多重實例"

msgid "Number of Instances"
msgstr "實例數量"

msgid "Override Main Run Args"
msgstr "覆寫主要執行參數"

msgid "Launch Arguments"
msgstr "啟動參數"

msgid "Override Main Tags"
msgstr "覆寫主要標籤"

msgid "Feature Tags"
msgstr "功能標籤"

msgid "Move Origin to Geometric Center"
msgstr "將原點移至幾何中心"

msgid "Create Polygon"
msgstr "建立多邊形"

msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
"編輯頂點。\n"
"左鍵：移動頂點\n"
"右鍵：刪除頂點"

msgid "Move center of gravity to geometric center."
msgstr "將重心移至幾何中心。"

msgid "Move Geometric Center"
msgstr "移動幾何中心"

msgid "Edit Polygon"
msgstr "編輯多邊形"

msgid "Insert Point"
msgstr "插入頂點"

msgid "Edit Polygon (Remove Point)"
msgstr "編輯多邊形（移除頂點）"

msgid "Remove Polygon And Point"
msgstr "移除多邊形與頂點"

msgid "Create Polygon Points"
msgstr "建立多邊形頂點"

msgid "Edit Polygon Points"
msgstr "編輯多邊形頂點"

msgid "Delete Polygon Points"
msgstr "刪除多邊形頂點"

msgid "Edit Camera2D Limits"
msgstr "編輯 Camera2D 限制"

msgid "Snap Camera2D Limits to the Viewport"
msgstr "將 Camera2D 限制貼齊至檢視區"

msgid "Camera2D"
msgstr "Camera2D"

msgid "Snap the Limits to the Viewport"
msgstr "將限制框貼齊至檢視區"

msgid "Create Occluder Polygon"
msgstr "建立遮光多邊形"

msgid "Convert to Parallax2D"
msgstr "轉換為 Parallax2D"

msgid "ParallaxBackground"
msgstr "ParallaxBackground"

msgid "Generate Visibility Rect"
msgstr "產生可見性矩形"

msgid "Load Emission Mask"
msgstr "載入發射遮罩"

msgid "Solid Pixels"
msgstr "實心像素"

msgid "Border Pixels"
msgstr "邊界像素"

msgid "Centered"
msgstr "置中"

msgid "Generating Visibility Rect (Waiting for Particle Simulation)"
msgstr "產生可見性矩形（等待粒子模擬）"

msgid "Generating..."
msgstr "正在產生..."

msgid "Loading emission mask requires ParticleProcessMaterial."
msgstr "載入發射遮罩需要 ParticleProcessMaterial。"

msgid "GPUParticles2D"
msgstr "GPUParticles2D"

msgid "Convert to CPUParticles2D"
msgstr "轉換為 CPUParticles2D"

msgid "Generation Time (sec):"
msgstr "產生時間（秒）："

msgid "CPUParticles2D"
msgstr "CPUParticles2D"

msgid "Convert to GPUParticles2D"
msgstr "轉換為 GPUParticles2D"

msgid "Remove Point from Curve"
msgstr "從曲線刪除控制點"

msgid "Remove Out-Control from Curve"
msgstr "從曲線刪除外控制點"

msgid "Remove In-Control from Curve"
msgstr "從曲線刪除內控制點"

msgid "Move Point in Curve"
msgstr "在曲線中移動控制點"

msgid "Add Point to Curve"
msgstr "向曲線新增控制點"

msgid "Split Curve"
msgstr "拆分曲線"

msgid "Move In-Control in Curve"
msgstr "移動曲線內控制點"

msgid "Move Out-Control in Curve"
msgstr "移動曲線外控制點"

msgid "Close the Curve"
msgstr "封閉曲線"

msgid "Clear Curve Points"
msgstr "清除曲線點"

msgid "Create Curve in Path2D"
msgstr "於 Path2D 建立曲線"

msgid "Select Points"
msgstr "選擇點"

msgid "Shift+Drag: Select Control Points"
msgstr "Shift+拖曳：選擇控制點"

msgid "Left Click: Split Segment (in curve)"
msgstr "左鍵點擊：拆分曲線線段"

msgid "Right Click: Delete Point"
msgstr "右鍵點擊：刪除控制點"

msgid "Select Control Points (Shift+Drag)"
msgstr "選擇控制點（Shift+拖曳）"

msgid "Select Control Points"
msgstr "選擇控制點"

msgid "Add Point (in empty space)"
msgstr "新增控制點（於空白處）"

msgid "Delete Point"
msgstr "刪除控制點"

msgid "Close Curve"
msgstr "封閉曲線"

msgid "Clear Points"
msgstr "清除點"

msgid "Please Confirm..."
msgstr "請確認..."

msgid "Remove all curve points?"
msgstr "確定移除所有曲線點？"

msgid "Mirror Handle Angles"
msgstr "鏡射控點角度"

msgid "Mirror Handle Lengths"
msgstr "鏡射控點長度"

msgid "Create Curve"
msgstr "建立曲線"

msgid "Set Target Position"
msgstr "設定目標位置"

msgid "Set Handle"
msgstr "設定控制點"

msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr "Polygon2D 的骨架屬性未指向 Skeleton2D 節點"

msgid "Sync Bones"
msgstr "同步骨骼"

msgid "Create UV Map"
msgstr "建立 UV Map"

msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr "Polygon2D 含有內部頂點，無法再於視埠編輯。"

msgid "Create Polygon & UV"
msgstr "建立多邊形與 UV"

msgid "Create Internal Vertex"
msgstr "建立內部頂點"

msgid "Remove Internal Vertex"
msgstr "移除內部頂點"

msgid "Invalid Polygon (need 3 different vertices)"
msgstr "無效的多邊形（需三個不同頂點）"

msgid "Add Custom Polygon"
msgstr "新增自定多邊形"

msgid "Remove Custom Polygon"
msgstr "移除自定多邊形"

msgid "Transform UV Map"
msgstr "轉換 UV Map"

msgid "Transform Polygon"
msgstr "轉換多邊形"

msgid "Paint Bone Weights"
msgstr "描繪骨骼權重"

msgid "Polygon"
msgstr "多邊形"

msgid "Points"
msgstr "點"

msgid "Polygons"
msgstr "多邊形"

msgid "UV"
msgstr "UV"

msgid "Bones"
msgstr "骨骼"

msgid "Move Points"
msgstr "移動點"

msgid "%s: Rotate"
msgstr "%s：旋轉"

msgid "Shift: Move All"
msgstr "Shift：移動全部"

msgid "%s + Shift: Scale"
msgstr "%s＋Shift：縮放"

msgid "Move Polygon"
msgstr "移動多邊形"

msgid "Rotate Polygon"
msgstr "旋轉多邊形"

msgid "Scale Polygon"
msgstr "縮放多邊形"

msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr "建立自定多邊形，並啟用自定多邊形算繪。"

msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is disabled."
msgstr "移除自定多邊形；若無剩餘多邊形，將停用自定多邊形算繪。"

msgid "Paint weights with specified intensity."
msgstr "以指定強度繪製權重。"

msgid "Unpaint weights with specified intensity."
msgstr "以指定強度擦除權重。"

msgid "Strength"
msgstr "強度"

msgid "Radius:"
msgstr "半徑："

msgid "Copy Polygon to UV"
msgstr "將多邊形複製至 UV"

msgid "Copy UV to Polygon"
msgstr "將 UV 複製至多邊形"

msgid "Clear UV"
msgstr "清除 UV"

msgid "Grid Settings"
msgstr "網格設定"

msgid "Snap"
msgstr "吸附"

msgid "Enable Snap"
msgstr "啟用吸附"

msgid "Grid"
msgstr "網格"

msgid "Show Grid"
msgstr "顯示網格"

msgid "Configure Grid:"
msgstr "設定網格："

msgid "Grid Offset X:"
msgstr "網格 X 偏移："

msgid "Grid Offset Y:"
msgstr "網格 Y 偏移："

msgid "Grid Step X:"
msgstr "網格 X 步進值："

msgid "Grid Step Y:"
msgstr "網格 Y 步進值："

msgid "Sync Bones to Polygon"
msgstr "同步骨骼到多邊形"

msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr "此骨架未包含骨骼，請建立一些子 Bone2D 節點。"

msgid "Set Rest Pose to Bones"
msgstr "將骨骼重設為靜止姿勢"

msgid "Create Rest Pose from Bones"
msgstr "從骨骼建立靜止姿勢"

msgid "Skeleton2D"
msgstr "Skeleton2D"

msgid "Reset to Rest Pose"
msgstr "重設為靜止姿勢"

msgid "Overwrite Rest Pose"
msgstr "覆寫靜止姿勢"

msgid "Create MeshInstance2D"
msgstr "建立 MeshInstance2D"

msgid "MeshInstance2D Preview"
msgstr "MeshInstance2D 預覽"

msgid "Create Polygon2D"
msgstr "建立 Polygon2D"

msgid "Polygon2D Preview"
msgstr "Polygon2D 預覽"

msgid "Create CollisionPolygon2D"
msgstr "建立 CollisionPolygon2D"

msgid "CollisionPolygon2D Preview"
msgstr "CollisionPolygon2D 預覽"

msgid "Create LightOccluder2D"
msgstr "建立 LightOccluder2D"

msgid "LightOccluder2D Preview"
msgstr "LightOccluder2D 預覽"

msgid "Can't convert a sprite from a foreign scene."
msgstr "無法轉換來自其他場景的 Sprite。"

msgid "Can't convert an empty sprite to mesh."
msgstr "無法將空的 Sprite 轉換為網格。"

msgid "Invalid geometry, can't replace by mesh."
msgstr "幾何圖形無效，無法以網格取代。"

msgid "Convert to MeshInstance2D"
msgstr "轉換為 MeshInstance2D"

msgid "Invalid geometry, can't create polygon."
msgstr "幾何圖形無效，無法建立多邊形。"

msgid "Convert to Polygon2D"
msgstr "轉換為 Polygon2D"

msgid "Invalid geometry, can't create collision polygon."
msgstr "幾何圖形無效，無法建立碰撞多邊形。"

msgid "Create CollisionPolygon2D Sibling"
msgstr "建立 CollisionPolygon2D 同級節點"

msgid "Invalid geometry, can't create light occluder."
msgstr "幾何圖形無效，無法建立遮光多邊形。"

msgid "Create LightOccluder2D Sibling"
msgstr "建立 LightOccluder2D 同級節點"

msgid "Sprite's region needs to be enabled in the inspector."
msgstr "必須先在屬性面板啟用 Sprite 的區域功能。"

msgid "Sprite2D"
msgstr "Sprite2D"

msgid "Drag to Resize Region Rect"
msgstr "拖曳以調整區域矩形"

msgid "Simplification:"
msgstr "簡化："

msgid "Shrink (Pixels):"
msgstr "收縮（像素）："

msgid "Grow (Pixels):"
msgstr "擴張（像素）："

msgid "Update Preview"
msgstr "更新預覽"

msgid "Settings:"
msgstr "設定："

msgid "Merge TileSetAtlasSource"
msgstr "合併 TileSetAtlasSource"

msgid "%s (ID: %d)"
msgstr "%s（ID：%d）"

msgid "Atlas Merging"
msgstr "圖集合併"

msgid "Merge (Keep original Atlases)"
msgstr "合併（保留原始圖集）"

msgid "Merge"
msgstr "合併"

msgid "Next Line After Column"
msgstr "欄後換行"

msgid "Please select two atlases or more."
msgstr "請選擇至少兩個圖集。"

msgid ""
"Source: %d\n"
"Atlas coordinates: %s\n"
"Alternative: 0"
msgstr ""
"來源：%d\n"
"圖集座標：%s\n"
"替代：0"

msgid ""
"Source: %d\n"
"Atlas coordinates: %s\n"
"Alternative: %d"
msgstr ""
"來源：%d\n"
"圖集座標：%s\n"
"替代：%d"

msgid "Center View"
msgstr "置中檢視"

msgid ""
"The selected atlas source has no valid texture. Assign a texture in the "
"TileSet bottom tab."
msgstr "所選圖集來源沒有有效的材質。請在「TileSet」底部分頁指定材質。"

msgid "Base Tiles"
msgstr "基礎圖塊"

msgid "Alternative Tiles"
msgstr "替代圖塊"

msgid "Reset Polygons"
msgstr "重設多邊形"

msgid "Clear Polygons"
msgstr "清除多邊形"

msgid "Rotate Polygons Right"
msgstr "往右旋轉多邊形"

msgid "Rotate Polygons Left"
msgstr "往左旋轉多邊形"

msgid "Flip Polygons Horizontally"
msgstr "水平翻轉多邊形"

msgid "Flip Polygons Vertically"
msgstr "垂直翻轉多邊形"

msgid "Edit Polygons"
msgstr "編輯多邊形"

msgid "Expand editor"
msgstr "展開編輯器"

msgid "Add polygon tool"
msgstr "新增多邊形工具"

msgid "Edit points tool"
msgstr "編輯點工具"

msgid "Delete points tool"
msgstr "刪除點工具"

msgid "Advanced"
msgstr "進階"

msgid "Reset to default tile shape"
msgstr "重設為預設圖塊形狀"

msgid "Rotate Right"
msgstr "向右旋轉"

msgid "Rotate Left"
msgstr "向左旋轉"

msgid "Flip Horizontally"
msgstr "水平翻轉"

msgid "Flip Vertically"
msgstr "垂直翻轉"

msgid "Toggle Grid Snap"
msgstr "切換網格吸附"

msgid "Disable Snap"
msgstr "停用貼齊"

msgid "Half-Pixel Snap"
msgstr "半畫素貼齊"

msgid "Grid Snap"
msgstr "網格吸附"

msgid "Subdivision"
msgstr "細分"

msgid "Painting Tiles Property"
msgstr "繪製圖塊屬性"

msgid "Painting:"
msgstr "繪製："

msgid "No terrains"
msgstr "沒有地形"

msgid "No terrain"
msgstr "沒地形"

msgid "Painting Terrain Set"
msgstr "繪製地形集"

msgid "Painting Terrain"
msgstr "繪製地形"

msgid "Pick"
msgstr "選取"

msgid "Drawing Rect:"
msgstr "繪製矩形："

msgid "Can't rotate patterns when using non-square tile grid."
msgstr "使用非正方形圖塊格線時無法旋轉圖案。"

msgid "No Texture Atlas Source (ID: %d)"
msgstr "無材質圖集來源（ID：%d）"

msgid "Scene Collection Source (ID: %d)"
msgstr "場景集合來源（ID：%d）"

msgid "Empty Scene Collection Source (ID: %d)"
msgstr "空場景集合來源（ID：%d）"

msgid "Unknown Type Source (ID: %d)"
msgstr "未知的來源型別 (ID: %d)"

msgid "Add TileSet pattern"
msgstr "新增圖案至 TileSet"

msgid "Remove TileSet patterns"
msgstr "移除 TileSet 圖案"

msgid "Index: %d"
msgstr "索引：%d"

msgid "Tile with Invalid Scene"
msgstr "含有無效場景的圖塊"

msgid ""
"The selected scene collection source has no scenes. Add scenes in the TileSet "
"bottom tab."
msgstr "所選場景集合來源沒有場景。請在 TileSet 底部分頁新增場景。"

msgid "Delete tiles"
msgstr "刪除圖塊"

msgid "Change selection"
msgstr "變更選取"

msgid "Move tiles"
msgstr "移動圖塊"

msgid "Paint tiles"
msgstr "繪製圖塊"

msgid "Paste tiles"
msgstr "貼上圖塊"

msgid "Selection Tool"
msgstr "選取工具"

msgid "Shift: Draw line."
msgstr "Shift：繪製線條。"

msgid "Paint Tool"
msgstr "筆刷工具"

msgid "Line Tool"
msgstr "線條工具"

msgid "Rect Tool"
msgstr "矩形工具"

msgid "Bucket Tool"
msgstr "油漆桶工具"

msgid "Alternatively hold %s with other tools to pick tile."
msgstr "或是與其他工具同時按住 %s 以選取圖塊。"

msgid "Alternatively use RMB to erase tiles."
msgstr "或是使用滑鼠右鍵刪除圖塊。"

msgid "Erase"
msgstr "清除"

msgid "Rotate Tile Left"
msgstr "向左旋轉圖塊"

msgid "Rotate Tile Right"
msgstr "向右旋轉圖塊"

msgid "Flip Tile Horizontally"
msgstr "水平翻轉圖塊"

msgid "Flip Tile Vertically"
msgstr "垂直翻轉圖塊"

msgid "Contiguous"
msgstr "連續"

msgid "Place Random Tile"
msgstr "放置隨機圖塊"

msgid ""
"Modifies the chance of painting nothing instead of a randomly selected tile."
msgstr "調整以不繪製內容取代隨機圖塊的機率。"

msgid "Scattering:"
msgstr "散佈："

msgid "Tiles"
msgstr "圖塊"

msgid ""
"This TileMap's TileSet has no Tile Source configured. Go to the TileSet "
"bottom panel to add one."
msgstr "此 TileMap 的 TileSet 未設定圖塊來源。請至 TileSet 底部面板新增。"

msgid "Sort sources"
msgstr "排序來源"

msgid "Sort by ID (Ascending)"
msgstr "按 ID 升冪排序"

msgid "Sort by ID (Descending)"
msgstr "按 ID 降冪排序"

msgid "Invalid source selected."
msgstr "所選來源無效。"

msgid "Patterns"
msgstr "圖案"

msgid "Drag and drop or paste a TileMap selection here to store a pattern."
msgstr "將 TileMap 選取拖放或貼到此處以儲存為圖案。"

msgid "Paint terrain"
msgstr "繪製地形"

msgid "Matches Corners and Sides"
msgstr "符合角落與邊緣"

msgid "Matches Corners Only"
msgstr "僅符合角落"

msgid "Matches Sides Only"
msgstr "僅符合邊緣"

msgid "Terrain Set %d (%s)"
msgstr "地形集 %d (%s)"

msgid ""
"Connect mode: paints a terrain, then connects it with the surrounding tiles "
"with the same terrain."
msgstr "連結模式：繪製地形後，將其與周圍相同地形的圖塊連結。"

msgid ""
"Path mode: paints a terrain, then connects it to the previous tile painted "
"within the same stroke."
msgstr "路徑模式：繪製地形後，將其連結至同一次筆劃中的上一個圖塊。"

msgid "Terrains"
msgstr "地形"

msgid "No Layers"
msgstr "沒有圖層"

msgid "Replace Tiles with Proxies"
msgstr "以代理取代圖塊"

msgid "Extract TileMap layers as individual TileMapLayer nodes"
msgstr "將 TileMap 圖層提取為獨立的 TileMapLayer 節點"

msgid "Can't edit multiple layers at once."
msgstr "無法一次編輯多個圖層。"

msgid "The selected TileMap has no layer to edit."
msgstr "所選 TileMap 沒有可編輯的圖層。"

msgid "The edited layer is disabled or invisible"
msgstr "編輯中的圖層已停用或隱藏"

msgid "TileMap"
msgstr "TileMap"

msgid "Select Next Tile Map Layer"
msgstr "選擇下一個圖塊地圖層"

msgid "Select Previous Tile Map Layer"
msgstr "選擇上一個圖塊地圖層"

msgid "TileMap Layers"
msgstr "TileMap 圖層"

msgid "Select previous layer"
msgstr "選擇上一個圖塊地圖層"

msgid "Select next layer"
msgstr "選擇下一個圖塊地圖層"

msgid "Highlight Selected TileMap Layer"
msgstr "突顯所選 TileMap 圖層"

msgid "Toggle grid visibility."
msgstr "切換格線可見度。"

msgid "Advanced settings."
msgstr "進階設定。"

msgid "Automatically Replace Tiles with Proxies"
msgstr "自動以代理取代圖塊"

msgid "Remove Tile Proxies"
msgstr "移除圖塊代理"

msgid "Create Alternative-level Tile Proxy"
msgstr "建立替代層級圖塊代理"

msgid "Create Coords-level Tile Proxy"
msgstr "建立座標層級圖塊代理"

msgid "Create source-level Tile Proxy"
msgstr "建立來源層級圖塊代理"

msgid "Delete All Invalid Tile Proxies"
msgstr "刪除所有無效的圖塊代理"

msgid "Delete All Tile Proxies"
msgstr "刪除所有圖塊代理"

msgid "Tile Proxies Management"
msgstr "圖塊代理管理"

msgid "Source-level proxies"
msgstr "來源層級代理"

msgid "Coords-level proxies"
msgstr "座標層級代理"

msgid "Alternative-level proxies"
msgstr "替代層級代理"

msgid "Add a new tile proxy:"
msgstr "新增圖塊代理："

msgid "From Source"
msgstr "從來源"

msgid "From Coords"
msgstr "從座標"

msgid "From Alternative"
msgstr "從替代"

msgid "To Source"
msgstr "至來源"

msgid "To Coords"
msgstr "至座標"

msgid "To Alternative"
msgstr "至替代"

msgid "Global actions:"
msgstr "全域動作："

msgid "Clear Invalid"
msgstr "清除無效"

msgid "Atlas"
msgstr "圖集"

msgid "Base Tile"
msgstr "基礎圖塊"

msgid "Alternative Tile"
msgstr "替代圖塊"

msgid ""
"Selected tile:\n"
"Source: %d\n"
"Atlas coordinates: %s\n"
"Alternative: %d"
msgstr ""
"選取圖塊：\n"
"來源：%d\n"
"圖集座標：%s\n"
"替代：%d"

msgid "Rendering"
msgstr "渲染"

msgid "Texture Origin"
msgstr "紋理原點"

msgid "Modulate"
msgstr "調製"

msgid "Z Index"
msgstr "Z 索引"

msgid "Y Sort Origin"
msgstr "Y 排序原點"

msgid "Occlusion Layer %d"
msgstr "遮擋圖層 %d"

msgid "Probability"
msgstr "機率"

msgid "Physics"
msgstr "物理"

msgid "Physics Layer %d"
msgstr "物理層 %d"

msgid "No physics layers"
msgstr "無物理層"

msgid ""
"Create and customize physics layers in the inspector of the TileSet resource."
msgstr "在 TileSet 資源的屬性檢視器中建立並自訂物理圖層。"

msgid "Navigation"
msgstr "導航"

msgid "Navigation Layer %d"
msgstr "導航層 %d"

msgid "No navigation layers"
msgstr "無導航層"

msgid ""
"Create and customize navigation layers in the inspector of the TileSet "
"resource."
msgstr "在 TileSet 資源的屬性檢視器中建立並自訂導航圖層。"

msgid "Custom Data"
msgstr "自訂資料"

msgid "Custom Data %d"
msgstr "自訂資料 %d"

msgid "No custom data layers"
msgstr "無自訂資料層"

msgid ""
"Create and customize custom data layers in the inspector of the TileSet "
"resource."
msgstr "在 TileSet 資源的屬性檢視器中建立並自訂自訂資料圖層。"

msgid "Select a property editor"
msgstr "選取屬性編輯器"

msgid "Hold Ctrl to create multiple tiles."
msgstr "按住 Ctrl 以建立多個圖塊。"

msgid "Hold Shift to create big tiles."
msgstr "按住 Shift 以建立大型圖塊。"

msgid "Hold Shift to select multiple regions."
msgstr "按住 Shift 以選取多個區域。"

msgid ""
"TileSet is in read-only mode. Make the resource unique to edit TileSet "
"properties."
msgstr "TileSet 目前為唯讀模式。請將資源設為獨立以編輯 TileSet 屬性。"

msgid "Paint properties."
msgstr "繪製屬性。"

msgid "Create tiles"
msgstr "建立圖塊"

msgid "Create a tile"
msgstr "建立圖塊"

msgid "Remove tiles"
msgstr "移除圖塊"

msgid "Move a tile"
msgstr "移動圖塊"

msgid "Select tiles"
msgstr "選取圖塊"

msgid "Resize a tile"
msgstr "調整圖塊大小"

msgid "Remove tile"
msgstr "移除圖塊"

msgid "Create tile alternatives"
msgstr "建立替代圖塊"

msgid "Remove Tiles Outside the Texture"
msgstr "移除紋理外的圖塊"

msgid "Create tiles in non-transparent texture regions"
msgstr "在不透明紋理區域中建立圖塊"

msgid "Remove tiles in fully transparent texture regions"
msgstr "從全透明紋理區域中移除圖塊"

msgid ""
"The tile's unique identifier within this TileSet. Each tile stores its source "
"ID, so changing one may make tiles invalid."
msgstr ""
"此 TileSet 中的圖塊唯一識別碼。每個圖塊都會儲存其來源 ID，因此變更其中一個可能"
"會使圖塊失效。"

msgid ""
"The human-readable name for the atlas. Use a descriptive name here for "
"organizational purposes (such as \"terrain\", \"decoration\", etc.)."
msgstr ""
"圖集的可讀名稱。請在此輸入描述性名稱以便整理（例如「地形」、「裝飾」等）。"

msgid "The image from which the tiles will be created."
msgstr "用以建立圖塊的圖像。"

msgid ""
"The margins on the image's edges that should not be selectable as tiles (in "
"pixels). Increasing this can be useful if you download a tilesheet image that "
"has margins on the edges (e.g. for attribution)."
msgstr ""
"圖像邊緣不應選作圖塊的邊距（像素）。若下載的圖塊圖像邊緣帶有邊距（例如署名），"
"可適度增加本值。"

msgid ""
"The separation between each tile on the atlas in pixels. Increasing this can "
"be useful if the tilesheet image you're using contains guides (such as "
"outlines between every tile)."
msgstr ""
"圖集中各圖塊間隔（像素）。若所用圖塊圖像含有導線（如各圖塊外框），可增加本值。"

msgid ""
"The size of each tile on the atlas in pixels. In most cases, this should "
"match the tile size defined in the TileMap property (although this is not "
"strictly necessary)."
msgstr ""
"圖集中每個圖塊的大小（像素）。大多數情況下應與 TileMap 屬性中定義的圖塊大小一"
"致（非絕對必要）。"

msgid ""
"If checked, adds a 1-pixel transparent edge around each tile to prevent "
"texture bleeding when filtering is enabled. It's recommended to leave this "
"enabled unless you're running into rendering issues due to texture padding."
msgstr ""
"若勾選，將在每個圖塊周圍加入 1 像素透明邊，以避免啟用過濾時產生紋理滲色。除非"
"因填補量導致渲染問題，建議保持啟用。"

msgid ""
"The position of the tile's top-left corner in the atlas. The position and "
"size must be within the atlas and can't overlap another tile.\n"
"Each painted tile has associated atlas coords, so changing this property may "
"cause your TileMaps to not display properly."
msgstr ""
"圖塊在圖集中的左上角位置。位置與大小必須位於圖集範圍內，且不得與其他圖塊重"
"疊。\n"
"每個已繪製圖塊皆關聯對應的圖集座標，變更此屬性可能導致 TileMap 顯示異常。"

msgid "The unit size of the tile."
msgstr "圖塊的單位尺寸。"

msgid ""
"Number of columns for the animation grid. If number of columns is lower than "
"number of frames, the animation will automatically adjust row count."
msgstr "動畫網格的列數。若列數少於影格數，動畫將自動調整行數。"

msgid "The space (in tiles) between each frame of the animation."
msgstr "動畫各影格之間的間距（圖塊數）。"

msgid "Animation speed in frames per second."
msgstr "動畫速度（影格/秒）。"

msgid ""
"Determines how animation will start. In \"Default\" mode all tiles start "
"animating at the same frame. In \"Random Start Times\" mode, each tile starts "
"animation with a random offset."
msgstr ""
"決定動畫啟動方式。「預設」模式：所有圖塊從同一影格開始；「隨機起始時間」模式："
"各圖塊以隨機偏移開始。"

msgid "If [code]true[/code], the tile is horizontally flipped."
msgstr "若為 [code]true[/code]，圖塊將水平翻轉。"

msgid "If [code]true[/code], the tile is vertically flipped."
msgstr "若為 [code]true[/code]，圖塊將垂直翻轉。"

msgid ""
"If [code]true[/code], the tile is rotated 90 degrees [i]counter-clockwise[/i] "
"and then flipped vertically. In practice, this means that to rotate a tile by "
"90 degrees clockwise without flipping it, you should enable [b]Flip H[/b] and "
"[b]Transpose[/b]. To rotate a tile by 180 degrees clockwise, enable [b]Flip "
"H[/b] and [b]Flip V[/b]. To rotate a tile by 270 degrees clockwise, enable "
"[b]Flip V[/b] and [b]Transpose[/b]."
msgstr ""
"若為 [code]true[/code]，圖塊將先以 90° [i]逆時針[/i] 旋轉，再垂直翻轉。實務"
"上，若要順時針旋轉 90° 而不翻轉，請同時啟用 [b]水平翻轉[/b] 與 [b]轉置[/b]；順"
"時針 180°：啟用 [b]水平翻轉[/b] 與 [b]垂直翻轉[/b]；順時針 270°：啟用 [b]垂直"
"翻轉[/b] 與 [b]轉置[/b]。"

msgid ""
"The origin to use for drawing the tile. This can be used to visually offset "
"the tile compared to the base tile."
msgstr "繪製圖塊時採用的原點，可用於相對基礎圖塊的視覺位移。"

msgid "The color multiplier to use when rendering the tile."
msgstr "渲染圖塊時使用的顏色乘數。"

msgid ""
"The material to use for this tile. This can be used to apply a different "
"blend mode or custom shaders to a single tile."
msgstr "此圖塊使用的材質，可為單一圖塊套用不同混合模式或自訂著色器。"

msgid ""
"The sorting order for this tile. Higher values will make the tile render in "
"front of others on the same layer. The index is relative to the TileMap's own "
"Z index."
msgstr ""
"此圖塊的排序順序。數值越高，會在同層其他圖塊之前渲染；該索引相對於 TileMap 自"
"身的 Z 索引。"

msgid ""
"The vertical offset to use for tile sorting based on its Y coordinate (in "
"pixels). This allows using layers as if they were on different height for top-"
"down games. Adjusting this can help alleviate issues with sorting certain "
"tiles. Only effective if Y Sort Enabled is true on the TileMap layer the tile "
"is placed on."
msgstr ""
"依據圖塊 Y 座標進行排序所使用的垂直偏移量（像素）。可在俯視遊戲中模擬不同高度"
"圖層。調整本值可改善部分圖塊排序問題；僅於放置圖塊的 TileMap 層啟用「Y 排序」"
"時生效。"

msgid ""
"The index of the terrain set this tile belongs to. [code]-1[/code] means it "
"will not be used in terrains."
msgstr "圖塊所屬地形集索引。[code]-1[/code] 代表此圖塊不參與地形。"

msgid ""
"The index of the terrain inside the terrain set this tile belongs to. "
"[code]-1[/code] means it will not be used in terrains."
msgstr "圖塊於地形集內的地形索引。[code]-1[/code] 代表此圖塊不參與地形。"

msgid ""
"The relative probability of this tile appearing when painting with \"Place "
"Random Tile\" enabled."
msgstr "啟用「隨機放置圖塊」時，此圖塊出現的相對機率。"

msgid "Setup"
msgstr "設定"

msgid ""
"Atlas setup. Add/Remove tiles tool (use the shift key to create big tiles, "
"control for rectangle editing)."
msgstr "圖集設定。新增/移除圖塊工具（Shift 建立大型圖塊，Ctrl 進行矩形編輯）。"

msgid "Select tiles."
msgstr "選取圖塊。"

msgid "Paint"
msgstr "繪製"

msgid ""
"No tiles selected.\n"
"Select one or more tiles from the palette to edit its properties."
msgstr ""
"尚未選取圖塊。\n"
"請從面板選取一個或多個圖塊以編輯其屬性。"

msgid "Paint Properties:"
msgstr "繪製屬性："

msgid "Create Tiles in Non-Transparent Texture Regions"
msgstr "在不透明紋理區域建立圖塊"

msgid "Remove Tiles in Fully Transparent Texture Regions"
msgstr "在全透明紋理區域移除圖塊"

msgid ""
"The current atlas source has tiles outside the texture.\n"
"You can clear it using \"%s\" option in the 3 dots menu."
msgstr ""
"目前圖集來源含有超出紋理範圍的圖塊。\n"
"可透過三點功能表中的「%s」選項清除。"

msgid "Create an Alternative Tile"
msgstr "建立替代圖塊"

msgid "Create a Tile"
msgstr "建立圖塊"

msgid "Auto Create Tiles in Non-Transparent Texture Regions?"
msgstr "要自動在不透明紋理區域建立圖塊嗎？"

msgid ""
"The atlas's texture was modified.\n"
"Would you like to automatically create tiles in the atlas?"
msgstr ""
"該圖集的紋理已變更。\n"
"是否自動在圖集中建立圖塊？"

msgid "Yes"
msgstr "是"

msgid "No"
msgstr "否"

msgid "Invalid texture selected."
msgstr "所選紋理無效。"

msgid "Add a new atlas source"
msgstr "新增圖集來源"

msgid "Remove source"
msgstr "移除來源"

msgid "Add atlas source"
msgstr "新增圖集來源"

msgid "TileSet"
msgstr "TileSet"

msgid "Tile Sources"
msgstr "圖塊來源"

msgid "Sort Sources"
msgstr "來源排序"

msgid "A palette of tiles made from a texture."
msgstr "由紋理建立的圖塊面板。"

msgid "Scenes Collection"
msgstr "場景集合"

msgid "A collection of scenes that can be instantiated and placed as tiles."
msgstr "可實例化並作為圖塊放置的場景集合。"

msgid "Open Atlas Merging Tool"
msgstr "開啟圖集合併工具"

msgid "Manage Tile Proxies"
msgstr "管理圖塊代理"

msgid ""
"No TileSet source selected. Select or create a TileSet source.\n"
"You can create a new source by using the Add button on the left or by "
"dropping a tileset texture onto the source list."
msgstr ""
"尚未選取 TileSet 來源。請選取或建立 TileSet 來源。\n"
"可使用左側「新增」按鈕，或將圖塊集紋理拖放到來源清單來建立新來源。"

msgid "Add new patterns in the TileMap editing mode."
msgstr "請在 TileMap 編輯模式中新增圖案。"

msgid ""
"Warning: Modifying a source ID will result in all TileMaps using that source "
"to reference an invalid source instead. This may result in unexpected data "
"loss. Change this ID carefully."
msgstr ""
"警告：修改來源 ID 會使所有使用該來源的 TileMap 轉而引用無效來源，可能造成資料"
"遺失。請謹慎修改。"

msgid "Add a Scene Tile"
msgstr "新增場景圖塊"

msgid "Remove a Scene Tile"
msgstr "移除場景圖塊"

msgid "Drag and drop scenes here or use the Add button."
msgstr "將場景拖放到此處或使用「新增」按鈕。"

msgid ""
"The human-readable name for the scene collection. Use a descriptive name here "
"for organizational purposes (such as \"obstacles\", \"decoration\", etc.)."
msgstr ""
"場景集合的可讀名稱。請在此使用描述性名稱以利管理（例如「障礙物」、「裝飾」"
"等）。"

msgid ""
"ID of the scene tile in the collection. Each painted tile has associated ID, "
"so changing this property may cause your TileMaps to not display properly."
msgstr ""
"集合中場景圖塊的 ID。每個已繪製圖塊皆關聯此 ID，變更後可能導致 TileMap 顯示異"
"常。"

msgid "Absolute path to the scene associated with this tile."
msgstr "此圖塊所對應場景的絕對路徑。"

msgid ""
"If [code]true[/code], a placeholder marker will be displayed on top of the "
"scene's preview. The marker is displayed anyway if the scene has no valid "
"preview."
msgstr ""
"若為 [code]true[/code]，將在場景預覽頂端顯示佔位標記；如場景無有效預覽亦會顯示"
"標記。"

msgid "Scenes collection properties:"
msgstr "場景集合屬性："

msgid "Tile properties:"
msgstr "圖塊屬性："

msgid "Eraser Tool"
msgstr "橡皮擦工具"

msgid "Picker Tool"
msgstr "選取工具"

msgid "Bone Picker:"
msgstr "骨骼選擇器："

msgid "Clear mappings in current group."
msgstr "清除目前群組中的對應。"

msgid "Preview"
msgstr "預覽"

msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "更改 AudioStreamPlayer3D 發射角"

msgid "Change Camera FOV"
msgstr "更改相機視角"

msgid "Change Camera Size"
msgstr "更改相機尺寸"

msgid "Change Decal Size"
msgstr "更改貼花尺寸"

msgid "Change FogVolume Size"
msgstr "更改霧體積大小"

msgid "Change Radius"
msgstr "更改半徑"

msgid "Change Light Radius"
msgstr "更改光照半徑"

msgid "Change Sphere Shape Radius"
msgstr "更改球體半徑"

msgid "Change Box Shape Size"
msgstr "更改盒形尺寸"

msgid "Change Capsule Shape Radius"
msgstr "更改膠囊體半徑"

msgid "Change Capsule Shape Height"
msgstr "更改膠囊體高度"

msgid "Change Cylinder Shape Radius"
msgstr "更改圓柱體半徑"

msgid "Change Cylinder Shape Height"
msgstr "更改圓柱體高度"

msgid "Change Separation Ray Shape Length"
msgstr "更改分離射線形狀長度"

msgid "Remove SoftBody3D pinned point %d"
msgstr "移除 SoftBody3D 釘選點 %d"

msgid "Add SoftBody3D pinned point %d"
msgstr "新增 SoftBody3D 釘選點 %d"

msgid "Change Probe Size"
msgstr "更改探查大小"

msgid "Change Probe Origin Offset"
msgstr "更改探查原點偏移"

msgid "Change Notifier AABB"
msgstr "更改通知器 AABB"

msgid "Low"
msgstr "低"

msgid "Moderate"
msgstr "中"

msgid "High"
msgstr "高"

msgid "Subdivisions: %s"
msgstr "細分：%s"

msgid "Cell size: %s"
msgstr "區格大小：%s"

msgid "Video RAM size: %s MB (%s)"
msgstr "VRAM 大小：%s MB (%s)"

msgid "Bake SDF"
msgstr "烘焙 SDF"

msgid ""
"No faces detected during GPUParticlesCollisionSDF3D bake.\n"
"Check whether there are visible meshes matching the bake mask within its "
"extents."
msgstr ""
"GPUParticlesCollisionSDF3D 烘焙過程中未偵測到面。\n"
"請檢查其範圍內是否存在與烘焙遮罩相符的可見網格。"

msgid "Select path for SDF Texture"
msgstr "選擇 SDF 紋理路徑"

msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
"無法判斷光照貼圖的儲存路徑。\n"
"請先儲存場景後再試一次。"

msgid ""
"No meshes with lightmapping support to bake. Make sure they contain UV2 data "
"and their Global Illumination property is set to Static."
msgstr ""
"沒有可供烘焙光照貼圖的網格。請確認其含有 UV2 資料，且「全域照明」屬性設為「靜"
"態」。"

msgid ""
"To import a scene with lightmapping support, set Meshes > Light Baking to "
"Static Lightmaps in the Import dock."
msgstr ""
"若要匯入支援光照貼圖的場景，請在「匯入」面板將「網格 > 光照烘焙」設為「靜態光"
"照貼圖」。"

msgid ""
"To enable lightmapping support on a primitive mesh, edit the PrimitiveMesh "
"resource in the inspector and check Add UV2."
msgstr ""
"若要在基礎網格啟用光照貼圖，請於屬性面板編輯 PrimitiveMesh 資源並勾選「新增 "
"UV2」。"

msgid ""
"To enable lightmapping support on a CSG mesh, select the root CSG node and "
"choose CSG > Bake Mesh Instance at the top of the 3D editor viewport.\n"
"Select the generated MeshInstance3D node and choose Mesh > Unwrap UV2 for "
"Lightmap/AO at the top of the 3D editor viewport."
msgstr ""
"若要在 CSG 網格啟用光照貼圖，請選取根 CSG 節點並在 3D 檢視器上方選擇「CSG → 烘"
"焙網格實體」。\n"
"再選擇產生的 MeshInstance3D 節點，於上方選擇「網格 → 展開 UV2（光照貼圖/"
"AO）」。"

msgid ""
"Failed creating lightmap images. Make sure the lightmap destination path is "
"writable."
msgstr "建立光照貼圖影像失敗。請確認目的路徑可寫入。"

msgid "No editor scene root found."
msgstr "未找到編輯器場景根節點。"

msgid "Lightmap data is not local to the scene."
msgstr "光照貼圖資料不是場景專用。"

msgid ""
"Maximum texture size is too small for the lightmap images.\n"
"While this can be fixed by increasing the maximum texture size, it is "
"recommended you split the scene into more objects instead."
msgstr ""
"最大紋理大小過小，無法容納光照貼圖。\n"
"雖可透過提升最大紋理大小解決，但建議改為將場景拆分為更多物件。"

msgid ""
"Failed creating lightmap images. Make sure all meshes to bake have the "
"Lightmap Size Hint property set high enough, and the LightmapGI's Texel Scale "
"value is not too low."
msgstr ""
"建立光照貼圖失敗。請確認所有待烘焙網格的「光照貼圖大小提示」夠大，且 "
"LightmapGI 的「紋素縮放」值不過低。"

