Clarify when things with _IDLE and _PHYSICS enums will run
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@@ -23,6 +23,7 @@
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[/csharp]
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[/codeblocks]
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The timer will be dereferenced after its time elapses. To preserve the timer, you can keep a reference to it. See [RefCounted].
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[b]Note:[/b] The timer is processed after all of the nodes in the current frame, i.e. node's [method Node._process] method would be called before the timer (or [method Node._physics_process] if [code]process_in_physics[/code] in [method SceneTree.create_timer] has been set to [code]true[/code]).
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</description>
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<tutorials>
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</tutorials>
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