Texture refactor

-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
This commit is contained in:
Juan Linietsky
2019-06-11 15:43:37 -03:00
parent 9ffe57a10e
commit 3f335ce3d4
287 changed files with 2829 additions and 2540 deletions

View File

@@ -1424,7 +1424,7 @@ public:
return "Android";
}
virtual Ref<Texture> get_logo() const {
virtual Ref<Texture2D> get_logo() const {
return logo;
}
@@ -1639,7 +1639,7 @@ public:
#undef CLEANUP_AND_RETURN
}
virtual Ref<Texture> get_run_icon() const {
virtual Ref<Texture2D> get_run_icon() const {
return run_icon;
}