msgid ""
"Failed fitting a lightmap image into an atlas. This should never happen and "
"should be reported."
msgstr "無法將光照貼圖放入圖集。此情況不應發生，請回報此問題。"

msgid "Bake Lightmaps"
msgstr "烘焙光照貼圖"

msgid "Lightmap baking is not supported on this GPU (%s)."
msgstr "此 GPU（%s）不支援光照貼圖烘焙。"

msgid "Lightmaps cannot be baked on %s."
msgstr "無法在 %s 烘焙光照貼圖。"

msgid ""
"Lightmaps cannot be baked, as the `lightmapper_rd` module was disabled at "
"compile-time."
msgstr "由於編譯時停用了 `lightmapper_rd` 模組，無法烘焙光照貼圖。"

msgid "LightMap Bake"
msgstr "光照貼圖烘焙"

msgid "Select lightmap bake file:"
msgstr "選擇光照貼圖烘焙檔："

msgid "First Light"
msgstr "第一光源"

msgid "Second Light"
msgstr "第二光源"

msgid "Couldn't create a Trimesh collision shape."
msgstr "無法建立三角網格碰撞形狀。"

msgid "Couldn't create a single collision shape."
msgstr "無法建立單一碰撞形狀。"

msgid "Couldn't create a simplified collision shape."
msgstr "無法建立簡化碰撞形狀。"

msgid "Couldn't create any collision shapes."
msgstr "無法建立任何碰撞形狀。"

msgid "Trimesh"
msgstr "三角網格"

msgid "Single Convex"
msgstr "單一凸面"

msgid "Simplified Convex"
msgstr "簡化凸面"

msgid "Multiple Convex"
msgstr "多個凸面"

msgid "Sphere"
msgstr "球體"

msgid "Can't create a collision shape as sibling for the scene root."
msgstr "無法為場景根節點建立同層碰撞形狀。"

msgid "Mesh is empty!"
msgstr "網格為空！"

msgid "Create Debug Tangents"
msgstr "產生除錯切線"

msgid "No mesh to unwrap."
msgstr "沒有網格可供展開。"

msgid ""
"Mesh cannot unwrap UVs because it does not belong to the edited scene. Make "
"it unique first."
msgstr "網格無法展開 UV，因其不屬於目前編輯的場景，請先將其設為唯一。"

msgid ""
"Mesh cannot unwrap UVs because it belongs to another resource which was "
"imported from another file type. Make it unique first."
msgstr "網格無法展開 UV，因其隸屬於其他匯入資源，請先將其設為唯一。"

msgid ""
"Mesh cannot unwrap UVs because it was imported from another file type. Make "
"it unique first."
msgstr "網格無法展開 UV，因其源自其他檔案類型，請先將其設為唯一。"

msgid "Unwrap UV2"
msgstr "展開 UV2"

msgid "Contained Mesh is not of type ArrayMesh."
msgstr "內含網格並非 ArrayMesh 類型。"

msgid "Can't unwrap mesh with blend shapes."
msgstr "無法展開具有混合形狀的網格。"

msgid "Only triangles are supported for lightmap unwrap."
msgstr "光照貼圖展開僅支援三角形。"

msgid "Normals are required for lightmap unwrap."
msgstr "光照貼圖展開需要法線資訊。"

msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr "UV 展開失敗，網格可能非流形？"

msgid "No mesh to debug."
msgstr "沒有網格可除錯。"

msgid "Mesh has no UV in layer %d."
msgstr "網格在第 %d 層沒有 UV。"

msgid "Create Navigation Mesh"
msgstr "建立導航網格"

msgid "MeshInstance3D lacks a Mesh."
msgstr "MeshInstance3D 未包含 Mesh。"

msgid "Mesh has no surface to create outlines from."
msgstr "網格沒有可用於建立輪廓的表面。"

msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES."
msgstr "網格原始類型不是 PRIMITIVE_TRIANGLES。"

msgid "Could not create outline."
msgstr "無法建立輪廓。"

msgid "Create Outline"
msgstr "建立輪廓"

msgid "Mesh"
msgstr "網格"

msgid "Create Collision Shape..."
msgstr "建立碰撞形狀…"

msgid "Create Outline Mesh..."
msgstr "建立輪廓網格…"

msgid ""
"Creates a static outline mesh. The outline mesh will have its normals flipped "
"automatically.\n"
"This can be used instead of the StandardMaterial Grow property when using "
"that property isn't possible."
msgstr ""
"建立靜態輪廓網格，並自動翻轉其法線。\n"
"當無法使用 StandardMaterial 的 Grow 屬性時，可使用此功能替代。"

msgid "View UV1"
msgstr "檢視 UV1"

msgid "View UV2"
msgstr "檢視 UV2"

msgid "Unwrap UV2 for Lightmap/AO"
msgstr "展開 UV2（光照貼圖/AO）"

msgid "Create Outline Mesh"
msgstr "建立輪廓網格"

msgid "Outline Size:"
msgstr "輪廓尺寸："

msgid "Create Collision Shape"
msgstr "建立碰撞形狀"

msgid "Collision Shape Placement"
msgstr "碰撞形狀放置"

msgid "Sibling"
msgstr "同層"

msgid "Creates collision shapes as Sibling."
msgstr "在同層建立碰撞形狀。"

msgid "Static Body Child"
msgstr "StaticBody 子項"

msgid "Creates a StaticBody3D as child and assigns collision shapes to it."
msgstr "建立 StaticBody3D 子項並指派碰撞形狀。"

msgid "Collision Shape Type"
msgstr "碰撞形狀類型"

msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
"建立多邊形碰撞形狀。\n"
"此為最精確（但最慢）的碰撞偵測方式。"

msgid ""
"Creates a simplified convex collision shape.\n"
"This is similar to single collision shape, but can result in a simpler "
"geometry in some cases, at the cost of accuracy."
msgstr ""
"建立簡化凸面碰撞形狀。\n"
"類似單一凸面，但在部分情況下會以精度換取更簡化的幾何。"

msgid "X-Axis"
msgstr "X 軸"

msgid "Y-Axis"
msgstr "Y 軸"

msgid "Z-Axis"
msgstr "Z 軸"

msgid "UV Channel Debug"
msgstr "UV 通道除錯"

msgid "Create NavigationMesh"
msgstr "建立 NavigationMesh"

msgid ""
"Before converting a rendering mesh to a navigation mesh, please verify:\n"
"\n"
"- The mesh is two-dimensional.\n"
"- The mesh has no surface overlap.\n"
"- The mesh has no self-intersection.\n"
"- The mesh surfaces have indices.\n"
"\n"
"If the mesh does not fulfill these requirements, the pathfinding will be "
"broken."
msgstr ""
"在將渲染網格轉換為導航網格之前，請確認：\n"
"\n"
"- 網格為二維。\n"
"- 網格無表面重疊。\n"
"- 網格無自相交。\n"
"- 網格表面具有索引。\n"
"\n"
"若不符合上述條件，尋路功能將失效。"

msgid "Remove item %d?"
msgstr "確定移除項目 %d？"

msgid ""
"Update from existing scene?:\n"
"%s"
msgstr ""
"要從現有場景更新？\n"
"%s"

msgid "MeshLibrary"
msgstr "網格庫"

msgid "Add Item"
msgstr "新增項目"

msgid "Remove Selected Item"
msgstr "移除選取項目"

msgid "Import from Scene (Ignore Transforms)"
msgstr "從場景匯入（忽略變換）"

msgid "Import from Scene (Apply Transforms)"
msgstr "從場景匯入（套用變換）"

msgid "Update from Scene"
msgstr "從場景更新"

msgid "Apply without Transforms"
msgstr "套用（不含變換）"

msgid "Apply with Transforms"
msgstr "套用（含變換）"

msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "未指定網格來源（節點中亦未設定 MultiMesh）。"

msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr "未指定網格來源（MultiMesh 中亦未包含 Mesh）。"

msgid "Mesh source is invalid (invalid path)."
msgstr "網格來源無效（路徑無效）。"

msgid "Mesh source is invalid (not a MeshInstance3D)."
msgstr "網格來源無效（非 MeshInstance3D）。"

msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr "網格來源無效（未包含 Mesh 資源）。"

msgid "No surface source specified."
msgstr "未指定表面來源。"

msgid "Surface source is invalid (invalid path)."
msgstr "表面來源無效（路徑無效）。"

msgid "Surface source is invalid (no geometry)."
msgstr "表面來源無效（無幾何）。"

msgid "Surface source is invalid (no faces)."
msgstr "表面來源無效（無面）。"

msgid "Select a Source Mesh:"
msgstr "選擇來源網格："

msgid "Select a Target Surface:"
msgstr "選擇目標表面："

msgid "Populate Surface"
msgstr "填充表面"

msgid "Populate MultiMesh"
msgstr "填充 MultiMesh"

msgid "Target Surface:"
msgstr "目標表面："

msgid "Source Mesh:"
msgstr "來源網格："

msgid "Mesh Up Axis:"
msgstr "網格上軸："

msgid "Random Rotation:"
msgstr "隨機旋轉："

msgid "Random Tilt:"
msgstr "隨機傾斜："

msgid "Random Scale:"
msgstr "隨機縮放："

msgid "Amount:"
msgstr "數量："

msgid "Populate"
msgstr "填充"

msgid "Unnamed Gizmo"
msgstr "未命名 Gizmo"

msgid "Transform Aborted."
msgstr "變換已中止。"

msgid "Orthogonal"
msgstr "正交"

msgid "Perspective"
msgstr "透視"

msgid "Top Orthogonal"
msgstr "正交上視圖"

msgid "Top Perspective"
msgstr "透視上視圖"

msgid "Bottom Orthogonal"
msgstr "正交下視圖"

msgid "Bottom Perspective"
msgstr "透視下視圖"

msgid "Left Orthogonal"
msgstr "正交左視圖"

msgid "Left Perspective"
msgstr "透視左視圖"

msgid "Right Orthogonal"
msgstr "正交右視圖"

msgid "Right Perspective"
msgstr "透視右視圖"

msgid "Front Orthogonal"
msgstr "正交前視圖"

msgid "Front Perspective"
msgstr "透視前視圖"

msgid "Rear Orthogonal"
msgstr "正交後視圖"

msgid "Rear Perspective"
msgstr "透視後視圖"

msgid "[auto]"
msgstr "[auto]"

msgid "Grouped"
msgstr "已分組"

msgid "X-Axis Transform."
msgstr "X 軸變換。"

msgid "Y-Axis Transform."
msgstr "Y 軸變換。"

msgid "Z-Axis Transform."
msgstr "Z 軸變換。"

msgid "View Plane Transform."
msgstr "檢視平面變換。"

msgid "Keying is disabled (no key inserted)."
msgstr "已停用打鍵（未插入關鍵影格）。"

msgid "Animation Key Inserted."
msgstr "已插入動畫關鍵影格。"

msgid ""
"Drag and drop to override the material of any geometry node.\n"
"Hold %s when dropping to override a specific surface."
msgstr ""
"拖放以覆蓋任何幾何節點的材質。\n"
"放下時按住 %s 可僅覆蓋特定表面。"

msgid "Draw Calls: %d"
msgstr "繪製呼叫：%d"

msgid "CPU Time: %s ms"
msgstr "CPU 時間：%s 毫秒"

msgid "GPU Time: %s ms"
msgstr "GPU 時間：%s 毫秒"

msgid "FPS: %d"
msgstr "FPS：%d"

msgid "Translating:"
msgstr "移動："

msgid "Instantiating:"
msgstr "實例化："

msgid "Top View."
msgstr "俯視圖。"

msgid "Bottom View."
msgstr "仰視圖。"

msgid "Left View."
msgstr "左視圖。"

msgid "Right View."
msgstr "右視圖。"

msgid "Front View."
msgstr "前視圖。"

msgid "Rear View."
msgstr "後視圖。"

msgid "Align Transform with View"
msgstr "將變換與視圖對齊"

msgid "Align Rotation with View"
msgstr "將旋轉與視圖對齊"

msgid "Set Surface %d Override Material"
msgstr "設定表面 %d 覆蓋材質"

msgid "Set Material Override"
msgstr "設定材質覆蓋"

msgid "Error instantiating scene from %s."
msgstr "從 %s 實例化場景時出錯。"

msgid "Can't instantiate: %s."
msgstr "無法實例化：「%s」。"

msgid "Circular dependency found at %s"
msgstr "在 %s 發現循環依賴"

msgid "Rotate"
msgstr "旋轉"

msgid "Translate"
msgstr "移動"

msgid "Scaling:"
msgstr "縮放："

msgid "Rotating %s degrees."
msgstr "旋轉 %s 度。"

msgid "Translating %s."
msgstr "移動 %s。"

msgid "Rotating %f degrees."
msgstr "旋轉 %f 度。"

msgid "Scaling %s."
msgstr "縮放 %s。"

msgid "View"
msgstr "檢視"

msgid "Auto Orthogonal Enabled"
msgstr "已啟用自動正交"

msgid "Lock View Rotation"
msgstr "鎖定視圖旋轉"

msgid "Display Normal"
msgstr "顯示法線"

msgid "Display Wireframe"
msgstr "顯示線框"

msgid "Display Overdraw"
msgstr "顯示過繪"

msgid "Display Lighting"
msgstr "顯示光照"

msgid "Display Unshaded"
msgstr "顯示無光照"

msgid "Directional Shadow Splits"
msgstr "定向陰影分割"

msgid ""
"Displays directional shadow splits in different colors to make adjusting "
"split thresholds easier. \n"
"Red: 1st split (closest to the camera), Green: 2nd split, Blue: 3rd split, "
"Yellow: 4th split (furthest from the camera)"
msgstr ""
"以不同顏色顯示定向陰影分割，方便調整分割閾值。\n"
"紅：第一層（最接近攝影機），綠：第二層，藍：第三層，黃：第四層（最遠離攝影機）"

msgid "Normal Buffer"
msgstr "法線緩衝"

msgid "Shadow Atlas"
msgstr "陰影合集"

msgid ""
"Displays the shadow atlas used for positional (omni/spot) shadow mapping.\n"
"Requires a visible OmniLight3D or SpotLight3D node with shadows enabled to "
"have a visible effect."
msgstr ""
"顯示用於位置型（全向／聚光）陰影貼圖的陰影合集。\n"
"需場景中存在已啟用陰影的 OmniLight3D 或 SpotLight3D 節點才會生效。"

msgid "Directional Shadow Map"
msgstr "定向陰影貼圖"

msgid ""
"Displays the shadow map used for directional shadow mapping.\n"
"Requires a visible DirectionalLight3D node with shadows enabled to have a "
"visible effect."
msgstr ""
"顯示用於定向陰影貼圖的陰影圖。\n"
"需場景中存在已啟用陰影的 DirectionalLight3D 節點才會生效。"

msgid "Decal Atlas"
msgstr "貼花圖集"

msgid "VoxelGI Lighting"
msgstr "VoxelGI 光照"

msgid ""
"Requires a visible VoxelGI node that has been baked to have a visible effect."
msgstr "需場景中存在已烘焙完成、可見的 VoxelGI 節點才會生效。"

msgid "VoxelGI Albedo"
msgstr "VoxelGI 反照率"

msgid "VoxelGI Emission"
msgstr "VoxelGI 發光"

msgid "SDFGI Cascades"
msgstr "SDFGI 級聯"

msgid "Requires SDFGI to be enabled in Environment to have a visible effect."
msgstr "需在環境中啟用 SDFGI 才會生效。"

msgid "SDFGI Probes"
msgstr "SDFGI 探針"

msgid "Scene Luminance"
msgstr "場景亮度"

msgid ""
"Displays the scene luminance computed from the 3D buffer. This is used for "
"Auto Exposure calculation.\n"
"Requires Auto Exposure to be enabled in CameraAttributes to have a visible "
"effect."
msgstr ""
"顯示由 3D 緩衝計算出的場景亮度，用於自動曝光計算。\n"
"需在 CameraAttributes 中啟用自動曝光才會生效。"

msgid "SSAO"
msgstr "螢幕空間環境光遮蔽 (SSAO)"

msgid ""
"Displays the screen-space ambient occlusion buffer. Requires SSAO to be "
"enabled in Environment to have a visible effect."
msgstr "顯示螢幕空間環境光遮蔽緩衝區。需於環境中啟用 SSAO 才會生效。"

msgid "SSIL"
msgstr "螢幕空間間接照明 (SSIL)"

msgid ""
"Displays the screen-space indirect lighting buffer. Requires SSIL to be "
"enabled in Environment to have a visible effect."
msgstr "顯示螢幕空間間接照明緩衝區。需於環境中啟用 SSIL 才會生效。"

msgid "VoxelGI/SDFGI Buffer"
msgstr "VoxelGI/SDFGI 緩衝"

msgid "Requires SDFGI or VoxelGI to be enabled to have a visible effect."
msgstr "需啟用 SDFGI 或 VoxelGI 才會生效。"

msgid "Disable Mesh LOD"
msgstr "停用網格 LOD"

msgid ""
"Renders all meshes with their highest level of detail regardless of their "
"distance from the camera."
msgstr "不論與攝影機距離，所有網格皆以最高細節層級渲染。"

msgid "OmniLight3D Cluster"
msgstr "OmniLight3D 集群"

msgid ""
"Highlights tiles of pixels that are affected by at least one OmniLight3D."
msgstr "高亮顯示受至少一個 OmniLight3D 影響的像素區塊。"

msgid "SpotLight3D Cluster"
msgstr "SpotLight3D 集群"

msgid ""
"Highlights tiles of pixels that are affected by at least one SpotLight3D."
msgstr "高亮顯示受至少一個 SpotLight3D 影響的像素區塊。"

msgid "Decal Cluster"
msgstr "貼花集群"

msgid "Highlights tiles of pixels that are affected by at least one Decal."
msgstr "高亮顯示受至少一個貼花影響的像素區塊。"

msgid "ReflectionProbe Cluster"
msgstr "ReflectionProbe 集群"

msgid ""
"Highlights tiles of pixels that are affected by at least one ReflectionProbe."
msgstr "高亮顯示受至少一個 ReflectionProbe 影響的像素區塊。"

msgid "Occlusion Culling Buffer"
msgstr "遮擋剔除緩衝"

msgid ""
"Represents occluders with black pixels. Requires occlusion culling to be "
"enabled to have a visible effect."
msgstr "以黑色像素表示遮擋物。需啟用遮擋剔除功能才會生效。"

msgid "Motion Vectors"
msgstr "運動向量"

msgid ""
"Represents motion vectors with colored lines in the direction of motion. Gray "
"dots represent areas with no per-pixel motion."
msgstr "以彩色線條表示運動方向的向量；灰點代表無像素級運動的區域。"

msgid "Internal Buffer"
msgstr "內部緩衝"

msgid ""
"Shows the scene rendered in linear colorspace before any tonemapping or post-"
"processing."
msgstr "顯示在套用色調對映或後製處理之前，以線性色彩空間渲染的場景。"

msgid "Display Advanced..."
msgstr "顯示進階..."

msgid "View Environment"
msgstr "檢視環境"

msgid "View Gizmos"
msgstr "檢視 Gizmo"

msgid "View Transform Gizmo"
msgstr "檢視變換 Gizmo"

msgid "View Grid"
msgstr "顯示網格"

msgid "View Information"
msgstr "檢視資訊"

msgid "View Frame Time"
msgstr "查看影格時間"

msgid "Half Resolution"
msgstr "半解析度"

msgid "Audio Listener"
msgstr "音訊監聽器"

msgid "Enable Doppler"
msgstr "啟用都卜勒效應"

msgid "Cinematic Preview"
msgstr "效果預覽"

msgid "Viewport Orbit Modifier 1"
msgstr "視埠軌道操作鍵 1"

msgid "Viewport Orbit Modifier 2"
msgstr "視埠軌道操作鍵 2"

msgid "Viewport Pan Modifier 1"
msgstr "視埠平移鍵 1"

msgid "Viewport Pan Modifier 2"
msgstr "視埠平移鍵 2"

msgid "Viewport Zoom Modifier 1"
msgstr "視埠縮放鍵 1"

msgid "Viewport Zoom Modifier 2"
msgstr "視埠縮放鍵 2"

msgid "Freelook Left"
msgstr "自由觀看 左"

msgid "Freelook Right"
msgstr "自由觀看 右"

msgid "Freelook Forward"
msgstr "自由觀看 前"

msgid "Freelook Backwards"
msgstr "自由觀看 後"

msgid "Freelook Up"
msgstr "自由觀看 上"

msgid "Freelook Down"
msgstr "自由觀看 下"

msgid "Freelook Speed Modifier"
msgstr "自由觀看速度調整"

msgid "Freelook Slow Modifier"
msgstr "自由觀看減速調整"

msgid "Lock Transformation to X axis"
msgstr "將變換鎖定到 X 軸"

msgid "Lock Transformation to Y axis"
msgstr "將變換鎖定到 Y 軸"

msgid "Lock Transformation to Z axis"
msgstr "將變換鎖定到 Z 軸"

msgid "Lock Transformation to YZ plane"
msgstr "將變換鎖定到 YZ 平面"

msgid "Lock Transformation to XZ plane"
msgstr "將變換鎖定到 XZ 平面"

msgid "Lock Transformation to XY plane"
msgstr "將變換鎖定到 XY 平面"

msgid "Cancel Transformation"
msgstr "取消變換"

msgid "Begin Translate Transformation"
msgstr "開始平移變換"

msgid "Begin Rotate Transformation"
msgstr "開始旋轉變換"

msgid "Begin Scale Transformation"
msgstr "開始縮放變換"

msgid "Reposition Using Collisions"
msgstr "使用碰撞重新定位"

msgid "Toggle Camera Preview"
msgstr "切換攝影機預覽"

msgid "View Rotation Locked"
msgstr "視圖旋轉已鎖定"

msgid "Overriding material..."
msgstr "覆寫材質..."

msgid "XForm Dialog"
msgstr "XForm 對話框"

msgid "Lock Selected"
msgstr "鎖定所選"

msgid "Unlock Selected"
msgstr "取消鎖定所選"

msgid "Group Selected"
msgstr "為所選節點建立群組"

msgid "Ungroup Selected"
msgstr "解除所選節點的群組"

msgid ""
"Click to toggle between visibility states.\n"
"\n"
"Open eye: Gizmo is visible.\n"
"Closed eye: Gizmo is hidden.\n"
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
msgstr ""
"點擊以切換可見狀態。\n"
"\n"
"睜眼：Gizmo 可見。\n"
"閉眼：Gizmo 隱藏。\n"
"半開眼：Gizmo 可透過不透明表面（X 光）顯示。"

msgid "Snap Nodes to Floor"
msgstr "移動節點至地面"

msgid "Couldn't find a solid floor to snap the selection to."
msgstr "找不到可吸附所選項目的堅固地板。"

msgid "Add Preview Sun to Scene"
msgstr "將預覽太陽加入場景"

msgid "Add Preview Environment to Scene"
msgstr "將預覽環境加入場景"

msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
msgstr "Alt+滑鼠右鍵：顯示點擊位置的所有節點列表，包含已鎖定者。"

msgid "(Available in all modes.)"
msgstr "(所有模式皆可使用。)"

msgid ""
"Scene contains\n"
"DirectionalLight3D.\n"
"Preview disabled."
msgstr ""
"場景已包含\n"
"DirectionalLight3D。\n"
"預覽已停用。"

msgid "Preview disabled."
msgstr "預覽已停用。"

msgid ""
"Scene contains\n"
"WorldEnvironment.\n"
"Preview disabled."
msgstr ""
"場景已包含\n"
"WorldEnvironment。\n"
"預覽已停用。"

msgid "Set Preview Sun Direction"
msgstr "設定預覽太陽方向"

msgid "Set Preview Sun Altitude"
msgstr "設定預覽太陽仰角"

msgid "Set Preview Sun Azimuth"
msgstr "設定預覽太陽方位角"

msgid "Set Preview Sun Color"
msgstr "設定預覽太陽顏色"

msgid "Set Preview Sun Energy"
msgstr "設定預覽太陽能量"

msgid "Set Preview Sun Max Shadow Distance"
msgstr "設定預覽太陽陰影最大距離"

msgid "Set Preview Environment Sky Color"
msgstr "設定預覽環境天空顏色"

msgid "Set Preview Environment Ground Color"
msgstr "設定預覽環境地面顏色"

msgid "Set Preview Environment Energy"
msgstr "設定預覽環境能量"

msgid "Set Preview Environment Ambient Occlusion"
msgstr "設定預覽環境環境光遮蔽"

msgid "Set Preview Environment Glow"
msgstr "設定預覽環境輝光"

msgid "Set Preview Environment Tonemap"
msgstr "設定預覽環境色調對映"

msgid "Set Preview Environment Global Illumination"
msgstr "設定預覽環境全域光照"

msgid "Move Mode"
msgstr "移動模式"

msgid "Rotate Mode"
msgstr "旋轉模式"

msgid "Scale Mode"
msgstr "縮放模式"

msgid "Select Mode"
msgstr "選擇模式"

msgid "Lock selected node, preventing selection and movement."
msgstr "鎖定選取的節點，防止被選取與移動。"

msgid "Lock"
msgstr "鎖定"

msgid "Unlock selected node, allowing selection and movement."
msgstr "解除鎖定選取節點，允許選取與移動。"

msgid "Unlock"
msgstr "解除鎖定"

msgid ""
"Groups the selected node with its children. This selects the parent when any "
"child node is clicked in 2D and 3D view."
msgstr ""
"將所選節點與其子節點分組。於 2D 或 3D 視圖中點擊任何子節點時，會選取其父節點。"

msgid "Group"
msgstr "分組"

msgid ""
"Ungroups the selected node from its children. Child nodes will be individual "
"items in 2D and 3D view."
msgstr ""
"將選取節點與其子節點取消分組。子節點將在 2D 與 3D 檢視中個別顯示為獨立項目。"

msgid "Ungroup"
msgstr "取消分組"

msgid "LMB+Drag: Measure the distance between two points in 3D space."
msgstr "滑鼠左鍵拖曳：測量 3D 空間中兩點距離。"

msgid "Ruler Mode"
msgstr "尺規模式"

msgid "Use Local Space"
msgstr "使用本地空間"

msgid "Use Snap"
msgstr "使用吸附"

msgid ""
"Toggle preview sunlight.\n"
"If a DirectionalLight3D node is added to the scene, preview sunlight is "
"disabled."
msgstr ""
"切換預覽陽光。\n"
"若場景中已加入 DirectionalLight3D 節點，預覽陽光將被停用。"

msgid "Toggle preview sunlight."
msgstr "切換預覽陽光。"

msgid ""
"Toggle preview environment.\n"
"If a WorldEnvironment node is added to the scene, preview environment is "
"disabled."
msgstr ""
"切換預覽環境。\n"
"若場景中已加入 WorldEnvironment 節點，預覽環境將被停用。"

msgid "Toggle preview environment."
msgstr "切換預覽環境。"

msgid "Edit Sun and Environment settings."
msgstr "編輯太陽與環境設定。"

msgid "Bottom View"
msgstr "仰視圖"

msgid "Top View"
msgstr "俯視圖"

msgid "Rear View"
msgstr "後視圖"

msgid "Front View"
msgstr "前視圖"

msgid "Left View"
msgstr "左視圖"

msgid "Right View"
msgstr "右視圖"

msgid "Orbit View Down"
msgstr "向下環視"

msgid "Orbit View Left"
msgstr "向左環視"

msgid "Orbit View Right"
msgstr "向右環視"

msgid "Orbit View Up"
msgstr "向上環視"

msgid "Orbit View 180"
msgstr "180 度環視"

msgid "Switch Perspective/Orthogonal View"
msgstr "切換透視／正交視圖"

msgid "Insert Animation Key"
msgstr "插入動畫關鍵影格"

msgid "Focus Origin"
msgstr "聚焦原點"

msgid "Focus Selection"
msgstr "聚焦所選"

msgid "Toggle Freelook"
msgstr "切換自由視角"

msgid "Decrease Field of View"
msgstr "縮小視野"

msgid "Increase Field of View"
msgstr "放大視野"

msgid "Reset Field of View to Default"
msgstr "重設視野至預設值"

msgid "Transform"
msgstr "變換"

msgid "Snap Object to Floor"
msgstr "吸附物件至地面"

msgid "Transform Dialog..."
msgstr "變換對話框..."

msgid "Configure Snap..."
msgstr "設定吸附..."

msgid "1 Viewport"
msgstr "1 個視埠"

msgid "2 Viewports"
msgstr "2 個視埠"

msgid "2 Viewports (Alt)"
msgstr "2 個視埠（替代）"

msgid "3 Viewports"
msgstr "3 個視埠"

msgid "3 Viewports (Alt)"
msgstr "3 個視埠（替代）"

msgid "4 Viewports"
msgstr "4 個視埠"

msgid "Gizmos"
msgstr "Gizmo"

msgid "View Origin"
msgstr "顯示原點"

msgid "Preview Translation"
msgstr "預覽翻譯"

msgid "Settings..."
msgstr "設定..."

msgid "Snap Settings"
msgstr "吸附設定"

msgid "Translate Snap:"
msgstr "移動吸附："

msgid "Viewport Settings"
msgstr "視埠設定"

msgid ""
"FOV is defined as a vertical value, as the editor camera always uses the Keep "
"Height aspect mode."
msgstr "FOV 以垂直值定義，因編輯器相機一律使用「保持高度」比例模式。"

msgid "Perspective VFOV (deg.):"
msgstr "透視 VFOV（度）："

msgid "View Z-Near:"
msgstr "檢視 Z-Near："

msgid "View Z-Far:"
msgstr "檢視 Z-Far："

msgid "Transform Change"
msgstr "修改變換"

msgid "Translate:"
msgstr "移動："

msgid "Rotate (deg.):"
msgstr "旋轉（度）："

msgid "Scale (ratio):"
msgstr "縮放（比例）："

msgid "Transform Type"
msgstr "變換類型"

msgid "Pre"
msgstr "前置"

msgid "Post"
msgstr "後置"

msgid "Preview Sun"
msgstr "預覽太陽"

msgid "Sun Direction"
msgstr "太陽方向"

msgid "Angular Altitude"
msgstr "角度高度"

msgid "Azimuth"
msgstr "方位角"

msgid "Sun Color"
msgstr "太陽顏色"

msgid "Sun Energy"
msgstr "太陽能量"

msgid "Shadow Max Distance"
msgstr "陰影最大距離"

msgid "Add Sun to Scene"
msgstr "將太陽加入場景"

msgid ""
"Adds a DirectionalLight3D node matching the preview sun settings to the "
"current scene.\n"
"Hold Shift while clicking to also add the preview environment to the current "
"scene."
msgstr ""
"將符合預覽太陽設定的 DirectionalLight3D 節點加入目前場景。\n"
"按住 Shift 點擊可同時加入預覽環境。"

msgid "Preview Environment"
msgstr "預覽環境"

msgid "Sky Color"
msgstr "天空顏色"

msgid "Ground Color"
msgstr "地面顏色"

msgid "Sky Energy"
msgstr "天空能量"

msgid "AO"
msgstr "AO"

msgid "Glow"
msgstr "輝光"

msgid "Tonemap"
msgstr "色調對映"

msgid "GI"
msgstr "GI"

msgid "Post Process"
msgstr "後處理"

msgid "Add Environment to Scene"
msgstr "將環境加入場景"

msgid ""
"Adds a WorldEnvironment node matching the preview environment settings to the "
"current scene.\n"
"Hold Shift while clicking to also add the preview sun to the current scene."
msgstr ""
"將符合預覽環境設定的 WorldEnvironment 節點加入目前場景。\n"
"按住 Shift 點擊可同時加入預覽太陽。"

msgid ""
"Can't determine a save path for the occluder.\n"
"Save your scene and try again."
msgstr ""
"無法判定遮擋物儲存路徑。\n"
"請先儲存場景後再重試。"

msgid ""
"No meshes to bake.\n"
"Make sure there is at least one MeshInstance3D node in the scene whose visual "
"layers are part of the OccluderInstance3D's Bake Mask property."
msgstr ""
"沒有可烘焙的網格。\n"
"請確認場景中至少有一個 MeshInstance3D，其視覺圖層屬於 OccluderInstance3D 的 "
"Bake Mask。"

msgid "Could not save the new occluder at the specified path:"
msgstr "無法在指定路徑儲存新遮擋物："

msgid "Bake Occluders"
msgstr "烘焙遮擋物"

msgid "Select occluder bake file:"
msgstr "選取遮擋物烘焙檔："

msgid "Generating Visibility AABB (Waiting for Particle Simulation)"
msgstr "產生可見性 AABB（等待粒子模擬）"

msgid "Generate Visibility AABB"
msgstr "產生可見性 AABB"

msgid "\"%s\" doesn't inherit from Node3D."
msgstr "「%s」未繼承自 Node3D。"

msgid "\"%s\" doesn't contain geometry."
msgstr "「%s」未包含幾何體。"

msgid "\"%s\" doesn't contain face geometry."
msgstr "「%s」未包含面幾何體。"

msgid "Generate AABB"
msgstr "產生 AABB"

msgid "Create Emission Points From Node"
msgstr "從節點建立發射點"

msgid "The geometry's faces don't contain any area."
msgstr "此幾何體面沒有任何面積。"

msgid "The geometry doesn't contain any faces."
msgstr "此幾何體未包含任何面。"

msgid "Generation Time (sec)"
msgstr "產生時間（秒）"

msgid "Create Emitter"
msgstr "建立發射器"

msgid "Emission Points:"
msgstr "發射點："

msgid "Emission Source:"
msgstr "發射源："

msgid "Surface Points"
msgstr "表面點"

msgid "Surface Points+Normal (Directed)"
msgstr "表面點＋法線（有向）"

msgid "A processor material of type 'ParticleProcessMaterial' is required."
msgstr "需要「ParticleProcessMaterial」處理器材質。"

msgid "Create Emission Points"
msgstr "建立發射點"

msgid "GPUParticles3D"
msgstr "GPUParticles3D"

msgid "Convert to CPUParticles3D"
msgstr "轉換為 CPUParticles3D"

msgid "CPUParticles3D"
msgstr "CPUParticles3D"

msgid "Convert to GPUParticles3D"
msgstr "轉換為 GPUParticles3D"

msgid "Curve Point #"
msgstr "曲線控制點 #"

msgid "Handle In #"
msgstr "內控點 #"

msgid "Handle Out #"
msgstr "外控點 #"

msgid "Handle Tilt #"
msgstr "控點傾斜 #"

msgid "Set Curve Point Position"
msgstr "設定曲線控制點位置"

msgid "Set Curve Out Position"
msgstr "設定曲線外控點位置"

msgid "Set Curve In Position"
msgstr "設定曲線內控點位置"

msgid "Set Curve Point Tilt"
msgstr "設定曲線點傾斜"

msgid "Split Path"
msgstr "拆分路徑"

msgid "Remove Path Point"
msgstr "移除路徑點"

msgid "Reset Out-Control Point"
msgstr "重置外控制點"

msgid "Reset In-Control Point"
msgstr "重置內控制點"

msgid "Reset Point Tilt"
msgstr "重置點傾斜"

msgid "Toggle Open/Closed Curve"
msgstr "切換開放／封閉曲線"

msgid "Create Curve in Path3D"
msgstr "在 3D 路徑中建立曲線"

msgid "Shift+Click: Select multiple Points"
msgstr "Shift＋點擊：選取多個點"

msgid "Shift+Click: Drag out Control Points"
msgstr "Shift＋點擊：拖曳出控制點"

msgid "Select Tilt Handles"
msgstr "選取傾斜控制點"

msgid "Split Segment (in curve)"
msgstr "拆分線段（在曲線中）"

msgid "Move Joint"
msgstr "移動關節"

msgid "Create Polygon3D"
msgstr "建立 Polygon3D"

msgid "Edit Poly"
msgstr "編輯多邊形"

msgid "Edit Poly (Remove Point)"
msgstr "編輯多邊形（移除頂點）"

msgid "Path to AnimationMixer is invalid"
msgstr "至 AnimationMixer 的路徑無效"

msgid ""
"AnimationMixer has no valid root node path, so unable to retrieve track names."
msgstr "AnimationMixer 沒有有效的根節點路徑，無法取得軌道名稱。"

msgid "Assign"
msgstr "指派"

msgid "Bone Metadata"
msgstr "骨骼中繼資料"

msgid "Add Bone Metadata"
msgstr "新增骨骼中繼資料"

msgid "Set Bone Transform"
msgstr "設定骨骼變換"

msgid "Modify metadata '%s' for bone '%s'"
msgstr "修改中繼資料「%s」（骨骼「%s」）"

msgid "Remove metadata '%s' from bone '%s'"
msgstr "從骨骼「%s」移除中繼資料「%s」"

msgid "Add metadata '%s' to bone '%s'"
msgstr "為骨骼「%s」新增中繼資料「%s」"

msgid "Set Bone Rest"
msgstr "設定骨骼靜止姿勢"

msgid "Cannot create a physical skeleton for a Skeleton3D node with no bones."
msgstr "無法為沒有骨骼的 Skeleton3D 節點建立實體骨架。"

msgid "Create physical bones"
msgstr "建立實體骨骼"

msgid "Cannot export a SkeletonProfile for a Skeleton3D node with no bones."
msgstr "無法匯出沒有骨骼的 Skeleton3D 節點的 SkeletonProfile。"

msgid "Export Skeleton Profile As..."
msgstr "將骨架設定檔匯出為…"

msgid "Set Bone Parentage"
msgstr "設定骨骼繼承關係"

msgid "Revert Bone"
msgstr "還原骨骼"

msgid "Revert"
msgstr "還原"

msgid "Skeleton3D"
msgstr "Skeleton3D"

msgid "Reset All Bone Poses"
msgstr "重設所有骨骼姿勢"

msgid "Reset Selected Poses"
msgstr "重設選取的骨骼姿勢"

msgid "Apply All Poses to Rests"
msgstr "將所有姿勢套用為靜止姿勢"

msgid "Apply Selected Poses to Rests"
msgstr "將選取的姿勢套用為靜止姿勢"

msgid "Create Physical Skeleton"
msgstr "建立實體骨架"

msgid "Export Skeleton Profile"
msgstr "匯出骨架設定檔"

msgid ""
"Edit Mode\n"
"Show buttons on joints."
msgstr ""
"編輯模式\n"
"在關節上顯示按鈕。"

msgid "Translation mask for inserting keys."
msgstr "平移遮罩，用於插入關鍵影格。"

msgid "Rotation mask for inserting keys."
msgstr "旋轉遮罩以插入關鍵影格。"

msgid "Scale mask for inserting keys."
msgstr "縮放遮罩以插入關鍵影格。"

msgid "Insert key (based on mask) for bones with an existing track."
msgstr "為已有軌道的骨骼插入關鍵影格（依遮罩）。"

msgid "Insert Key (Existing Tracks)"
msgstr "插入關鍵影格（於現有軌道）"

msgid "Insert key (based on mask) for all bones."
msgstr "為所有骨骼插入關鍵影格（依遮罩）。"

msgid "Insert Key (All Bones)"
msgstr "插入關鍵影格（所有骨骼）"

msgid "Bone Transform"
msgstr "骨骼變換"

msgid "Play IK"
msgstr "播放 IK"

msgid "Voxel GI data is not local to the scene."
msgstr "Voxel GI 資料並非此場景的在地資料。"

msgid "Voxel GI data is part of an imported resource."
msgstr "Voxel GI 資料屬於已匯入資源的一部分。"

msgid "Voxel GI data is an imported resource."
msgstr "Voxel GI 資料是匯入的資源。"

msgid "Bake VoxelGI"
msgstr "烘焙 VoxelGI"

msgid "Select path for VoxelGI Data File"
msgstr "選擇 VoxelGI 資料檔路徑"

msgid "Configure Snap"
msgstr "設定吸附"

msgid "Grid Offset:"
msgstr "網格偏移量："

msgid "X Offset"
msgstr "X 偏移"

msgid "Y Offset"
msgstr "Y 偏移"

msgid "Grid Step:"
msgstr "網格大小："

msgid "X Step"
msgstr "X 步長"

msgid "Primary Line Every:"
msgstr "主要線條間隔："

msgid "X Primary Step"
msgstr "X 主步長"

msgid "steps"
msgstr "步"

msgid "Y Primary Step"
msgstr "Y 主步長"

msgid "Rotation Offset:"
msgstr "旋轉偏移量："

msgid "Rotation Step:"
msgstr "旋轉步長："

msgid "Scale Step:"
msgstr "縮放步長："

msgid ""
"Children of a container get their position and size determined only by their "
"parent."
msgstr "容器子項目的位置與大小僅由其父項決定。"

msgid "Move Node(s) to Position"
msgstr "將節點移動到指定位置"

msgid "Move Vertical Guide"
msgstr "移動垂直參考線"

msgid "Create Vertical Guide"
msgstr "建立垂直參考線"

msgid "Remove Vertical Guide"
msgstr "移除垂直參考線"

msgid "Move Horizontal Guide"
msgstr "移動水平參考線"

msgid "Create Horizontal Guide"
msgstr "建立水平參考線"

msgid "Remove Horizontal Guide"
msgstr "移除水平參考線"

msgid "Create Horizontal and Vertical Guides"
msgstr "建立水平與垂直參考線"

msgid "Add Node Here..."
msgstr "在此新增節點..."

