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Remove multilevel calls
In general they are more confusing to users because they expect inheritance to fully override parent methods. This behavior can be enabled by script writers using a simple super() call.
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@@ -55,15 +55,13 @@ void Node::_notification(int p_notification) {
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case NOTIFICATION_PROCESS: {
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if (get_script_instance()) {
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Variant time = get_process_delta_time();
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const Variant *ptr[1] = { &time };
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get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_process, ptr, 1);
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get_script_instance()->call(SceneStringNames::get_singleton()->_process, time);
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}
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} break;
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case NOTIFICATION_PHYSICS_PROCESS: {
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if (get_script_instance()) {
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Variant time = get_physics_process_delta_time();
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const Variant *ptr[1] = { &time };
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get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_physics_process, ptr, 1);
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get_script_instance()->call(SceneStringNames::get_singleton()->_physics_process, time);
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}
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} break;
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@@ -146,7 +144,7 @@ void Node::_notification(int p_notification) {
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set_physics_process(true);
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}
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get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_ready, nullptr, 0);
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get_script_instance()->call(SceneStringNames::get_singleton()->_ready);
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}
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} break;
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@@ -216,7 +214,7 @@ void Node::_propagate_enter_tree() {
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notification(NOTIFICATION_ENTER_TREE);
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if (get_script_instance()) {
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get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_enter_tree, nullptr, 0);
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get_script_instance()->call(SceneStringNames::get_singleton()->_enter_tree);
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}
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emit_signal(SceneStringNames::get_singleton()->tree_entered);
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@@ -264,7 +262,7 @@ void Node::_propagate_exit_tree() {
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data.blocked--;
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if (get_script_instance()) {
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get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_exit_tree, nullptr, 0);
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get_script_instance()->call(SceneStringNames::get_singleton()->_exit_tree);
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}
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emit_signal(SceneStringNames::get_singleton()->tree_exiting);
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