From 3cf0881c36f54a65317115851cc2f29c0c862f59 Mon Sep 17 00:00:00 2001 From: Clay John Date: Wed, 28 Jan 2026 11:08:40 -0800 Subject: [PATCH] Remove is_discardable flag on render target since it is not needed and creates issues on NVidia devices --- servers/rendering/renderer_rd/storage_rd/texture_storage.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp index ddaef0ecbac..1cfb44e1337 100644 --- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp @@ -3595,7 +3595,6 @@ void TextureStorage::_update_render_target(RenderTarget *rt) { if (rt->msaa != RS::VIEWPORT_MSAA_DISABLED) { rd_color_attachment_format.is_resolve_buffer = true; } - rd_color_attachment_format.is_discardable = true; } // TODO see if we can lazy create this once we actually use it as we may not need to create this if we have an overridden color buffer...