msgid "Instantiate Scene Here..."
msgstr "在此實例化場景..."

msgid "Paste Node(s) Here"
msgstr "將節點貼到此處"

msgid "Move Node(s) Here"
msgstr "將節點移到此處"

msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr "將 CanvasItem「%s」的樞軸偏移設為 (%d, %d)"

msgid "Rotate %d CanvasItems"
msgstr "旋轉 %d 個 CanvasItem"

msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "將 CanvasItem「%s」旋轉至 %d 度"

msgid "Move CanvasItem \"%s\" Anchor"
msgstr "移動 CanvasItem「%s」的錨點"

msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr "將 Node2D「%s」縮放至 (%s, %s)"

msgid "Resize Control \"%s\" to (%d, %d)"
msgstr "將 Control「%s」縮放至 (%d, %d)"

msgid "Scale %d CanvasItems"
msgstr "縮放 %d 個 CanvasItem"

msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "將 CanvasItem「%s」縮放至 (%s, %s)"

msgid "Move %d CanvasItems"
msgstr "移動 %d 個 CanvasItem"

msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "將 CanvasItem「%s」移動至 (%d, %d)"

msgid "px"
msgstr "像素"

msgid "units"
msgstr "單位"

msgid "Moving:"
msgstr "移動中："

msgid "Rotating:"
msgstr "旋轉中："

msgid "Alt+Drag: Move selected node."
msgstr "Alt+拖曳：移動選取節點。"

msgid "V: Set selected node's pivot position."
msgstr "V：設定選取節點的樞軸位置。"

msgid "RMB: Add node at position clicked."
msgstr "滑鼠右鍵：在點擊位置新增節點。"

msgid "Click to change object's pivot."
msgstr "點擊以變更物件的樞軸。"

msgid "Shift: Set temporary pivot."
msgstr "Shift：設定暫時樞軸。"

msgid ""
"Click this button while holding Shift to put the temporary pivot in the "
"center of the selected nodes."
msgstr "按住 Shift 並點擊此按鈕，將暫時樞軸置於選取節點的中心。"

msgid "Paste Pose"
msgstr "貼上姿勢"

msgid "Clear Guides"
msgstr "清除參考線"

msgid "Create Custom Bone2D(s) from Node(s)"
msgstr "從節點建立自訂 Bone2D"

msgid "Zoom to 3.125%"
msgstr "縮放至 3.125%"

msgid "Zoom to 6.25%"
msgstr "縮放至 6.25%"

msgid "Zoom to 12.5%"
msgstr "縮放至 12.5%"

msgid "Zoom to 25%"
msgstr "縮放至 25%"

msgid "Zoom to 50%"
msgstr "縮放至 50%"

msgid "Zoom to 100%"
msgstr "縮放至 100%"

msgid "Zoom to 200%"
msgstr "縮放至 200%"

msgid "Zoom to 400%"
msgstr "縮放至 400%"

msgid "Zoom to 800%"
msgstr "縮放至 800%"

msgid "Zoom to 1600%"
msgstr "縮放至 1600%"

msgid "Shift: Scale proportionally."
msgstr "Shift：按比例縮放。"

msgid "Change Pivot"
msgstr "變更樞軸"

msgid "Pan Mode"
msgstr "平移模式"

msgid ""
"You can also use Pan View shortcut (Space by default) to pan in any mode."
msgstr "您也可以使用「平移檢視」快捷鍵（預設為空白鍵）在任何模式下進行平移。"

msgid "Toggle smart snapping."
msgstr "切換智慧型吸附。"

msgid "Use Smart Snap"
msgstr "使用智慧型吸附"

msgid "Toggle grid snapping."
msgstr "切換網格吸附。"

msgid "Use Grid Snap"
msgstr "使用網格吸附"

msgid "Snapping Options"
msgstr "吸附選項"

msgid "Use Rotation Snap"
msgstr "使用旋轉吸附"

msgid "Use Scale Snap"
msgstr "使用縮放吸附"

msgid "Snap Relative"
msgstr "相對吸附"

msgid "Use Pixel Snap"
msgstr "使用像素吸附"

msgid "Snap to Parent"
msgstr "吸附至父級"

msgid "Snap to Node Anchor"
msgstr "吸附至節點錨點"

msgid "Snap to Node Sides"
msgstr "吸附至節點側邊"

msgid "Snap to Node Center"
msgstr "吸附至節點中央"

msgid "Snap to Other Nodes"
msgstr "吸附至其他節點"

msgid "Snap to Guides"
msgstr "吸附至參考線"

msgid "Smart Snapping"
msgstr "智慧型吸附"

msgid ""
"Groups the selected node with its children. This causes the parent to be "
"selected when any child node is clicked in 2D and 3D view."
msgstr ""
"將選取節點與其子節點分組。如此在 2D 與 3D 檢視中，點擊任何子節點時，父節點也會"
"被選取。"

msgid "Skeleton Options"
msgstr "骨架選項"

msgid "Show Bones"
msgstr "顯示骨骼"

msgid "Make Bone2D Node(s) from Node(s)"
msgstr "從節點建立 Bone2D 節點"

msgid "Show"
msgstr "顯示"

msgid "Show When Snapping"
msgstr "當吸附時顯示"

msgid "Toggle Grid"
msgstr "切換網格"

msgid "Show Helpers"
msgstr "顯示輔助資訊"

msgid "Show Rulers"
msgstr "顯示尺規"

msgid "Show Guides"
msgstr "顯示參考線"

msgid "Show Origin"
msgstr "顯示原點"

msgid "Show Viewport"
msgstr "顯示視埠"

msgid "Transformation"
msgstr "變換"

msgid "Center Selection"
msgstr "置中所選"

msgid "Frame Selection"
msgstr "完整顯示所選"

msgid "Preview Canvas Scale"
msgstr "預覽畫布比例"

msgid "Project theme"
msgstr "專案主題"

msgid "Editor theme"
msgstr "編輯器主題"

msgid "Default theme"
msgstr "預設主題"

msgid "Preview Theme"
msgstr "預覽主題"

msgid "Insert keys (based on mask)."
msgstr "依遮罩插入關鍵影格。"

msgid "Insert Key"
msgstr "插入關鍵影格"

msgid ""
"Auto insert keys when objects are translated, rotated or scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
"物件平移、旋轉或縮放（依遮罩）時自動插入關鍵影格。\n"
"關鍵影格只會新增至現有軌道，不會建立新軌道。\n"
"第一次必須先手動插入關鍵影格。"

msgid "Auto Insert Key"
msgstr "自動插入關鍵影格"

msgid "Animation Key and Pose Options"
msgstr "動畫關鍵影格與姿勢選項"

msgid "Copy Pose"
msgstr "複製姿勢"

msgid "Clear Pose"
msgstr "清除姿勢"

msgid "Multiply grid step by 2"
msgstr "將網格步數乘以 2"

msgid "Divide grid step by 2"
msgstr "將網格步數除以 2"

msgid "Adding %s..."
msgstr "正在新增 %s…"

msgid "Can't instantiate multiple nodes without root."
msgstr "無根節點無法實體化多個節點。"

msgid "Circular dependency found at %s."
msgstr "在 %s 發現循環依賴。"

msgid "Can't instantiate: %s"
msgstr "無法實體化：%s"

msgid "Creating inherited scene from: %s"
msgstr "從 %s 建立繼承的場景"

msgid "Instantiating: "
msgstr "實例化： "

msgid "Adding %s and %s..."
msgstr "正在新增 %s 與 %s…"

msgid ""
"Drag and drop to add as sibling of selected node (except when root is "
"selected)."
msgstr "拖放以將其新增為選取節點的同層節點（根節點除外）。"

msgid "Hold Shift when dropping to add as child of selected node."
msgstr "拖放時按住 Shift 以新增為選取節點的子節點。"

msgid "Hold Alt when dropping to add as child of root node."
msgstr "拖放時按住 Alt 以新增為根節點的子節點。"

msgid "Hold Alt + Shift when dropping to add as different node type."
msgstr "拖放時按住 Alt+Shift 以新增為不同節點類型。"

msgid ""
"All selected CanvasItems are either invisible or locked in some way and can't "
"be transformed."
msgstr "所有選取的 CanvasItem 不是不可見，就是已被鎖定，因而無法進行變形。"

msgid "Method in target node must be specified."
msgstr "必須指定目標節點的方法。"

msgid "Method name must be a valid identifier."
msgstr "方法名稱必須為有效識別項。"

msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr "找不到目標方法！請指定有效的方法，或將腳本附加至目標節點。"

msgid "Attached Script"
msgstr "附加腳本"

msgid "%s: Callback code won't be generated, please add it manually."
msgstr "%s：不會產生回呼程式碼，請手動新增。"

msgid "Connect to Node:"
msgstr "連接至節點："

msgid "Connect to Script:"
msgstr "連接至腳本："

msgid "From Signal:"
msgstr "自訊號："

msgid "Go to Source"
msgstr "前往來源"

msgid "Scene does not contain any script."
msgstr "場景中沒有任何腳本。"

msgid "Filter Methods"
msgstr "方法篩選"

msgid "No method found matching given filters."
msgstr "找不到符合篩選條件的方法。"

msgid "Script Methods Only"
msgstr "僅腳本方法"

msgid "Compatible Methods Only"
msgstr "僅顯示相容方法"

msgid "Add Extra Call Argument:"
msgstr "新增額外呼叫引數："

msgid "Extra Call Arguments:"
msgstr "額外呼叫引數："

msgid "Allows to drop arguments sent by signal emitter."
msgstr "允許捨棄訊號發送方傳遞的參數。"

msgid "Unbind Signal Arguments:"
msgstr "解除綁定訊號參數："

msgid "Receiver Method:"
msgstr "接收器方法："

msgid "Receiver Method"
msgstr "接收器方法"

msgid "Deferred"
msgstr "延遲"

msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "延後發送訊號，將其存入佇列並於閒置時執行。"

msgid "One Shot"
msgstr "一次性"

msgid "Disconnects the signal after its first emission."
msgstr "首次發送訊號後即斷開連線。"

msgid "Append Source"
msgstr "附加來源物件"

msgid "The source object is automatically sent when the signal is emitted."
msgstr "當訊號發送時，會自動傳送來源物件。"

msgid "Cannot connect signal"
msgstr "無法連接訊號"

msgid "Connect"
msgstr "連接"

msgid "Connect '%s' to '%s'"
msgstr "將「%s」連接至「%s」"

msgid "Disconnect '%s' from '%s'"
msgstr "將「%s」自「%s」斷開"

msgid "Disconnect all from signal: '%s'"
msgstr "中斷訊號「%s」的所有連線"

msgid "Connect..."
msgstr "連接…"

msgid "Disconnect"
msgstr "斷開訊號連線"

msgid "Connect a Signal to a Method"
msgstr "連接訊號至方法"

msgid "Edit Connection: '%s'"
msgstr "編輯連線：「%s」"

msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr "確定要刪除訊號「%s」的所有連線嗎？"

msgid "Filter Signals"
msgstr "訊號篩選"

msgid "Connections"
msgstr "連線"

msgid "Are you sure you want to remove all connections from this signal?"
msgstr "確定要刪除此訊號的所有連線嗎？"

msgid "Disconnect All"
msgstr "中斷全部"

msgid "Copy Name"
msgstr "複製名稱"

msgid "Edit..."
msgstr "編輯…"

msgid "Go to Method"
msgstr "跳至方法"

msgid "Load Curve Preset"
msgstr "載入曲線預設"

msgid "Add Curve Point"
msgstr "新增曲線點"

msgid "Remove Curve Point"
msgstr "移除曲線點"

msgid "Modify Curve Point"
msgstr "修改曲線點"

msgid "Modify Curve Point's Tangents"
msgstr "修改曲線點切線"

msgid "Modify Curve Point's Left Tangent"
msgstr "修改曲線點左切線"

msgid "Modify Curve Point's Right Tangent"
msgstr "修改曲線點右切線"

msgid "Toggle Linear Curve Point's Tangent"
msgstr "切換線性曲線點切線"

msgid "Hold Shift to edit tangents individually"
msgstr "按住 Shift 以單獨編輯切線"

msgid "Ease In"
msgstr "緩入"

msgid "Ease Out"
msgstr "緩出"

msgid "Smoothstep"
msgstr "平滑插值"

msgid "Snap Step"
msgstr "吸附步距"

msgid "Play This Scene"
msgstr "執行此場景"

msgid "Close Tab"
msgstr "關閉分頁"

msgid "Undo Close Tab"
msgstr "取消關閉分頁"

msgid "Close Other Tabs"
msgstr "關閉其他分頁"

msgid "Close Tabs to the Right"
msgstr "關閉右側分頁"

msgid "Close All Tabs"
msgstr "關閉所有分頁"

msgid "Add a new scene."
msgstr "新增場景。"

msgid "Add Gradient Point"
msgstr "新增漸變頂點"

msgid "Remove Gradient Point"
msgstr "移除漸變頂點"

msgid "Move Gradient Point"
msgstr "移動漸變頂點"

msgid "Recolor Gradient Point"
msgstr "修改漸變頂點顏色"

msgid "Reverse Gradient"
msgstr "反向漸變"

msgid "Reverse/Mirror Gradient"
msgstr "反向/鏡像漸變"

msgid "Set Group Description"
msgstr "設定群組說明"

msgid "Invalid group name. It cannot be empty."
msgstr "無效的群組名稱。名稱不可為空。"

msgid "A group with the name '%s' already exists."
msgstr "名稱為「%s」的群組已存在。"

msgid "Add Group"
msgstr "新增群組"

msgid "Renaming Group References"
msgstr "重新命名群組參考"

msgid "Removing Group References"
msgstr "移除群組參考"

msgid "Delete group \"%s\"?"
msgstr "確定要刪除群組「%s」嗎？"

msgid "This node doesn't have a control parent."
msgstr "該節點沒有控制父節點。"

msgid ""
"Use the appropriate layout properties depending on where you are going to put "
"it."
msgstr "請依放置位置使用合適的版面配置屬性。"

msgid "This node is a child of a container."
msgstr "該節點是容器的子節點。"

msgid "Use container properties for positioning."
msgstr "使用容器屬性進行定位。"

msgid "This node is a child of a regular control."
msgstr "該節點是一般控制的子節點。"

msgid "Use anchors and the rectangle for positioning."
msgstr "使用錨點與矩形進行定位。"

msgid "Collapse positioning hint."
msgstr "折疊定位提示。"

msgid "Expand positioning hint."
msgstr "展開定位提示。"

msgid "Container Default"
msgstr "容器預設值"

msgid "Fill"
msgstr "填滿"

msgid "Shrink Begin"
msgstr "收縮開始"

msgid "Shrink Center"
msgstr "收縮中心"

msgid "Shrink End"
msgstr "收縮結尾"

msgid "Custom"
msgstr "自訂"

msgid "Expand"
msgstr "展開"

msgid "Top Left"
msgstr "左上"

msgid "Center Top"
msgstr "中上"

msgid "Top Right"
msgstr "右上"

msgid "Top Wide"
msgstr "上延展"

msgid "Center Left"
msgstr "中左"

msgid "Center"
msgstr "中央"

msgid "Center Right"
msgstr "中右"

msgid "HCenter Wide"
msgstr "水平中央延展"

msgid "Bottom Left"
msgstr "左下"

msgid "Center Bottom"
msgstr "中下"

msgid "Bottom Right"
msgstr "右下"

msgid "Bottom Wide"
msgstr "下延展"

msgid "Left Wide"
msgstr "左延展"

msgid "VCenter Wide"
msgstr "垂直中央延展"

msgid "Right Wide"
msgstr "右延展"

msgid "Full Rect"
msgstr "全矩形"

msgid ""
"Enable to also set the Expand flag.\n"
"Disable to only set Shrink/Fill flags."
msgstr ""
"啟用可同時設定展開旗標。\n"
"停用則僅設定收縮／填滿旗標。"

msgid "Some parents of the selected nodes do not support the Expand flag."
msgstr "所選節點的部分父節點不支援展開旗標。"

msgid "Change Anchors, Offsets, Grow Direction"
msgstr "更改錨點、偏移、生長方向"

msgid "Change Anchors, Offsets (Keep Ratio)"
msgstr "更改錨點、偏移（保持比例）"

msgid "Change Vertical Size Flags"
msgstr "更改垂直尺寸旗標"

msgid "Change Horizontal Size Flags"
msgstr "更改水平尺寸旗標"

msgid "Change Vertical Expand Flag"
msgstr "更改垂直展開旗標"

msgid "Change Horizontal Expand Flag"
msgstr "更改水平展開旗標"

msgid "Presets for the anchor and offset values of a Control node."
msgstr "控制節點錨點與偏移值的預設組。"

msgid "Anchor preset"
msgstr "錨點預設"

msgid "Set to Current Ratio"
msgstr "設為目前比例"

msgid "Adjust anchors and offsets to match the current rect size."
msgstr "調整錨點與偏移量以符合目前矩形大小。"

msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"offsets."
msgstr "啟用後，移動控制節點將改動錨點而非偏移量。"

msgid "Change Anchors"
msgstr "更改錨點"

msgid "Sizing settings for children of a Container node."
msgstr "容器節點子節點的尺寸設定。"

msgid "Horizontal alignment"
msgstr "水平對齊"

msgid "Vertical alignment"
msgstr "垂直對齊"

msgid "Overrides (%d)"
msgstr "覆寫 (%d)"

msgctxt "Locale"
msgid "Add Script"
msgstr "新增字系"

msgid "Add Locale"
msgstr "新增地區"

msgid "Variation Coordinates (%d)"
msgstr "變化座標 (%d)"

msgid "No supported features"
msgstr "不支援任何功能"

msgid "Features (%d of %d set)"
msgstr "功能（%d 組，共 %d 組）"

msgid "Add Feature"
msgstr "新增功能"

msgid "Stylistic Sets"
msgstr "風格組"

msgid "Character Variants"
msgstr "字元變體"

msgid "Capitals"
msgstr "大寫"

msgid "Ligatures"
msgstr "合字"

msgid "Alternates"
msgstr "替代"

msgid "East Asian Language"
msgstr "東亞語系"

msgid "East Asian Widths"
msgstr "東亞字寬"

msgid "Numeral Alignment"
msgstr "數字對齊"

msgid "Variation"
msgstr "樣式變體"

msgid "Unable to preview font"
msgstr "無法預覽字型"

msgid "Toggle margins preview grid."
msgstr "切換邊距預覽格線。"

msgid "Styleboxes"
msgstr "樣式盒"

msgid "1 color"
msgid_plural "{num} colors"
msgstr[0] "{num} 顏色"

msgid "No colors found."
msgstr "未找到任何顏色。"

msgid "1 constant"
msgid_plural "{num} constants"
msgstr[0] "{num} 常數"

msgid "No constants found."
msgstr "未發現任何常數。"

msgid "1 font"
msgid_plural "{num} fonts"
msgstr[0] "{num} 種字體"

msgid "No fonts found."
msgstr "未發現任何字體。"

msgid "1 font size"
msgid_plural "{num} font sizes"
msgstr[0] "{num} 字體大小"

msgid "No font sizes found."
msgstr "未發現任何字體大小。"

msgid "1 icon"
msgid_plural "{num} icons"
msgstr[0] "{num} 個圖標"

msgid "No icons found."
msgstr "未發現任何圖示。"

msgid "1 stylebox"
msgid_plural "{num} styleboxes"
msgstr[0] "{num}樣式盒"

msgid "No styleboxes found."
msgstr "未發現樣式盒。"

msgid "{num} currently selected"
msgid_plural "{num} currently selected"
msgstr[0] "目前已選擇{num}個"

msgid "Nothing was selected for the import."
msgstr "未選擇任何項目進行匯入。"

msgid "Importing Theme Items"
msgstr "正在匯入主題項目"

msgid "Importing items {n}/{n}"
msgstr "正在匯入項目 {n}/{n}"

msgid "Updating the editor"
msgstr "正在更新編輯器"

msgid "Finalizing"
msgstr "正在完成"

msgid "Import Theme Items"
msgstr "匯入主題項目"

msgid "Filter Items"
msgstr "篩選項目"

msgid "With Data"
msgstr "包含資料"

msgid "Select by data type:"
msgstr "以資料型別選擇："

msgid "Select all visible color items."
msgstr "選擇所有可見顏色項目。"

msgid "Select all visible color items and their data."
msgstr "選擇所有可見顏色項目及其資料。"

msgid "Deselect all visible color items."
msgstr "取消選擇所有可見顏色項目。"

msgid "Select all visible constant items."
msgstr "選擇所有可見常數項目。"

msgid "Select all visible constant items and their data."
msgstr "選擇所有可見常數項目及其資料。"

msgid "Deselect all visible constant items."
msgstr "取消選擇所有可見常數項目。"

msgid "Select all visible font items."
msgstr "選擇所有可見字體項目。"

msgid "Select all visible font items and their data."
msgstr "選擇所有可見字體項目及其資料。"

msgid "Deselect all visible font items."
msgstr "取消選擇所有可見字體項目。"

msgid "Font sizes"
msgstr "字體大小"

msgid "Select all visible font size items."
msgstr "選擇所有可見字體大小項目。"

msgid "Select all visible font size items and their data."
msgstr "選擇所有可見字體大小項目及其資料。"

msgid "Deselect all visible font size items."
msgstr "取消選擇所有可見字體大小項目。"

msgid "Select all visible icon items."
msgstr "選擇所有可見圖示項目。"

msgid "Select all visible icon items and their data."
msgstr "選擇所有可見圖示項目及其資料。"

msgid "Deselect all visible icon items."
msgstr "取消選擇所有可見圖示項目。"

msgid "Select all visible stylebox items."
msgstr "選擇所有可見樣式盒項目。"

msgid "Select all visible stylebox items and their data."
msgstr "選擇所有可見樣式盒項目及其資料。"

msgid "Deselect all visible stylebox items."
msgstr "取消選擇所有可見樣式盒項目。"

msgid ""
"Caution: Adding icon data may considerably increase the size of your Theme "
"resource."
msgstr "注意：加入圖示資料可能會大幅增加主題資源的大小。"

msgid "Collapse types."
msgstr "收合型別。"

msgid "Expand types."
msgstr "展開型別。"

msgid "Select all Theme items."
msgstr "選擇所有主題項目。"

msgid "Select With Data"
msgstr "選擇含資料"

msgid "Select all Theme items with item data."
msgstr "選擇所有主題項目及其資料。"

msgid "Deselect All"
msgstr "取消全選"

msgid "Deselect all Theme items."
msgstr "取消選擇所有主題項目。"

msgid "Import Selected"
msgstr "匯入所選"

msgid ""
"Import Items tab has some items selected. Selection will be lost upon closing "
"this window.\n"
"Close anyway?"
msgstr ""
"「匯入項目」分頁有項目被選取。關閉此視窗會遺失選取項目。\n"
"確定要關閉嗎？"

msgid "Remove Type"
msgstr "移除型別"

msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
msgstr ""
"從清單中選擇一個主題類別以編輯其項目。\n"
"您可以加入自訂類別，或從其他主題匯入類別及其項目。"

msgid "Rename Theme Type"
msgstr "重新命名主題型別"

msgid "Remove All Color Items"
msgstr "移除所有顏色項目"

msgid "Rename Item"
msgstr "重新命名項目"

msgid "Remove All Constant Items"
msgstr "移除所有常數項目"

msgid "Remove All Font Items"
msgstr "移除所有字體項目"

msgid "Remove All Font Size Items"
msgstr "移除所有字體大小項目"

msgid "Remove All Icon Items"
msgstr "移除所有圖示項目"

msgid "Remove All StyleBox Items"
msgstr "移除所有樣式盒項目"

msgid ""
"This theme type is empty.\n"
"Add more items to it manually or by importing from another theme."
msgstr ""
"該主題類別目前為空。\n"
"可手動加入項目，或從其他主題匯入。"

msgid "Remove Theme Item"
msgstr "移除主題項目"

msgid "Add Theme Type"
msgstr "新增主題型別"

msgid "Create Theme Item"
msgstr "新增主題項目"

msgid "Remove Theme Type"
msgstr "移除主題型別"

msgid "Remove Data Type Items From Theme"
msgstr "從主題中移除所選資料型別項目"

msgid "Remove Class Items From Theme"
msgstr "從主題中移除類別項目"

msgid "Remove Custom Items From Theme"
msgstr "從主題中移除自訂項目"

msgid "Remove All Items From Theme"
msgstr "從主題中移除所有項目"

msgid "Add Color Item"
msgstr "新增顏色項目"

msgid "Add Constant Item"
msgstr "新增常數項目"

msgid "Add Font Item"
msgstr "新增字體項目"

msgid "Add Font Size Item"
msgstr "新增字體大小項目"

msgid "Add Icon Item"
msgstr "新增圖示項目"

msgid "Add Stylebox Item"
msgstr "新增樣式盒項目"

msgid "Rename Color Item"
msgstr "重新命名顏色項目"

msgid "Rename Constant Item"
msgstr "重新命名常數項目"

msgid "Rename Font Item"
msgstr "重新命名字型項目"

msgid "Rename Font Size Item"
msgstr "重新命名字型大小項目"

msgid "Rename Icon Item"
msgstr "重新命名圖示項目"

msgid "Rename Stylebox Item"
msgstr "重新命名樣式盒項目"

msgid "Rename Theme Item"
msgstr "重新命名主題項目"

msgid "Invalid file, not a Theme resource."
msgstr "檔案無效，非主題資源。"

msgid "Invalid file, same as the edited Theme resource."
msgstr "檔案無效，與正在編輯的主題資源相同。"

msgid "Manage Theme Items"
msgstr "管理主題項目"

msgid "Edit Items"
msgstr "編輯項目"

msgid "Types:"
msgstr "型別："

msgid "Add Type:"
msgstr "新增型別："

msgid "Add Item:"
msgstr "新增項目："

msgid "Add StyleBox Item"
msgstr "新增樣式盒項目"

msgid "Remove Items:"
msgstr "移除項目："

msgid "Remove Class Items"
msgstr "刪除類別項目"

msgid "Remove Custom Items"
msgstr "刪除自訂項目"

msgid "Remove All Items"
msgstr "移除所有項目"

msgid "Add Theme Item"
msgstr "新增主題項目"

msgid "Old Name:"
msgstr "舊名稱："

msgid "Import Items"
msgstr "匯入項目"

msgid "Default Theme"
msgstr "預設主題"

msgid "Editor Theme"
msgstr "編輯器主題"

msgid "Select Another Theme Resource:"
msgstr "選擇其他主題資源："

msgid "Theme Resource"
msgstr "主題資源"

msgid "Another Theme"
msgstr "其他主題"

msgid "Filter the list of types or create a new custom type:"
msgstr "篩選型別清單，或建立新的自訂型別："

msgid "Available Node-based types:"
msgstr "可用的節點型別："

msgid "Type name is empty!"
msgstr "型別名稱為空！"

msgid "Are you sure you want to create an empty type?"
msgstr "確定要建立空型別嗎？"

msgid "Confirm Item Rename"
msgstr "確認項目重新命名"

msgid "Cancel Item Rename"
msgstr "取消項目重新命名"

msgid "Override Item"
msgstr "覆寫項目"

msgid "Unpin this StyleBox as a main style."
msgstr "取消釘選該樣式盒為主要樣式。"

msgid ""
"Pin this StyleBox as a main style. Editing its properties will update the "
"same properties in all other StyleBoxes of this type."
msgstr ""
"釘選該樣式盒為主要樣式。編輯其屬性將更新所有其他同型別樣式盒的相同屬性。"

msgid "Pin this StyleBox as a main style."
msgstr "將此 StyleBox 釘選為主要樣式。"

msgid "Add Item Type"
msgstr "新增項目型別"

msgid "Add Type"
msgstr "新增型別"

msgid "Override All Default Theme Items"
msgstr "覆寫所有預設主題項目"

msgid "Override Theme Item"
msgstr "覆寫主題項目"

msgid "Set Color Item in Theme"
msgstr "在主題中設定顏色項目"

msgid "Set Constant Item in Theme"
msgstr "在主題中設定常數項目"

msgid "Set Font Size Item in Theme"
msgstr "在主題中設定字型大小項目"

msgid "Set Font Item in Theme"
msgstr "在主題中設定字型項目"

msgid "Set Icon Item in Theme"
msgstr "在主題中設定圖示項目"

msgid "Set Stylebox Item in Theme"
msgstr "在主題中設定樣式盒項目"

msgid "Pin Stylebox"
msgstr "釘選樣式盒"

msgid "Unpin Stylebox"
msgstr "取消釘選樣式盒"

msgid "Set Theme Type Variation"
msgstr "設定主題種類變化"

msgid "Set Variation Base Type"
msgstr "設定變化基礎型別"

msgid "Set Base Type"
msgstr "設定基礎型別"

msgid "Add a type from a list of available types or create a new one."
msgstr "從可用型別清單新增型別，或建立新的型別。"

msgid "Rename current type."
msgstr "重新命名目前型別。"

msgid "Remove current type."
msgstr "移除目前型別。"

msgid "Show Default"
msgstr "顯示預設"

msgid "Show default type items alongside items that have been overridden."
msgstr "與已覆寫的項目一併顯示預設型別項目。"

msgid "Override All"
msgstr "覆寫全部"

msgid "Override all default type items."
msgstr "覆寫所有預設型別項目。"

msgid "Base Type"
msgstr "基礎型別"

msgid "Select the variation base type from a list of available types."
msgstr "從可用型別清單中選擇變化的基礎型別。"

msgid ""
"A type associated with a built-in class cannot be marked as a variation of "
"another type."
msgstr "與內建類別相關聯的型別無法被標記為另一型別的變化。"

msgid "Theme"
msgstr "主題"

msgid "Theme:"
msgstr "主題："

msgid "Manage Items..."
msgstr "管理項目…"

msgid "Add Preview"
msgstr "新增預覽"

msgid "Default Preview"
msgstr "預設預覽"

msgid "Select UI Scene:"
msgstr "選擇 UI 場景："

msgid ""
"Toggle the control picker, allowing to visually select control types for edit."
msgstr "切換控制選擇器，允許以視覺化方式選取控制型別進行編輯。"

msgid "Toggle Button"
msgstr "切換按鈕"

msgid "Disabled Button"
msgstr "已停用的按鈕"

msgid "Item"
msgstr "項目"

msgid "Disabled Item"
msgstr "已停用的項目"

msgid "Check Item"
msgstr "檢查項目"

msgid "Checked Item"
msgstr "已檢查的項目"

msgid "Radio Item"
msgstr "單選項"

msgid "Checked Radio Item"
msgstr "已選取的單選項"

msgid "Named Separator"
msgstr "帶名稱的分隔線"

msgid "Submenu"
msgstr "子功能表"

msgid "Subitem 1"
msgstr "子項目 1"

msgid "Subitem 2"
msgstr "子項目 2"

msgid "Has"
msgstr "有"

msgid "Many"
msgstr "許多"

msgid "Disabled LineEdit"
msgstr "已停用的 LineEdit"

msgid "Tab 1"
msgstr "標籤 1"

msgid "Tab 2"
msgstr "標籤 2"

msgid "Tab 3"
msgstr "標籤 3"

msgid "Editable Item"
msgstr "可編輯的項目"

msgid "Subtree"
msgstr "子樹"

msgid "Has,Many,Options"
msgstr "有, 許多, 選項"

msgid "Invalid path, the PackedScene resource was probably moved or removed."
msgstr "路徑無效，PackedScene 資源可能已被移動或移除。"

msgid "Invalid PackedScene resource, must have a Control node at its root."
msgstr "PackedScene 資源無效，必須擁有 Control 節點作為根節點。"

msgid "Invalid file, not a PackedScene resource."
msgstr "檔案無效，並非 PackedScene 資源。"

msgid "Invalid PackedScene resource, could not instantiate it."
msgstr "PackedScene 資源無效，無法實例化。"

msgid "Reload the scene to reflect its most actual state."
msgstr "重新載入場景以反映其最新狀態。"

msgid "Preview is not available for this shader mode."
msgstr "此著色器模式無法預覽。"

msgid "Box"
msgstr "盒體"

msgid "Quad"
msgstr "四邊形"

msgid "Hold Shift to scale around midpoint instead of moving."
msgstr "按住 Shift 以繞中點縮放而非移動。"

msgid "Toggle between minimum/maximum and base value/spread modes."
msgstr "在最小／最大與基值／擴散模式間切換。"

msgid "Restart Emission"
msgstr "重新啟動發射"

msgid "Batch Rename"
msgstr "批次重新命名"

msgid "Replace:"
msgstr "取代："

msgid "Prefix:"
msgstr "前綴："

msgid "Suffix:"
msgstr "後綴："

msgid "Use Regular Expressions"
msgstr "使用正規表示式"

msgid "Substitute"
msgstr "取代"

msgid "Node name."
msgstr "節點名稱。"

msgid "Node's parent name, if available."
msgstr "父節點名稱（若有）。"

msgid "Node type."
msgstr "節點型別。"

msgid "Current scene name."
msgstr "目前場景名稱。"

msgid "Root node name."
msgstr "根節點名稱。"

msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
"連續整數計數器。\n"
"比較計數器選項。"

msgid "Per-level Counter"
msgstr "分層計數器"

msgid "If set, the counter restarts for each group of child nodes."
msgstr "啟用後，計數器會在每組子節點重新開始計數。"

msgid "Initial value for the counter."
msgstr "計數器的起始值。"

msgid "Step"
msgstr "遞增量"

msgid "Amount by which counter is incremented for each node."
msgstr "每個節點計數時的遞增量。"

msgid "Padding"
msgstr "補零"

msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
"計數器的最少位數。\n"
"不足位數會以前導零補齊。"

msgid "Minimum number of digits for the counter."
msgstr "計數器的最少位數。"

msgid "Post-Process"
msgstr "後處理"

msgid "PascalCase to snake_case"
msgstr "將 PascalCase 轉為 snake_case"

msgid "snake_case to PascalCase"
msgstr "將 snake_case 轉為 PascalCase"

msgid "Case"
msgstr "大小寫"

msgid "To Lowercase"
msgstr "轉為小寫"

msgid "To Uppercase"
msgstr "轉為大寫"

msgid "Reset"
msgstr "重設"

msgid "Regular Expression Error:"
msgstr "正規表示式錯誤："

msgid "At character %s"
msgstr "位於字元 %s"

msgid "Select new parent:"
msgstr "選擇新的父節點："

msgid "Keep Global Transform"
msgstr "保留全域變換"

msgid "Reparent"
msgstr "重新指定父節點"

msgid "ERROR: Couldn't load resource!"
msgstr "錯誤：無法載入資源！"

msgid "Add Resource"
msgstr "新增資源"

msgid "Rename Resource"
msgstr "重新命名資源"

msgid "Delete Resource"
msgstr "刪除資源"

msgid "Resource clipboard is empty!"
msgstr "資源剪貼簿為空！"

msgid "Paste Resource"
msgstr "貼上資源"

msgid "ResourcePreloader"
msgstr "資源預載器"

msgid "Load Resource"
msgstr "載入資源"

msgid "Pick Root Node Type"
msgstr "選取根節點型別"

msgid "Scene name is empty."
msgstr "場景名稱為空。"

msgid "File name invalid."
msgstr "檔案名稱無效。"

msgid "File already exists."
msgstr "檔案已經存在。"

msgid "Leave empty to derive from scene name"
msgstr "留空白將從場景名稱衍生"

msgid "Invalid root node name."
msgstr "根節點名稱無效。"

msgid "Invalid root node name characters have been replaced."
msgstr "無效的根節點名稱字元已被替換。"

msgid "Root Type:"
msgstr "根型別："

msgid "Other Type"
msgstr "其他型別"

msgid "Select Node"
msgstr "選擇節點"

msgid "Scene Name:"
msgstr "場景名稱："

msgid "Root Name:"
msgstr "根名稱："

msgid ""
"When empty, the root node name is derived from the scene name based on the "
"\"editor/naming/node_name_casing\" project setting."
msgstr ""
"留空白時，根節點名稱從場景名稱衍生，使用專案設定「editor/naming/"
"node_name_casing」的大小寫規則。"

msgid "Scene name is valid."
msgstr "可用的場景名稱。"

msgid "Root node valid."
msgstr "根節點有效。"

msgid "Create New Scene"
msgstr "建立場景"

msgid ""
"The root node of a scene is recommended to not be transformed, since "
"instances of the scene will usually override this. Reset the transform and "
"reload the scene to remove this warning."
msgstr ""
"場景的根節點建議不要變形，因為場景的實例通常會覆蓋此變形。重設變形並重新載入場"
"景以移除此警告。"

msgid "Toggle Visible"
msgstr "切換可見／隱藏"

msgid "Unlock Node"
msgstr "解鎖節點"

msgid "Ungroup Children"
msgstr "移除所選項目的群組"

msgid "Revoke unique name for node \"%s\"?"
msgstr "要取消節點「%s」的獨特名稱嗎？"

msgid "Disable Scene Unique Name"
msgstr "禁用場景唯一名稱"

msgid "(Connecting From)"
msgstr "（連接自）"

msgid "Node configuration warning:"
msgstr "節點組態設定警告："

msgid ""
"This node can be accessed from anywhere within the scene it belongs to by "
"using the '%s' prefix in the node path."
msgstr ""
"這個節點在它所屬的場景中，可以透過在節點路徑前面加上 '%s' 這個前綴來存取。"

msgid "Click to disable this."
msgstr "點擊以停用此項。"

msgid "Node has one connection."
msgid_plural "Node has {num} connections."
msgstr[0] "節點有 {num} 個連結。"

msgid "Node is in this group:"
msgid_plural "Node is in the following groups:"
msgstr[0] "節點在這些群組中："

msgid "Click to show signals dock."
msgstr "點擊以顯示訊號 Dock。"

msgid "Click to show groups dock."
msgstr "點擊以顯示群組停靠面板。"

msgid ""
"This script can run in the editor.\n"
"It is currently disabled due to recovery mode."
msgstr ""
"此腳本可以在編輯器中執行。\n"
"目前因為恢復模式而停用。"

msgid "This script is currently running in the editor."
msgstr "這個腳本當前正在編輯器中執行。"

msgid "This script is a custom type."
msgstr "這個腳本是一個自訂型態。"

msgid "Open Script:"
msgstr "開啟腳本："

msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
"節點已鎖定。\n"
"點擊以解鎖。"

msgid ""
"Children are not selectable.\n"
"Click to make them selectable."
msgstr ""
"子節點不可選擇。\n"
"點擊以令其可被選擇。"

msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
"已固定 AnimationPlayer。\n"
"點擊以取消固定。"

msgid "\"%s\" is not a known filter."
msgstr "「%s」不是一個已知的篩選。"

msgid ""
"Root nodes cannot be accessed as unique names in their own scene. Instantiate "
"in another scene and set as unique name there."
msgstr "場景根節點無法在自身場景中設為獨特名稱。請在其他場景實體化後再設定。"

msgid "Invalid node name, the following characters are not allowed:"
msgstr "無效的節點名稱，名稱不可包含下列字元："

msgid "A node with the unique name %s already exists in this scene."
msgstr "場景中已經存在名稱為 %s 的唯一節點。"

msgid "Rename Node"
msgstr "重新命名節點"

msgid "Rename Nodes"
msgstr "重新命名所選節點"

msgid "Scene Tree (Nodes):"
msgstr "場景樹（節點）："

msgid "Node Configuration Warning!"
msgstr "節點組態設定警告！"

msgid "Revoke"
msgstr "撤銷"

msgid "Don't Ask Again"
msgstr "不再詢問"

msgid ""
"This dialog can also be enabled/disabled in the Editor Settings: Docks > "
"Scene Tree > Ask Before Revoking Unique Name."
msgstr ""
"這個對話框也可以在「編輯器設定」的「停靠視窗」>「場景樹」>「撤銷唯一名稱前詢"
"問」中啟用或停用。"

msgid "Allowed:"
msgstr "允許："

msgid "Select a Node"
msgstr "選擇一個節點"

msgid "Show All"
msgstr "顯示全部"

msgid "No Frames Selected"
msgstr "未選擇影格"

msgid "Add %d Frame(s)"
msgstr "新增 %d 個影格"

msgid "Add Frame"
msgstr "新增影格"

msgid "Unable to load images"
msgstr "無法載入圖片"

msgid "(empty)"
msgstr "(空)"

msgid "ERROR: Couldn't load frame resource!"
msgstr "錯誤：無法載入影格資源！"

msgid "Paste Frame(s)"
msgstr "貼上影格"

msgid "Paste Texture"
msgstr "貼上紋理貼圖"

msgid "Add Empty"
msgstr "新增空白"

msgid "Move Frame"
msgstr "移動影格"

msgid "Delete Animation?"
msgstr "是否刪除動畫？"

msgid "Change Animation FPS"
msgstr "更改動畫 FPS"

msgid "Set Frame Duration"
msgstr "設定影格長度"

msgid "SpriteFrames"
msgstr "SpriteFrames"

msgid "Animations:"
msgstr "動畫："

msgid "Delete Animation"
msgstr "刪除動畫"

msgid "Animation Speed"
msgstr "動畫速度"

msgid "Filter Animations"
msgstr "篩選動畫"

msgid "This resource does not have any animations."
msgstr "該資源沒有任何動畫。"

msgid "Animation Frames:"
msgstr "動畫影格："

msgid "Load Sheet"
msgstr "載入分格圖"

msgid "Empty Before"
msgstr "前方空白"

msgid "Empty After"
msgstr "後方空白"

msgid "Delete Frame"
msgstr "刪除影格"

msgid "Frame Duration:"
msgstr "影格長度："

msgid "Zoom Reset"
msgstr "重設縮放"

msgid "Copy Frame(s)"
msgstr "複製影格"

msgid "Insert Empty (Before Selected)"
msgstr "在選取前插入空白"

msgid "Insert Empty (After Selected)"
msgstr "在選取後插入空白"

msgid "Move Frame Left"
msgstr "向左移動影格"

msgid "Move Frame Right"
msgstr "向右移動影格"

msgid "Select Frames"
msgstr "選擇影格"

msgid "Frame Order"
msgstr "影格順序"

msgid "As Selected"
msgstr "依選取順序"

msgid "By Row"
msgstr "按列"

msgid "Left to Right, Top to Bottom"
msgstr "從左到右，從上到下"

msgid "Left to Right, Bottom to Top"
msgstr "從左到右，從下到上"

msgid "Right to Left, Top to Bottom"
msgstr "從右到左，從上到下"

msgid "Right to Left, Bottom to Top"
msgstr "從右到左，從下到上"

msgid "By Column"
msgstr "按欄"

msgid "Top to Bottom, Left to Right"
msgstr "從上到下，從左到右"

msgid "Top to Bottom, Right to Left"
msgstr "從上到下，從右到左"

msgid "Bottom to Top, Left to Right"
msgstr "從下到上，從左到右"

msgid "Bottom to Top, Right to Left"
msgstr "從下到上，從右到左"

msgid "Select None"
msgstr "取消選擇"

msgid "Toggle Settings Panel"
msgstr "切換設定面板"

msgid "Horizontal"
msgstr "水平方向"

msgid "Vertical"
msgstr "垂直方向"

msgid "X Size"
msgstr "X 尺寸"

msgid "Y Size"
msgstr "Y 尺寸"

msgid "Separation"
msgstr "間距"

msgid "X Separation"
msgstr "X 間距"

msgid "Y Separation"
msgstr "Y 間距"

msgid "Offset"
msgstr "偏移"

msgid "Auto Slice"
msgstr "自動剪裁"

msgid "Create Frames from Sprite Sheet"
msgstr "自 Sprite 圖集建立影格"

msgid "Toggle color channel preview selection."
msgstr "切換色彩通道預覽選取。"

msgid "Move GradientTexture2D Fill Point"
msgstr "移動 GradientTexture2D 填充點"

msgid "Swap GradientTexture2D Fill Points"
msgstr "交換 GradientTexture2D 填充點"

msgid "Swap Gradient Fill Points"
msgstr "交換 Gradient 填充點"

msgid "%s Mipmaps"
msgstr "%s 個 Mipmap"

msgid "Memory: %s"
msgstr "記憶體：%s"

msgid "No Mipmaps"
msgstr "沒有 Mipmap"

msgid "Set Margin"
msgstr "設定外邊距"

msgid "Set Region Rect"
msgstr "設定區域矩形 (Region Rect)"

msgid "Region Editor"
msgstr "區域編輯器"

msgid "Snap Mode:"
msgstr "吸附模式："

msgid "Pixel Snap"
msgstr "像素吸附"

msgid "Offset X"
msgstr "X 偏移"

msgid "Offset Y"
msgstr "Y 偏移"

msgid "Step:"
msgstr "步長："

msgid "Step X"
msgstr "X 步長"

msgid "Step Y"
msgstr "Y 步長"

msgid "Separation:"
msgstr "分隔："

msgid "Separation X"
msgstr "X 間距"

msgid "Separation Y"
msgstr "Y 間距"

msgid "Edit Region"
msgstr "編輯區域"

msgid "Write your logic in the _run() method."
msgstr "在 _run() 方法中填寫邏輯。"

msgid "Find in Files"
msgstr "在檔案中搜尋"

msgid "Find:"
msgstr "搜尋："

msgid "Folder:"
msgstr "資料夾："

msgid "Select Folder"
msgstr "選擇資料夾"

msgid "Includes:"
msgstr "包含："

msgid "Include the files with the following expressions. Use \",\" to separate."
msgstr "包含符合下列表示式的檔案。使用「,」分隔。"

msgid "example: scripts,scenes/*/test.gd"
msgstr "範例：scripts,scenes/*/test.gd"

msgid "Excludes:"
msgstr "排除："

msgid "Exclude the files with the following expressions. Use \",\" to separate."
msgstr "排除符合下列表示式的檔案。使用「,」分隔。"

msgid "example: res://addons,scenes/test/*.gd"
msgstr "範例：res://addons,scenes/test/*.gd"

msgid "Filters:"
msgstr "篩選："

msgid ""
"Include the files with the following extensions. Add or remove them in "
"ProjectSettings."
msgstr "包含有下列副檔名的檔案。可在專案設定中新增或移除。"

msgid "Find..."
msgstr "搜尋..."

