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Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
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@@ -1424,7 +1424,7 @@ public:
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return "Android";
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}
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virtual Ref<Texture> get_logo() const {
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virtual Ref<Texture2D> get_logo() const {
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return logo;
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}
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@@ -1639,7 +1639,7 @@ public:
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#undef CLEANUP_AND_RETURN
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}
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virtual Ref<Texture> get_run_icon() const {
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virtual Ref<Texture2D> get_run_icon() const {
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return run_icon;
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}
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