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vector4 distance_squared_to and update csharp
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@@ -79,6 +79,7 @@ struct _NO_DISCARD_ Vector4 {
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bool is_normalized() const;
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real_t distance_to(const Vector4 &p_to) const;
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real_t distance_squared_to(const Vector4 &p_to) const;
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Vector4 direction_to(const Vector4 &p_to) const;
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Vector4 abs() const;
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