msgid "Replace..."
msgstr "取代..."

msgid "Replace in Files"
msgstr "在檔案中取代"

msgid "Replace all (no undo)"
msgstr "全部取代（不可復原）"

msgid "Searching..."
msgstr "正在搜尋..."

msgid "Remove result"
msgstr "移除結果"

msgid "%d match in %d file"
msgstr "%d 筆符合項目（於 %d 個檔案內）"

msgid "%d matches in %d file"
msgstr "%d 筆符合項目（於 %d 個檔案內）"

msgid "%d matches in %d files"
msgstr "%d 筆符合項目（於 %d 個檔案內）"

msgid "Toggle Search Results Bottom Panel"
msgstr "切換搜尋結果底部面板"

msgid "Path is empty."
msgstr "路徑為空。"

msgid "Filename is empty."
msgstr "檔案名稱為空。"

msgid "Filename is invalid."
msgstr "無效的檔案名稱。"

msgid "Name begins with a dot."
msgstr "名稱以點開頭。"

msgid "Path is not local."
msgstr "路徑不在本機。"

msgid "Base path is invalid."
msgstr "基本路徑無效。"

msgid "A directory with the same name exists."
msgstr "已有資料夾具有相同名稱。"

msgid "File does not exist."
msgstr "檔案不存在。"

msgid "Invalid extension."
msgstr "無效的副檔名。"

msgid "Extension doesn't match chosen language."
msgstr "附檔名與所選語言不符。"

msgid "Template:"
msgstr "樣板："

msgid "Error - Could not create script in filesystem."
msgstr "錯誤 - 無法在檔案系統中建立腳本。"

msgid "Error loading script from %s"
msgstr "自 %s 載入腳本時發生錯誤"

msgid "Open Script / Choose Location"
msgstr "開啟腳本／選擇位置"

msgid "Open Script"
msgstr "開啟腳本"

msgid "Inherit %s"
msgstr "繼承 %s"

msgid "Inherit"
msgstr "繼承"

msgid "Invalid path."
msgstr "無效的路徑。"

msgid "Invalid inherited parent name or path."
msgstr "繼承父類名稱或路徑無效。"

msgid "File exists, it will be reused."
msgstr "檔案已存在，將被重複使用。"

msgid ""
"Note: Built-in scripts have some limitations and can't be edited using an "
"external editor."
msgstr "注意：內建腳本有部份限制，且無法使用外部編輯器編輯。"

msgid ""
"Warning: Having the script name be the same as a built-in type is usually not "
"desired."
msgstr "警告：腳本名稱與內建型別相同通常並不理想。"

msgid "Built-in script (into scene file)."
msgstr "內建腳本（儲入場景檔案）。"

msgid "Using existing script file."
msgstr "使用現有腳本檔。"

msgid "Will load an existing script file."
msgstr "將讀取現有腳本檔。"

msgid "Script file already exists."
msgstr "腳本檔案已存在。"

msgid "No suitable template."
msgstr "無適用樣板。"

msgid "Empty"
msgstr "空"

msgid "Script path/name is valid."
msgstr "可用的腳本路徑／名稱。"

msgid "Will create a new script file."
msgstr "將建立新腳本檔。"

msgid "Parent Name"
msgstr "父類名稱"

msgid "Search Parent"
msgstr "搜尋父類"

msgid "Select Parent"
msgstr "選擇父類"

msgid "Use Template"
msgstr "使用樣板"

msgid "Template"
msgstr "樣板"

msgid "Built-in Script:"
msgstr "內建腳本："

msgid "Select File"
msgstr "選擇檔案"

msgid "Attach Node Script"
msgstr "附加節點腳本"

msgid "(truncated)"
msgstr "（已截斷）"

msgid "Current value: "
msgstr "目前數值： "

msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr "無法開啟「%s」，該檔案可能已被移動或刪除。"

msgid "Close and save changes?"
msgstr "關閉並儲存變更？"

msgid "Importing theme failed. File is not a text editor theme file (.tet)."
msgstr "匯入主題失敗。檔案並非文字編輯器主題檔（.tet）。"

msgid ""
"Importing theme failed. File name cannot be 'Default', 'Custom', or 'Godot 2'."
msgstr "匯入主題失敗。檔名不得為「Default」、「Custom」或「Godot 2」。"

msgid "Importing theme failed. Failed to copy theme file."
msgstr "匯入主題失敗。無法複製主題檔。"

msgid ""
"Saving theme failed. File name cannot be 'Default', 'Custom', or 'Godot 2'."
msgstr "儲存主題失敗。檔名不得為「Default」、「Custom」或「Godot 2」。"

msgid "Saving theme failed."
msgstr "儲存主題失敗。"

msgid "Error writing TextFile:"
msgstr "無法儲存檔案："

msgid "Error saving file!"
msgstr "儲存檔案時出錯！"

msgid "New Text File..."
msgstr "新增文字檔案..."

msgid "Open File"
msgstr "開啟檔案"

msgid "Could not load file at:"
msgstr "無法載入檔案："

msgid "Save File As..."
msgstr "另存檔案為..."

msgid "Can't obtain the script for reloading."
msgstr "無法取得要重新載入的腳本。"

msgid "Reload only takes effect on tool scripts."
msgstr "重新載入僅對工具腳本生效。"

msgid "Cannot run the edited file because it's not a script."
msgstr "無法執行目前編輯的檔案，因為它不是腳本。"

msgid "Import Theme"
msgstr "匯入主題"

msgid "Save Theme As..."
msgstr "儲存主題為..."

msgid "Make the script editor floating."
msgstr "使腳本編輯器浮動。"

msgid "Open '%s' in Godot online documentation."
msgstr "在 Godot 線上說明文件中開啟「%s」。"

msgid "Open in Online Docs"
msgstr "於線上說明文件中開啟"

msgid "Online Docs"
msgstr "線上說明文件"

msgid "Open Godot online documentation."
msgstr "開啟 Godot 線上說明文件。"

msgid "Unsaved file."
msgstr "未儲存的檔案。"

msgid "%s Class Reference"
msgstr "%s 類別參考"

msgid "Find Next"
msgstr "尋找下一個"

msgid "Find Previous"
msgstr "尋找上一個"

msgid "Filter Scripts"
msgstr "篩選腳本"

msgid "Toggle alphabetical sorting of the method list."
msgstr "切換方法清單的字母排序。"

msgid "Sort"
msgstr "排序"

msgid "Next Script"
msgstr "下一個腳本"

msgid "Previous Script"
msgstr "上一個腳本"

msgid "Open..."
msgstr "開啟…"

msgid "Save All"
msgstr "全部儲存"

msgid "Soft Reload Tool Script"
msgstr "軟重載工具腳本"

msgid "Copy Script Path"
msgstr "複製腳本路徑"

msgid "Copy Script UID"
msgstr "複製腳本 UID"

msgid "History Previous"
msgstr "上一筆歷史"

msgid "History Next"
msgstr "下一筆歷史"

msgid "Import Theme..."
msgstr "匯入主題..."

msgid "Reload Theme"
msgstr "重新載入主題"

msgid "Close All"
msgstr "全部關閉"

msgid "Close Tabs Below"
msgstr "關閉下方分頁"

msgid "Close Docs"
msgstr "關閉說明文件"

msgid "Site Search"
msgstr "站內搜尋"

msgid "Search the reference documentation."
msgstr "搜尋參考文件。"

msgid "Go to previous edited document."
msgstr "跳至上一個編輯的文件。"

msgid "Go to next edited document."
msgstr "跳至下一個編輯的文件。"

msgid "Discard"
msgstr "放棄"

msgid "Script Editor"
msgstr "腳本編輯器"

msgid "There are unsaved changes in the following built-in script(s):"
msgstr "以下內建腳本有未儲存的變更："

msgid "Save changes to the following script(s) before quitting?"
msgstr "在退出前，是否儲存下列腳本？"

msgid "Reopen Closed Script"
msgstr "重新開啟已關閉的腳本"

msgid "Clear Recent Scripts"
msgstr "清除最近開啟的腳本"

msgid "Replace in Files..."
msgstr "在檔案中取代..."

msgid "Uppercase"
msgstr "大寫"

msgid "Lowercase"
msgstr "小寫"

msgid "Capitalize"
msgstr "字首大寫"

msgid "Standard"
msgstr "標準"

msgid "Plain Text"
msgstr "純文字"

msgid "JSON"
msgstr "JSON"

msgid "Markdown"
msgstr "Markdown"

msgid "ConfigFile"
msgstr "設定檔"

msgid "Script"
msgstr "腳本"

msgid "Connections to method:"
msgstr "連接至方法："

msgid "Source"
msgstr "來源"

msgid "Target"
msgstr "目標"

msgid "Error at ([hint=Line %d, column %d]%d, %d[/hint]):"
msgstr "錯誤位置（[hint=第 %d 行，第 %d 欄]%d, %d[/hint]）："

msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
msgstr "缺少方法「%s」， 訊號「%s」自節點「%s」至「%s」的連接。"

msgid "[Ignore]"
msgstr "[忽略]"

msgid "Line %d (%s):"
msgstr "第 %d 行（%s）："

msgid "Line %d:"
msgstr "第 %d 行："

msgid ""
"The resource does not have a valid path because it has not been saved.\n"
"Please save the scene or resource that contains this resource and try again."
msgstr ""
"資源尚未儲存，因而沒有有效路徑。\n"
"請先儲存包含此資源的場景或資源後再試。"

msgid "Preloading internal resources is not supported."
msgstr "不支援預載入內部資源。"

msgid "Can't drop nodes without an open scene."
msgstr "尚未開啟場景，無法放置節點。"

msgid "Can't drop nodes because script '%s' does not inherit Node."
msgstr "無法放置節點，因腳本「%s」未繼承自 Node。"

msgid "Emoji & Symbols"
msgstr "表情符號與特殊字元"

msgid "Pick Color"
msgstr "選擇顏色"

msgid "Go to Function"
msgstr "跳至函式"

msgid "Line"
msgstr "行"

msgid "Folding"
msgstr "折疊"

msgid "Convert Case"
msgstr "轉換大小寫"

msgid "Syntax Highlighter"
msgstr "語法突顯"

msgid "Bookmarks"
msgstr "書籤"

msgid "Go To"
msgstr "跳至"

msgid "Delete Line"
msgstr "刪除行"

msgid "Unindent"
msgstr "取消縮排"

msgid "Toggle Comment"
msgstr "註解／取消註解"

msgid "Fold/Unfold Line"
msgstr "收合／展開行"

msgid "Fold All Lines"
msgstr "收合所有行"

msgid "Create Code Region"
msgstr "建立程式碼區域"

msgid "Unfold All Lines"
msgstr "展開所有行"

msgid "Duplicate Selection"
msgstr "重複選取"

msgid "Duplicate Lines"
msgstr "重複行"

msgid "Evaluate Selection"
msgstr "評估選取內容"

msgid "Toggle Word Wrap"
msgstr "切換自動換行"

msgid "Trim Trailing Whitespace"
msgstr "移除行尾空白"

msgid "Trim Final Newlines"
msgstr "移除結尾換行"

msgid "Convert Indent to Spaces"
msgstr "轉換縮排為空格"

msgid "Convert Indent to Tabs"
msgstr "轉換縮排為 Tab"

msgid "Auto Indent"
msgstr "自動縮排"

msgid "Contextual Help"
msgstr "上下文說明"

msgid "Toggle Bookmark"
msgstr "新增／移除書籤"

msgid "Go to Next Bookmark"
msgstr "跳至下一個書籤"

msgid "Go to Previous Bookmark"
msgstr "跳至上一個書籤"

msgid "Remove All Bookmarks"
msgstr "移除所有書籤"

msgid "Go to Function..."
msgstr "跳至函式..."

msgid "Go to Line..."
msgstr "跳至行..."

msgid "Lookup Symbol"
msgstr "搜尋符號"

msgid "Toggle Breakpoint"
msgstr "設定／移除中斷點"

msgid "Remove All Breakpoints"
msgstr "移除所有中斷點"

msgid "Go to Next Breakpoint"
msgstr "跳至下一個中斷點"

msgid "Go to Previous Breakpoint"
msgstr "跳至上一個中斷點"

msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"無效的動作名稱。名稱不可留空，亦不可包含「/」、「:」、「=」、「\\\\」或「\\"
"\"」"

msgid "An action with the name '%s' already exists."
msgstr "已有名稱「%s」的動作。"

msgid "Built-in actions are always shown when searching."
msgstr "搜尋時會一併顯示內建動作。"

msgid "Action %s"
msgstr "動作 %s"

msgid "Cannot Revert - Action is same as initial"
msgstr "無法還原 - 動作與初始狀態相同"

msgid "Revert Action"
msgstr "還原動作"

msgid "Add Event"
msgstr "新增事件"

msgid "Remove Action"
msgstr "移除動作"

msgid "Cannot Remove Action"
msgstr "無法移除動作"

msgid "Edit Event"
msgstr "編輯事件"

msgid "Remove Event"
msgstr "移除事件"

msgid "Add New Action"
msgstr "新增動作"

msgid "Show Built-in Actions"
msgstr "顯示內建動作"

msgid "Action Map"
msgstr "動作對應表"

msgid "Action"
msgstr "動作"

msgid "Deadzone"
msgstr "死區"

msgid "Must be a valid Unicode identifier."
msgstr "必須是有效的 Unicode 名稱。"

msgid "Must not collide with an existing engine class name."
msgstr "不得與已有的引擎類別名稱衝突。"

msgid "Must not collide with an existing global script class name."
msgstr "不可與現存的全域腳本類別名稱衝突。"

msgid "Must not collide with an existing built-in type name."
msgstr "不可與現存的內建型別名稱衝突。"

msgid "Must not collide with an existing global constant name."
msgstr "不得與已有的全域常數名稱衝突。"

msgid "Keyword cannot be used as an Autoload name."
msgstr "關鍵字不能用作自動加載名稱。"

msgid "Autoload '%s' already exists!"
msgstr "自動載入「%s」已經存在！"

msgid "Rename Autoload"
msgstr "重新命名自動載入"

msgid "Toggle Autoload Globals"
msgstr "切換自動載入全域節點"

msgid "Move Autoload"
msgstr "移動 Autoload"

msgid "Remove Autoload"
msgstr "刪除 Autoload"

msgid "Rearrange Autoloads"
msgstr "重新排列 Autoload"

msgid "Can't add Autoload:"
msgstr "無法新增 Autoload："

msgid "%s is an invalid path. File does not exist."
msgstr "%s為無效路徑。檔案不存在。"

msgid "%s is an invalid path. Not in resource path (res://)."
msgstr "%s為無效路徑，並非資源路徑（res://）。"

msgid "Add Autoload"
msgstr "新增 Autoload"

msgid "Autoload Path"
msgstr "自動載入路徑"

msgid "Set path or press \"Add\" to create a script."
msgstr "設定路徑或按「新增」來建立腳本。"

msgid "Select Autoload Path"
msgstr "選擇自動載入路徑"

msgid "Node Name:"
msgstr "節點名稱："

msgid "Autoloads"
msgstr "自動載入"

msgid "Global Variable"
msgstr "全域變數"

msgid "3D Engine"
msgstr "3D 引擎"

msgid "Navigation (2D)"
msgstr "導航（2D）"

msgid "Navigation (3D)"
msgstr "導航（3D）"

msgid "XR"
msgstr "XR"

msgid "OpenXR"
msgstr "OpenXR"

msgid "Wayland"
msgstr "Wayland"

msgid "X11"
msgstr "X11"

msgid "RenderingDevice"
msgstr "算繪裝置"

msgid "Forward+ Renderer"
msgstr "Forward+ 算繪器"

msgid "Mobile Renderer"
msgstr "行動算繪器"

msgid "Vulkan"
msgstr "Vulkan"

msgid "D3D12"
msgstr "D3D12"

msgid "Metal"
msgstr "Metal"

msgid "OpenGL"
msgstr "OpenGL"

msgid "Physics Server (2D)"
msgstr "物理伺服器（2D）"

msgid "Godot Physics (2D)"
msgstr "Godot 物理（2D）"

msgid "Physics Server (3D)"
msgstr "物理伺服器（3D）"

msgid "Godot Physics (3D)"
msgstr "Godot 物理（3D）"

msgid "Jolt Physics"
msgstr "Jolt 物理"

msgid "Text Server: Fallback"
msgstr "文字伺服器：Fallback"

msgid "Text Server: Advanced"
msgstr "文字伺服器：進間"

msgid "TTF, OTF, Type 1, WOFF1 Fonts"
msgstr "TTF, OTF, Type 1, WOFF1字型"

msgid "WOFF2 Fonts"
msgstr "WOFF2字型"

msgid "SIL Graphite Fonts"
msgstr "SIL Graphite字型"

msgid "Multi-channel Signed Distance Field Font Rendering"
msgstr "多通道距離場(Multi-channel Signed Distance Field)字型算繪"

msgid "3D Nodes as well as RenderingServer access to 3D features."
msgstr "3D節點，又或是RenderingServer會有3D功能。"

msgid "Navigation Server and capabilities for 2D."
msgstr "2D 導航伺服器與相關功能。"

msgid "Navigation Server and capabilities for 3D."
msgstr "3D 導航伺服器與相關功能。"

msgid "XR (AR and VR)."
msgstr "XR(包含AR和VR)。"

msgid "OpenXR standard implementation (requires XR to be enabled)."
msgstr "OpenXR 標準實作（需啟用 XR）。"

msgid "Wayland display (Linux only)."
msgstr "Wayland 顯示系統（僅限 Linux）。"

msgid "X11 display (Linux only)."
msgstr "X11 顯示系統（僅限 Linux）。"

msgid ""
"RenderingDevice based rendering (if disabled, the OpenGL backend is required)."
msgstr "基於 RenderingDevice 的算繪（若停用則需使用 OpenGL 後端）。"

msgid "Forward+ renderer for advanced 3D graphics."
msgstr "進階 3D 圖形的 Forward+ 算繪器。"

msgid "Mobile renderer for less advanced 3D graphics."
msgstr "行動裝置用的輕量 3D 算繪器。"

msgid "Vulkan backend of RenderingDevice."
msgstr "RenderingDevice 的 Vulkan 後端。"

msgid "Direct3D 12 backend of RenderingDevice."
msgstr "RenderingDevice 的 Direct3D 12 後端。"

msgid "Metal backend of RenderingDevice (Apple arm64 only)."
msgstr "RenderingDevice 的 Metal 後端（僅限 Apple arm64）。"

msgid "OpenGL backend (if disabled, the RenderingDevice backend is required)."
msgstr "OpenGL 後端（若停用則需啟用 RenderingDevice 後端）。"

msgid "Physics Server and capabilities for 2D."
msgstr "2D 物理伺服器與相關功能。"

msgid "Godot Physics backend (2D)."
msgstr "Godot 物理後端（2D）。"

msgid "Physics Server and capabilities for 3D."
msgstr "3D 物理伺服器與相關功能。"

msgid "Godot Physics backend (3D)."
msgstr "Godot 物理後端（3D）。"

msgid "Jolt Physics backend (3D only)."
msgstr "Jolt 物理後端（僅限 3D）。"

msgid ""
"Fallback implementation of Text Server\n"
"Supports basic text layouts."
msgstr ""
"文本服務器的fallback實現\n"
"支持基本的文本佈局。"

msgid ""
"Text Server implementation powered by ICU and HarfBuzz libraries.\n"
"Supports complex text layouts, BiDi, and contextual OpenType font features."
msgstr ""
"由 ICU 和 HarfBuzz libraries實現文本服務器。\n"
"支持複雜的文本佈局、BiDi 和本文 OpenType 字體功能。"

msgid ""
"TrueType, OpenType, Type 1, and WOFF1 font format support using FreeType "
"library (if disabled, WOFF2 support is also disabled)."
msgstr ""
"使用 FreeType 庫可以支持 TrueType、OpenType、Type 1 和 WOFF1 字體格式（如果禁"
"用，WOFF2 支持也會被禁用）。"

msgid "WOFF2 font format support using FreeType and Brotli libraries."
msgstr "使用 FreeType 和 Brotli 庫支持 WOFF2 字體格式。"

msgid ""
"SIL Graphite smart font technology support (supported by Advanced Text Server "
"only)."
msgstr "SIL Graphite 智能字體技術支持（僅受 Advanced Text Server 支持）。"

msgid ""
"Multi-channel signed distance field font rendering support using msdfgen "
"library (pre-rendered MSDF fonts can be used even if this option disabled)."
msgstr ""
"使用 msdfgen 庫的多通道帶符號距離場(MSDF)字體算繪支持（即使禁用此選項，也可以"
"使用預算繪的 MSDF 字體）。"

msgid "General Features:"
msgstr "通用功能："

msgid "Graphics and Rendering:"
msgstr "圖形與算繪："

msgid "Physics Systems:"
msgstr "物理系統："

msgid "Text Rendering and Font Options:"
msgstr "文字算繪與字型選項："

msgid "Reset the edited profile?"
msgstr "重置已編輯的設定檔？"

msgid "File saving failed."
msgstr "保存檔案時發生錯誤。"

msgid "Create a new profile?"
msgstr "建立新的設定檔？"

msgid ""
"This will scan all files in the current project to detect used classes.\n"
"Note that the first scan may take a while, specially in larger projects."
msgstr ""
"這將掃描目前專案的所有檔案以偵測已使用的類別。\n"
"首次掃描在大型專案中可能需要較長時間。"

msgid ""
"Warning: Class detection for C# scripts is not currently available, and such "
"files will be ignored."
msgstr "警告：目前無法偵測 C# 腳本的類別，相關檔案將被略過。"

msgid "Scanning Project for Used Classes"
msgstr "正在掃描專案以偵測使用的類別"

msgid "Processing Classes Found"
msgstr "正在處理偵測到的類別"

msgid "Nodes and Classes:"
msgstr "節點與類別："

msgid "File '%s' format is invalid, import aborted."
msgstr "檔案「%s」的格式無效，已中止匯入。"

msgid "Error saving profile to path: '%s'."
msgstr "在下列路徑保存設定檔時發生錯誤：%s。"

msgid "Profile Path"
msgstr "設定檔路徑"

msgid "Profile:"
msgstr "設定:"

msgid "Detect from Project"
msgstr "從專案中檢測"

msgid "Actions:"
msgstr "動作："

msgid "Configure Engine Compilation Profile:"
msgstr "配置引擎編譯設定檔："

msgid "Please Confirm:"
msgstr "請確認:"

msgid "Engine Compilation Profile"
msgstr "引擎編譯設定檔"

msgid "Load Profile"
msgstr "開啟設定檔"

msgid "Export Profile"
msgstr "匯出設定檔"

msgid "Forced Classes on Detect:"
msgstr "檢測時強制使用的類別："

msgid "Edit Compilation Configuration Profile"
msgstr "編輯編譯設定檔"

msgid ""
"Failed to execute command \"%s\":\n"
"%s."
msgstr ""
"執行指令「%s」失敗:\n"
"%s。"

msgid "Filter Commands"
msgstr "篩選指令"

msgid "Filter by Name"
msgstr "按名稱篩選"

msgid "Action Event"
msgstr "動作事件"

msgid "Clear all search filters."
msgstr "清除所有搜尋篩選。"

msgid "3D Editor"
msgstr "3D 編輯器"

msgid "Scene Tree Editing"
msgstr "正在編輯場景樹"

msgid "FileSystem Dock"
msgstr "檔案系統面板"

msgid "Import Dock"
msgstr "匯入面板"

msgid "History Dock"
msgstr "歷史紀錄面板"

msgid "Game View"
msgstr "遊戲預覽"

msgid "Allows to view and edit 3D scenes."
msgstr "允許檢視並編輯3D場景。"

msgid "Allows to edit scripts using the integrated script editor."
msgstr "允許使用整合式編輯器以編輯腳本。"

msgid "Provides built-in access to the Asset Library."
msgstr "提供內建素材庫存取功能。"

msgid "Allows editing the node hierarchy in the Scene dock."
msgstr "允許在場景停佇列中編輯節點階層。"

msgid ""
"Allows to work with signals and groups of the node selected in the Scene dock."
msgstr "允許操作場景停佇列中所選擇的訊號及節點群。"

msgid "Allows to browse the local file system via a dedicated dock."
msgstr "允許藉由專用停佇列來瀏覽本地檔案系統。"

msgid ""
"Allows to configure import settings for individual assets. Requires the "
"FileSystem dock to function."
msgstr "允許為個別素材調整匯入設定。需要檔案系統停佇列以運作。"

msgid "Provides an overview of the editor's and each scene's undo history."
msgstr "提供編輯器與各場景歷史紀錄的概覽。"

msgid "Provides tools for selecting and debugging nodes at runtime."
msgstr "提供運行時節點選取與除錯工具。"

msgid "(current)"
msgstr "（目前）"

msgid "(none)"
msgstr "（無）"

msgid "Remove currently selected profile, '%s'? Cannot be undone."
msgstr "是否刪除目前所選擇的設定檔「%s」？刪除後將無法復原。"

msgid "Profile must be a valid filename and must not contain '.'"
msgstr "配置必須是有效的檔案名，並且不能包含 “.”"

msgid "Profile with this name already exists."
msgstr "同名的配置已經存在。"

msgid "(Editor Disabled, Properties Disabled)"
msgstr "（已禁用編輯器，已禁用屬性）"

msgid "(Properties Disabled)"
msgstr "（已禁用屬性）"

msgid "(Editor Disabled)"
msgstr "（已禁用編輯器）"

msgid "Class Options:"
msgstr "類別選項："

msgid "Enable Contextual Editor"
msgstr "啟用本文編輯器"

msgid "Class Properties:"
msgstr "類別屬性："

msgid "Main Features:"
msgstr "主要功能："

msgid ""
"Profile '%s' already exists. Remove it first before importing, import aborted."
msgstr "設定檔「%s」已存在。匯入前請先將其移除。已中止匯入。"

msgid "Current Profile:"
msgstr "目前配置："

msgid "Reset to Default"
msgstr "重設為預設值"

msgid "Available Profiles:"
msgstr "可用配置："

msgid "Create Profile"
msgstr "創建配置"

msgid "Remove Profile"
msgstr "移除配置"

msgid "Make Current"
msgstr "設為目前的"

msgid "Configure Selected Profile:"
msgstr "配置所選配置："

msgid "Extra Options:"
msgstr "更多選項："

msgid "Create or import a profile to edit available classes and properties."
msgstr "建立或匯入配置以編輯可用類別及屬性。"

msgid "New profile name:"
msgstr "新的配置名稱："

msgid "Godot Feature Profile"
msgstr "Godot 功能配置"

msgid "Import Profile(s)"
msgstr "匯入配置"

msgid "Manage Editor Feature Profiles"
msgstr "管理編輯器功能配置"

msgid "New layout name"
msgstr "新排版名稱"

msgid "Edit Built-in Action: %s"
msgstr "編輯內建動作：%s"

msgid "Edit Shortcut: %s"
msgstr "編輯快捷鍵: %s"

msgid "Primary"
msgstr "主要"

msgid "Common"
msgstr "常見"

msgid "Event %d"
msgstr "事件 %d"

msgid "Editor Settings"
msgstr "編輯器設定"

msgid "General"
msgstr "一般"

msgid "Filter Settings"
msgstr "篩選設定"

msgid "Advanced Settings"
msgstr "進階設定"

msgid "The editor must be restarted for changes to take effect."
msgstr "必須重新啟動編輯器才會使改動生效。"

msgid "Shortcuts"
msgstr "快捷鍵"

msgid "Binding"
msgstr "綁定"

msgid "Go to the override in the Project Settings."
msgstr "前往專案設定中的覆寫項目。"

msgid "Remove this override."
msgstr "移除此覆寫。"

msgid "Left Stick Left, Joystick 0 Left"
msgstr "左搖桿向左，搖桿 0 向左"

msgid "Left Stick Right, Joystick 0 Right"
msgstr "左搖桿向右，搖桿 0 向右"

msgid "Left Stick Up, Joystick 0 Up"
msgstr "左搖桿向上，搖桿 0 向上"

msgid "Left Stick Down, Joystick 0 Down"
msgstr "左搖桿向下，搖桿 0 向下"

msgid "Right Stick Left, Joystick 1 Left"
msgstr "右搖桿向左，搖桿 1 向左"

msgid "Right Stick Right, Joystick 1 Right"
msgstr "右搖桿向右，搖桿 1 向右"

msgid "Right Stick Up, Joystick 1 Up"
msgstr "右搖桿向上，搖桿 1 向上"

msgid "Right Stick Down, Joystick 1 Down"
msgstr "右搖桿向下，搖桿 1 向下"

msgid "Joystick 2 Left"
msgstr "搖桿 2 向左"

msgid "Left Trigger, Sony L2, Xbox LT, Joystick 2 Right"
msgstr "左觸發器，Sony L2，Xbox LT，搖桿 2 向右"

msgid "Joystick 2 Up"
msgstr "搖桿 2 向上"

msgid "Right Trigger, Sony R2, Xbox RT, Joystick 2 Down"
msgstr "右觸發器，Sony R2，Xbox RT，搖桿 2 向下"

msgid "Joystick 3 Left"
msgstr "搖桿 3 向左"

msgid "Joystick 3 Right"
msgstr "搖桿 3 向右"

msgid "Joystick 3 Up"
msgstr "搖桿 3 向上"

msgid "Joystick 3 Down"
msgstr "搖桿 3 向下"

msgid "Joystick 4 Left"
msgstr "搖桿 4 向左"

msgid "Joystick 4 Right"
msgstr "搖桿 4 向右"

msgid "Joystick 4 Up"
msgstr "搖桿 4 向上"

msgid "Joystick 4 Down"
msgstr "搖桿 4 向下"

msgid "or"
msgstr "或"

msgid "Unicode"
msgstr "Unicode"

msgid "Joypad Axis %d %s (%s)"
msgstr "搖桿軸 %d %s (%s)"

msgid "All Devices"
msgstr "所有裝置"

msgid "Device"
msgstr "裝置"

msgid "Listening for Input. Hold %s to release focus."
msgstr "正在偵聽輸入。按住 %s 以釋放焦點。"

msgid "Listening for Input"
msgstr "偵聽輸入中"

msgid "Filter by Event"
msgstr "依事件篩選"

msgid "No Event Configured"
msgstr "未配置事件"

msgid "Keyboard Keys"
msgstr "鍵盤按鍵"

msgid "Mouse Buttons"
msgstr "滑鼠按鈕"

msgid "Joypad Buttons"
msgstr "控制器按鈕"

msgid "Joypad Axes"
msgstr "控制器軸"

msgctxt "Key Location"
msgid "Unspecified"
msgstr "未指定"

msgctxt "Key Location"
msgid "Left"
msgstr "左側"

msgctxt "Key Location"
msgid "Right"
msgstr "右側"

msgid "Event Configuration for \"%s\""
msgstr "「%s」的事件配置"

msgid "Event Configuration"
msgstr "事件配置"

msgid "Filter Inputs"
msgstr "篩選輸入"

msgid "Additional Options"
msgstr "其他選項"

msgid "Device:"
msgstr "設備："

msgid "Command / Control (auto)"
msgstr "命令/控制（自動）"

msgid ""
"Automatically remaps between 'Meta' ('Command') and 'Control' depending on "
"current platform."
msgstr "根據當前平台自動在\"Meta\"（\"命令\"）和\"控制\"之間重新映射。"

msgid "Keycode (Latin Equivalent)"
msgstr "鍵碼（拉丁語等效）"

msgid "Physical Keycode (Position on US QWERTY Keyboard)"
msgstr "物理鍵碼（美國 QWERTY 鍵盤上的位置）"

msgid "Key Label (Unicode, Case-Insensitive)"
msgstr "鍵標籤（Unicode，不區分大小寫）"

msgid "Physical location"
msgstr "物理位置"

msgid "Alt or Option key"
msgstr "Alt 或 Option 鍵"

msgid "Shift key"
msgstr "Shift 鍵"

msgid "Control key"
msgstr "Control 鍵"

msgid "Meta/Windows or Command key"
msgstr "Meta/Windows 或 Command 鍵"

msgid "Add Project Setting"
msgstr "新增專案設定"

msgid "Delete Item"
msgstr "刪除項目"

msgid "Add Input Action"
msgstr "新增輸入動作"

msgid "Change Action deadzone"
msgstr "調整動作盲區"

msgid "Change Input Action Event(s)"
msgstr "修改輸入動作事件"

msgid "Erase Input Action"
msgstr "刪除輸入動作"

msgid "Rename Input Action"
msgstr "重新命名輸入動作"

msgid "Update Input Action Order"
msgstr "更新輸入動作順序"

msgid "Project Settings (project.godot)"
msgstr "專案設定（project.godot）"

msgid "Select a Setting or Type its Name"
msgstr "選擇設定或輸入名稱"

msgid "Feature"
msgstr "功能"

msgid "Changed settings will be applied to the editor after restarting."
msgstr "變更的設定需重新啟動後才會套用至編輯器。"

msgid "Input Map"
msgstr "輸入對應"

msgid "Localization"
msgstr "在地化"

msgid "Globals"
msgstr "全域"

msgid "Autoload"
msgstr "自動載入"

msgid "Shader Globals"
msgstr "著色器全域"

msgid "Plugins"
msgstr "外掛程式"

msgid "Import Defaults"
msgstr "匯入預設"

msgid "Native Shader Source Inspector"
msgstr "原生著色器原始碼檢視器"

msgid "Error - Could not create shader include in filesystem."
msgstr "錯誤 - 無法在檔案系統中建立著色器標頭檔。"

msgid "Error - Could not create shader in filesystem."
msgstr "錯誤 - 無法在檔案系統中建立著色器。"

msgid "Error loading shader from %s"
msgstr "自 %s 中載入著色器時發生錯誤"

msgid "N/A"
msgstr "N/A"

msgid "Open Shader / Choose Location"
msgstr "開啟著色器／選擇位置"

msgid "Invalid base path."
msgstr "無效的基礎路徑。"

msgid "Note: Built-in shaders can't be edited using an external editor."
msgstr "注意：內建著色器無法使用外部編輯器編輯。"

msgid "Built-in shader (into scene file)."
msgstr "內建著色器（儲入場景檔案）。"

msgid "Will load an existing shader file."
msgstr "將讀取現有著色器檔。"

msgid "Shader file already exists."
msgstr "著色器檔案已存在。"

msgid "Shader path/name is valid."
msgstr "著色器路徑／名稱有效。"

msgid "Will create a new shader file."
msgstr "將建立新的著色器檔。"

msgid "Mode:"
msgstr "模式："

msgid "Built-in Shader:"
msgstr "內建著色器："

msgid "Create Shader"
msgstr "建立著色器"

msgid "Save changes to the following shaders(s) before quitting?"
msgstr "退出前要儲存以下著色器的變更嗎？"

msgid "There are unsaved changes in the following built-in shaders(s):"
msgstr "以下內建著色器有未儲存的變更："

msgid "New Shader Include..."
msgstr "新增著色器 Include..."

msgid "Load Shader File..."
msgstr "載入著色器檔案..."

msgid "Load Shader Include File..."
msgstr "載入著色器 Include 檔案..."

msgid "Open File in Inspector"
msgstr "在屬性檢視器中開啟檔案"

msgid "Inspect Native Shader Code..."
msgstr "檢視原生著色器程式碼..."

