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Clean up RenderingServer and its bindings
* Rewrote bindings for RenderingServer. * They are now all up to date. * Several unused methods and deprecated features were cleaned up.
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@@ -608,8 +608,6 @@ public:
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virtual void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) = 0;
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virtual void set_shadow_texture_size(int p_size) = 0;
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virtual void draw_window_margins(int *p_margins, RID *p_margin_textures) = 0;
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virtual bool free(RID p_rid) = 0;
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virtual void update() = 0;
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