msgid "Shader Editor"
msgstr "著色器編輯器"

msgid "No valid shader stages found."
msgstr "未找到有效的著色器階段。"

msgid "Shader stage compiled without errors."
msgstr "著色器階段編譯無錯誤。"

msgid ""
"File structure for '%s' contains unrecoverable errors:\n"
"\n"
msgstr ""
"「%s」的檔案結構包含無法修復的錯誤：\n"
"\n"

msgid "ShaderFile"
msgstr "ShaderFile（著色器檔）"

msgid "Set Shader Global Variable"
msgstr "設定著色器全域變數"

msgid "Name must be a valid identifier."
msgstr "名稱必須為有效識別符。"

msgid "Global shader parameter '%s' already exists."
msgstr "全域著色器參數「%s」已存在。"

msgid "Name '%s' is a reserved shader language keyword."
msgstr "名稱「%s」是保留的著色器語言關鍵字。"

msgid "Add Shader Global Parameter"
msgstr "新增著色器全域參數"

msgid "Error at line %d:"
msgstr "錯誤於第 %d 行："

msgid "Error at line %d in include %s:%d:"
msgstr "錯誤於第 %d 行（於引入檔 %s:%d）："

msgid "Warnings should be fixed to prevent errors."
msgstr "應修正警告以避免錯誤。"

msgid ""
"This shader has been modified on disk.\n"
"What action should be taken?"
msgstr ""
"磁碟上的著色器已被修改。\n"
"要採取何種動作？"

msgid "Reload"
msgstr "重新載入"

msgid "Resave"
msgstr "重新儲存"

msgid "E constant (2.718282). Represents the base of the natural logarithm."
msgstr "E 常數 (2.718282)，自然對數的底。"

msgid "Epsilon constant (0.00001). Smallest possible scalar number."
msgstr "ε 常數 (0.00001)，最小可用純量值。"

msgid "Phi constant (1.618034). Golden ratio."
msgstr "Φ 常數 (1.618034)，黃金比例。"

msgid "Pi/4 constant (0.785398) or 45 degrees."
msgstr "π/4 常數 (0.785398)，即 45 度。"

msgid "Pi/2 constant (1.570796) or 90 degrees."
msgstr "π/2 常數 (1.570796)，即 90 度."

msgid "Pi constant (3.141593) or 180 degrees."
msgstr "π 常數 (3.141593)，即 180 度。"

msgid "Tau constant (6.283185) or 360 degrees."
msgstr "τ 常數 (6.283185)，即 360 度。"

msgid "Sqrt2 constant (1.414214). Square root of 2."
msgstr "Sqrt2 常數 (1.414214)，2 的平方根。"

msgid "Drag and drop nodes here to attach them."
msgstr "將節點拖放到此處以附加。"

msgid "Add Input"
msgstr "新增輸入"

msgid "Add Output"
msgstr "新增輸出"

msgid "Float"
msgstr "浮點數"

msgid "Int"
msgstr "整數"

msgid "UInt"
msgstr "UInt"

msgid "Vector2"
msgstr "Vector2"

msgid "Vector3"
msgstr "Vector3"

msgid "Vector4"
msgstr "Vector4"

msgid "Boolean"
msgstr "布林值"

msgid "Sampler"
msgstr "取樣器"

msgid "[default]"
msgstr "[預設]"

msgid "Expand output port"
msgstr "展開輸出埠"

msgid "Select preview port"
msgstr "選擇預覽埠"

msgid ""
"The 2D preview cannot correctly show the result retrieved from instance "
"parameter."
msgstr "2D 預覽無法正確顯示從實例參數取得的結果。"

msgid "Copy Preview Shader Parameters From Material"
msgstr "自材質複製預覽著色器參數"

msgid "Paste Preview Shader Parameters To Material"
msgstr "貼上預覽著色器參數至材質"

msgid "Add Input Port"
msgstr "新增輸入埠"

msgid "Add Output Port"
msgstr "新增輸出埠"

msgid "Change Input Port Type"
msgstr "變更輸入埠型別"

msgid "Change Output Port Type"
msgstr "變更輸出埠型別"

msgid "Change Input Port Name"
msgstr "變更輸入埠名稱"

msgid "Change Output Port Name"
msgstr "變更輸出埠名稱"

msgid "Expand Output Port"
msgstr "展開輸出埠"

msgid "Shrink Output Port"
msgstr "收合輸出埠"

msgid "Remove Input Port"
msgstr "移除輸入埠"

msgid "Remove Output Port"
msgstr "移除輸出埠"

msgid "Set VisualShader Expression"
msgstr "設定 VisualShader 運算式"

msgid "Resize VisualShader Node"
msgstr "調整 VisualShader 節點大小"

msgid "Hide Port Preview"
msgstr "隱藏埠預覽"

msgid "Show Port Preview"
msgstr "顯示埠預覽"

msgid "Set Frame Title"
msgstr "設定框格標題"

msgid "Set Tint Color"
msgstr "設定色調"

msgid "Toggle Frame Color"
msgstr "切換框格顏色"

msgid "Set Frame Color"
msgstr "設定框格顏色"

msgid "Toggle Auto Shrink"
msgstr "切換自動收縮"

msgid "Set Parameter Name"
msgstr "設定參數名稱"

msgid "Set Input Default Port"
msgstr "設定輸入預設埠"

msgid "Set Custom Node Option"
msgstr "設定自訂節點選項"

msgid "Add Node to Visual Shader"
msgstr "將節點新增至 Visual Shader"

msgid "Add Varying to Visual Shader: %s"
msgstr "新增 Varying 至 Visual Shader：%s"

msgid "Remove Varying from Visual Shader: %s"
msgstr "從 Visual Shader 移除 Varying：%s"

msgid "Move VisualShader Node(s)"
msgstr "移動 Visual Shader 節點"

msgid "Move and Attach VisualShader Node(s) to parent frame"
msgstr "移動並附加 Visual Shader 節點至父框格"

msgid "Insert node"
msgstr "插入節點"

msgid "Convert Constant Node(s) To Parameter(s)"
msgstr "將常數節點轉換為參數"

msgid "Convert Parameter Node(s) To Constant(s)"
msgstr "將參數節點轉換為常數"

msgid "Detach VisualShader Node(s) from Frame"
msgstr "從框格中移除 Visual Shader 節點"

msgid "Delete VisualShader Node"
msgstr "刪除 Visual Shader 節點"

msgid "Delete VisualShader Node(s)"
msgstr "刪除 Visual Shader 節點"

msgid "Float Constants"
msgstr "浮點數常數"

msgid "Convert Constant(s) to Parameter(s)"
msgstr "將常數轉換為參數"

msgid "Convert Parameter(s) to Constant(s)"
msgstr "將參數轉換為常數"

msgid "Detach from Parent Frame"
msgstr "從父框格分離"

msgid "Enable Auto Shrink"
msgstr "啟用自動收縮"

msgid "Enable Tint Color"
msgstr "啟用色調"

msgid "Edit Preview Parameter: %s"
msgstr "編輯預覽參數：%s"

msgid "Duplicate VisualShader Node(s)"
msgstr "複製 Visual Shader 節點"

msgid "Paste VisualShader Node(s)"
msgstr "貼上 Visual Shader 節點"

msgid "Cut VisualShader Node(s)"
msgstr "剪下 Visual Shader 節點"

msgid "Visual Shader Input Type Changed"
msgstr "已修改 Visual Shader 輸入型別"

msgid "ParameterRef Name Changed"
msgstr "ParameterRef 名稱已變更"

msgid "Varying Name Changed"
msgstr "Varying 名稱已變更"

msgid "Set Constant: %s"
msgstr "設定常數：%s"

msgid "Invalid name for varying."
msgstr "Varying 名稱無效。"

msgid "Varying with that name already exists."
msgstr "同名的 Varying 已存在。"

msgid "Boolean type cannot be used with `%s` varying mode."
msgstr "布林型別無法用於 `%s` varying 模式。"

msgid "Add Node(s) to Visual Shader"
msgstr "將節點新增至 Visual Shader"

msgid "Hold %s Key To Swap Connections"
msgstr "按住 %s 鍵以交換連接"

msgid "Vertex"
msgstr "頂點"

msgid "Fragment"
msgstr "片段"

msgid "Light"
msgstr "光照"

msgid "Process"
msgstr "處理"

msgid "Collide"
msgstr "碰撞"

msgid "Sky"
msgstr "天空"

msgid "Fog"
msgstr "霧"

msgid "Manage Varyings"
msgstr "管理 Varying"

msgid "Add Varying"
msgstr "新增 Varying"

msgid "Remove Varying"
msgstr "移除 Varying"

msgid "Show generated shader code."
msgstr "顯示產生的著色器程式碼。"

msgid "Toggle shader preview."
msgstr "切換著色器預覽。"

msgid "Generated Shader Code"
msgstr "產生的著色器程式碼"

msgid "Add Node"
msgstr "新增節點"

msgid "Clear Copy Buffer"
msgstr "清除複製緩衝區"

msgid "Insert New Node"
msgstr "插入新節點"

msgid "Insert New Reroute"
msgstr "插入新 Reroute"

msgid "Filter Parameters"
msgstr "篩選參數"

msgid "Copy Parameters From Material"
msgstr "從材質複製參數"

msgid "Paste Parameters To Material"
msgstr "貼上參數到材質"

msgid "Create Shader Node"
msgstr "建立著色器節點"

msgid "Create Shader Varying"
msgstr "建立著色器 Varying"

msgid "Varying Type"
msgstr "Varying 型別"

msgid "Varying Mode"
msgstr "Varying 模式"

msgid "Delete Shader Varying"
msgstr "刪除著色器 Varying"

msgid "Color function."
msgstr "顏色函式。"

msgid "Color operator."
msgstr "色彩運算子。"

msgid "Grayscale function."
msgstr "灰階函式。"

msgid "Converts HSV vector to RGB equivalent."
msgstr "將 HSV 向量轉換為等效的 RGB 向量。"

msgid "Converts color from linear to sRGB color space."
msgstr "將顏色從線性轉換為 sRGB 色彩空間。"

msgid "Converts RGB vector to HSV equivalent."
msgstr "將 RGB 向量轉換為等效的 HSV 向量。"

msgid "Sepia function."
msgstr "深褐函式。"

msgid "Converts color from sRGB to linear color space."
msgstr "將顏色從 sRGB 轉換為線性色彩空間。"

msgid "Burn operator."
msgstr "加深 (Burn) 運算子。"

msgid "Darken operator."
msgstr "暗化運算子。"

msgid "Difference operator."
msgstr "差異運算子。"

msgid "Dodge operator."
msgstr "加亮 (Dodge) 運算子。"

msgid "HardLight operator."
msgstr "強光 (HardLight) 運算子。"

msgid "Lighten operator."
msgstr "亮化運算子。"

msgid "Overlay operator."
msgstr "疊加運算子。"

msgid "Screen operator."
msgstr "濾色運算子。"

msgid "SoftLight operator."
msgstr "柔光運算子。"

msgid "Color constant."
msgstr "色彩常數。"

msgid "Color parameter."
msgstr "顏色參數。"

msgid "(Fragment/Light mode only) Derivative function."
msgstr "（僅限片段/光照模式）導數函式。"

msgid "Derivative function."
msgstr "導數函式。"

msgid "Returns the boolean result of the %s comparison between two parameters."
msgstr "回傳兩個參數間 %s 比較的布林結果。"

msgid "Equal (==)"
msgstr "等於 (==)"

msgid "Greater Than (>)"
msgstr "大於 (>)"

msgid "Greater Than or Equal (>=)"
msgstr "大於等於 (>=)"

msgid ""
"Returns an associated vector if the provided scalars are equal, greater or "
"less."
msgstr "若提供的純量相等、大於或小於，則回傳相關向量。"

msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
msgstr "回傳 INF 與純量參數比較的布林結果。"

msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr "回傳 NaN 與純量參數比較的布林結果。"

msgid "Less Than (<)"
msgstr "小於 (<)"

msgid "Less Than or Equal (<=)"
msgstr "小於等於 (<=)"

msgid "Not Equal (!=)"
msgstr "不等於 (!=)"

msgid ""
"Returns an associated 2D vector if the provided boolean value is true or "
"false."
msgstr "若提供的布林值為 true 或 false，則回傳相關 2D 向量。"

msgid ""
"Returns an associated 3D vector if the provided boolean value is true or "
"false."
msgstr "若提供的布林值為 true 或 false，則回傳相關 3D 向量。"

msgid ""
"Returns an associated 4D vector if the provided boolean value is true or "
"false."
msgstr "若提供的布林值為 true 或 false，則回傳相關 4D 向量。"

msgid ""
"Returns an associated boolean if the provided boolean value is true or false."
msgstr "若提供的布林值為 true 或 false，則回傳相關布林值。"

msgid ""
"Returns an associated floating-point scalar if the provided boolean value is "
"true or false."
msgstr "若提供的布林值為 true 或 false，則回傳相關浮點純量。"

msgid ""
"Returns an associated integer scalar if the provided boolean value is true or "
"false."
msgstr "若提供的布林值為 true 或 false，則回傳相關整數純量。"

msgid ""
"Returns an associated transform if the provided boolean value is true or "
"false."
msgstr "若提供的布林值為 true 或 false，則回傳相關變換。"

msgid ""
"Returns an associated unsigned integer scalar if the provided boolean value "
"is true or false."
msgstr "若提供的布林值為 true 或 false，則回傳相關無號整數純量。"

msgid "Returns the boolean result of the comparison between two parameters."
msgstr "回傳兩個參數比較的布林結果。"

msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr "回傳 INF（或 NaN）與純量比較的布林結果。"

msgid "Boolean constant."
msgstr "布林常數。"

msgid "Boolean parameter."
msgstr "布林參數。"

msgid "Translated to '%s' in Godot Shading Language."
msgstr "在 Godot 著色語言中會被轉譯為「%s」。"

msgid "'%s' input parameter for all shader modes."
msgstr "所有著色器模式的「%s」輸入參數。"

msgid "Input parameter."
msgstr "輸入參數。"

msgid "'%s' input parameter for vertex and fragment shader modes."
msgstr "頂點與片段著色器模式的「%s」輸入參數。"

msgid "'%s' input parameter for fragment and light shader modes."
msgstr "片段與光照著色器模式的「%s」輸入參數。"

msgid "'%s' input parameter for fragment shader mode."
msgstr "片段著色器模式的「%s」輸入參數。"

msgid "'%s' input parameter for sky shader mode."
msgstr "天空著色器模式的「%s」輸入參數。"

msgid "'%s' input parameter for fog shader mode."
msgstr "霧著色器模式的「%s」輸入參數。"

msgid "'%s' input parameter for light shader mode."
msgstr "光照著色器模式的「%s」輸入參數。"

msgid "'%s' input parameter for vertex shader mode."
msgstr "頂點著色器模式的「%s」輸入參數。"

msgid "'%s' input parameter for start shader mode."
msgstr "啟動著色器模式的「%s」輸入參數。"

msgid "'%s' input parameter for process shader mode."
msgstr "處理著色器模式的「%s」輸入參數。"

msgid "'%s' input parameter for start and process shader modes."
msgstr "啟動與處理著色器模式的「%s」輸入參數。"

msgid "'%s' input parameter for process and collide shader modes."
msgstr "處理與碰撞著色器模式的「%s」輸入參數。"

msgid ""
"A node for help to multiply a position input vector by rotation using "
"specific axis. Intended to work with emitters."
msgstr "一個協助將位置輸入向量依指定軸旋轉後相乘的節點，旨在搭配發射器使用。"

msgid "Float function."
msgstr "浮點函式。"

msgid "Float operator."
msgstr "浮點運算子。"

msgid "Integer function."
msgstr "整數函式。"

msgid "Integer operator."
msgstr "整數運算子。"

msgid "Unsigned integer function."
msgstr "無符號整數函式。"

msgid "Unsigned integer operator."
msgstr "無符號整數運算子。"

msgid "Returns the absolute value of the parameter."
msgstr "返回參數的絕對值。"

msgid "Returns the arc-cosine of the parameter."
msgstr "返回參數的反餘弦值。"

msgid "Returns the inverse hyperbolic cosine of the parameter."
msgstr "返回參數的反雙曲餘弦值。"

msgid "Returns the arc-sine of the parameter."
msgstr "返回參數的反正弦值。"

msgid "Returns the inverse hyperbolic sine of the parameter."
msgstr "返回參數的反雙曲正弦值。"

msgid "Returns the arc-tangent of the parameter."
msgstr "返回參數的反正切值。"

msgid "Returns the arc-tangent of the parameters."
msgstr "返回參數的反正切值。"

msgid "Returns the inverse hyperbolic tangent of the parameter."
msgstr "返回參數的反雙曲正切值。"

msgid "Returns the result of bitwise NOT (~a) operation on the integer."
msgstr "回傳對整數執行按位非（~a）運算的結果。"

msgid ""
"Returns the result of bitwise NOT (~a) operation on the unsigned integer."
msgstr "回傳對無符號整數執行按位非（~a）運算的結果。"

msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
msgstr "尋找大於或等於參數的最接近整數。"

msgid "Constrains a value to lie between two further values."
msgstr "將值限制於兩個範圍值之間。"

msgid "Returns the cosine of the parameter."
msgstr "返回參數的餘弦值。"

msgid "Returns the hyperbolic cosine of the parameter."
msgstr "返回參數的雙曲餘弦值。"

msgid "Converts a quantity in radians to degrees."
msgstr "將弧度轉換為度。"

msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr "（僅限片段/光照模式）（純量）沿 X 軸使用局部差分計算導數。"

msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr "（僅限片段/光照模式）（純量）沿 Y 軸使用局部差分計算導數。"

msgid "(Scalar) Derivative in 'x' using local differencing."
msgstr "（純量）沿 X 軸使用局部差分計算導數。"

msgid "(Scalar) Derivative in 'y' using local differencing."
msgstr "（純量）沿 Y 軸使用局部差分計算導數。"

msgid "Base-e Exponential."
msgstr "以 e 為底的指數。"

msgid "Base-2 Exponential."
msgstr "以 2 為底的指數。"

msgid "Finds the nearest integer less than or equal to the parameter."
msgstr "尋找小於或等於參數的最接近整數。"

msgid "Computes the fractional part of the argument."
msgstr "計算參數的小數部分。"

msgid "Returns the inverse of the square root of the parameter."
msgstr "返回參數平方根的倒數。"

msgid "Natural logarithm."
msgstr "自然對數。"

msgid "Base-2 logarithm."
msgstr "以 2 為底的對數。"

msgid "Returns the greater of two values."
msgstr "回傳兩個值之中的較大值。"

msgid "Returns the lesser of two values."
msgstr "回傳兩個值之中的較小值。"

msgid "Linear interpolation between two scalars."
msgstr "在兩個純量間做線性插值。"

msgid "Performs a fused multiply-add operation (a * b + c) on scalars."
msgstr "對純量執行融合乘加運算（a * b + c）。"

msgid "Returns the opposite value of the parameter."
msgstr "返回參數的相反值。"

msgid "1.0 - scalar"
msgstr "1.0 - 純量"

msgid ""
"Returns the value of the first parameter raised to the power of the second."
msgstr "回傳第一個參數的第二個參數次方。"

msgid "Converts a quantity in degrees to radians."
msgstr "將度轉換為弧度。"

msgid "1.0 / scalar"
msgstr "1.0 / 純量"

msgid "Remaps a value from the input range to the output range."
msgstr "將數值從輸入範圍重新對映到輸出範圍。"

msgid "Finds the nearest integer to the parameter."
msgstr "尋找最接近參數的整數。"

msgid "Finds the nearest even integer to the parameter."
msgstr "尋找最接近參數的偶數。"

msgid "Clamps the value between 0.0 and 1.0."
msgstr "將數值限制於 0.0 與 1.0 之間。"

msgid "Extracts the sign of the parameter."
msgstr "提取參數的符號。"

msgid "Returns the sine of the parameter."
msgstr "返回參數的正弦值。"

msgid "Returns the hyperbolic sine of the parameter."
msgstr "返回參數的雙曲正弦值。"

msgid "Returns the square root of the parameter."
msgstr "返回參數的平方根。"

msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using "
"Hermite polynomials."
msgstr ""
"SmoothStep 函式（scalar(edge0), scalar(edge1), scalar(x)）。\n"
"\n"
"若 x 小於 edge0 則回傳 0.0；若 x 大於 edge1 則回傳 1.0；其餘情況下回傳值將以赫"
"米特多項式在 0.0 與 1.0 間插值。"

msgid ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
"Step 函式（scalar(edge), scalar(x)）。\n"
"\n"
"若 x 小於 edge 則回傳 0.0，否則回傳 1.0。"

msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and 'y'."
msgstr "（僅限片段/光照模式）（純量）X 與 Y 方向絕對導數之和。"

msgid "(Scalar) Sum of absolute derivative in 'x' and 'y'."
msgstr "（純量）X 與 Y 方向絕對導數之和。"

msgid "Returns the tangent of the parameter."
msgstr "返回參數的正切值。"

msgid "Returns the hyperbolic tangent of the parameter."
msgstr "返回參數的雙曲正切值。"

msgid "Finds the truncated value of the parameter."
msgstr "取得參數的截斷值。"

msgid "Sums two floating-point scalars."
msgstr "將兩個浮點純量相加。"

msgid "Sums two integer scalars."
msgstr "將兩個整數純量相加。"

msgid "Sums two unsigned integer scalars."
msgstr "將兩個無號整數純量相加。"

msgid "Returns the result of bitwise AND (a & b) operation for two integers."
msgstr "回傳兩個整數按位 AND（a & b）運算的結果。"

msgid ""
"Returns the result of bitwise AND (a & b) operation for two unsigned integers."
msgstr "回傳兩個無符號整數按位 AND（a & b）運算的結果。"

msgid ""
"Returns the result of bitwise left shift (a << b) operation on the integer."
msgstr "回傳對整數執行按位左移（a << b）運算的結果。"

msgid ""
"Returns the result of bitwise left shift (a << b) operation on the unsigned "
"integer."
msgstr "回傳對無符號整數執行按位左移（a << b）運算的結果。"

msgid "Returns the result of bitwise OR (a | b) operation for two integers."
msgstr "回傳兩個整數按位 OR（a | b）運算的結果。"

msgid ""
"Returns the result of bitwise OR (a | b) operation for two unsigned integers."
msgstr "回傳兩個無符號整數按位 OR（a | b）運算的結果。"

msgid ""
"Returns the result of bitwise right shift (a >> b) operation on the integer."
msgstr "回傳對整數執行按位右移（a >> b）運算的結果。"

msgid ""
"Returns the result of bitwise right shift (a >> b) operation on the unsigned "
"integer."
msgstr "回傳對無符號整數執行按位右移（a >> b）運算的結果。"

msgid "Returns the result of bitwise XOR (a ^ b) operation on the integer."
msgstr "回傳對整數執行按位 XOR（a ^ b）運算的結果。"

msgid ""
"Returns the result of bitwise XOR (a ^ b) operation on the unsigned integer."
msgstr "回傳對無符號整數執行按位 XOR（a ^ b）運算的結果。"

msgid "Divides two floating-point scalars."
msgstr "將兩個浮點純量相除。"

msgid "Divides two integer scalars."
msgstr "將兩個整數純量相除。"

msgid "Divides two unsigned integer scalars."
msgstr "將兩個無符號整數純量相除。"

msgid "Multiplies two floating-point scalars."
msgstr "將兩個浮點純量相乘。"

msgid "Multiplies two integer scalars."
msgstr "將兩個整數純量相乘。"

msgid "Multiplies two unsigned integer scalars."
msgstr "將兩個無符號整數純量相乘。"

msgid "Returns the remainder of the two floating-point scalars."
msgstr "回傳兩個浮點純量相除的餘數。"

msgid "Returns the remainder of the two integer scalars."
msgstr "回傳兩個整數純量相除的餘數。"

msgid "Returns the remainder of the two unsigned integer scalars."
msgstr "回傳兩個無符號整數純量相除的餘數。"

msgid "Subtracts two floating-point scalars."
msgstr "將兩個浮點純量相減。"

msgid "Subtracts two integer scalars."
msgstr "將兩個整數純量相減。"

msgid "Subtracts two unsigned integer scalars."
msgstr "將兩個無符號整數純量相減。"

msgid "Scalar floating-point constant."
msgstr "純量浮點常數。"

msgid "Scalar integer constant."
msgstr "純量整數常數。"

msgid "Scalar unsigned integer constant."
msgstr "純量無符號整數常數。"

msgid "Scalar floating-point parameter."
msgstr "純量浮點參數。"

msgid "Scalar integer parameter."
msgstr "純量整數參數。"

msgid "Scalar unsigned integer parameter."
msgstr "純量無符號整數參數。"

msgid "Converts screen UV to a SDF."
msgstr "將螢幕 UV 轉換為 SDF。"

msgid "Casts a ray against the screen SDF and returns the distance travelled."
msgstr "向螢幕 SDF 投射光線並回傳行進距離。"

msgid "Converts a SDF to screen UV."
msgstr "將 SDF 轉換為螢幕 UV。"

msgid "Performs a SDF texture lookup."
msgstr "執行 SDF 紋理查找。"

msgid "Performs a SDF normal texture lookup."
msgstr "執行 SDF 法線紋理查找。"

msgid "Function to be applied on texture coordinates."
msgstr "要應用於紋理座標的函式。"

msgid "Polar coordinates conversion applied on texture coordinates."
msgstr "對紋理座標進行極座標轉換。"

msgid "Perform the cubic texture lookup."
msgstr "執行立方體紋理查找。"

msgid "Perform the curve texture lookup."
msgstr "執行曲線紋理查找。"

msgid "Perform the three components curve texture lookup."
msgstr "執行三分量曲線紋理查找。"

msgid ""
"Returns the depth value obtained from the depth prepass in a linear space."
msgstr "回傳在線性空間中從深度預通道取得的深度值。"

msgid "Reconstructs the World Position of the Node from the depth texture."
msgstr "從深度紋理重建節點的世界位置。"

msgid "Unpacks the Screen Normal Texture in World Space"
msgstr "在世界空間中解包螢幕法線紋理"

msgid "Perform the 2D texture lookup."
msgstr "執行 2D 紋理查找。"

msgid "Perform the 2D-array texture lookup."
msgstr "執行 2D 陣列紋理查詢。"

msgid "Perform the 3D texture lookup."
msgstr "執行 3D 紋理查詢。"

msgid "Apply panning function on texture coordinates."
msgstr "對紋理座標套用平移函式。"

msgid "Apply scaling function on texture coordinates."
msgstr "對紋理座標套用縮放函式。"

msgid "Cubic texture parameter lookup."
msgstr "立方體紋理參數查詢。"

msgid "2D texture parameter lookup."
msgstr "2D 紋理參數查詢。"

msgid "2D texture parameter lookup with triplanar."
msgstr "使用三平面進行 2D 紋理參數查詢。"

msgid "2D array of textures parameter lookup."
msgstr "2D 紋理陣列參數查詢。"

msgid "3D texture parameter lookup."
msgstr "3D 紋理參數查詢。"

msgid "Transform function."
msgstr "變換函式。"

msgid "Transform operator."
msgstr "變換運算子。"

msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
"one column) and the second parameter 'r' as a row vector (matrix with one "
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
"計算一對向量的外積。\n"
"\n"
"OuterProduct 將第一個參數「c」視為列向量（僅 1 欄的矩陣），第二個參數「r」視為"
"行向量（僅 1 列的矩陣），並執行線性代數矩陣乘法「c * r」，產生一個矩陣，其行數"
"等於「c」的分量數、列數等於「r」的分量數。"

msgid "Composes transform from four vectors."
msgstr "以四個向量組合變換。"

msgid "Decomposes transform to four vectors."
msgstr "將變換分解成四個向量。"

msgid "Calculates the determinant of a transform."
msgstr "計算變換的行列式值。"

msgid ""
"Calculates how the object should face the camera to be applied on Model View "
"Matrix output port for 3D objects."
msgstr "計算物件應如何朝向攝影機，以便應用至 3D 物件的模型檢視矩陣輸出埠。"

msgid "Calculates the inverse of a transform."
msgstr "計算變換的逆矩陣。"

msgid "Calculates the transpose of a transform."
msgstr "計算變換的轉置矩陣。"

msgid "Sums two transforms."
msgstr "兩個變換相加。"

msgid "Divides two transforms."
msgstr "兩個變換相除。"

msgid "Multiplies two transforms."
msgstr "兩個變換相乘。"

msgid "Performs per-component multiplication of two transforms."
msgstr "對兩個變換執行逐分量相乘。"

msgid "Subtracts two transforms."
msgstr "兩個變換相減。"

msgid "Multiplies vector by transform."
msgstr "向量乘以變換。"

msgid "Transform constant."
msgstr "變換常數。"

msgid "Transform parameter."
msgstr "變換參數。"

msgid ""
"The distance fade effect fades out each pixel based on its distance to "
"another object."
msgstr "距離淡出效果會依每個圖元與另一個物件的距離而漸隱。"

msgid ""
"The proximity fade effect fades out each pixel based on its distance to "
"another object."
msgstr "鄰近淡出效果會依每個圖元與另一個物件的距離而漸隱。"

msgid "Returns a random value between the minimum and maximum input values."
msgstr "傳回介於最小與最大輸入值之間的隨機值。"

msgid ""
"Builds a rotation matrix from the given axis and angle, multiply the input "
"vector by it and returns both this vector and a matrix."
msgstr ""
"根據指定的軸與角度建立旋轉矩陣，將輸入向量與其相乘，並傳回該向量及矩陣。"

msgid "Vector function."
msgstr "向量函式。"

msgid "Vector operator."
msgstr "向量運算子。"

msgid "Composes vector from scalars."
msgstr "以純量組合向量。"

msgid "Decomposes vector to scalars."
msgstr "將向量拆解為純量。"

msgid "Composes 2D vector from two scalars."
msgstr "以兩個純量組合 2D 向量。"

msgid "Decomposes 2D vector to two scalars."
msgstr "將 2D 向量拆解為兩個純量。"

msgid "Composes 3D vector from three scalars."
msgstr "以三個純量組合 3D 向量。"

msgid "Decomposes 3D vector to three scalars."
msgstr "將 3D 向量拆解為三個純量。"

msgid "Composes 4D vector from four scalars."
msgstr "以四個純量組合 4D 向量。"

msgid "Decomposes 4D vector to four scalars."
msgstr "將 4D 向量拆解為四個純量。"

msgid "Calculates the cross product of two vectors."
msgstr "計算兩個向量的外積。"

msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr "（僅限片段／光照模式）（向量）對「x」做局部差分導數。"

msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr "（僅限片段／光照模式）（向量）對「y」做局部差分導數。"

msgid "(Vector) Derivative in 'x' using local differencing."
msgstr "（向量）X 軸局部差分導數。"

msgid "(Vector) Derivative in 'y' using local differencing."
msgstr "（向量）Y 軸局部差分導數。"

msgid "Returns the distance between two points."
msgstr "傳回兩點之間的距離。"

msgid "Calculates the dot product of two vectors."
msgstr "計算兩個向量的內積。"

msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
"傳回與參照向量方向一致的向量。此函式含三個向量參數：N（待調整向量）、I（入射向"
"量）以及 Nref（參照向量）。若 I 與 Nref 的內積小於 0，則傳回 N；否則傳回 -N。"

msgid ""
"Returns falloff based on the dot product of surface normal and view direction "
"of camera (pass associated inputs to it)."
msgstr "依表面法線與攝影機視線的點積傳回衰減值（需傳入相關輸入）。"

msgid "Calculates the length of a vector."
msgstr "計算向量長度。"

msgid "Linear interpolation between two vectors."
msgstr "在兩個向量之間做線性插值。"

msgid "Linear interpolation between two vectors using scalar."
msgstr "以純量在兩個向量之間做線性插值。"

msgid "Performs a fused multiply-add operation (a * b + c) on vectors."
msgstr "對向量執行融合乘加運算（a * b + c）。"

msgid "Calculates the normalize product of vector."
msgstr "計算向量的正規化乘積。"

msgid "1.0 - vector"
msgstr "1.0 - 向量"

msgid "1.0 / vector"
msgstr "1.0 / 向量"

msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr "傳回反射方向向量（a：入射向量，b：法線向量）。"

msgid "Returns the vector that points in the direction of refraction."
msgstr "傳回折射方向向量。"

msgid "Remaps a vector from the input range to the output range."
msgstr "將向量從輸入範圍重新對應到輸出範圍。"

msgid ""
"Remaps a vector from the input range to the output range. Ranges defined with "
"scalars."
msgstr "將向量從輸入範圍對應到輸出範圍（範圍以純量定義）。"

msgid ""
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using "
"Hermite polynomials."
msgstr ""
"SmoothStep 函式（vector(edge0), vector(edge1), vector(x)）。\n"
"\n"
"若「x」小於「edge0」則傳回 0.0；若「x」大於「edge1」則傳回 1.0；其他情況則使"
"用 Hermite 多項式在 0.0 與 1.0 之間插值。"

msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using "
"Hermite polynomials."
msgstr ""
"SmoothStep 函式（scalar(edge0), scalar(edge1), vector(x)）。\n"
"\n"
"若「x」小於「edge0」則傳回 0.0；若「x」大於「edge1」則傳回 1.0；其他情況則使"
"用 Hermite 多項式在 0.0 與 1.0 之間插值。"

msgid ""
"Step function( vector(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
"Step 函式（vector(edge), vector(x)）。\n"
"\n"
"若「x」小於「edge」則傳回 0.0，否則傳回 1.0。"

msgid ""
"Step function( scalar(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
"Step 函式（scalar(edge), vector(x)）。\n"
"\n"
"若「x」小於「edge」則傳回 0.0，否則傳回 1.0。"

msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."
msgstr "（僅限片段／光照模式）（向量）「x」與「y」絕對導數之和。"

msgid "(Vector) Sum of absolute derivative in 'x' and 'y'."
msgstr "（向量）X 軸與 Y 軸絕對導數之和。"

msgid "Adds 2D vector to 2D vector."
msgstr "將 2D 向量加上 2D 向量。"

msgid "Adds 3D vector to 3D vector."
msgstr "將 3D 向量加上 3D 向量。"

msgid "Adds 4D vector to 4D vector."
msgstr "將 4D 向量加上 4D 向量。"

msgid "Divides 2D vector by 2D vector."
msgstr "以 2D 向量除以 2D 向量。"

msgid "Divides 3D vector by 3D vector."
msgstr "以 3D 向量除以 3D 向量。"

msgid "Divides 4D vector by 4D vector."
msgstr "以 4D 向量除以 4D 向量。"

msgid "Multiplies 2D vector by 2D vector."
msgstr "以 2D 向量乘以 2D 向量。"

msgid "Multiplies 3D vector by 3D vector."
msgstr "以 3D 向量乘以 3D 向量。"

msgid "Multiplies 4D vector by 4D vector."
msgstr "以 4D 向量乘以 4D 向量。"

msgid "Returns the remainder of the two 2D vectors."
msgstr "傳回兩個 2D 向量相除的餘數。"

msgid "Returns the remainder of the two 3D vectors."
msgstr "傳回兩個 3D 向量相除的餘數。"

msgid "Returns the remainder of the two 4D vectors."
msgstr "傳回兩個 4D 向量相除的餘數。"

msgid "Subtracts 2D vector from 2D vector."
msgstr "將 2D 向量減去 2D 向量。"

msgid "Subtracts 3D vector from 3D vector."
msgstr "將 3D 向量減去 3D 向量。"

msgid "Subtracts 4D vector from 4D vector."
msgstr "將 4D 向量減去 4D 向量。"

msgid "2D vector constant."
msgstr "2D 向量常數。"

msgid "2D vector parameter."
msgstr "2D 向量參數。"

msgid "3D vector constant."
msgstr "3D 向量常數。"

msgid "3D vector parameter."
msgstr "3D 向量參數。"

msgid "4D vector constant."
msgstr "4D 向量常數。"

msgid "4D vector parameter."
msgstr "4D 向量參數。"

msgid ""
"A rectangular area with a description string for better graph organization."
msgstr "用於更妥善組織圖的矩形區域，可附加描述字串。"

msgid ""
"Custom Godot Shader Language expression, with custom amount of input and "
"output ports. This is a direct injection of code into the vertex/fragment/"
"light function, do not use it to write the function declarations inside."
msgstr ""
"自訂 Godot 著色器語言表示式，可自行決定輸入與輸出埠數量。此節點會將程式碼直接"
"插入頂點／片段／光照函式內，請勿在其中撰寫函式宣告。"

msgid ""
"Custom Godot Shader Language expression, which is placed on top of the "
"resulted shader. You can place various function definitions inside and call "
"it later in the Expressions. You can also declare varyings, parameters and "
"constants."
msgstr ""
"自訂 Godot 著色器語言表示式，會被放置於最終著色器開頭。可在其中撰寫多個函式定"
"義，並於其他表示式中呼叫，也能宣告 varying、參數與常數。"

msgid "A reference to an existing parameter."
msgstr "現有參數的參照。"

msgid "Get varying parameter."
msgstr "取得 varying 參數。"

msgid "Set varying parameter."
msgstr "設定 varying 參數。"

msgid ""
"Reroute connections freely, can be used to connect multiple input ports to "
"single output port."
msgstr "可自由重新導線，用來將多個輸入埠連接至單一輸出埠。"

msgid "[None]"
msgstr "[無]"

msgid "Edit Visual Property: %s"
msgstr "編輯視覺屬性：%s"

msgid "Visual Shader Mode Changed"
msgstr "已變更視覺著色器模式"

msgctxt "Locale"
msgid "Script:"
msgstr "文字:"

msgctxt "Locale"
msgid "Script"
msgstr "腳 本"

msgid "Changed Locale Language Filter"
msgstr "更改地區語言篩選條件"

msgid "Changed Locale Script Filter"
msgstr "更改地區腳本篩選條件"

msgid "Changed Locale Country Filter"
msgstr "更改地區國家篩選條件"

msgid "Changed Locale Filter Mode"
msgstr "更改地區設定篩選模式"

msgid "[Default]"
msgstr "[預設]"

msgid "Select a Locale"
msgstr "選擇一個地區"

msgid "Locale Filter"
msgstr "語系篩選"

msgid "Show All Locales"
msgstr "顯示所有地區"

msgid "Show Selected Locales Only"
msgstr "僅顯示選定的地區"

msgid "Country:"
msgstr "地區:"

msgid "Country"
msgstr "地區"

msgid "Variant"
msgstr "變體"

msgid "Previewing: %s"
msgstr "預覽：%s"

msgid "Disable Translation Preview"
msgstr "停用翻譯預覽"

msgid "Previewing translation. Click to disable."
msgstr "正在預覽翻譯。按一下以停用。"

msgid "Add %d Translation"
msgid_plural "Add %d Translations"
msgstr[0] "新增 %d 個翻譯"

msgid "Translation Resource Remap: Add %d Path"
msgid_plural "Translation Resource Remap: Add %d Paths"
msgstr[0] "翻譯資源重新對應：新增 %d 個路徑"

msgid "Translation Resource Remap: Add %d Remap"
msgid_plural "Translation Resource Remap: Add %d Remaps"
msgstr[0] "翻譯資源重新對應：新增 %d 個重新對應"

msgid "Change Resource Remap Language"
msgstr "更改資源重映射語言"

msgid "Remove Resource Remap"
msgstr "移除資源重映射"

msgid "Remove Resource Remap Option"
msgstr "移除資源重映射選項"

msgid "Removed"
msgstr "已刪除"

msgid "%s cannot be found."
msgstr "找不到 %s。"

msgid "Translations"
msgstr "翻譯"

msgid "Translations:"
msgstr "翻譯："

msgid "Remaps"
msgstr "重映射"

msgid "Resources:"
msgstr "資源："

msgid "Remaps by Locale:"
msgstr "依地區設定重映射："

msgid "Files with translation strings:"
msgstr "帶有翻譯字串的文件："

msgid "Add strings from built-in components such as certain Control nodes."
msgstr "從內建元件中添加字串，例如某些 Control 節點。"

msgid ""
"No VCS plugins are available in the project. Install a VCS plugin to use VCS "
"integration features."
msgstr "專案中沒有可用的 VCS 外掛。請安裝 VCS 外掛以使用版本控制整合功能。"

msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr "遠端設定為空，可能導致需要網路的 VCS 功能無法運作。"

msgid "Commit"
msgstr "提交"

msgid "Open in editor"
msgstr "在編輯器中開啟"

msgid "Discard changes"
msgstr "捨棄變更"

msgid "Staged Changes"
msgstr "已暫存變更"

msgid "Unstaged Changes"
msgstr "未暫存變更"

msgid "Commit:"
msgstr "提交："

msgid "Date:"
msgstr "日期："

msgid "Subtitle:"
msgstr "副標題："

msgid "File:"
msgstr "檔案："

msgid "Do you want to remove the %s branch?"
msgstr "確定要移除分支 %s？"

msgid "Do you want to remove the %s remote?"
msgstr "確定要移除遠端 %s？"

msgid "Toggle Version Control Bottom Panel"
msgstr "切換版本控制底部面板"

msgid "Create Version Control Metadata"
msgstr "建立版本控制中繼資料"

msgid "Create VCS metadata files for:"
msgstr "建立 VCS 中繼資料檔案："

msgid "Existing VCS metadata files will be overwritten."
msgstr "現有 VCS 中繼資料檔案將被覆寫。"

msgid "Local Settings"
msgstr "本機設定"

msgid "Apply"
msgstr "套用"

msgid "VCS Provider"
msgstr "VCS 供應商"

msgid "Connect to VCS"
msgstr "連線至 VCS"

msgid "Remote Login"
msgstr "遠端登入"

msgid "Username"
msgstr "使用者名稱"

msgid "Password"
msgstr "密碼"

msgid "SSH Public Key Path"
msgstr "SSH 公鑰路徑"

msgid "Select SSH public key path"
msgstr "選擇 SSH 公鑰路徑"

msgid "SSH Private Key Path"
msgstr "SSH 私鑰路徑"

msgid "Select SSH private key path"
msgstr "選擇 SSH 私鑰路徑"

msgid "SSH Passphrase"
msgstr "SSH 密碼"

msgid "Open Version Control Dock"
msgstr "開啟版本控制停駐框"

msgid "Detect new changes"
msgstr "偵測新變更"

msgid "Discard all changes"
msgstr "捨棄所有變更"

msgid "This operation is IRREVERSIBLE. Your changes will be deleted FOREVER."
msgstr "此操作無法復原，您的變更將永久刪除。"

msgid "Permanentally delete my changes"
msgstr "永久刪除我的變更"

msgid "Stage all changes"
msgstr "暫存所有變更"

msgid "Unstage all changes"
msgstr "取消暫存所有變更"

msgid "Commit Message"
msgstr "提交訊息"

msgid "Commit Changes"
msgstr "提交變更"

msgid "Commit List"
msgstr "提交清單"

msgid "Commit list size"
msgstr "提交清單大小"

msgid "Branches"
msgstr "分支"

msgid "Create New Branch"
msgstr "建立新分支"

msgid "Remove Branch"
msgstr "移除分支"

msgid "Branch Name"
msgstr "分支名稱"

msgid "Remotes"
msgstr "遠端"

msgid "Create New Remote"
msgstr "建立新遠端"

msgid "Remove Remote"
msgstr "移除遠端"

msgid "Remote Name"
msgstr "遠端名稱"

msgid "Remote URL"
msgstr "遠端網址"

msgid "Fetch"
msgstr "取回 (Fetch)"

msgid "Pull"
msgstr "拉取 (Pull)"

msgid "Push"
msgstr "推送 (Push)"

msgid "Extra options"
msgstr "額外選項"

msgid "Force Push"
msgstr "強制推送"

msgid "Modified"
msgstr "已修改"

msgid "Renamed"
msgstr "已重新命名"

msgid "Deleted"
msgstr "已刪除"

msgid "Typechange"
msgstr "型別變更"

msgid "Unmerged"
msgstr "未合併"

msgid "View file diffs before committing them to the latest version"
msgstr "在提交前檢視檔案差異"

msgid "View:"
msgstr "檢視："

msgid "Split"
msgstr "分割"

msgid "Unified"
msgstr "合併"

msgid ""
"The CSGShape3D has an empty shape.\n"
"CSGShape3D empty shapes typically occur because the mesh is not manifold.\n"
"A manifold mesh forms a solid object without gaps, holes, or loose edges.\n"
"Each edge must be a member of exactly two faces."
msgstr ""
"CSGShape3D 物件的形狀為空。\n"
"這通常是因為網格並非封閉流形。\n"
"封閉網格需形成沒有縫隙、孔洞或鬆散邊緣的實體物件，\n"
"且每條邊必須恰好屬於兩個面。"

msgid "CSG operation returned an empty array."
msgstr "CSG 運算傳回空陣列。"

msgid ""
"Can not add a baked mesh as sibling for the scene root.\n"
"Move the CSG root node below a parent node."
msgstr ""
"無法將烘焙網格新增為場景根節點的同層級。\n"
"請將 CSG 根節點移至父節點之下。"

msgid "CSG operation returned an empty mesh."
msgstr "CSG 運算傳回空網格。"

msgid "Create baked CSGShape3D Mesh Instance"
msgstr "建立烘焙後的 CSGShape3D 網格實體"

msgid ""
"Can not add a baked collision shape as sibling for the scene root.\n"
"Move the CSG root node below a parent node."
msgstr ""
"無法將烘焙碰撞形狀新增為場景根節點的同層級。\n"
"請將 CSG 根節點移至父節點之下。"

msgid "CSG operation returned an empty shape."
msgstr "CSG 運算傳回空形狀。"

msgid "Create baked CSGShape3D Collision Shape"
msgstr "建立烘焙後的 CSGShape3D 碰撞形狀"

msgid "CSG"
msgstr "CSG"

msgid "Bake Mesh Instance"
msgstr "烘焙網格實體"

msgid "Bake Collision Shape"
msgstr "烘焙碰撞形狀"

msgid "Change CSG Box Size"
msgstr "變更 CSG 方塊大小"

msgid "Change CSG Cylinder Radius"
msgstr "變更 CSG 圓柱體半徑"

msgid "Change CSG Cylinder Height"
msgstr "變更 CSG 圓柱體高度"

msgid "Change Torus Inner Radius"
msgstr "變更環面內半徑"

msgid "Change Torus Outer Radius"
msgstr "變更環面外半徑"

msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "convert() 的型別參數無效，請使用 TYPE_* 常數。"

msgid "Expected an integer between 0 and 2^32 - 1."
msgstr "應為 0 到 2^32 - 1 之間的整數。"

msgid "Expected a string of length 1 (a character)."
msgstr "應為長度為 1 的字串（單一字元）。"

msgid "Range too big."
msgstr "範圍過大。"

msgid "Cannot resize array."
msgstr "無法調整陣列大小。"

msgid "Step argument is zero!"
msgstr "Step 參數為 0！"

msgid "Not a script with an instance."
msgstr "腳本沒有實體。"

msgid "Not based on a script."
msgstr "不基於腳本。"

msgid "Not based on a resource file."
msgstr "不基於資源檔案。"

msgid "Invalid instance dictionary format (missing @path)."
msgstr "實例字典格式無效（缺少 @path）。"

msgid "Invalid instance dictionary format (can't load script at @path)."
msgstr "實例字典格式無效（無法在 @path 載入腳本）。"

msgid "Invalid instance dictionary format (invalid script at @path)."
msgstr "實例字典格式無效（@path 的腳本無效）。"

msgid "Invalid instance dictionary (invalid subclasses)."
msgstr "無效實例字典（子類別無效）。"

msgid "Cannot instantiate GDScript class."
msgstr "無法實例化 GDScript 類別。"

msgid "Value of type '%s' can't provide a length."
msgstr "「%s」型別的值無法取得長度。"

msgid ""
"Invalid type argument for is_instance_of(), use TYPE_* constants for built-in "
"types."
msgstr "is_instance_of() 的型別參數無效，對內建型別請使用 TYPE_* 常數。"

msgid "Type argument is a previously freed instance."
msgstr "型別參數指向已釋放的實體。"

msgid ""
"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a "
"class or a script."
msgstr "is_instance_of() 的型別參數無效，應為 TYPE_* 常數、類別或腳本。"

msgid "Value argument is a previously freed instance."
msgstr "值參數指向已釋放的實體。"

msgid "Export Scene to glTF 2.0 File"
msgstr "將場景匯出為 glTF 2.0 檔案"

msgid "glTF 2.0 Scene..."
msgstr "glTF 2.0 場景..."

msgid "Path does not point to a valid executable."
msgstr "路徑並未指向有效的執行檔。"

msgid "Couldn't run Blender executable."
msgstr "無法執行 Blender。"

msgid "Unexpected --version output from Blender executable at: %s."
msgstr "位於 %s 的 Blender 執行檔輸出了非預期的版本資訊。"

msgid "Couldn't extract version information from Blender executable at: %s."
msgstr "無法從位於 %s 的 Blender 執行檔取得版本資訊。"

msgid ""
"Found Blender version %d.x, which is too old for this importer (3.0+ is "
"required)."
msgstr "偵測到 Blender 版本 %d.x，低於匯入工具需求（需 3.0 以上）。"

msgid "Path to Blender executable is valid (Autodetected)."
msgstr "Blender 執行檔路徑有效（自動偵測）。"

msgid "Path to Blender executable is valid."
msgstr "Blender 執行檔路徑有效。"

msgid "Configure Blender Importer"
msgstr "設定 Blender 匯入工具"

msgid ""
"Blender 3.0+ is required to import '.blend' files.\n"
"Please provide a valid path to a Blender executable."
msgstr ""
"匯入 '.blend' 檔案需要 Blender 3.0 以上。\n"
"請提供有效的 Blender 執行檔路徑。"

msgid ""
"On macOS, this should be the `Contents/MacOS/blender` file within the Blender "
"`.app` folder."
msgstr "在 macOS 上應指定為 Blender.app 內的 Contents/MacOS/blender。"

msgid "Disable '.blend' Import"
msgstr "停用 '.blend' 匯入"

msgid ""
"Disables Blender '.blend' files import for this project. Can be re-enabled in "
"Project Settings."
msgstr "停用此專案的 '.blend' 檔案匯入，可於「專案設定」重新啟用。"

msgid "Disabling '.blend' file import requires restarting the editor."
msgstr "停用 '.blend' 檔案匯入需要重新啟動編輯器。"

msgid "GridMap Delete Selection"
msgstr "網格地圖刪除選取區域"

msgid "GridMap Fill Selection"
msgstr "網格地圖填滿選取區域"

msgid "GridMap Paste Selection"
msgstr "網格地圖貼上選取區域"

msgid "GridMap Paint"
msgstr "網格地圖繪製"

msgid "GridMap Selection"
msgstr "網格地圖選取"

msgid "Previous Floor"
msgstr "上一個樓層"

msgid "Next Floor"
msgstr "下一個樓層"

msgid "Edit X Axis"
msgstr "編輯 X 軸"

msgid "Edit Y Axis"
msgstr "編輯 Y 軸"

msgid "Edit Z Axis"
msgstr "編輯 Z 軸"

msgid "Keep Selection"
msgstr "保留選取"

msgid "Clear Rotation"
msgstr "清除旋轉"

msgid "GridMap Settings"
msgstr "網格地圖設定"

msgid "Pick Distance:"
msgstr "選取距離："

msgid "Selection"
msgstr "選取區域"

msgid "Cursor Rotate X"
msgstr "以游標沿 X 軸旋轉"

msgid "Cursor Rotate Y"
msgstr "以游標沿 Y 軸旋轉"

msgid "Cursor Rotate Z"
msgstr "以游標沿 Z 軸旋轉"

msgid "Change Grid Floor:"
msgstr "變更格線樓層："

msgid ""
"Change Grid Floor:\n"
"Previous Plane (%s)\n"
"Next Plane (%s)"
msgstr ""
"變更格線樓層：\n"
"前一平面 (%s)\n"
"下一平面 (%s)"

msgid "Filter Meshes"
msgstr "篩選網格"

msgid "View as Thumbnails"
msgstr "以縮圖檢視"

msgid "View as List"
msgstr "以清單檢視"

msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
msgstr "請為此 GridMap 指定 MeshLibrary 以使用其網格。"

msgid "GridMap"
msgstr "網格地圖"

msgid "Toggle GridMap Bottom Panel"
msgstr "切換網格地圖底部面板"

msgid "All Clips"
msgstr "所有片段"

msgid "Add Clip"
msgstr "新增片段"

msgid "Add Stream"
msgstr "新增音訊串流"

msgid "Disabled"
msgstr "停用"

msgid "Fade-In"
msgstr "淡入"

msgid "Fade-Out"
msgstr "淡出"

msgid "Cross-Fade"
msgstr "交叉淡化"

msgid "Automatic"
msgstr "自動"

msgid "Edit Transitions"
msgstr "編輯轉場"

msgid "No transition available."
msgstr "沒有可用的轉場。"

msgid "Next Beat"
msgstr "下一個節拍"

msgid "Next Bar"
msgstr "下一小節"

msgid "Clip End"
msgstr "片段結尾"

msgctxt "Transition Time Position"
msgid "Same"
msgstr "相同"

msgctxt "Transition Time Position"
msgid "Start"
msgstr "開始"

msgctxt "Transition Time Position"
msgid "Prev"
msgstr "上一個"

msgid "From / To"
msgstr "從 / 到"

msgid "Any Clip"
msgstr "任一片段"

msgid "AudioStreamInteractive Transition Editor"
msgstr "AudioStreamInteractive 轉場編輯器"

msgid "Use Transition:"
msgstr "使用轉場效果："

msgid "Transition From:"
msgstr "過渡起點："

msgid "Transition To:"
msgstr "過渡終點："

msgid "Same Position"
msgstr "相同位置"

msgid "Clip Start"
msgstr "片段起始"

msgid "Prev Position"
msgstr "前一位置"

msgid "Fade Mode:"
msgstr "淡化模式："

msgid "Fade Beats:"
msgstr "淡化拍數："

msgid "Filler Clip:"
msgstr "填補片段："

msgid "Hold Previous:"
msgstr "維持前一段："

msgid "Determining optimal atlas size"
msgstr "正在計算最佳圖集大小"

msgid "Blitting albedo and emission"
msgstr "正在轉寫 Albedo 與 Emission"

msgid "Plotting mesh into acceleration structure %d/%d"
msgstr "正在將網格寫入加速結構 %d/%d"

msgid "Optimizing acceleration structure"
msgstr "正在最佳化加速結構"

msgid "Denoising %d%%"
msgstr "降噪中 %d%%"

msgid "Begin Bake"
msgstr "開始烘焙"

msgid "Preparing shaders"
msgstr "準備著色器中"

msgid "Un-occluding geometry"
msgstr "消除遮擋幾何中"

msgid "Plot direct lighting"
msgstr "繪製直接光照"

msgid "Plot direct lighting %d%%"
msgstr "繪製直接光照 %d%%"

msgid "Integrate indirect lighting"
msgstr "整合間接光照"

msgid "Integrate indirect lighting %d%%"
msgstr "整合間接光照 %d%%"

msgid "Baking light probes"
msgstr "烘焙光照探針"

msgid "Integrating light probes %d%%"
msgstr "整合光照探針 %d%%"

msgid "Denoising"
msgstr "降噪中"

msgid "Retrieving textures"
msgstr "擷取紋理中"

msgid "Class name can't be a reserved keyword"
msgstr "類別名稱不能為保留關鍵字"

msgid "Class name must be a valid identifier"
msgstr "類別名稱必須為有效識別符"

msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "位元組長度不足以進行解碼，或格式無效。"

msgid ""
"Unable to load .NET runtime, no compatible version was found.\n"
"Attempting to create/edit a project will lead to a crash.\n"
"\n"
"Please install the .NET SDK 8.0 or later from https://get.dot.net and restart "
"Godot."
msgstr ""
"無法載入 .NET 執行環境，找不到相容版本。\n"
"嘗試建立或編輯專案將導致崩潰。\n"
"\n"
"請從 https://get.dot.net 安裝 .NET SDK 8.0 或更新版本後重新啟動 Godot。"

msgid "Failed to load .NET runtime"
msgstr "無法載入 .NET 執行階段"

msgid ""
"Unable to find the .NET assemblies directory.\n"
"Make sure the '%s' directory exists and contains the .NET assemblies."
msgstr ""
"找不到 .NET 組件目錄。\n"
"請確認「%s」資料夾存在且包含 .NET 組件。"

msgid ".NET assemblies not found"
msgstr "找不到 .NET 組件"

msgid ""
"Unable to load .NET runtime, specifically hostfxr.\n"
"Attempting to create/edit a project will lead to a crash.\n"
"\n"
"Please install the .NET SDK 8.0 or later from https://get.dot.net and restart "
"Godot."
msgstr ""
"無法載入 .NET 執行環境（hostfxr）。\n"
"嘗試建立或編輯專案將導致崩潰。\n"
"\n"
"請從 https://get.dot.net 安裝 .NET SDK 8.0 或更新版本後重新啟動 Godot。"

msgctxt "Network"
msgid "Down"
msgstr "下載"

msgctxt "Network"
msgid "Up"
msgstr "上傳"

msgid "%d (%s)"
msgstr "%d (%s)"

msgid "%s/s"
msgstr "%s/秒"

msgid "Incoming Bandwidth"
msgstr "下行頻寬"

msgid "Outgoing Bandwidth"
msgstr "上行頻寬"

msgid "Node"
msgstr "節點"

msgid "Incoming RPC"
msgstr "接收 RPC"

msgid "Outgoing RPC"
msgstr "傳送 RPC"

msgid "Synchronizer"
msgstr "同步器"

msgid "Config"
msgstr "設定"

msgid "Count"
msgstr "數量"

msgid "Replication"
msgstr "同步複製"

msgid "Toggle Replication Bottom Panel"
msgstr "切換「同步複製」底端面板"

msgid "Select a replicator node in order to pick a property to add to it."
msgstr "請先選取複製器節點後才能新增屬性。"

msgid "Not possible to add a new property to synchronize without a root."
msgstr "沒有根節點時無法新增要同步的屬性。"

msgid "Property is already being synchronized."
msgstr "該屬性已在同步中。"

msgid "Add property to synchronizer"
msgstr "將屬性加入同步器"

msgid "Pick a node to synchronize:"
msgstr "選擇要同步的節點："

msgid "Add property to sync..."
msgstr "新增要同步的屬性…"

msgid "Add from path"
msgstr "從路徑加入"

msgid "Pin replication editor"
msgstr "釘選同步複製編輯器"

msgid "Spawn"
msgstr "產生"

msgid "Replicate"
msgstr "複製"

msgid ""
"Add properties using the options above, or\n"
"drag them from the inspector and drop them here."
msgstr ""
"使用上方選項新增屬性，或\n"
"直接從屬性面板拖放到此處。"

msgctxt "Replication Mode"
msgid "Never"
msgstr "永不"

msgctxt "Replication Mode"
msgid "Always"
msgstr "總是"

msgctxt "Replication Mode"
msgid "On Change"
msgstr "變更時"

msgid "Please select a MultiplayerSynchronizer first."
msgstr "請先選取一個 MultiplayerSynchronizer。"

msgid "The MultiplayerSynchronizer needs a root path."
msgstr "MultiplayerSynchronizer 需要根路徑。"

msgid "Property/path must not be empty."
msgstr "屬性或路徑不可為空。"

msgid "Invalid property path: '%s'"
msgstr "無效的屬性路徑：「%s」"

msgid "Set spawn property"
msgstr "設定產生屬性"

msgid "Set sync property"
msgstr "設定同步屬性"

msgid ""
"Each MultiplayerSynchronizer can have no more than 64 watched properties."
msgstr "每個 MultiplayerSynchronizer 最多監看 64 個屬性。"

msgid "Delete Property?"
msgstr "要刪除屬性嗎？"

msgid "Remove Property"
msgstr "移除屬性"

msgid "Property of this type not supported."
msgstr "不支援此型別的屬性。"

msgid ""
"A valid NodePath must be set in the \"Spawn Path\" property in order for "
"MultiplayerSpawner to be able to spawn Nodes."
msgstr ""
"要讓 MultiplayerSpawner 能夠產生節點，必須在「Spawn Path」屬性中設定有效的 "
"NodePath。"

msgid ""
"A valid NodePath must be set in the \"Root Path\" property in order for "
"MultiplayerSynchronizer to be able to synchronize properties."
msgstr ""
"要讓 MultiplayerSynchronizer 能夠同步屬性，必須在「Root Path」屬性中設定有效"
"的 NodePath。"

msgid "Set start_position"
msgstr "設定起始位置"

msgid "Set end_position"
msgstr "設定結束位置"

msgid "Create Navigation Polygon"
msgstr "建立導航多邊形"

msgid "Clear NavigationPolygon"
msgstr "清除導航多邊形"

msgid ""
"A NavigationPolygon resource must be set or created for this node to work."
msgstr "必須先設定或建立 NavigationPolygon 資源，此節點才可運作。"

msgid "Start Position"
msgstr "起始位置"

msgid "End Position"
msgstr "結束位置"

msgid "Change Start Position"
msgstr "變更起始位置"

msgid "Change End Position"
msgstr "變更結束位置"

msgid "Set Obstacle Vertices"
msgstr "設定障礙物頂點"

msgid "Edit Obstacle (Flip Winding)"
msgstr "編輯障礙物（反轉繞線）"

msgid "Edit Obstacle (Clear Vertices)"
msgstr "編輯障礙物（清除頂點）"

msgid "Add Vertex"
msgstr "新增頂點"

msgid "Edit Vertex"
msgstr "編輯頂點"

msgid "Delete Vertex"
msgstr "刪除頂點"

msgid "Flip Winding"
msgstr "反轉繞線"

msgid "Clear Vertices"
msgstr "清除頂點"

msgid "Edit Obstacle (Add Vertex)"
msgstr "編輯障礙物（新增頂點）"

msgid "Edit Obstacle (Move Vertex)"
msgstr "編輯障礙物（移動頂點）"

msgid "Edit Obstacle (Remove Vertex)"
msgstr "編輯障礙物（移除頂點）"

msgid "Flip"
msgstr "翻轉"

msgid "Remove all vertices?"
msgstr "移除所有頂點？"

msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr "必須先為此節點設定或建立 NavigationMesh 資源才可運作。"

msgid ""
"Cannot generate navigation mesh because it does not belong to the edited "
"scene. Make it unique first."
msgstr "無法產生導航網格，因為它不屬於目前編輯的場景。請先將其設為獨立。"

msgid ""
"Cannot generate navigation mesh because it belongs to a resource which was "
"imported."
msgstr "無法產生導航網格，因為它屬於已匯入的資源。"

msgid ""
"Cannot generate navigation mesh because the resource was imported from "
"another type."
msgstr "無法產生導航網格，因為該資源是從其他類型匯入的。"

msgid "Bake"
msgstr "烘焙"

msgid ""
"Bakes the NavigationMesh by first parsing the scene for source geometry and "
"then creating the navigation mesh vertices and polygons."
msgstr "透過先解析場景中的來源幾何，接著建立導航網格的頂點與多邊形來進行烘焙。"

msgid "Baking NavigationMesh ..."
msgstr "正在烘焙 NavigationMesh…"

msgid "Toggles whether the noise preview is computed in 3D space."
msgstr "切換是否在 3D 空間中計算雜訊預覽。"

msgid "Rename Action"
msgstr "重新命名動作"

msgid "Rename Actions Localized name"
msgstr "重新命名動作在地化名稱"

msgid "Change Action Type"
msgstr "變更動作型別"

msgid ""
"Internal name of the action. Some XR runtimes don't allow spaces or special "
"characters."
msgstr "動作的內部名稱；部分 XR 執行環境不允許空白或特殊字元。"

msgid "Action Name"
msgstr "動作名稱"

msgid "Human-readable name of the action. This can be displayed to end users."
msgstr "動作的易讀名稱，可顯示給終端使用者。"

msgid "Action Localized Name"
msgstr "動作在地化名稱"

msgid "Type of the action"
msgstr "動作型別"

msgid "Action Type"
msgstr "動作型別"

msgid "Remove action"
msgstr "刪除動作"

msgid "Add action set"
msgstr "新增動作集"

msgid "Remove action set"
msgstr "移除動作集"

msgid "Add interaction profile"
msgstr "新增互動設定檔"

msgid "Error loading %s: %s."
msgstr "載入 %s 時發生錯誤：%s。"

msgid "Error saving file %s: %s"
msgstr "儲存檔案 %s 時發生錯誤：%s"

msgid "OpenXR Action map:"
msgstr "OpenXR 動作映射："

msgid "Remove interaction profile"
msgstr "移除互動設定檔"

msgid "OpenXR Action Map"
msgstr "OpenXR 動作映射"

msgid "Add Action Set"
msgstr "新增動作集"

msgid "Add an action set."
msgstr "新增一個動作集。"

msgid "Add profile"
msgstr "新增設定檔"

msgid "Add an interaction profile."
msgstr "新增一個互動設定檔。"

msgid "Save this OpenXR action map."
msgstr "儲存此 OpenXR 動作映射。"

msgid "Reset to default OpenXR action map."
msgstr "重設為預設的 OpenXR 動作映射。"

msgid "Action Sets"
msgstr "動作集"

msgid "Rename Action Set"
msgstr "重新命名動作集"

msgid "Rename Action Sets Localized name"
msgstr "重新命名動作集在地化名稱"

msgid "Change Action Sets priority"
msgstr "變更動作集優先順序"

msgid "Add action"
msgstr "新增動作"

msgid "Delete action"
msgstr "刪除動作"

msgid "Fold"
msgstr "收合"

msgid "Action Set Name"
msgstr "動作集名稱"

msgid ""
"Human-readable name of the action set. This can be displayed to end users."
msgstr "動作集的易讀名稱，可顯示給終端使用者。"

msgid "Action Set Localized Name"
msgstr "動作集在地化名稱"

msgid ""
"Priority of the action set. If multiple action sets bind to the same input, "
"the action set with the highest priority will be updated."
msgstr ""
"動作集的優先順序；當多個動作集綁定到同一輸入時，優先順序最高者會被更新。"

msgid "Action Set Priority"
msgstr "動作集優先順序"

msgid "Add action."
msgstr "新增動作。"

msgid "Remove action set."
msgstr "移除動作集。"

msgid "Remove this binding modifier."
msgstr "移除此綁定修飾符。"

msgid "Remove binding modifier"
msgstr "移除綁定修飾符"

msgid "Add binding modifier"
msgstr "新增綁定修飾符"

msgid "Note: modifiers will only be applied if supported on the host system."
msgstr "注意：僅當主機系統支援時，修飾符才會生效。"

msgid "Binding modifiers for:"
msgstr "綁定修飾符目標："

msgid "Remove action from interaction profile"
msgstr "從互動設定檔移除動作"

msgid "Edit binding modifiers"
msgstr "編輯綁定修飾符"

msgid "Note: This interaction profile requires extension %s support."
msgstr "注意：此互動設定檔需要擴充功能 %s 支援。"

msgid "Add binding"
msgstr "新增綁定"

msgid "Remove binding"
msgstr "移除綁定"

msgid "Note: This binding path requires extension %s support."
msgstr "注意：此綁定路徑需要擴充功能 %s 支援。"

msgid "Pose"
msgstr "姿勢"

msgid "Haptic"
msgstr "觸覺"

msgid "Unknown"
msgstr "未知"

msgid "Modifiers"
msgstr "修飾符"

msgid "Select an action"
msgstr "選擇一個動作"

msgid "Select an interaction profile"
msgstr "選擇一個互動設定檔"

msgid "All interaction profiles have been added to the action map."
msgstr "所有互動設定檔已加入動作映射。"

msgid "Choose an XR runtime."
msgstr "選擇一個 XR 執行環境。"

msgid ""
"Cannot use the same SubViewport with multiple OpenXR composition layers. "
"Clear it from its current layer first."
msgstr "無法在多個 OpenXR 合成圖層中共用同一 SubViewport，請先從其他圖層移除。"

msgid ""
"Cannot set SubViewport on an OpenXR composition layer when using an Android "
"surface."
msgstr "在 Android Surface 上無法於 OpenXR 合成圖層設定 SubViewport。"

msgid "OpenXR composition layers must have an XROrigin3D node as their parent."
msgstr "OpenXR 合成圖層的父節點必須是 XROrigin3D。"

msgid ""
"OpenXR composition layers must have orthonormalized transforms (ie. no scale "
"or shearing)."
msgstr "OpenXR 合成圖層必須使用正交單位化的轉換（不可縮放或斜切）。"

msgid ""
"Hole punching won't work as expected unless the sort order is less than zero."
msgstr "若排序值不小於 0，挖洞效果將無法正常運作。"

msgid "OpenXR visibility mask must have an XRCamera3D node as their parent."
msgstr "OpenXR 可見度遮罩的父節點必須是 XRCamera3D。"

msgid "Building Android Project (gradle)"
msgstr "建置 Android 專案（Gradle）"

msgid "Package name is missing."
msgstr "套件名稱遺失。"

msgid "Package segments must be of non-zero length."
msgstr "套件區段長度必須大於零。"

msgid "The character '%s' is not allowed in Android application package names."
msgstr "Android 應用程式套件名稱不允許使用字元「%s」。"

msgid "A digit cannot be the first character in a package segment."
msgstr "套件名稱各區段的第一個字元不可為數字。"

msgid "The character '%s' cannot be the first character in a package segment."
msgstr "字元「%s」不能是套件名稱區段的第一個字元。"

msgid "The package must have at least one '.' separator."
msgstr "套件名稱至少需要一個 '.' 分隔符號。"

msgid "Error creating keystores directory:"
msgstr "建立金鑰庫目錄時發生錯誤："

msgid "Invalid public key for APK expansion."
msgstr "無效的 APK Expansion 公鑰。"

msgid "Invalid package name:"
msgstr "無效的套件名稱："

msgid "\"Use Gradle Build\" is required to enable \"Swipe to dismiss\"."
msgstr "必須啟用「使用 Gradle 建置」，才能開啟「滑動關閉」。"

msgid "\"Use Gradle Build\" must be enabled to use the plugins."
msgstr "必須啟用「使用 Gradle 建置」，才能使用外掛。"

msgid ""
"\"Compress Native Libraries\" is only valid when \"Use Gradle Build\" is "
"enabled."
msgstr "只有啟用「使用 Gradle 建置」時，才能使用「壓縮原生函式庫」。"

msgid "\"Export AAB\" is only valid when \"Use Gradle Build\" is enabled."
msgstr "只有在啟用「使用 Gradle 建置」時，「匯出 AAB」才有效。"

msgid "\"Min SDK\" can only be overridden when \"Use Gradle Build\" is enabled."
msgstr "只有在啟用「使用 Gradle 建置」時，才能覆寫「最低 SDK 版本」。"

msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr "「最低 SDK」應為有效整數，但目前值為無效的「%s」。"

msgid ""
"\"Min SDK\" cannot be lower than %d, which is the version needed by the Godot "
"library."
msgstr "「最低 SDK」不可低於 %d，因 Godot 函式庫需要該版本。"

msgid ""
"\"Target SDK\" can only be overridden when \"Use Gradle Build\" is enabled."
msgstr "只有在啟用「使用 Gradle 建置」時，才能覆寫「Target SDK」。"

msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr "「Target SDK」應為有效整數，但目前值為無效的「%s」。"

msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr "「Target SDK」版本必須大於或等於「Min SDK」版本。"

msgid "\"Use Gradle Build\" is required to add custom theme attributes."
msgstr "必須啟用「使用 Gradle 建置」，才能新增自訂佈景屬性。"

msgid "\"Use Gradle Build\" must be enabled to enable \"Show In Android Tv\"."
msgstr "必須啟用「使用 Gradle 建置」，才能啟用「在 Android TV 顯示」。"

msgid "\"Use Gradle Build\" must be enabled to enable \"Show As Launcher App\"."
msgstr "必須啟用「使用 Gradle 建置」，才能啟用「顯示為啟動器應用程式」。"

msgid "\"Use Gradle Build\" must be enabled to disable \"Show In App Library\"."
msgstr "必須啟用「使用 Gradle 建置」，才能停用「在應用程式庫中顯示」。"

msgid "Exporting APK..."
msgstr "正在匯出 APK…"

msgid "Uninstalling..."
msgstr "正在解除安裝…"

msgid "Installing to device, please wait..."
msgstr "正在安裝至裝置，請稍後…"

msgid "Could not install to device: %s"
msgstr "無法安裝至裝置：%s"

msgid "Running on device..."
msgstr "正在裝置上執行…"

msgid "Could not execute on device."
msgstr "無法於裝置上執行。"

msgid "Error: There was a problem validating the keystore username and password"
msgstr "錯誤：驗證金鑰庫的使用者名稱與密碼時發生問題"

msgid ""
"Unable to determine the C# project's TFM, it may be incompatible. The export "
"template only supports '%s'. Make sure the project targets '%s' or consider "
"using gradle builds instead."
msgstr ""
"無法判斷 C# 專案的目標框架 (TFM)，可能不相容。匯出範本僅支援「%s」。請確認專案"
"以「%s」為目標，或考慮改用 Gradle 建置。"

msgid ""
"C# project targets '%s' but the export template only supports '%s'. Consider "
"using gradle builds instead."
msgstr "C# 專案目標為「%s」，但匯出範本僅支援「%s」。建議改用 Gradle 建置。"

msgid "Exporting to Android when using C#/.NET is experimental."
msgstr "使用 C#/.NET 時匯出到 Android 為實驗性功能。"

msgid "Custom Android source template not found."
msgstr "找不到自訂 Android 來源範本。"

msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
msgstr "尚未在專案中安裝 Android 建置樣板。請於「專案」選單中安裝。"

msgid ""
"Either Debug Keystore, Debug User AND Debug Password settings must be "
"configured OR none of them."
msgstr "必須同時設定或完全不設定 Debug Keystore、Debug User 與 Debug Password。"

msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr "尚未於編輯器設定或匯出預設中設定除錯 keystore。"

msgid ""
"Either Release Keystore, Release User AND Release Password settings must be "
"configured OR none of them."
msgstr ""
"必須同時設定或完全不設定 Release Keystore、Release User 與 Release Password。"

msgid "Release keystore incorrectly configured in the export preset."
msgstr "匯出預設中的發行 keystore 設定不正確。"

msgid "A valid Java SDK path is required in Editor Settings."
msgstr "需要在編輯器設定中提供有效的 Java SDK 路徑。"

msgid "Invalid Java SDK path in Editor Settings."
msgstr "編輯器設定中的 Java SDK 路徑無效。"

msgid "Missing 'bin' directory!"
msgstr "找不到「bin」目錄！"

msgid "Unable to find 'java' command using the Java SDK path."
msgstr "無法在提供的 Java SDK 路徑中找到「java」指令。"

msgid "Please check the Java SDK directory specified in Editor Settings."
msgstr "請檢查編輯器設定中指定的 Java SDK 目錄。"

msgid "A valid Android SDK path is required in Editor Settings."
msgstr "必須在編輯器設定中提供有效的 Android SDK 路徑。"

msgid "Invalid Android SDK path in Editor Settings."
msgstr "編輯器設定中指定的 Android SDK 路徑無效。"

msgid "Missing 'platform-tools' directory!"
msgstr "缺少「platform-tools」資料夾！"

msgid "Unable to find Android SDK platform-tools' adb command."
msgstr "找不到 Android SDK platform-tools 的 adb 指令。"

msgid "Please check in the Android SDK directory specified in Editor Settings."
msgstr "請檢查編輯器設定中指定的 Android SDK 目錄。"

msgid "Missing 'build-tools' directory!"
msgstr "缺少「build-tools」資料夾！"

msgid "Unable to find Android SDK build-tools' apksigner command."
msgstr "找不到 Android SDK build-tools 的 apksigner 指令。"

msgid "\"Use Gradle Build\" is required for transparent background on Android"
msgstr "在 Android 上使用透明背景需要啟用「使用 Gradle 建置」"

msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
"「Target SDK」%d 高於預設版本 %d。此設定可能可行，但未經測試且可能不穩定。"

msgid ""
"The \"%s\" renderer is designed for Desktop devices, and is not suitable for "
"Android devices."
msgstr "「%s」渲染器為桌面裝置設計，不適用於 Android 裝置。"

msgid ""
"The project name does not meet the requirement for the package name format "
"and will be updated to \"%s\". Please explicitly specify the package name if "
"needed."
msgstr ""
"專案名稱不符合套件名稱格式要求，將自動更新為「%s」。如有需要，請明確指定套件名"
"稱。"

msgid "AAB signing is not supported"
msgstr "不支援 AAB 簽名"

msgid "Signing debug APK..."
msgstr "正在簽署除錯 APK…"

msgid "Signing release APK..."
msgstr "正在簽署發行 APK…"

msgid "Could not find debug keystore, unable to export."
msgstr "找不到除錯 keystore，無法匯出。"

msgid "Could not find release keystore, unable to export."
msgstr "找不到發行 keystore，無法匯出。"

msgid "Unable to sign apk."
msgstr "無法簽署 APK。"

msgid ""
"All 'apksigner' tools located in Android SDK 'build-tools' directory failed "
"to execute. Please check that you have the correct version installed for your "
"target sdk version. The resulting APK is unsigned."
msgstr ""
"位於 Android SDK「build-tools」目錄中的所有「apksigner」工具皆無法執行。請確認"
"已為目標 SDK 版本安裝正確版本。產生的 APK 未簽章。"

msgid ""
"'apksigner' could not be found. Please check that the command is available in "
"the Android SDK build-tools directory. The resulting APK is unsigned."
msgstr ""
"找不到「apksigner」。請檢查該指令是否位於 Android SDK build-tools 目錄中。產生"
"的 APK 未簽章。"

msgid "Could not start apksigner executable."
msgstr "無法啟動 apksigner 可執行檔。"

msgid "'apksigner' returned with error #%d"
msgstr "「apksigner」回傳錯誤 #%d"

msgid ""
"output: \n"
"%s"
msgstr ""
"輸出：\n"
"%s"

msgid "Verifying APK..."
msgstr "正在驗證 APK…"

msgid "Unable to verify signed apk."
msgstr "無法驗證已簽署的 APK。"

msgid "'apksigner' verification of APK failed."
msgstr "APK 的「apksigner」驗證失敗。"

msgid "Could not create temporary file!"
msgstr "無法建立暫存檔！"

msgid "Exporting for Android"
msgstr "為 Android 匯出"

msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr "無效的檔案名稱！Android App Bundle 必須使用 *.aab 副檔名。"

msgid "APK Expansion not compatible with Android App Bundle."
msgstr "APK Expansion 與 Android App Bundle 不相容。"

msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr "無效的檔案名稱！Android APK 必須使用 *.apk 副檔名。"

msgid "Unsupported export format!"
msgstr "不支援的匯出格式！"

msgid ""
"Trying to build from a gradle built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
"嘗試使用 Gradle 建置範本進行建置，但找不到其版本資訊。請於「專案」選單重新安"
"裝。"

msgid ""
"Java SDK path must be configured in Editor Settings at 'export/android/"
"java_sdk_path'."
msgstr ""
"必須在編輯器設定的「export/android/java_sdk_path」中設定 Java SDK 路徑。"

msgid ""
"Android SDK path must be configured in Editor Settings at 'export/android/"
"android_sdk_path'."
msgstr ""
"必須在編輯器設定的「export/android/android_sdk_path」中設定 Android SDK 路徑。"

msgid "Unable to overwrite res/*.xml files with project name."
msgstr "無法使用專案名稱覆寫 res/*.xml 檔案。"

msgid "Could not generate sparse pck metadata!"
msgstr "無法產生稀疏 PCK 中繼資料！"

msgid "Could not write PCK directory!"
msgstr "無法寫入 PCK 目錄！"

msgid "Could not export project files to gradle project."
msgstr "無法匯出專案檔至 Gradle 專案。"

msgid "Could not write expansion package file!"
msgstr "無法寫入擴充套件檔案！"

msgid "Building of Android project failed, check output for the error:"
msgstr "建置 Android 專案失敗，請檢查輸出以確認錯誤："

msgid "Moving output"
msgstr "移動輸出"

msgid "Unable to copy and rename export file:"
msgstr "無法複製並重新命名匯出檔："

msgid "Debug export template not found: \"%s\"."
msgstr "找不到除錯匯出範本：「%s」。"

msgid "Release export template not found: \"%s\"."
msgstr "找不到發行匯出範本：「%s」。"

msgid "Creating APK..."
msgstr "正在建立 APK…"

msgid "Could not find template APK to export: \"%s\"."
msgstr "找不到可供匯出的 APK 範本：「%s」。"

msgid ""
"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
"所選架構（%s）的匯出範本缺少必要函式庫。請以完整函式庫重新建構範本，或在匯出預"
"設中取消勾選該架構。"

msgid "Adding files..."
msgstr "正在加入檔案…"

msgid "Could not export project files."
msgstr "無法匯出專案檔案。"

msgid "Aligning APK..."
msgstr "正在對齊 APK…"

msgid "Could not unzip temporary unaligned APK."
msgstr "無法解壓縮暫時未對齊的 APK。"

msgid "Metal renderer require iOS 14+."
msgstr "Metal 渲染器需要 iOS 14 以上版本。"

msgid "Export Icons"
msgstr "匯出圖示"

msgid "Could not open a directory at path \"%s\"."
msgstr "無法開啟路徑「%s」的目錄。"

msgid "Debug Script Export"
msgstr "除錯腳本匯出"

msgid "Could not open file \"%s\"."
msgstr "無法開啟檔案「%s」。"

msgid ""
"Mismatching custom export template executable architecture: found \"%s\", "
"expected \"%s\"."
msgstr "自訂匯出範本執行檔架構不符：找到「%s」，預期「%s」。"

msgid "Debug Console Export"
msgstr "除錯主控台匯出"

msgid "Could not create console wrapper."
msgstr "無法建立主控台封裝。"

msgid ""
"Mismatching custom debug export template executable architecture: found "
"\"%s\", expected \"%s\"."
msgstr "自訂除錯匯出範本執行檔架構不符：找到「%s」，預期「%s」。"

msgid ""
"Mismatching custom release export template executable architecture: found "
"\"%s\", expected \"%s\"."
msgstr "自訂發行匯出範本執行檔架構不符：找到「%s」，預期「%s」。"

msgid "Failed to open executable file \"%s\"."
msgstr "無法開啟執行檔「%s」。"

msgid "Executable file header corrupted."
msgstr "可執行檔標頭已損毀。"

msgid "32-bit executables cannot have embedded data >= 4 GiB."
msgstr "32 位元可執行檔無法內嵌 4 GiB 以上的資料。"

msgid "Executable \"pck\" section not found."
msgstr "未找到可執行檔的「pck」區段。"

msgid "Stop and uninstall"
msgstr "停止並移除安裝"

msgid "Run on remote Linux/BSD system"
msgstr "在遠端 Linux/BSD 系統上執行"

msgid "Stop and uninstall running project from the remote system"
msgstr "從遠端系統停止並移除執行中的專案"

msgid "Run exported project on remote Linux/BSD system"
msgstr "在遠端 Linux/BSD 系統上執行匯出的專案"

msgid "Running..."
msgstr "正在執行…"

msgid "Could not create temp directory:"
msgstr "無法建立暫存目錄："

msgid "Exporting project..."
msgstr "正在匯出專案…"

msgid "Creating temporary directory..."
msgstr "正在建立暫存目錄…"

msgid "Uploading archive..."
msgstr "正在上傳封存檔…"

msgid "Uploading scripts..."
msgstr "正在上傳腳本…"

msgid "Starting project..."
msgstr "正在啟動專案…"

msgid "All Files"
msgstr "所有檔案"

msgid "Invalid bundle identifier:"
msgstr "無效的套件識別碼："

msgid "App Store distribution with ad-hoc code signing is not supported."
msgstr "不支援使用 ad-hoc 簽名發布至 App Store。"

msgid "Notarization with an ad-hoc signature is not supported."
msgstr "不支援使用 ad-hoc 簽名進行公證。"

msgid "Apple Team ID is required for App Store distribution."
msgstr "發布至 App Store 需要提供 Apple Team ID。"

msgid "Apple Team ID is required for notarization."
msgstr "進行公證需要提供 Apple Team ID。"

msgid "Provisioning profile is required for App Store distribution."
msgstr "發布至 App Store 需要提供 Provisioning Profile。"

msgid "Installer signing identity is required for App Store distribution."
msgstr "發布至 App Store 需要安裝程式簽名身份。"

msgid "App sandbox is required for App Store distribution."
msgstr "發布至 App Store 必須啟用 App Sandbox。"

msgid ""
"'rcodesign' doesn't support signing applications with embedded dynamic "
"libraries (GDExtension or .NET)."
msgstr ""
"「rcodesign」不支援簽署含內嵌動態函式庫（GDExtension 或 .NET）的應用程式。"

msgid "Code signing is required for App Store distribution."
msgstr "發布至 App Store 需要程式碼簽名。"

msgid "Code signing is required for notarization."
msgstr "進行公證需要程式碼簽名。"

msgid ""
"Neither Apple ID name nor App Store Connect issuer ID name not specified."
msgstr "未指定 Apple ID 名稱或 App Store Connect 發行者 ID。"

msgid ""
"Both Apple ID name and App Store Connect issuer ID name are specified, only "
"one should be set at the same time."
msgstr "Apple ID 名稱與 App Store Connect 發行者 ID 同時指定，只能擇一填寫。"

msgid "Apple ID password not specified."
msgstr "未指定 Apple ID 密碼。"

msgid "App Store Connect API key ID not specified."
msgstr "未指定 App Store Connect API 金鑰 ID。"

msgid "App Store Connect issuer ID name not specified."
msgstr "未指定 App Store Connect 發行者 ID 名稱。"

msgid "Microphone access is enabled, but usage description is not specified."
msgstr "已啟用麥克風存取，但未填寫用途說明。"

msgid "Camera access is enabled, but usage description is not specified."
msgstr "已啟用相機存取，但未填寫用途說明。"

msgid ""
"Location information access is enabled, but usage description is not "
"specified."
msgstr "已啟用位置資訊存取，但未填寫用途說明。"

msgid "Address book access is enabled, but usage description is not specified."
msgstr "已啟用通訊錄存取，但未填寫用途說明。"

msgid "Calendar access is enabled, but usage description is not specified."
msgstr "已啟用行事曆存取，但未填寫用途說明。"

msgid "Photo library access is enabled, but usage description is not specified."
msgstr "已啟用相簿存取，但未填寫用途說明。"

msgid "Notarization"
msgstr "公證"

msgid ""
"rcodesign path is not set. Configure rcodesign path in the Editor Settings "
"(Export > macOS > rcodesign)."
msgstr ""
"未設定 rcodesign 路徑。請在「編輯器設定 → 匯出 → macOS → rcodesign」中設定。"

msgid "Could not start rcodesign executable."
msgstr "無法啟動 rcodesign 可執行檔。"

msgid "Notarization failed, see editor log for details."
msgstr "公證失敗，請查看編輯器記錄以取得詳細資訊。"

msgid "Notarization request UUID: \"%s\""
msgstr "公證請求 UUID：「%s」"

msgid "The notarization process generally takes less than an hour."
msgstr "公證流程通常少於一小時。"

msgid ""
"You can check the progress manually by opening a Terminal and running the "
"following command:"
msgstr "您可以透過開啟終端機並執行以下命令來手動檢查進度："

msgid ""
"Run the following command to staple the notarization ticket to the exported "
"application (optional):"
msgstr "若要將公證票據附加至匯出應用程式（選用），請執行以下指令："

msgid "Xcode command line tools are not installed."
msgstr "未安裝 Xcode 命令列工具。"

msgid "Could not start xcrun executable."
msgstr "無法啟動 xcrun 可執行檔。"

msgid ""
"See instructions on finding your team ID: https://developer.apple.com/help/"
"glossary/team-id"
msgstr ""
"請參閱以下說明以尋找您的團隊 ID：https://developer.apple.com/help/glossary/"
"team-id"

msgid "Built-in CodeSign failed with error \"%s\"."
msgstr "內建 CodeSign 失敗，錯誤：「%s」。"

msgid ""
"Xrcodesign path is not set. Configure rcodesign path in the Editor Settings "
"(Export > macOS > rcodesign)."
msgstr ""
"未設定 Xrcodesign 路徑。請在「編輯器設定 → 匯出 → macOS → rcodesign」中設定。"

msgid ""
"Could not start codesign executable, make sure Xcode command line tools are "
"installed."
msgstr "無法啟動 codesign，可執行檔。請確認已安裝 Xcode 命令列工具。"

msgid "Cannot sign directory %s."
msgstr "無法簽署目錄 %s。"

msgid "Cannot sign file %s."
msgstr "無法簽署檔案 %s。"

msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
msgstr "不支援相對符號連結，匯出的「%s」可能無法正常運作！"

msgid "\"%s\": Info.plist missing or invalid, new Info.plist generated."
msgstr "「%s」：Info.plist 遺失或無效，已重新產生。"

msgid "PKG Creation"
msgstr "PKG 製作"

msgid "Could not start productbuild executable."
msgstr "無法啟動 productbuild 可執行檔。"

msgid "`productbuild` failed."
msgstr "`productbuild` 執行失敗。"

msgid "DMG Creation"
msgstr "DMG 製作"

msgid "Could not start hdiutil executable."
msgstr "無法啟動 hdiutil 可執行檔。"

msgid "`hdiutil create` failed - file exists."
msgstr "`hdiutil create` 失敗－檔案已存在。"

msgid "`hdiutil create` failed."
msgstr "`hdiutil create` 失敗。"

msgid "Exporting for macOS"
msgstr "正在為 macOS 匯出"

msgid "Creating app bundle"
msgstr "正在建立應用程式套件"

msgid "Could not find template app to export: \"%s\"."
msgstr "找不到可供匯出的 App 範本：「%s」。"

msgid "Invalid export format."
msgstr "無效的匯出格式。"

msgid "Could not create directory: \"%s\"."
msgstr "無法建立目錄：「%s」。"

msgid "Could not create directory \"%s\"."
msgstr "無法建立目錄「%s」。"

msgid ""
"Relative symlinks are not supported on this OS, the exported project might be "
"broken!"
msgstr "此作業系統不支援相對符號連結，匯出的專案可能無法正常運作！"

msgid "Could not created symlink \"%s\" -> \"%s\"."
msgstr "無法建立符號連結「%s」→「%s」。"

msgid ""
"Unable to set Unix permissions for executable \"%s\". Use \"chmod +x\" to set "
"it after transferring the exported .app to macOS or Linux."
msgstr ""
"無法設定執行檔「%s」的 Unix 權限。請在將匯出的 .app 傳到 macOS 或 Linux 後，"
"以 「chmod +x」手動設定。"

msgid "Could not open \"%s\"."
msgstr "無法開啟「%s」。"

msgid ""
"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr "找不到所需範本二進位檔「%s」，可能在範本封存中遺漏。"

msgid "Making PKG"
msgstr "正在製作 PKG"

msgid "Entitlements Modified"
msgstr "授權權限已變更"

msgid ""
"Ad-hoc signed applications require the 'Disable Library Validation' "
"entitlement to load dynamic libraries."
msgstr ""
"以 ad-hoc 簽名的應用程式需啟用「停用函式庫驗證」權限才能載入動態函式庫。"

msgid ""
"'rcodesign' doesn't support signing applications with embedded dynamic "
"libraries."
msgstr "「rcodesign」不支援簽署含內嵌動態函式庫的應用程式。"

msgid "Could not create entitlements file."
msgstr "無法建立權限檔。"

msgid "Could not create helper entitlements file."
msgstr "無法建立輔助程式權限檔。"

msgid "Code signing bundle"
msgstr "程式碼簽名套件"

msgid "Making DMG"
msgstr "正在製作 DMG"

msgid "Code signing DMG"
msgstr "正在替 DMG 進行程式碼簽名"

msgid "Making PKG installer"
msgstr "正在製作 PKG 安裝程式"

msgid "Making ZIP"
msgstr "正在製作 ZIP"

msgid ""
"Notarization requires the app to be archived first, select the DMG or ZIP "
"export format instead."
msgstr "公證前須先封存應用程式，請改選 DMG 或 ZIP 匯出格式。"

msgid "Sending archive for notarization"
msgstr "正在傳送封存檔以進行公證"

msgid ""
"Cannot export for universal or x86_64 if S3TC BPTC texture format is "
"disabled. Enable it in the Project Settings (Rendering > Textures > VRAM "
"Compression > Import S3TC BPTC)."
msgstr ""
"若停用 S3TC BPTC 紋理格式，無法匯出 Universal 或 x86_64 版本。請至「專案設定 "
"→ 渲染 → 紋理 → VRAM 壓縮 → 匯入 S3TC BPTC」啟用。"

msgid ""
"Cannot export for universal or arm64 if ETC2 ASTC texture format is disabled. "
"Enable it in the Project Settings (Rendering > Textures > VRAM Compression > "
"Import ETC2 ASTC)."
msgstr ""
"若停用 ETC2 ASTC 紋理格式，無法匯出 Universal 或 arm64 版本。請至「專案設定 → "
"渲染 → 紋理 → VRAM 壓縮 → 匯入 ETC2 ASTC」啟用。"

msgid "Notarization: Xcode command line tools are not installed."
msgstr "公證：未安裝 Xcode 命令列工具。"

msgid ""
"Notarization: rcodesign path is not set. Configure rcodesign path in the "
"Editor Settings (Export > macOS > rcodesign)."
msgstr ""
"公證：未設定 rcodesign 路徑。請在「編輯器設定 → 匯出 → macOS → rcodesign」設"
"定。"

msgid ""
"Warning: Notarization is disabled. The exported project will be blocked by "
"Gatekeeper if it's downloaded from an unknown source."
msgstr "警告：已停用公證。若從未知來源下載，此匯出專案將遭 Gatekeeper 阻擋。"

msgid ""
"Code signing is disabled. The exported project will not run on Macs with "
"enabled Gatekeeper and Apple Silicon powered Macs."
msgstr ""
"已停用程式碼簽名。此匯出專案將無法在啟用 Gatekeeper 的 Mac 及 Apple Silicon 裝"
"置上執行。"

msgid ""
"Code signing: Using ad-hoc signature. The exported project will be blocked by "
"Gatekeeper"
msgstr "程式碼簽名：使用 ad-hoc 簽名。匯出專案將遭 Gatekeeper 阻擋"

msgid "Code signing: Xcode command line tools are not installed."
msgstr "程式碼簽名：未安裝 Xcode 命令列工具。"

msgid ""
"Code signing: rcodesign path is not set. Configure rcodesign path in the "
"Editor Settings (Export > macOS > rcodesign)."
msgstr ""
"程式碼簽名：未設定 rcodesign 路徑。請在「編輯器設定 → 匯出 → macOS → "
"rcodesign」設定。"

msgid "Run on remote macOS system"
msgstr "在遠端 macOS 系統執行"

msgid "Run exported project on remote macOS system"
msgstr "在遠端 macOS 系統執行匯出的專案"

msgid "Could not open template for export: \"%s\"."
msgstr "無法開啟範本以進行匯出：「%s」。"

msgid "Invalid export template: \"%s\"."
msgstr "無效的匯出範本：「%s」。"

msgid "Could not write file: \"%s\"."
msgstr "無法寫入檔案：「%s」。"

msgid "Icon Creation"
msgstr "圖示建立"

msgid "Could not read file: \"%s\"."
msgstr "無法讀取檔案：「%s」。"

msgid "PWA"
msgstr "PWA"

msgid ""
"Exporting to Web is currently not supported in Godot 4 when using C#/.NET. "
"Use Godot 3 to target Web with C#/Mono instead."
msgstr ""
"Godot 4 目前不支援使用 C#/.NET 匯出至 Web。若需在 Web 目標使用 C#/Mono，請改"
"用 Godot 3。"

msgid ""
"If this project does not use C#, use a non-C# editor build to export the "
"project."
msgstr "若本專案未使用 C#，請改用無 C# 支援的編輯器版本進行匯出。"

msgid "Could not read HTML shell: \"%s\"."
msgstr "無法讀取 HTML 外殼：「%s」。"

msgid "Run in Browser"
msgstr "在瀏覽器中執行"

msgid "Start HTTP Server"
msgstr "啟動 HTTP 伺服器"

msgid "Re-export Project"
msgstr "重新匯出專案"

msgid "Stop HTTP Server"
msgstr "停止 HTTP 伺服器"

msgid "Run exported HTML in the system's default browser."
msgstr "於系統預設瀏覽器執行匯出的 HTML。"

msgid "Start the HTTP server."
msgstr "啟動 HTTP 伺服器。"

msgid "Export project again to account for updates."
msgstr "再次匯出專案以套用更新。"

msgid "Stop the HTTP server."
msgstr "停止 HTTP 伺服器。"

msgid "Could not create HTTP server directory: %s."
msgstr "無法建立 HTTP 伺服器目錄：%s。"

msgid "Error starting HTTP server: %d."
msgstr "啟動 HTTP 伺服器時發生錯誤：%d。"

msgid "Resources Modification"
msgstr "資源變更"

msgid "Icon size \"%d\" is missing."
msgstr "缺少圖示尺寸「%d」。"

msgid "Failed to rename temporary file \"%s\"."
msgstr "無法重新命名暫存檔「%s」。"

msgid "Invalid icon path."
msgstr "無效的圖示路徑。"

msgid "Invalid file version."
msgstr "無效的檔案版本。"

msgid "Invalid product version."
msgstr "無效的產品版本。"

msgid "Invalid icon file \"%s\"."
msgstr "無效的圖示檔案「%s」。"

msgid "Could not find signtool executable at \"%s\"."
msgstr "在「%s」找不到 signtool 可執行檔。"

msgid "Could not find osslsigncode executable at \"%s\"."
msgstr "在「%s」找不到 osslsigncode 可執行檔。"

msgid "No identity found."
msgstr "未找到簽名身份。"

msgid "Invalid identity type."
msgstr "簽名身份類型無效。"

msgid "Invalid timestamp server."
msgstr "時間戳伺服器無效。"

msgid ""
"Could not start signtool executable. Configure signtool path in the Editor "
"Settings (Export > Windows > signtool), or disable \"Codesign\" in the export "
"preset."
msgstr ""
"無法啟動 signtool。請於「編輯器設定 → 匯出 → Windows → signtool」設定路徑，或"
"在匯出預設中停用「程式碼簽名」。"

msgid ""
"Could not start osslsigncode executable. Configure signtool path in the "
"Editor Settings (Export > Windows > osslsigncode), or disable \"Codesign\" in "
"the export preset."
msgstr ""
"無法啟動 osslsigncode。請於「編輯器設定 → 匯出 → Windows → osslsigncode」設定"
"路徑，或在匯出預設中停用「程式碼簽名」。"

msgid "Signtool failed to sign executable: %s."
msgstr "Signtool 簽署可執行檔失敗：%s。"

msgid "Failed to remove temporary file \"%s\"."
msgstr "無法刪除暫存檔「%s」。"

msgid "Windows executables cannot be >= 4 GiB."
msgstr "Windows 可執行檔大小不得超過 4 GiB。"

msgid "Run on remote Windows system"
msgstr "在遠端 Windows 系統執行"

msgid "Run exported project on remote Windows system"
msgstr "在遠端 Windows 系統執行匯出的專案"

msgid ""
"A SpriteFrames resource must be created or set in the \"Sprite Frames\" "
"property in order for AnimatedSprite2D to display frames."
msgstr ""
"必須建立或在「Sprite Frames」屬性中設定 SpriteFrames 資源，AnimatedSprite2D 才"
"能顯示影格。"

msgid ""
"Ancestor \"%s\" clips its children, so this CanvasGroup will not function "
"properly."
msgstr "上層「%s」已裁剪其子節點，因此此 CanvasGroup 將無法正常運作。"

msgid ""
"Ancestor \"%s\" is a CanvasGroup, so this CanvasGroup will not function "
"properly."
msgstr "上層「%s」為 CanvasGroup，因此此 CanvasGroup 將無法正常運作。"

msgid ""
"Only one visible CanvasModulate is allowed per canvas.\n"
"When there are more than one, only one of them will be active. Which one is "
"undefined."
msgstr ""
"每個畫布僅允許一個可見的 CanvasModulate。\n"
"若存在多個，僅其中一個會生效，但無法保證是哪一個。"

msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
"CPUParticles2D 動畫需要使用已啟用「Particles Animation（粒子動畫）」的 "
"CanvasItemMaterial。"

msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr "尚未指定用於處理粒子的材質，因此未產生任何行為。"

msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
"Particles2D 動畫需要使用已啟用「Particles Animation（粒子動畫）」的 "
"CanvasItemMaterial。"

msgid ""
"Particle sub-emitters are not available when using the Compatibility renderer."
msgstr "使用相容性渲染器時，粒子子發射器無法使用。"

msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr "必須在「Texture」屬性提供符合光照形狀的紋理。"

msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr "必須設定（或繪製）遮光多邊形，此遮光體才會生效。"

msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "此遮光體的遮光多邊形為空。請先繪製多邊形。"

msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr "NavigationAgent2D 只能在繼承 Node2D 的父節點下使用。"

msgid ""
"NavigationLink2D start position should be different than the end position to "
"be useful."
msgstr "NavigationLink2D 的開始位置應與結束位置不同，才能發揮作用。"

msgid "NavigationObstacle2D does not support negative or zero scaling."
msgstr "NavigationObstacle2D 不支援負值或零縮放。"

msgid ""
"The agent radius can only be scaled uniformly. The largest value along the "
"two axes of the global scale will be used to scale the radius. This value may "
"change in unexpected ways when the node is rotated."
msgstr ""
"代理半徑只能等比例縮放，將以全域縮放兩軸中的最大值作為縮放半徑。當節點旋轉時，"
"此數值可能會以非預期方式改變。"

msgid "Skew has no effect on the agent radius."
msgstr "斜切對代理半徑沒有影響。"

msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"必須先為此節點設定或建立 NavigationPolygon 資源才能運作。請設定相關屬性或繪製"
"多邊形。"

msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr "ParallaxLayer 節點僅在成為 ParallaxBackground 的子節點時有效。"

msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D 僅在其為 Path2D 的子節點時有效。"

msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to define "
"its shape."
msgstr ""
"此節點沒有形狀，因此無法與其他物件碰撞或互動。\n"
"建議新增 CollisionShape2D 或 CollisionPolygon2D 做為子節點以定義其形狀。"

msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D 僅能為 CollisionObject2D 衍生節點提供碰撞形狀。請將其作為 "
"Area2D、StaticBody2D、RigidBody2D、CharacterBody2D 等節點的子節點，以賦予它們"
"形狀。"

msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "空白的 CollisionPolygon2D 不會產生任何碰撞效果。"

msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
msgstr "無效多邊形：「Solids」建構模式至少需要 3 個點。"

msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr "無效多邊形：「Segments」建構模式至少需要 2 個點。"

msgid ""
"The One Way Collision property will be ignored when the collision object is "
"an Area2D."
msgstr "當碰撞物件為 Area2D 時，將忽略「One Way Collision」屬性。"

msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node.\n"
"Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"CharacterBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D 僅能為 CollisionObject2D 衍生節點提供碰撞形狀。\n"
"請將其作為 Area2D、StaticBody2D、RigidBody2D、CharacterBody2D 等節點的子節點，"
"以賦予它們形狀。"

msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr "CollisionShape2D 必須指定形狀才能運作，請先建立形狀資源！"

msgid ""
"The CollisionShape2D node has limited editing options for polygon-based "
"shapes. Consider using a CollisionPolygon2D node instead."
msgstr ""
"CollisionShape2D 節點對多邊形形狀的編輯功能有限，建議改用 CollisionPolygon2D "
"節點。"

msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr "Node A 與 Node B 必須為 PhysicsBody2D"

msgid "Node A must be a PhysicsBody2D"
msgstr "Node A 必須為 PhysicsBody2D"

msgid "Node B must be a PhysicsBody2D"
msgstr "Node B 必須為 PhysicsBody2D"

msgid "Joint is not connected to two PhysicsBody2Ds"
msgstr "Joint 未連結至兩個 PhysicsBody2D"

msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Node A 與 Node B 必須為不同的 PhysicsBody2D"

msgid ""
"A PhysicalBone2D only works with a Skeleton2D or another PhysicalBone2D as a "
"parent node!"
msgstr ""
"PhysicalBone2D 僅在其父節點為 Skeleton2D 或另一個 PhysicalBone2D 時有效！"

msgid ""
"A PhysicalBone2D needs to be assigned to a Bone2D node in order to function! "
"Please set a Bone2D node in the inspector."
msgstr ""
"PhysicalBone2D 需要被指派至 Bone2D 節點才能正常運作！請於屬性檢視器中設定 "
"Bone2D 節點。"

msgid ""
"A PhysicalBone2D node should have a Joint2D-based child node to keep bones "
"connected! Please add a Joint2D-based node as a child to this node!"
msgstr ""
"PhysicalBone2D 節點應加入基於 Joint2D 的子節點以保持骨骼連接！請為此節點新增一"
"個 Joint2D 衍生節點！"

msgid ""
"PhysicsBody2D will not work correctly on a non-interpolated branch of the "
"SceneTree.\n"
"Check the node's inherited physics_interpolation_mode."
msgstr ""
"若 PhysicsBody2D 位於未啟用插值的 SceneTree 分支，它將無法正常運作。\n"
"請檢查此節點繼承的 physics_interpolation_mode 設定。"

msgid ""
"Size changes to RigidBody2D will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"執行時對 RigidBody2D 的大小變更會被物理引擎覆蓋。\n"
"請改為調整子碰撞形狀的大小。"

msgid ""
"This node cannot interact with other objects unless a Shape2D is assigned."
msgstr "除非指定 Shape2D，此節點無法與其他物件互動。"

msgid "Path property must point to a valid Node2D node to work."
msgstr "「Path」屬性必須指向有效的 Node2D 節點才能運作。"

msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "此 Bone2D 鏈應以 Skeleton2D 節點作結。"

msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr "Bone2D 僅在父節點為 Skeleton2D 或另一個 Bone2D 時有效。"

msgid ""
"The TileMap node is deprecated as it is superseded by the use of multiple "
"TileMapLayer nodes.\n"
"To convert a TileMap to a set of TileMapLayer nodes, open the TileMap bottom "
"panel with this node selected, click the toolbox icon in the top-right corner "
"and choose \"Extract TileMap layers as individual TileMapLayer nodes\"."
msgstr ""
"TileMap（圖塊地圖）節點已被淘汰，功能由多個 TileMapLayer（圖塊地圖層）節點取"
"代。\n"
"若要將 TileMap 轉換為一組 TileMapLayer 節點：選取該節點後，開啟下方的 TileMap "
"面板，點擊右上角的工具箱圖示，並選擇「將 TileMap 圖層擷取為獨立的 "
"TileMapLayer 節點」。"

msgid ""
"A Y-sorted layer has the same Z-index value as a not Y-sorted layer.\n"
"This may lead to unwanted behaviors, as a layer that is not Y-sorted will be "
"Y-sorted as a whole with tiles from Y-sorted layers."
msgstr ""
"Y 排序圖層與未進行 Y 排序的圖層具有相同的 Z 索引值。\n"
"這可能導致非預期行為，因為未啟用 Y 排序的圖層會與 Y 排序圖層的圖塊一起整體做 "
"Y 排序。"

msgid ""
"A TileMap layer is set as Y-sorted, but Y-sort is not enabled on the TileMap "
"node itself."
msgstr "某一 TileMap 圖層已設為 Y 排序，但 TileMap 節點本身未啟用 Y 排序。"

msgid ""
"The TileMap node is set as Y-sorted, but Y-sort is not enabled on any of the "
"TileMap's layers.\n"
"This may lead to unwanted behaviors, as a layer that is not Y-sorted will be "
"Y-sorted as a whole."
msgstr ""
"TileMap 節點已啟用 Y 排序，但其任何圖層皆未啟用 Y 排序。\n"
"這可能導致非預期行為，因未排序的圖層將被當作整體進行 Y 排序。"

msgid ""
"Isometric TileSet will likely not look as intended without Y-sort enabled for "
"the TileMap and all of its layers."
msgstr "若未對 TileMap 及其所有圖層啟用 Y 排序，等軸 TileSet 可能無法正確顯示。"

msgid ""
"Forward axis and primary rotation axis must not be parallel in setting %s."
msgstr "在設定 %s 時，前軸與主要旋轉軸不得平行。"

msgid ""
"External Skeleton3D node not set! Please set a path to an external Skeleton3D "
"node."
msgstr "未設定外部 Skeleton3D 節點！請指定外部 Skeleton3D 的路徑。"

msgid ""
"Parent node is not a Skeleton3D node! Please use an external Skeleton3D if "
"you intend to use the BoneAttachment3D without it being a child of a "
"Skeleton3D node."
msgstr ""
"父節點並非 Skeleton3D！若欲讓 BoneAttachment3D 不作為 Skeleton3D 子節點，請改"
"用外部 Skeleton3D。"

msgid ""
"BoneAttachment3D node is not bound to any bones! Please select a bone to "
"attach this node."
msgstr "BoneAttachment3D 節點尚未綁定骨骼！請選擇一個骨骼來附加此節點。"

msgid "Nothing is visible because no mesh has been assigned."
msgstr "由於尚未指定網格，未顯示任何內容。"

msgid ""
"CPUParticles3D animation requires the usage of a StandardMaterial3D whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
"CPUParticles3D 動畫需要使用 Billboard 模式設為「Particle Billboard」的 "
"StandardMaterial3D。"

msgid ""
"The decal has no textures loaded into any of its texture properties, and will "
"therefore not be visible."
msgstr "此貼花的各項紋理屬性皆未載入紋理，因此不會顯示。"

msgid ""
"The decal has a Normal and/or ORM texture, but no Albedo texture is set.\n"
"An Albedo texture with an alpha channel is required to blend the normal/ORM "
"maps onto the underlying surface.\n"
"If you don't want the Albedo texture to be visible, set Albedo Mix to 0."
msgstr ""
"此貼花已設定法線與／或 ORM 紋理，但未設定 Albedo 紋理。\n"
"需有含 Alpha 通道的 Albedo 紋理才能將法線或 ORM 貼圖混合至表面。\n"
"若不想讓 Albedo 紋理可見，可將 Albedo Mix 設為 0。"

msgid ""
"The decal's Cull Mask has no bits enabled, which means the decal will not "
"paint objects on any layer.\n"
"To resolve this, enable at least one bit in the Cull Mask property."
msgstr ""
"此貼花的 Cull Mask 未啟用任何位元，將不會在任何圖層上繪製。\n"
"請於 Cull Mask 屬性至少啟用一個位元以解決此問題。"

msgid "Fog Volumes are only visible when using the Forward+ renderer."
msgstr "霧體積僅在使用 Forward+ 渲染器時可見。"

msgid ""
"Fog Volumes need volumetric fog to be enabled in the scene's Environment in "
"order to be visible."
msgstr "需在場景 Environment 啟用體積霧後，霧體積才會顯示。"

msgid "Nothing is visible because meshes have not been assigned to draw passes."
msgstr "由於未將網格指派至繪製 Pass，因此未顯示任何內容。"

msgid ""
"Particles animation requires the usage of a BaseMaterial3D whose Billboard "
"Mode is set to \"Particle Billboard\"."
msgstr ""
"粒子動畫需要使用 Billboard 模式設為「Particle Billboard」的 BaseMaterial3D。"

msgid ""
"Using Trail meshes with a skin causes Skin to override Trail poses. Suggest "
"removing the Skin."
msgstr "將軌跡網格與蒙皮同時使用會導致蒙皮覆蓋軌跡姿勢，建議移除蒙皮。"

msgid "Trails active, but neither Trail meshes or a Skin were found."
msgstr "軌跡已啟用，但未找到軌跡網格或蒙皮。"

msgid ""
"Only one Trail mesh is supported. If you want to use more than a single mesh, "
"a Skin is needed (see documentation)."
msgstr "僅支援單一軌跡網格；若需多網格，請使用蒙皮（詳見文件）。"

msgid ""
"Trails enabled, but one or more mesh materials are either missing or not set "
"for trails rendering."
msgstr "已啟用軌跡，但一個或多個網格材質缺失或未設定為軌跡渲染。"

msgid ""
"The Bake Mask has no bits enabled, which means baking will not produce any "
"collision for this GPUParticlesCollisionSDF3D.\n"
"To resolve this, enable at least one bit in the Bake Mask property."
msgstr ""
"烘焙遮罩未啟用任何位元，因此不會為此 GPUParticlesCollisionSDF3D 產生碰撞。\n"
"請於「Bake Mask」屬性至少啟用一個位元以解決此問題。"

msgid "A light's scale does not affect the visual size of the light."
msgstr "光源的縮放不影響其視覺尺寸。"

msgid "Projector texture only works with shadows active."
msgstr "投影紋理僅在啟用陰影時有效。"

msgid ""
"Projector textures are not supported when using the Compatibility renderer "
"yet. Support will be added in a future release."
msgstr "相容性渲染器尚未支援投影紋理，未來版本將新增支援。"

msgid "A SpotLight3D with an angle wider than 90 degrees cannot cast shadows."
msgstr "角度大於 90° 的 SpotLight3D 無法投射陰影。"

msgid "Finding meshes, lights and probes"
msgstr "尋找網格、燈光與探查"

msgid "Preparing geometry %d/%d"
msgstr "正在準備幾何圖形 %d/%d"

msgid "Creating probes"
msgstr "建立探查"

msgid "Creating probes from mesh %d/%d"
msgstr "從網格建立探查 %d/%d"

msgid "Preparing Lightmapper"
msgstr "準備光照貼圖器"

msgid "Preparing Environment"
msgstr "準備環境"

msgid "Generating Probe Volumes"
msgstr "生成探查體積"

msgid "Generating Probe Acceleration Structures"
msgstr "生成探查加速結構"

msgid ""
"Lightmaps can only be baked from a GPU that supports the RenderingDevice "
"backends.\n"
"Your GPU (%s) does not support RenderingDevice, as it does not support "
"Vulkan, Direct3D 12, or Metal.\n"
"Lightmap baking will not be available on this device, although rendering "
"existing baked lightmaps will work."
msgstr ""
"僅支援 RenderingDevice 後端的 GPU 才能烘焙光照貼圖。\n"
"您的 GPU（%s）不支援 RenderingDevice，因其不支援 Vulkan、Direct3D 12 或 "
"Metal。\n"
"因此本裝置無法進行光照貼圖烘焙，但仍可渲染既有的光照貼圖。"

msgid ""
"The lightmap has no baked shadowmask textures. Please rebake with the "
"Shadowmask Mode set to anything other than None."
msgstr ""
"此光照貼圖缺少已烘焙的陰影遮罩紋理。請重新烘焙並將「Shadowmask Mode」設為非"
"「None」。"

msgid ""
"Lightmaps cannot be baked on %s. Rendering existing baked lightmaps will "
"still work."
msgstr "無法在 %s 上烘焙光照貼圖，但可渲染現有的光照貼圖。"

msgid ""
"Lightmaps cannot be baked, as the `lightmapper_rd` module was disabled at "
"compile-time. Rendering existing baked lightmaps will still work."
msgstr ""
"由於在編譯時停用了 `lightmapper_rd` 模組，無法烘焙光照貼圖，但仍可渲染既有光照"
"貼圖。"

msgid "Forward axis and primary rotation axis must not be parallel."
msgstr "前軸與主要旋轉軸不得平行。"

msgid ""
"The NavigationAgent3D can be used only under a Node3D inheriting parent node."
msgstr "NavigationAgent3D 只能在繼承 Node3D 的父節點下使用。"

msgid ""
"NavigationLink3D start position should be different than the end position to "
"be useful."
msgstr "NavigationLink3D 的開始位置應與結束位置不同，才能發揮作用。"

msgid ""
"NavigationObstacle3D only takes global rotation around the y-axis into "
"account. Rotations around the x-axis or z-axis might lead to unexpected "
"results."
msgstr ""
"NavigationObstacle3D 僅考量世界座標 Y 軸的旋轉；繞 X 或 Z 軸旋轉可能導致非預期"
"結果。"

msgid "NavigationObstacle3D does not support negative or zero scaling."
msgstr "NavigationObstacle3D 不支援負值或零縮放。"

msgid ""
"The agent radius can only be scaled uniformly. The largest scale value along "
"the three axes will be used."
msgstr "代理半徑只能等比例縮放，將採用三軸中最大的縮放值。"

msgid ""
"Occlusion culling is disabled in the Project Settings, which means occlusion "
"culling won't be performed in the root viewport.\n"
"To resolve this, open the Project Settings and enable Rendering > Occlusion "
"Culling > Use Occlusion Culling."
msgstr ""
"「專案設定」中已停用遮擋剔除，代表在根檢視區將不執行遮擋剔除。\n"
"請開啟「專案設定」，至「渲染 > 遮擋剔除」啟用「使用遮擋剔除」以解決此問題。"

msgid ""
"The Bake Mask has no bits enabled, which means baking will not produce any "
"occluder meshes for this OccluderInstance3D.\n"
"To resolve this, enable at least one bit in the Bake Mask property."
msgstr ""
"烘焙遮罩未啟用任何位元，因此不會為此 OccluderInstance3D 生成遮擋網格。\n"
"請於「Bake Mask」屬性至少啟用一個位元以解決此問題。"

msgid ""
"No occluder mesh is defined in the Occluder property, so no occlusion culling "
"will be performed using this OccluderInstance3D.\n"
"To resolve this, set the Occluder property to one of the primitive occluder "
"types or bake the scene meshes by selecting the OccluderInstance3D and "
"pressing the Bake Occluders button at the top of the 3D editor viewport."
msgstr ""
"「Occluder」屬性未定義遮擋網格，因此此 OccluderInstance3D 不會執行遮擋剔除。\n"
"請將「Occluder」設為基本遮擋器類型之一，或選取 OccluderInstance3D 後點擊 3D 編"
"輯器視窗頂端的「烘焙遮擋器」按鈕以烘焙場景網格。"

msgid ""
"The occluder mesh has less than 3 vertices, so no occlusion culling will be "
"performed using this OccluderInstance3D.\n"
"To generate a proper occluder mesh, select the OccluderInstance3D then use "
"the Bake Occluders button at the top of the 3D editor viewport."
msgstr ""
"遮擋網格頂點數少於 3，故此 OccluderInstance3D 不會執行遮擋剔除。\n"
"請選取 OccluderInstance3D 並在 3D 編輯器視窗頂端使用「烘焙遮擋器」按鈕以產生合"
"適的遮擋網格。"

msgid ""
"The polygon occluder has less than 3 vertices, so no occlusion culling will "
"be performed using this OccluderInstance3D.\n"
"Vertices can be added in the inspector or using the polygon editing tools at "
"the top of the 3D editor viewport."
msgstr ""
"多邊形遮擋器頂點少於 3，因此此 OccluderInstance3D 不會執行遮擋剔除。\n"
"可於屬性檢視器或 3D 編輯器視窗頂端的多邊形編輯工具新增頂點。"

msgid "PathFollow3D only works when set as a child of a Path3D node."
msgstr "PathFollow3D 僅在其為 Path3D 的子節點時有效。"

msgid ""
"PathFollow3D's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path3D's Curve resource."
msgstr ""
"PathFollow3D 的 ROTATION_ORIENTED 模式需要在父節點 Path3D 的 Curve 資源內啟用"
"「Up Vector」。"

msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape3D or CollisionPolygon3D as a child to define "
"its shape."
msgstr ""
"此節點沒有形狀，因此無法與其他物件碰撞或互動。\n"
"建議新增 CollisionShape3D 或 CollisionPolygon3D 做為子節點以定義其形狀。"

msgid ""
"With a non-uniform scale this node will probably not function as expected.\n"
"Please make its scale uniform (i.e. the same on all axes), and change the "
"size in children collision shapes instead."
msgstr ""
"若縮放不一致，此節點可能無法正常運作。\n"
"請將縮放設為各軸一致，再改為調整子碰撞形狀的大小。"

msgid ""
"CollisionPolygon3D only serves to provide a collision shape to a "
"CollisionObject3D derived node.\n"
"Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, "
"CharacterBody3D, etc. to give them a shape."
msgstr ""
"CollisionPolygon3D 僅能為 CollisionObject3D 衍生節點提供碰撞形狀。\n"
"請將其作為 Area3D、StaticBody3D、RigidBody3D、CharacterBody3D 等節點的子節點，"
"以賦予它們形狀。"

msgid "An empty CollisionPolygon3D has no effect on collision."
msgstr "空白的 CollisionPolygon3D 不會產生任何碰撞效果。"

msgid ""
"A non-uniformly scaled CollisionPolygon3D node will probably not function as "
"expected.\n"
"Please make its scale uniform (i.e. the same on all axes), and change its "
"polygon's vertices instead."
msgstr ""
"若 CollisionPolygon3D 節點縮放不一致，可能無法正常運作。\n"
"請使其縮放在各軸上皆一致，並改為調整其多邊形頂點。"

msgid ""
"CollisionShape3D only serves to provide a collision shape to a "
"CollisionObject3D derived node.\n"
"Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, "
"CharacterBody3D, etc. to give them a shape."
msgstr ""
"CollisionShape3D 僅能為 CollisionObject3D 衍生節點提供碰撞形狀。\n"
"請將其作為 Area3D、StaticBody3D、RigidBody3D、CharacterBody3D 等節點的子節點，"
"以賦予它們形狀。"

msgid ""
"A shape must be provided for CollisionShape3D to function. Please create a "
"shape resource for it."
msgstr "CollisionShape3D 必須指定形狀才能運作，請先建立形狀資源。"

msgid ""
"When used for collision, ConcavePolygonShape3D is intended to work with "
"static CollisionObject3D nodes like StaticBody3D.\n"
"It will likely not behave well for %ss (except when frozen and freeze_mode "
"set to FREEZE_MODE_STATIC)."
msgstr ""
"ConcavePolygonShape3D 用於碰撞時預期搭配靜態 CollisionObject3D（如 "
"StaticBody3D）。\n"
"用於 %ss 時可能無法良好運作（除非已凍結且 freeze_mode 設為 "
"FREEZE_MODE_STATIC）。"

msgid ""
"WorldBoundaryShape3D doesn't support RigidBody3D in another mode than static."
msgstr "WorldBoundaryShape3D 僅支援靜態模式的 RigidBody3D。"

msgid ""
"When used for collision, ConcavePolygonShape3D is intended to work with "
"static CollisionObject3D nodes like StaticBody3D.\n"
"It will likely not behave well for CharacterBody3Ds."
msgstr ""
"ConcavePolygonShape3D 用於碰撞時預期搭配靜態 CollisionObject3D（如 "
"StaticBody3D）。\n"
"用於 CharacterBody3D 時可能無法正常運作。"

msgid ""
"A non-uniformly scaled CollisionShape3D node will probably not function as "
"expected.\n"
"Please make its scale uniform (i.e. the same on all axes), and change the "
"size of its shape resource instead."
msgstr ""
"非等比例縮放的 CollisionShape3D 節點可能無法按預期運作。\n"
"請將其縮放比例統一（所有軸向相同），並改為調整形狀資源的大小。"

msgid "Node A and Node B must be PhysicsBody3Ds"
msgstr "Node A 與 Node B 必須為 PhysicsBody3D"

msgid "Node A must be a PhysicsBody3D"
msgstr "Node A 必須為 PhysicsBody3D"

msgid "Node B must be a PhysicsBody3D"
msgstr "Node B 必須為 PhysicsBody3D"

msgid "Joint is not connected to any PhysicsBody3Ds"
msgstr "Joint 尚未連結至任何 PhysicsBody3D"

msgid "Node A and Node B must be different PhysicsBody3Ds"
msgstr "Node A 與 Node B 必須為不同的 PhysicsBody3D"

msgid ""
"PhysicsBody3D will not work correctly on a non-interpolated branch of the "
"SceneTree.\n"
"Check the node's inherited physics_interpolation_mode."
msgstr ""
"PhysicsBody3D 在 SceneTree 的非插值分支上將無法正常運作。\n"
"請檢查該節點繼承的 physics_interpolation_mode。"

msgid ""
"Scale changes to RigidBody3D will be overridden by the physics engine when "
"running.\n"
"Please change the size in children collision shapes instead."
msgstr ""
"對 RigidBody3D 的縮放修改會在執行時被物理引擎覆蓋。\n"
"請改為調整子碰撞形狀的尺寸。"

msgid ""
"This node cannot interact with other objects unless a Shape3D is assigned."
msgstr "除非指定 Shape3D，否則此節點無法與其他物件互動。"

msgid ""
"ShapeCast3D does not support ConcavePolygonShape3Ds. Collisions will not be "
"reported."
msgstr "ShapeCast3D 不支援 ConcavePolygonShape3D，將無法回報碰撞。"

msgid "This body will be ignored until you set a mesh."
msgstr "在設定網格前，此形體將被忽略。"

msgid ""
"VehicleWheel3D serves to provide a wheel system to a VehicleBody3D. Please "
"use it as a child of a VehicleBody3D."
msgstr ""
"VehicleWheel3D 用於為 VehicleBody3D 提供輪子系統。請將其作為 VehicleBody3D 的"
"子節點。"

msgid ""
"The \"Remote Path\" property must point to a valid Node3D or Node3D-derived "
"node to work."
msgstr "「Remote Path」屬性必須指向有效的 Node3D 或其衍生節點才能運作。"

msgid "There is no child Skeleton3D!"
msgstr "沒有子 Skeleton3D！"

msgid "Skeleton3D node not set! SkeletonModifier3D must be child of Skeleton3D."
msgstr "未設定 Skeleton3D 節點！SkeletonModifier3D 必須是 Skeleton3D 的子節點。"

msgid "Parent node should be a SpringBoneSimulator3D node."
msgstr "父節點應為 SpringBoneSimulator3D 節點。"

msgid ""
"A SpriteFrames resource must be created or set in the \"Sprite Frames\" "
"property in order for AnimatedSprite3D to display frames."
msgstr ""
"必須在「Sprite Frames」屬性中建立或指定 SpriteFrames 資源，AnimatedSprite3D 才"
"能顯示影格。"

msgid ""
"The GeometryInstance3D visibility range's End distance is set to a non-zero "
"value, but is lower than the Begin distance.\n"
"This means the GeometryInstance3D will never be visible.\n"
"To resolve this, set the End distance to 0 or to a value greater than the "
"Begin distance."
msgstr ""
"GeometryInstance3D 的可見範圍「結束距離」被設為非零但小於「開始距離」。\n"
"這代表該 GeometryInstance3D 將永遠不可見。\n"
"請將結束距離設為 0，或設為大於開始距離的值。"

msgid ""
"The GeometryInstance3D is configured to fade in smoothly over distance, but "
"the fade transition distance is set to 0.\n"
"To resolve this, increase Visibility Range Begin Margin above 0."
msgstr ""
"GeometryInstance3D 被設為隨距離平滑淡入，但淡入過渡距離為 0。\n"
"請將「Visibility Range Begin Margin」調至大於 0。"

msgid ""
"The GeometryInstance3D is configured to fade out smoothly over distance, but "
"the fade transition distance is set to 0.\n"
"To resolve this, increase Visibility Range End Margin above 0."
msgstr ""
"GeometryInstance3D 被設為隨距離平滑淡出，但淡出過渡距離為 0。\n"
"請將「Visibility Range End Margin」調至大於 0。"

msgid "Plotting Meshes"
msgstr "正在繪製網格"

msgid "Generating Distance Field"
msgstr "正在產生距離場"

msgid "Finishing Plot"
msgstr "繪製完成"

msgid ""
"VoxelGI nodes are not supported when using the Compatibility renderer yet. "
"Support will be added in a future release."
msgstr "在使用相容性渲染器時尚未支援 VoxelGI 節點；未來版本將會加入支援。"

msgid "VoxelGI nodes are not supported when using the Dummy renderer."
msgstr "在使用 Dummy 渲染器時尚未支援 VoxelGI 節點。"

msgid ""
"No VoxelGI data set, so this node is disabled. Bake static objects to enable "
"GI."
msgstr "尚未設定 VoxelGI 資料，因此此節點已被停用。請先烘焙靜態物件以啟用 GI。"

msgid ""
"To have any visible effect, WorldEnvironment requires its \"Environment\" "
"property to contain an Environment, its \"Camera Attributes\" property to "
"contain a CameraAttributes resource, or both."
msgstr ""
"若要產生視覺效果，必須將 WorldEnvironment 的「Environment」屬性設為 "
"Environment，或將「Camera Attributes」設為 CameraAttributes 資源，亦可同時設定"
"兩者。"

msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instantiated "
"scenes)."
msgstr "每個場景（或一組實例化場景）僅允許一個 WorldEnvironment。"

msgid ""
"XRCamera3D may not function as expected without an XROrigin3D node as its "
"parent."
msgstr "若未以 XROrigin3D 為父節點，XRCamera3D 可能無法正常運作。"

msgid ""
"XRCamera3D should have physics_interpolation_mode set to OFF in order to "
"avoid jitter."
msgstr "為避免抖動，應將 XRCamera3D 的 physics_interpolation_mode 設為 OFF。"

msgid ""
"XRNode3D may not function as expected without an XROrigin3D node as its "
"parent."
msgstr "若未以 XROrigin3D 為父節點，XRNode3D 可能無法正常運作。"

msgid "No tracker name is set."
msgstr "未設定追蹤器名稱。"

msgid "No pose is set."
msgstr "未設定姿勢。"

msgid ""
"XRNode3D should have physics_interpolation_mode set to OFF in order to avoid "
"jitter."
msgstr "為避免抖動，應將 XRNode3D 的 physics_interpolation_mode 設為 OFF。"

msgid "XROrigin3D requires an XRCamera3D child node."
msgstr "XROrigin3D 需要 XRCamera3D 子節點。"

msgid ""
"XR shaders are not enabled in project settings. Stereoscopic output is not "
"supported unless they are enabled. Please enable `xr/shaders/enabled` to use "
"stereoscopic output."
msgstr ""
"專案設定中未啟用 XR 著色器；若未啟用將不支援立體輸出。請啟用 `xr/shaders/"
"enabled` 以使用立體輸出。"

msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "在 BlendTree 節點「%s」中找不到動畫「%s」"

msgid "Animation not found: '%s'"
msgstr "找不到動畫「%s」"

msgid "Animation Apply Reset"
msgstr "動畫套用重設"

msgid "Nothing connected to input '%s' of node '%s'."
msgstr "節點「%s」的輸入「%s」未連接任何內容。"

msgid "No root AnimationNode for the graph is set."
msgstr "尚未為此圖表設定根 AnimationNode。"

msgid ""
"ButtonGroup is intended to be used only with buttons that have toggle_mode "
"set to true."
msgstr "ButtonGroup 僅應搭配將 toggle_mode 設為 true 的按鈕使用。"

msgid "The changes to this palette have not been saved to a file."
msgstr "此調色盤的變更尚未儲存至檔案。"

msgid "Execute an expression as a color."
msgstr "將運算式作為顏色執行。"

msgid "Load existing color palette."
msgstr "載入現有調色盤。"

msgid "Switch between hexadecimal and code values."
msgstr "在十六進位與程式碼值之間切換。"

msgid ""
"Container by itself serves no purpose unless a script configures its children "
"placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
"若未撰寫腳本配置子節點的擺放行為，Container 本身不會發揮作用。\n"
"若不打算加入腳本，請改用一般 Control 節點。"

msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
"由於此控制項的 Mouse Filter 設為「Ignore」，提示 Tooltip 不會顯示。請將 Mouse "
"Filter 改為「Stop」或「Pass」。"

msgid "Accessibility Name must not be empty, or contain only spaces."
msgstr "無障礙名稱不得為空或僅包含空白字元。"

msgid "Accessibility Name must not include Node class name."
msgstr "無障礙名稱不得包含節點類別名稱。"

msgid "Accessibility Name must not include control character."
msgstr "無障礙名稱不得包含控制字元。"

msgid "%s grabbed. Select target and use %s to drop, use %s to cancel."
msgstr "已抓取 %s。選擇目標後按 %s 放下，按 %s 取消。"

msgid "%s can be dropped here. Use %s to drop, use %s to cancel."
msgstr "可在此放下 %s。按 %s 放下，按 %s 取消。"

msgid "%s can not be dropped here. Use %s to cancel."
msgstr "無法在此放下 %s。按 %s 取消。"

msgid ""
"Labels with autowrapping enabled must have a custom minimum size configured "
"to work correctly inside a container."
msgstr "啟用自動換行的 Label 必須設定自訂最小尺寸，才能在容器內正常顯示。"

msgid ""
"The current font does not support rendering one or more characters used in "
"this Label's text."
msgstr "目前的字體不支援渲染此 Label 文字中的一個或多個字元。"

msgid ""
"The current theme style has shadows and/or rounded corners for popups, but "
"those won't display correctly if \"display/window/per_pixel_transparency/"
"allowed\" isn't enabled in the Project Settings, nor if it isn't supported."
msgstr ""
"目前的佈景主題為彈出視窗使用了陰影與／或圓角效果，但若專案設定未啟用「display/"
"window/per_pixel_transparency/allowed」，或平台不支援該功能，將無法正確顯示。"

msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater or equal to 0."
msgstr "若啟用「Exp Edit」，則「Min Value」必須大於或等於 0。"

msgid "Image alternative text must not be empty."
msgstr "圖片替代文字不得為空。"

msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
"ScrollContainer 設計為僅搭配單一子控制項使用。\n"
"請放入容器 (VBox、HBox 等) 或 Control 並手動設定自訂最小尺寸。"

msgid ""
"This node doesn't have a SubViewport as child, so it can't display its "
"intended content.\n"
"Consider adding a SubViewport as a child to provide something displayable."
msgstr ""
"此節點沒有 SubViewport 子節點，因此無法顯示預期內容。\n"
"請考慮新增 SubViewport 子節點以顯示內容。"

msgid ""
"The default mouse cursor shape of SubViewportContainer has no effect.\n"
"Consider leaving it at its initial value `CURSOR_ARROW`."
msgstr ""
"SubViewportContainer 的預設滑鼠游標形狀設定無任何作用。\n"
"請保持預設值 `CURSOR_ARROW`。"

msgid "Cell %d x %d: either text or alternative text must not be empty."
msgstr "格 %d × %d：文字或替代文字不得為空。"

msgid "Button %d in %d x %d: alternative text must not be empty."
msgstr "按鈕 %d 位於 %d × %d：替代文字不得為空。"

msgid ""
"Ancestor \"%s\" clips its children, so this node will not be able to clip its "
"children."
msgstr "上層「%s」會裁剪其子節點，因此此節點將無法再裁剪自己的子節點。"

msgid ""
"Ancestor \"%s\" is a CanvasGroup, so this node will not be able to clip its "
"children."
msgstr "上層「%s」為 CanvasGroup，因此此節點將無法裁剪其子節點。"

msgid ""
"This node was an instance of scene '%s', which was no longer available when "
"this scene was loaded."
msgstr "此節點原本是場景「%s」的實例，但在載入本場景時已不存在。"

msgid ""
"Saving current scene will discard instance and all its properties, including "
"editable children edits (if existing)."
msgstr "儲存目前場景將捨棄該實例及其所有屬性，包括可編輯子節點的修改（若有）。"

msgid ""
"This node was saved as class type '%s', which was no longer available when "
"this scene was loaded."
msgstr "此節點儲存時的類型為「%s」，但在載入本場景時已不存在。"

msgid ""
"Data from the original node is kept as a placeholder until this type of node "
"is available again. It can hence be safely re-saved without risk of data loss."
msgstr ""
"原始節點資料已暫存為佔位符，待此類型再次可用即可恢復；因此可安心重新儲存，不會"
"遺失資料。"

msgid "Unrecognized missing node. Check scene dependency errors for details."
msgstr "無法識別的遺失節點。請檢查場景相依性錯誤以取得詳情。"

msgid ""
"This node is marked as deprecated and will be removed in future versions.\n"
"Please check the Godot documentation for information about migration."
msgstr ""
"此節點已標記為「已棄用」，將在未來版本移除。\n"
"請參考 Godot 文件以瞭解遷移資訊。"

msgid ""
"This node is marked as experimental and may be subject to removal or major "
"changes in future versions."
msgstr "此節點標示為實驗性，未來版本可能移除或大幅更動。"

msgid ""
"ShaderGlobalsOverride is not active because another node of the same type is "
"in the scene."
msgstr "因場景中存在另一個相同類型節點，ShaderGlobalsOverride 未啟用。"

msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
"different ways depending on the rendered or physics frame rate.\n"
"Consider using a script's process loop instead of relying on a Timer for very "
"low wait times."
msgstr ""
"計時器等待時間過短（< 0.05 秒）時，其行為會因算繪或物理張數而有明顯差異。\n"
"建議改用腳本的處理迴圈，而非依賴 Timer 來處理極短等待時間。"

msgid "Drag-and-drop data"
msgstr "拖放資料"

msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr "Viewport 的寬與高皆必須 ≥ 2 像素才能進行渲染。"

msgid ""
"An incoming node's name clashes with %s already in the scene (presumably, "
"from a more nested instance).\n"
"The less nested node will be renamed. Please fix and re-save the scene."
msgstr ""
"匯入的節點名稱與場景中現有的 %s 衝突（可能來自更深層的實例）。\n"
"將重新命名較外層的節點。請修正後重新儲存場景。"

msgid ""
"Shader keywords cannot be used as parameter names.\n"
"Choose another name."
msgstr ""
"Shader 關鍵字不可用作參數名稱。\n"
"請選用其他名稱。"

msgid "This parameter type does not support the '%s' qualifier."
msgstr "此參數型別不支援「%s」限定詞。"

msgid ""
"Global parameter '%s' does not exist.\n"
"Create it in the Project Settings."
msgstr ""
"全域參數「%s」不存在。\n"
"請於專案設定中建立。"

msgid ""
"Global parameter '%s' has an incompatible type for this kind of node.\n"
"Change it in the Project Settings."
msgstr ""
"全域參數「%s」的型別與此類節點不相容。\n"
"請於專案設定中調整。"

msgid ""
"The sampler port is connected but not used. Consider changing the source to "
"'SamplerPort'."
msgstr "取樣器連接埠已連線但未被使用，建議將來源改為「SamplerPort」。"

msgid "Invalid source for preview."
msgstr "預覽來源無效。"

msgid "Invalid source for shader."
msgstr "著色器來源無效。"

msgid "Invalid operator for that type."
msgstr "該型別的運算子無效。"

msgid ""
"`%s` precision mode is not available for `gl_compatibility` profile.\n"
"Reverted to `None` precision."
msgstr ""
"在 `gl_compatibility` 設定中不可使用「%s」精度模式。\n"
"已退回為「None」精度。"

msgid "'%s' type is incompatible with '%s' source."
msgstr "「%s」型別與「%s」來源不相容。"

msgid "'%s' default color is incompatible with '%s' source."
msgstr "「%s」預設顏色與「%s」來源不相容。"

msgid "Default Color"
msgstr "預設顏色"

msgid "Repeat"
msgstr "重複"

msgid "Invalid comparison function for that type."
msgstr "該型別的比較函式無效。"

msgid "2D Mode"
msgstr "2D 模式"

msgid "Use All Surfaces"
msgstr "使用所有表面"

msgid "Surface Index"
msgstr "表面索引"

msgid "Division by zero error."
msgstr "除以零錯誤。"

msgid "Modulo by zero error."
msgstr "取餘除以零錯誤。"

msgid ""
"Invalid number of arguments when calling stage function '%s', which expects "
"%d argument(s)."
msgstr "呼叫階段函式「%s」時的參數數量無效，應為 %d 個參數。"

msgid ""
"Invalid argument type when calling stage function '%s', type expected is '%s'."
msgstr "呼叫階段函式「%s」時的參數型別無效，應為「%s」。"

msgid "Expected integer constant within [%d..%d] range."
msgstr "應為 [%d..%d] 範圍內的整數常數。"

msgid "Argument %d of function '%s' is not a variable, array, or member."
msgstr "第 %d 個參數(於函式「%s」)不是變數、陣列或成員。"

msgid "Varyings cannot be passed for the '%s' parameter."
msgstr "參數「%s」不可傳入 varying 變數。"

msgid "A constant value cannot be passed for the '%s' parameter."
msgstr "參數「%s」不可傳入常數值。"

msgid ""
"Argument %d of function '%s' can only take a local variable, array, or member."
msgstr "第 %d 個參數(於函式「%s」)僅可使用區域變數、陣列或成員。"

msgid "Built-in function \"%s(%s)\" is only supported on high-end platforms."
msgstr "內建函式「%s(%s)」僅支援於高階平台。"

msgid "Invalid arguments for the built-in function: \"%s(%s)\"."
msgstr "內建函式「%s(%s)」的參數無效。"

msgid "Recursion is not allowed."
msgstr "不允許遞迴。"

msgid "Function '%s' can't be called from source code."
msgstr "函式「%s」不可從原始碼中呼叫。"

msgid "No matching function for \"%s\" call:"
msgstr "找不到符合的函式以呼叫「%s」："

msgid ""
"candidate function \"%s(%s)\" not viable, argument %d should be %s but is %s."
msgstr "候選函式「%s(%s)」不適用，第 %d 個參數應為 %s，卻是 %s。"

msgid ""
"Too few arguments for \"%s(%s)\" call. Expected at least %d but received %d."
msgstr "呼叫「%s(%s)」的參數過少，至少需 %d 個，實得 %d 個。"

msgid ""
"Too many arguments for \"%s(%s)\" call. Expected at most %d but received %d."
msgstr "呼叫「%s(%s)」的參數過多，至多 %d 個，實得 %d 個。"

msgid "Invalid assignment of '%s' to '%s'."
msgstr "無法將「%s」指派給「%s」。"

msgid "Expected constant expression."
msgstr "應為常數運算式。"

msgid "Expected ',' or ')' after argument."
msgstr "參數後應有「,」或「)」。"

msgid "Varying may not be assigned in the '%s' function."
msgstr "Varying 變數不可在「%s」函式中賦值。"

msgid "Varying with '%s' data type may only be assigned in the '%s' function."
msgstr "資料型別為「%s」的 varying 變數僅能在「%s」函式中賦值。"

msgid ""
"Varyings which assigned in '%s' function may not be reassigned in '%s' or "
"'%s'."
msgstr "在「%s」函式中賦值的 varying 變數，不可再於「%s」或「%s」中重新賦值。"

msgid "'%s' cannot be used within the '%s' processor function."
msgstr "「%s」不可在「%s」處理器函式內使用。"

msgid ""
"'%s' cannot be used here, because '%s' is called by the '%s' processor "
"function (which is not allowed)."
msgstr "「%s」無法在此使用，因「%s」被「%s」處理器函式呼叫（此行為不被允許）。"

msgid "Assignment to function."
msgstr "對函式賦值。"

msgid "Swizzling assignment contains duplicates."
msgstr "Swizzle 指派包含重複分量。"

msgid "Assignment to uniform."
msgstr "對 uniform 賦值。"

msgid "Constants cannot be modified."
msgstr "常數不可修改。"

msgid ""
"Sampler argument %d of function '%s' called more than once using both built-"
"ins and uniform textures, this is not supported (use either one or the other)."
msgstr ""
"取樣器參數 %d (於函式「%s」)被同時以內建與 uniform 紋理多次呼叫，此用法不被支"
"援（請擇一使用）。"

msgid ""
"Sampler argument %d of function '%s' called more than once using textures "
"that differ in either filter, repeat, or texture hint setting."
msgstr ""
"取樣器參數 %d (於函式「%s」)使用過濾、重複或提示設定不同的紋理被多次呼叫。"

msgid ""
"Sampler argument %d of function '%s' called more than once using different "
"built-ins. Only calling with the same built-in is supported."
msgstr ""
"取樣器參數 %d (於函式「%s」)被不同內建函式多次呼叫，僅支援使用相同內建函式。"

msgid "Array size is already defined."
msgstr "陣列大小已定義。"

msgid "Unknown array size is forbidden in that context."
msgstr "此處不可使用未知的陣列大小。"

msgid "Expected a positive integer constant."
msgstr "應為正整數常數。"

msgid "Invalid data type for the array."
msgstr "陣列的資料型別無效。"

msgid "Array size mismatch. Expected %d elements (found %d)."
msgstr "陣列大小不符，應為 %d 個元素（實得 %d 個）。"

msgid "Expected array initialization."
msgstr "應進行陣列初始化。"

msgid "Cannot convert from '%s' to '%s'."
msgstr "無法將「%s」轉換為「%s」。"

msgid "Expected ')' in expression."
msgstr "運算式中應有「)」。"

msgid "Void value not allowed in expression."
msgstr "運算式中不允許 void 值。"

msgid "Expected '(' after the type name."
msgstr "型別名稱後應有「(」。"

msgid "No matching constructor found for: '%s'."
msgstr "找不到符合的建構子：「%s」。"

msgid "Expected a function name."
msgstr "應為函式名稱。"

msgid "Built-in function '%s' is not supported for the '%s' shader type."
msgstr "內建函式「%s」不支援用於「%s」著色器。"

msgid "No matching function found for: '%s'."
msgstr "找不到符合的函式：「%s」。"

msgid "Varying '%s' cannot be passed for the '%s' parameter in that context."
msgstr "在此上下文中，varying 變數「%s」不可作為參數「%s」傳遞。"

msgid "Unknown identifier in expression: '%s'."
msgstr "運算式中有未知識別字：「%s」。"

msgid ""
"%s has been removed in favor of using hint_%s with a uniform.\n"
"To continue with minimal code changes add 'uniform sampler2D %s : hint_%s, "
"filter_linear_mipmap;' near the top of your shader."
msgstr ""
"%s 已移除，請改用含有 hint_%s 的 uniform。\n"
"若想最小化程式碼變動，請在著色器頂部加入：uniform sampler2D %s : hint_%s, "
"filter_linear_mipmap。"

msgid "Can't use function as identifier: '%s'."
msgstr "無法將函式作為識別字：「%s」。"

msgid "Varying with '%s' data type may only be used in the '%s' function."
msgstr "資料型別為「%s」的 varying 變數僅能在「%s」函式中使用。"

msgid "Varying '%s' must be assigned in the '%s' function first."
msgstr "Varying 變數「%s」必須先在「%s」函式中賦值。"

msgid "Only integer expressions are allowed for indexing."
msgstr "索引僅允許使用整數運算式。"

msgid "Index [%d] out of range [%d..%d]."
msgstr "索引 [%d] 超出範圍 [%d..%d]。"

msgid "Expected expression, found: '%s'."
msgstr "應為運算式，但取得「%s」。"

msgid "Empty statement. Remove ';' to fix this warning."
msgstr "空陳述式。請移除「;」以排除此警告。"

msgid "Expected an identifier as a member."
msgstr "成員處應為識別字。"

msgid "Cannot combine symbols from different sets in expression '.%s'."
msgstr "運算式「.%s」不可混用不同集合的符號。"

msgid "Invalid member for '%s' expression: '.%s'."
msgstr "運算式「%s」的成員「.%s」無效。"

msgid "An object of type '%s' can't be indexed."
msgstr "型別「%s」的物件不可被索引。"

msgid "Invalid base type for increment/decrement operator."
msgstr "遞增／遞減運算子的基礎型別無效。"

msgid "Invalid token for the operator: '%s'."
msgstr "運算子符號無效：「%s」。"

msgid "Unexpected end of expression."
msgstr "運算式意外終止。"

msgid "Invalid arguments to unary operator '%s': %s."
msgstr "一元運算子「%s」的參數無效：%s。"

msgid "Missing matching ':' for select operator."
msgstr "選擇運算子缺少對應的「:」。"

msgid "Invalid argument to ternary operator: '%s'."
msgstr "三元運算子的參數無效：「%s」。"

msgid "Invalid arguments to operator '%s': '%s'."
msgstr "運算子「%s」的參數無效：「%s」。"

msgid "A switch may only contain '%s' and '%s' blocks."
msgstr "switch 僅能包含「%s」與「%s」區塊。"

msgid "Expected variable type after precision modifier."
msgstr "精度修飾符後應為變數型別。"

msgid "Invalid variable type (samplers are not allowed)."
msgstr "變數型別無效（不允許取樣器）。"

msgid "Expected an identifier or '[' after type."
msgstr "型別後應接識別字或「[」。"

msgid "Expected an identifier."
msgstr "應為識別字。"

msgid "Expected array initializer."
msgstr "應有陣列初始值。"

msgid "Expected data type after precision modifier."
msgstr "精度修飾符後應為資料型別。"

msgid "Expected a constant expression."
msgstr "應為常數運算式。"

msgid "Expected initialization of constant."
msgstr "常數需初始化。"

msgid "Expected constant expression for argument %d of function call after '='."
msgstr "「=」後，函式呼叫的第 %d 個參數應為常數運算式。"

msgid "Expected a boolean expression."
msgstr "應為布林運算式。"

msgid "Expected an integer or unsigned integer expression."
msgstr "應為整數或無號整數運算式。"

msgid "Default case must be defined only once."
msgstr "default 區塊只能定義一次。"

msgid "'%s' must be placed within a '%s' block."
msgstr "「%s」必須置於「%s」區塊內。"

msgid "Undefined identifier '%s' in a case label."
msgstr "case 標籤中未定義的識別字「%s」。"

msgid "Expected an unsigned integer constant."
msgstr "應為無號整數常數。"

msgid "Expected an integer constant."
msgstr "應為整數常數。"

msgid "Duplicated case label: %d."
msgstr "重複的 case 標籤：%d。"

msgid "Using '%s' in the '%s' processor function is incorrect."
msgstr "在「%s」處理器函式中使用「%s」是不正確的。"

msgid "Expected '%s' with an expression of type '%s'."
msgstr "應使用型別為「%s」的運算式「%s」。"

msgid "'%s' function cannot return a value."
msgstr "函式「%s」不可回傳值。"

msgid "Expected return with an expression of type '%s'."
msgstr "return 應帶有型別為「%s」的運算式。"

msgid "Use of '%s' is not supported for the '%s' shader type."
msgstr "「%s」無法用於「%s」著色器。"

msgid "'%s' is not allowed outside of a loop or '%s' statement."
msgstr "「%s」不可用於迴圈或「%s」陳述式之外。"

msgid "'%s' is not allowed outside of a loop."
msgstr "「%s」不可用於迴圈之外。"

msgid "The middle expression is expected to have a boolean data type."
msgstr "中間運算式應為布林型別。"

msgid "The left expression is expected to be a variable declaration."
msgstr "左側運算式應為變數宣告。"

msgid "The precision modifier cannot be used on structs."
msgstr "精度修飾符不可用於 struct。"

msgid "The precision modifier cannot be used on boolean types."
msgstr "精度修飾符不可用於布林型別。"

msgid "Expected '%s' at the beginning of shader. Valid types are: %s."
msgstr "著色器開頭應為「%s」。有效型別：%s。"

msgid ""
"Expected an identifier after '%s', indicating the type of shader. Valid types "
"are: %s."
msgstr "「%s」後應接著色器型別識別字。有效型別：%s。"

msgid "Invalid shader type. Valid types are: %s"
msgstr "無效的著色器型別。有效型別：%s"

msgid "Unexpected token: '%s'."
msgstr "出現意外符號：「%s」。"

msgid "Duplicated stencil mode reference value: '%s'."
msgstr "重複的模板模式參考值：「%s」。"

msgid "Stencil mode reference value cannot be negative: '%s'."
msgstr "模板模式參考值不可為負數：「%s」。"

msgid "Stencil mode reference value cannot be greater than 255: '%s'."
msgstr "模板模式參考值不可大於 255：「%s」。"

msgid "Expected a struct identifier."
msgstr "應為 struct 識別字。"

msgid "Nested structs are not allowed."
msgstr "不允許巢狀 struct。"

msgid "Expected data type."
msgstr "應為資料型別。"

msgid "A '%s' data type is not allowed here."
msgstr "此處不允許「%s」資料型別。"

msgid "Expected an identifier or '['."
msgstr "應為識別字或「[」。"

msgid "Empty structs are not allowed."
msgstr "不允許空 struct。"

msgid "Uniform instances are not yet implemented for '%s' shaders."
msgstr "「%s」著色器尚未實作 uniform instance。"

msgid "Varyings cannot be used in '%s' shaders."
msgstr "「%s」著色器中不可使用 varying 變數。"

msgid "Interpolation qualifiers are not supported for uniforms."
msgstr "uniform 不支援插值修飾符。"

msgid "The '%s' data type is not supported for uniforms."
msgstr "uniform 不支援「%s」資料型別。"

msgid "The '%s' data type is not allowed here."
msgstr "此處不允許「%s」資料型別。"

msgid "Interpolation modifier '%s' cannot be used with boolean types."
msgstr "插值修飾符「%s」不可用於布林型別。"

msgid "Invalid data type for varying."
msgstr "varying 的資料型別無效。"

msgid "Global uniform '%s' does not exist. Create it in Project Settings."
msgstr "全域 uniform「%s」不存在，請至專案設定中建立。"

msgid "Global uniform '%s' must be of type '%s'."
msgstr "全域 uniform「%s」必須為「%s」型別。"

msgid "The '%s' qualifier is not supported for sampler types."
msgstr "取樣器型別不支援「%s」修飾符。"

msgid "The '%s' qualifier is not supported for matrix types."
msgstr "矩陣型別不支援「%s」修飾符。"

msgid "The '%s' qualifier is not supported for uniform arrays."
msgstr "uniform 陣列不支援「%s」修飾符。"

msgid "Expected valid type hint after ':'."
msgstr "「:」後應為有效型別提示。"

msgid "This hint is not supported for uniform arrays."
msgstr "uniform 陣列不支援此提示。"

msgid "Source color hint is for '%s', '%s' or sampler types only."
msgstr "Source color 提示僅適用於「%s」「%s」或取樣器型別。"

msgid "Duplicated hint: '%s'."
msgstr "重複的提示：「%s」。"

msgid "Source color conversion disabled hint is for '%s', '%s'."
msgstr "停用 source color 轉換提示僅適用於「%s」「%s」。"

msgid "Hint '%s' should be preceded by '%s'."
msgstr "提示「%s」應置於「%s」之後。"

msgid "Range hint is for '%s' and '%s' only."
msgstr "range 提示僅適用於「%s」與「%s」。"

msgid "Expected a valid numeric expression."
msgstr "應為有效數值運算式。"

msgid "Expected a valid numeric expression after ','."
msgstr "「,」後應為有效數值運算式。"

msgid "Enum hint is for '%s' only."
msgstr "enum 提示僅適用於「%s」。"

msgid "Expected a string constant."
msgstr "應為字串常數。"

msgid "Expected ',' or ')' after string constant."
msgstr "字串常數後應有「,」或「)」。"

msgid "Can only specify '%s' once."
msgstr "「%s」只能指定一次。"

msgid "The instance index can't be negative."
msgstr "實例索引不可為負。"

msgid "Allowed instance uniform indices must be within [0..%d] range."
msgstr "實例 uniform 索引必須位於 [0..%d] 範圍內。"

msgid ""
"'hint_normal_roughness_texture' is only available when using the Forward+ "
"renderer."
msgstr "僅在使用 Forward+ 渲染器時才能使用 'hint_normal_roughness_texture'。"

msgid "'hint_normal_roughness_texture' is not supported in '%s' shaders."
msgstr "「%s」著色器不支援 'hint_normal_roughness_texture'。"

msgid "'hint_depth_texture' is not supported in '%s' shaders."
msgstr "「%s」著色器不支援 'hint_depth_texture'。"

msgid "This hint is only for sampler types."
msgstr "此提示僅適用於取樣器型別。"

msgid "Redefinition of hint: '%s'. The hint has already been set to '%s'."
msgstr "提示「%s」被重新定義。已設為「%s」。"

msgid "Duplicated filter mode: '%s'."
msgstr "重複的過濾模式：「%s」。"

msgid ""
"Redefinition of filter mode: '%s'. The filter mode has already been set to "
"'%s'."
msgstr "過濾模式「%s」被重新定義。已設為「%s」。"

msgid "Duplicated repeat mode: '%s'."
msgstr "重複的重複模式：「%s」。"

msgid ""
"Redefinition of repeat mode: '%s'. The repeat mode has already been set to "
"'%s'."
msgstr "重複模式「%s」被重新定義。已設為「%s」。"

msgid "Too many '%s' uniforms in shader, maximum supported is %d."
msgstr "著色器中的「%s」uniform 過多，最多支援 %d 個。"

msgid "Setting default values to uniform arrays is not supported."
msgstr "uniform 陣列不支援設定預設值。"

msgid "Expected constant expression after '='."
msgstr "「=」後應為常數運算式。"

msgid "Can't convert constant to '%s'."
msgstr "無法將常數轉換成「%s」。"

msgid "Expected an uniform subgroup identifier."
msgstr "應為 uniform 子群組識別字。"

msgid "Expected an uniform group identifier."
msgstr "應為 uniform 群組識別字。"

msgid "Expected an uniform group identifier or `;`."
msgstr "應為 uniform 群組識別字或 `;`。"

msgid "Group needs to be opened before."
msgstr "群組需先開啟。"

msgid "Shader type is already defined."
msgstr "著色器型別已定義。"

msgid "Expected constant, function, uniform or varying."
msgstr "應為常數、函式、uniform 或 varying。"

msgid "Invalid constant type (samplers are not allowed)."
msgstr "常數型別無效（不允許取樣器）。"

msgid "Invalid function type (samplers are not allowed)."
msgstr "函式型別無效（不允許取樣器）。"

msgid "Expected a function name after type."
msgstr "型別後應為函式名稱。"

msgid "Expected '(' after function identifier."
msgstr "函式識別字後應有「(」。"

msgid ""
"Global non-constant variables are not supported. Expected '%s' keyword before "
"constant definition."
msgstr "不支援全域非常數變數。常數定義前應有「%s」關鍵字。"

msgid "Expected an identifier after type."
msgstr "型別後應為識別字。"

msgid "'%s' qualifier cannot be used with a function return type."
msgstr "修飾符「%s」不可用於函式回傳型別。"

msgid ""
"The '%s' qualifier cannot be used within a function parameter declared with "
"'%s'."
msgstr "以「%s」宣告的函式參數不可再使用修飾符「%s」。"

msgid "Expected a valid data type for argument."
msgstr "引數應為有效資料型別。"

msgid "Opaque types cannot be output parameters."
msgstr "Opaque 型別不可作為輸出參數。"

msgid "Void type not allowed as argument."
msgstr "void 型別不可作為引數。"

msgid "Expected an identifier for argument name."
msgstr "引數名稱應為識別字。"

msgid "Function '%s' expects no arguments."
msgstr "函式「%s」不接受任何引數。"

msgid "Function '%s' must be of '%s' return type."
msgstr "函式「%s」的回傳型別必須為「%s」。"

msgid "Expected a '{' to begin function."
msgstr "函式開始應有「{」。"

msgid "Expected at least one '%s' statement in a non-void function."
msgstr "非 void 函式中至少需一個「%s」陳述式。"

msgid ""
"Varying with integer data type must be declared with `%s` interpolation "
"qualifier."
msgstr "整數型別的 varying 必須以 `%s` 插值修飾符宣告。"

msgid "Too many varyings used in shader (%d used, maximum supported is %d)."
msgstr "著色器使用的 varying 過多（%d 個，最多支援 %d 個）。"

msgid "uniform buffer"
msgstr "uniform 緩衝"

msgid "Expected an identifier for stencil mode."
msgstr "應提供模板模式的識別字。"

msgid "Expected an identifier for render mode."
msgstr "應提供算繪模式識別字。"

msgid "Duplicated stencil mode: '%s'."
msgstr "重複的模板模式：「%s」。"

msgid "Duplicated render mode: '%s'."
msgstr "重複的算繪模式：「%s」。"

msgid ""
"Redefinition of stencil mode: '%s'. The '%s' mode has already been set to "
"'%s'."
msgstr "重新定義模板模式：「%s」。模式「%s」已設為「%s」。"

msgid ""
"Redefinition of render mode: '%s'. The '%s' mode has already been set to '%s'."
msgstr "算繪模式「%s」被重新定義。「%s」模式已設為「%s」。"

msgid "Invalid stencil mode: '%s'."
msgstr "無效的模板模式：「%s」。"

msgid "Invalid render mode: '%s'."
msgstr "無效的算繪模式：「%s」。"

msgid "Expected a '%s'."
msgstr "應有「%s」。"

msgid "Expected a '%s' or '%s'."
msgstr "應有「%s」或「%s」。"

msgid "Expected a '%s' after '%s'."
msgstr "「%s」後應有「%s」。"

msgid "Redefinition of '%s'."
msgstr "重新定義了「%s」。"

msgid "Unknown directive."
msgstr "未知指令。"

msgid "Invalid macro name."
msgstr "巨集名稱無效。"

msgid "Macro redefinition."
msgstr "巨集重新定義。"

msgid "Invalid argument name."
msgstr "引數名稱無效。"

msgid "Expected a comma in the macro argument list."
msgstr "巨集引數列中應有逗號。"

msgid "'##' must not appear at beginning of macro expansion."
msgstr "「##」不可出現在巨集展開開頭。"

msgid "'##' must not appear at end of macro expansion."
msgstr "「##」不可出現在巨集展開結尾。"

msgid "Unmatched '%s' directive."
msgstr "無對應的「%s」指令。"

msgid "Missing condition."
msgstr "缺少條件。"

msgid "Condition evaluation error."
msgstr "條件評估錯誤。"

msgid "Invalid '%s' directive."
msgstr "「%s」指令無效。"

msgid "Shader include file does not exist:"
msgstr "著色器 include 檔不存在："

msgid ""
"Shader include load failed. Does the shader include exist? Is there a cyclic "
"dependency?"
msgstr "載入著色器 include 失敗。檔案是否存在？是否有循環相依？"

msgid "Shader include resource type is wrong."
msgstr "著色器 include 資源型別錯誤。"

msgid "Cyclic include found"
msgstr "偵測到循環 include"

msgid "Shader max include depth exceeded."
msgstr "超出著色器最大 include 深度。"

msgid "Cannot use '%s' on built-in define."
msgstr "不可在內建定義上使用「%s」。"

msgid "Macro expansion limit exceeded."
msgstr "超出巨集展開上限。"

msgid "Invalid macro argument list."
msgstr "巨集引數列表無效。"

msgid "Invalid macro argument."
msgstr "巨集引數無效。"

msgid "Invalid macro argument count."
msgstr "巨集引數數量無效。"

msgid "Can't find matching branch directive."
msgstr "找不到相符的分支指令。"

msgid "Invalid symbols placed before directive."
msgstr "指令前出現無效符號。"

msgid "Unmatched conditional statement."
msgstr "條件區塊未正確配對。"

msgid ""
"Direct floating-point comparison (this may not evaluate to `true` as you "
"expect). Instead, use `abs(a - b) < 0.0001` for an approximate but "
"predictable comparison."
msgstr ""
"直接比較浮點數（結果可能非預期的 `true`）。建議改用 `abs(a - b) < 0.0001` 進行"
"近似且可預期的比較。"

msgid "The const '%s' is declared but never used."
msgstr "常數「%s」已宣告但未使用。"

msgid "The function '%s' is declared but never used."
msgstr "函式「%s」已宣告但未使用。"

msgid "The struct '%s' is declared but never used."
msgstr "struct「%s」已宣告但未使用。"

msgid "The uniform '%s' is declared but never used."
msgstr "uniform「%s」已宣告但未使用。"

msgid "The varying '%s' is declared but never used."
msgstr "varying「%s」已宣告但未使用。"

msgid "The local variable '%s' is declared but never used."
msgstr "區域變數「%s」已宣告但未使用。"

msgid ""
"The total size of the %s for this shader on this device has been exceeded (%d/"
"%d). The shader may not work correctly."
msgstr ""
"此裝置上該著色器的 %s 總大小已超出上限（%d/%d），著色器可能無法正常運作。"

msgid ""
"You are attempting to assign the VERTEX position in model space to the vertex "
"POSITION in clip space. The definition of clip space changed in version 4.3, "
"so if this code was written prior to 4.3, it will not continue to work. "
"Consider specifying the clip space z-component directly i.e. use "
"`vec4(VERTEX.xy, 1.0, 1.0)`."
msgstr ""
"您正嘗試將模型空間的 VERTEX 位置指派給裁剪空間的頂點 POSITION。裁剪空間定義在 "
"4.3 版已變更，若程式碼寫於 4.3 之前將不再適用。請考慮直接指定裁剪空間的 z 分"
"量，例如使用 `vec4(VERTEX.xy, 1.0, 1.0)`。"
